Fast Character Modeling with the Skin Modifier in Blender
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Intro 0:00
Summary 0:41
Setup / Skin Modifier Basics 1:12
Character Start / Root 4:25
Adding Mass 6:22
Hands 8:27
Muscles 10:23
Proportional Editing 12:04
Asymmetry / Roundness 13:41
Armature 14:30
Sculpting / Applying Modifiers 15:38
Eyes 16:44
Better Armature 17:41
Parenting Eyes / Posing Tips 19:29
Materials 20:46
Outro 23:39
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Buy 3D models from Sketchfab: bit.ly/SKFB_JoeyC
How freak animator video create
im broke
i don't have any money
For adding amogus in thumbnail you earn 3 sub + 3 like
at 10:23 DOES NO ONE NOTICE THE AMOUG US DANCING IN THE BAKGROUND!!!????!!?
"Looks like a Pixar Mom." Dead. Really great tutorial. This looked like sculpting from the thumbnail but I can extrude and scale with the best of them!
i love his style of teaching, not just showing one way of doing everything but multiple methods of the same thing.
Not to mention that Joey was teaching us for free.
Honestly that’s something that I don’t like because as a beginner I won’t be using all the different ways so it just fluids my brain with info and confuses me
@@dimaisatree you are not suppose to use everything, i mean you can save the video and take only 1 of the methods he mentions to do only 1 thing, and then on a different occasion you would be looking for something else, lets say something more advanced so little by little you will be using every method he mentioned i don't know that's the way i saw it
now if only you could learn.
Really? I found it tedious having to sit through "Here's one simple way to do it, but here's 2 other ways you can do it that take more steps for the EXACT SAME result... it doesn't really matter either way"
This is one of THE best blender tutorials Ive found. Most people dont explain the WHY behind what their doing, so I end up feeling like im trying to remember steps that I dont really know what they do in the first place
This is one of the best quick, but informative videos out there for this type of work!
You have no idea how many times I've tried over and over to model a character and absolutely failed. Turns out the answer was right in front of me. Thank you so much for this!
Same 😢😬 BUT NOW I CAN HAHAAAA
It isn't hard for me to create characters, but sometimes I manage to accidentally make Dobby the house elf from Harry Potter 😭💀
Off topic but why is no one talking about the perfect example of a character in the background of 10:23?
@@Rowan728 Sus 😳
You know, I had other plans for the evening, but I just spent last two hours modeling with skin modifier. It's super fun! Thanks you for the video, you are great at explaining stuff.
I was gonna watch sum otha tutorials but f&%k it. I'm playing tonight.
I was up to 5 am just messing with this
I can't even begin to explain how awesome this is. It's like you created an entire system of avatar creation except it's just using basic, native blender features. Like as if this is a character creation program outside Blender, but you can still use all the other tools on the same model if you wanted to.
Kind of, yeah :)
I've learned a lot more in this video than I have the other blender tutorials I have watched combined. This was the first video I've seen from Joey Carlino but I can't wait to watch your other videos!
As a game developer that works in mostly 3d Characters are one of the hardest parts to get good looking and this is perfect thankyou so much :D
As a game dev im shocked this method worked great at all
same
That was really impressive and simple! Great work! I'm honestly shocked at how much you can do with this setup and how much variation and customization you can get!
This, as well as your modeling and nodes tutorials, have been some of the best free online content I've found up to date! You explain things clearly, give multiple ways of doing the same thing and most importantly - explain the WHY behind the WHAT/HOW! Keep up the amazing work!
Hands down the best simple tutorial i've seen in a long time. Usually people that are good just do things without realizing it's not that simple, but you show why each step is important and other options to get around that particular issue. Amazing!
I've known how to make charactures this way for a while but you've taught me a lot of other stuff.
same😀😀
I've always had trouble modeling characters on Blender, but your tutorial just made it so much easier. Thanks for this.
i have never used blender and do not plan on sculpting characters ever, but I watched every second of this because you're so good at explaining everything!
Easily becoming my favorite with this style of teaching! Tutorials like these, where they don't baby your every steps and show multiple directions that you could take with the model, is just brilliantly made! I've found two channels so far that does this.
This was incredibly awesome!! I love that you covered everything and how easy it is. Thank you
This is a great way of creating characters, not only is it really quick and easy but the topology is really good too by default which can save you hours. Just want to say special thanks for pointing out the "only connected" option in the proportional editing dropdown, that's gonna help me a lot. Also thanks for the random amogus popping up at times lol
Is it good topology though? Wouldn't you need to remesh this in the future?
The video is in itself awesome but I have to tell you, popping comments and answering them is one hell of a way to make the tuts engaging and relevant and awesome!!! I don't know how many are doing it but I've seen you do it first!!!
What a thrill it was to watch your tutorial, Joey. Your character emerges as if by magic, but you've made sure to pack an enormous amount of useful information into the process of making her. I've never made a character before, but your tutorial has inspired me to try. A thousand thanks.With greetings from Cape Town!
I love how you explain what you're doing and showing where to click while saying what you are clicking on. I'm new to Blender and with many tutorials it's really hard to see or hear what's being done usually because they are too fast, or they miss steps assuming a beginner already knows what to do.
This is the BEST way I've found to start a character. You still need to know the "normal" methods, but this will get you started FAST. THANK YOU soooo much, Joey.
My god man, your videos are so good at teaching, you don’t miss a step, you explain everything and you do it fast, not over complicating anything and making sure everyone is able to keep up no matter their skill level, I’ve only used blender on the odd occasion but now I feel far my confident after just watching a few of your videos! Definitely the channels I’d recommend to anyone looking to learn blender
I think I'm repeating myself from another of your videos comments but even only 4 minutes in I'm blown away by just how many shortcuts and options you explain here and it's *really* appreciated.
Finally, someone clearly explains how to shape the skin modifier! Plenty kinda hit basic points, but you've connected the dots.
Thanks to your previous video, I built a ton of characters with this technique in no time for my game. As a developer with only one other fellow to help me sometimes, I need time cutting methods, taught intelligently, to stay afloat. Your videos fit the bill, and I really appreciate this one..well, the previous one, I'm only about to start this one today with my design partner. Thx!
I've come back to this tutorial every time I've restarted my Blender learning, it's by far the most helpful for quick character models and love your teaching style. Thank you very much for making this!
I'm speechless to the amount of thoughts and efforts that have gone in to making this tutorial. Fantastic video!!!
This is fantastic! Not just the modelling approach, which is awesome by itself, but the whole video. You're dropping so much knowledge, love it! Also, pretty sure you can do much more with this than just characters. Excited to try it out, thanks a lot :) PS: Reminds me a bit of metaballs, but better (cleaner topology, armature for free etc.)
Man.... this is a game changer for me, honestly..... thank you SO much. Using this method i've been able to start making the kind of characters i've always wanted to make, but just always got stuck as they didn't turn out right for one reason or another. Using this method just seems to resonate with my brain much more though and i'm totally glad i found this video!. Thankyou!
Nice deep dive into the skin modifier. I've got to take advantage of this modifier more in the future. Thanks!
This is so cool! Once your done with the skin modifier you can manually add more detail! Thank you so much you've saved alot of time for me!
Damn that's neat thanks so much for the tutorial . Just getting started in Blender and it continually inspires with every new discovery like this!
This was probably the best blender tutorial I've ever seen. I'm not even looking to make a character but just happened to click on it. Very well done!
Working on a game in Unreal and wanted to make my own assets. I've been working on my character movement with a capsule mesh and now that I'm wrapping up that process I thought I'd start learning blender and make my character. This is by far the best tutorial I've come across. It not only shows the steps to make a character, but also provides the knowledge necessary to customize it and really allows you to explode in creativity. Any small details you want to include more than likely can be implemented with this tutorial alone. Subbed!
I really like your simple explanations, thanks for making characters look easy to do
The skin modifier helped me make a tree as well. You won't need a paid software program like Speedtree because of it.
There are free tree generators for blender, there's a built in addon
I watch your videos the most I just love the way you teach, it's really easy to understand and your voice is pleasant to hear when you explain carfully.
The way you textured the model is just astounding, i never thought of that lol
7:52 I spit out my drink lol
😂😂 exactly I had a similar reaction
This is fantastic. I usually spent HOURS to make the most basic low-poly model to be able to build it up from there, and sculpting is not my strongest side.... great vid! Straight to the point, nice explanation of what it does, good visual showcase of the modifier and what can be done. Now time to use it hehehe...
Ive had this video in my watch list for so long, im so happy I finally sat down with it and blender to have so much fun
Thank you so much for this! I learned this in my year-long course, but now I'm seeing how it can be applied faster!
Perfect vid ! I can finally make my own Pixar mom
netflix intensifies
Thank you for this brother, that initial motivation "If you can draw a stickman, you can model a character" shows you actually want to help people to improve which is beautiful, keep going you're brilliant!!!
Excellent tutorial! Very creative method! Building characters with the skin modifier looks so approachable!
I tried a lot of times to model a character with a lot of tutorials and failed over and over, your video in the other hand helped me making a character almost as perfect as i had in mind, thank you so much
Lit!!! I've been wanting to get into character sculpting in blender for a while but haven't dived into topology because it looks daunting when it's time for retopology. And normal box modeling it sooo time consuming. But this looks like a happy medium. Thank you! Any plans on clothing tutorials to add on to character sculpts? Boots? Jackets/hoodies? Hats?
I have one character modeling video where I make a character with clothes, but they are pretty simple. Some things like that, I make videos on them as I'm experimenting and learning.
And yeah, retopo is pretty daunting, that's why I never do it after sculpting 😂
For those who had a UV stretching problem on the side of the EYEBROWS like I did, this is caused by the eyebrow plane being solidified. The solution I found is as follows: To remove the stretch, you need to add seams. Select eyebrows. Go to edit mode, hit 'A' on your keyboard to select all, then hit 'U' and then click mark seam. You will see a red outline on the eyebrows, which shows a seam. Then again hit 'A' on your keyboard to select your whole mesh, then hit 'U' and then click Unwrap. Your stretching will go away. This tutorial was awesome. Very easy to follow. Thank you.
i loved the way you teach even little little basic things which refreshes mind too... i am glad u r considering total beginners too... other youtubers dont explain things in this much detail
this tutorial is such a GOD SEND for me as a blender begginer. Thank you so freaking much!
Hello! This tutorial is so helpful, I’m a blender noobie and have tried to follow lots of tutorials before but they’ve all been too complicated and fast for me to understand but your teaching pace is fantastic! Do you have a tutorial on making clothes for the character models? Like a cape or a shirt that goes all the way around the model? I am a little bit stuck in that area haha, thank you so much! ❤️
I made a high poly Teenage Mutant Ninja Turtle with this method. Awesome info, it was super fast and only took me 3.5 hours from a single vector to a final render version with textures.
Fantastic video Joey. You are incredibly concise with your explainations, but you don't miss out any information. I have been stuck on making a goblin model for my next game, and I have taken so much away from this video, that i might be able to do it. Thank you so much for this! Amazing stuf.
Dude this is unreal, levels of mastery one can only hope to imagine.
Thanks for the update. The first skin modifier tutorial you made was a game changer. I am really looking forward to some character tutorials, especially if you get into some sculpting after skin-mod (there's been a lot of beginner-level box modelling character creation tuts going around and it's getting a little repetitive). Question: Why do you do the shading with the palette? What is your opposition to making separate materials?
I use multiple materials all the time, I mainly use the palette for when I just want to change the color, it's good for making things fast. If you don't want entire faces to be a solid color, the using the palette isn't the best option
"If you can draw a stick figure then you can model a character." Ok, I'm out.
I should have said, "If you can leave a comment, you can model a character"
@@JoeyCarlino among us?
Bye bye
by tutorials like this we end up seeing badly modeled characters badly rigged, ugly
@@pay2000 as a newbie to blender, can you please elaborate why?
This is a great tutorial. Very detailed and a nice way to bring beginners into character modeling so the training sticks.
The Best Beginner Blender Tutorial on KZhead hands down, Thank you!!!
I have a hard time making none humanoid characters with this method, probably because not all vertices are on the same z plane, can you give me some help, thanks in advance.
When the tutorial is su- No. I'm not going to do it. This is a really good tutorial video. If I post a unfunny and overused joke, I'm only going to make a fool of myself. So, here is what I am going to say: "Salutations, Joey! Thank you very for the tutorial; it will help a lot of people with starting their modeling journey. Thank you very much for your content, in fact you have my like, bell and subscription. Once again, thank you!"
When the tutorial is sus
😳😳😳😳😳
Thank you.
When the tutorial is sussy baka
AMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUSAMONGUS
Your tutorials and your style of explaining are great , thanks bro ❤
This was perfection for teaching. You'll never know me, but you have had a huge affect on my life by sharing this. Thank you
Thanks for your direct instructional video. You touched on sculpting this model, but when I took it into the sculpting tab. I couldn't do anything to it at all. ?? I can only guess more modifiers and settings.
Yeah, the modifiers should be applied and you also need to select the object you want to sculpt before going into sculpting mode
20:21 you lookin sussy in the background
Thank you! This tutorial helped me so much with modeling characters and your way of teaching is really great!
There's a lot of videos on this but this is the cleanest and most concise one for this topic
Everyone else: That's a real good way of teaching. Me: *hears his voice* Also me: ...Ninkendo? Is that you?
Me: AMOGUAS ON THUMBNAI L? ?????? 😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳😳
So for anyone else that had this weird problem that I had, if by chance you see this, I might be able to fix this for you. I had this weird error by the point of trying to move my armature that the poses would work ALMOST perfectly, but for some reason certain bits would be left behind. Specifically if I tried to move the arms, it was like it would leave two dimensional shreds of my mesh behind while moving everything else perfectly. After I milled around for a bit trying to find a solution to this problem, I eventually just tried this, and it worked. 1. Select your mesh again 2. Shift select your armature again 3. Parent with automatic weights again For whatever reason, that made it to where I no longer experienced the issue. I don't know what it did, but now everything works normally, so I'm not complaining. I figured I should share that information just in case anyone else had this problem. Good luck with your projects everyone!
That thumbnail portrays so many emotions that I genuinely couldn't scroll away. I had to watch all of this, since it is nice to get back into blender
Amazing tutorial! This is just what I needed to design cartoony characters! Definitely going to recommend to others :)
Amogus in the thumbnail :D
AMOGUS
great tutorial, a lot of details are really useful when you model a more complex character too
That actually looks really fun. I've been extruding and loop cutting cubes and cylinders a lot to get started. I think I'll check this out for my next attempt.
one of the best tutorial ever. im a beginner to blender and this was easy and straight forward
Just an FYI for anyone who is having trouble with both sides not working according to the armature and still has the issue of bending both sides skins: I applied everything including the armature, and then separately added the object to the armature with automatic weights by selecting the object then the armature, pressing ctrl P and applying auto weights. Hope this helps anyone who ran into this issue!
AMONGOS📮📮📮
6:50 amogus
kkkkkkkkkkkk
Bruuuuh, this is amazing. Thank YOU for your tutorial and especially for the way you textured your model🤯🤯🤯🤯
Great video. It's very clear and easy to follow. I like that this tutorial invites you to make your own character, not just follow to get one particular result.
I'm here to make Amogus
Thank you so much for making this! I have constantly struggled to figure out a better way to model characters, and this works great!
lAPE
Geez, I've been using blender for about two years now and I've never known how to use the skin modifier or even about MatCap! Thanks so much!
THUMBNAIL IS SO SUSSY😂😂😂😂😂😂😂😂😂💦
Amogus
Loved the video bud. I’ve been on and off trying to learn. I love this method of modelling quick characters. Thanks
Probably the best tutorial I've seen because you are very easy to understand and helpful thanks man
amongus
sus
Bread
This is literally the best tutorial I’ve seen so far for blender great video
this was awesome! one of the best blender tutorials ive seen, and ive seen a lot.
Y r u Sus????
Was struggling with "blocking" Base shapes, you fixed it. Thanks a lot 🙏
This tutorial allowed me to make my first character animations. Thank you!
Superb tutorial. Something out of this world. The characters are also out of this world too
you just helped me soo much, thank you so much ! i'm so happy you can't imagine. Lot of love on you and hope you got the million !
this is a very interesting method. i can definitely see this being great for certain styles
Really great concise tutorial, well done!