All Rust features explained

2024 ж. 15 Мам.
273 290 Рет қаралды

In today's video, we 're going over most important features of the Rust programming language. Whether you're a complete beginner or an experienced developer this video will give you valuable insights into how Rust integrated features from other languages into a single masterpiece.
FREE Rust training: letsgetrusty.com/bootcamp
Chapters:
0:00 Overview
1:02 Feature 1
3:09 Feature 2
7:16 Feature 3
9:25 Feature 4
11:52 Feature 5
15:45 Feature 6
18:49 Feature 7
20:38 Conclusion

Пікірлер
  • 📝Get your *FREE Rust training* : letsgetrusty.com/bootcamp

    @letsgetrusty@letsgetrusty10 ай бұрын
    • it doesn't work!

      @sinistergeek@sinistergeek8 ай бұрын
    • @@sinistergeek yeah, immediately after he released it, he made it paid for. While I don't mind if you charge for something, I think it's real scummy to advertise something as a "free training" then on day 3 make it cost! (and advertise a 'discount').

      @jffrysith4365@jffrysith43655 ай бұрын
    • It's not free. It's 4 bullshit videos of just him talking, and then you have to pay for the actual bootcamp. Good news, there are many free rust training programs that are way better than this. Employers do not care about for profit online "bootcamp certificates". If you pay for this, you have been scammed.

      @cinquine1@cinquine12 ай бұрын
  • technically, async/await came from C# not javascript. and even more, async keyword was introduced in F# in 2007.

    @s1v7@s1v711 ай бұрын
    • sorry for the 3 week necromance, but, async/await is just syntax sugar for monadic do notation, which itself is just syntax sugar for a series of monadic binds. I don't know what language was the first to introduce the concept of monads (whether by that name or a different one), but Haskell was definitely the first to adopt do notation as imperative sugar syntax, which happened in the early 1990s.

      @ZSpecZA@ZSpecZA10 ай бұрын
    • @@ZSpecZA heh. and then mondads came from math. does math have async/await? if so, then good luck to create web server in algebra. of course, it's a syntactic sugar. but it's VERY convenient and creative syntactic sugar. sometimes form matters.

      @s1v7@s1v710 ай бұрын
    • @@s1v7 do notation has a very similar form and is arguably more flexible, imo

      @ZSpecZA@ZSpecZA10 ай бұрын
    • Plus, the do-notation is much more general. It doesn't just work for "Futures" but also "Result", "Option", lists, vectors, .... It's really amazing that there is an underlying pattern at all.

      @ngruhn@ngruhn9 ай бұрын
    • I came to comment the same!

      @drrodopszin@drrodopszin8 ай бұрын
  • One design choice by Rust that I consider a feature is the fact that unlike C/C++, variables are const by default and your must explicitly make them mutable. This helps to both guarantee that certain values don't get changed where they shouldn't, and also makes code easier to read because in C many folks forget about const, but in Rust mutable tells the reader of code that the writer of the code specifically wanted this variable to be mutable. I guess you sort of cover it in talking about borrowing but calling out C specifically might catch more people's attention.

    @ntrgc89@ntrgc895 ай бұрын
    • I actually really like this too. Makes everything so much cleaner.

      @HonsHon@HonsHonАй бұрын
  • 8:53 I may be wrong, but the Box in Vec is unnecessary and will cause extra allocations. You can put the Employee directly into Vec, since Vec already allocates them on the heap, so you won't get a recursive enum.

    @user-vn9ld2ce1s@user-vn9ld2ce1s11 ай бұрын
    • @@mevishalcoder Well, that's exactly what Vec does. It stores the actual elements on the heap, and just a pointer, size, and capacity on the stack. So, Vec is just 1 pointer and two numbers on the stack, which is fixed-size afaik.

      @user-vn9ld2ce1s@user-vn9ld2ce1s11 ай бұрын
    • You are right. I think OP was thinking about generic types "inheriting" traits. For example, let say we want to get a vector of any type which implements Send, then you have to do Vec because you cannot put a dyn type in Vector, so Vec would cause an error. But that's not necessary for enums because enums are a compile time defined types.

      @iamgly@iamgly11 ай бұрын
    • @@iamgly yeah, that makes sense

      @user-vn9ld2ce1s@user-vn9ld2ce1s11 ай бұрын
    • @@mevishalcoder what? Vec is fixed in size, you can think of Vec as a Box, so you can totally have a struct with a Vec in it.

      @Baptistetriple0@Baptistetriple011 ай бұрын
    • @@Baptistetriple0 According to the Rust book, that's not true. Vec is definitely not a Box, though you will have a fixed type(s) in a vector.

      @jaydenwhitmore7756@jaydenwhitmore775611 ай бұрын
  • 6:00 Its not magic. Rust uses the Drop trait for an equivalent to C++ destructors. In your example, the Connection type simply implements this Drop trait to implement the logic to release the connection. It would be identical to having a C++ class called DatabaseConnection with no destructor that stored a Connection class that had a destructor to close the connection.

    @undersquire@undersquire11 ай бұрын
    • Right, I was debated on how much detail to include. Thanks for additional context!

      @letsgetrusty@letsgetrusty11 ай бұрын
    • A perfect example is Box or Rc. You don't need to remember to deallocate the memory (malloc/free or new/delete), the destructor does it for you.

      @cerulity32k@cerulity32k11 ай бұрын
    • Looks like you really needed to come and show off, didn't you? Do you want us to call you smart?

      @jayp9158@jayp915811 ай бұрын
    • ​@@jayp9158 No need to get mad. It's just a correction. Drop is something you learn at the beginner-intermediate stage, and this correction of "magic" to Drop can help beginner developers understand how structs work and how to automate and clean up their code.

      @cerulity32k@cerulity32k11 ай бұрын
    • @@jayp9158 it's not that deep. This is literally just RAII!

      @kae2018@kae201811 ай бұрын
  • Nice drill-down of core features (and how they came to be)! Already "signed up" for the Bootcamp, hope for its release SOONER than later! :) good work @Bogdan!

    @criptouni@criptouni11 ай бұрын
  • I have to say, cargo is also my favorite feature. Just seeing all this green like instead of the crappy mess of makefile is really satisfying. And I feel like is always succeed execpt when some crate relied on C lib

    @wiiznokes2237@wiiznokes223711 ай бұрын
  • I think the RAII with the sqlite example could be implemented as an std::unique_ptr with a custom deleter(lamda that calls sqlite3_close()). Using a unique_ptr would also prevent unintended copying of the connection and having multiple objects pointing to it.

    @sledgex9@sledgex910 ай бұрын
    • Was thinking the same thing. But I guess it was not shown in order to not overload the video with too much C++ side-information

      @WolfrostWasTaken@WolfrostWasTaken10 ай бұрын
    • ​@@WolfrostWasTaken+ it makes rust look better

      @plaintext7288@plaintext72889 ай бұрын
    • @@plaintext7288 Yeah but if you know C++ you know we been applying this pattern for years lmaooo

      @WolfrostWasTaken@WolfrostWasTaken9 ай бұрын
    • That’s the thing with c++ - if you do it right (modern c++ paradigms), you don’t have to worry so much about manually managing memory and nitpicking the performance of trivial operations. But people are still vocal about how dangerous and verbose c++ is (well that last bit is still fair point)

      @ArtemShoobovych@ArtemShoobovych6 ай бұрын
  • Async and Await is actually owned by C# and not Js.

    @barryblack8332@barryblack833211 ай бұрын
  • in your C++ example about zero cost abstraction, the std::max_element function return an iterator which is the first occurrence of the maximum value found between the two iterators you gave. if you try to read the resulted iterator directly, yes, it will be an undefined behavior. what you have to do instead is to compare the resulted iterator with the end iterator you gave in max_element (which is not inclusive). if those two are equal, it is like a None optional in rust : no max value found because of empty vector for example.

    @iamgly@iamgly11 ай бұрын
  • Awesome coverage of really cool features. Looking forward to what's coming next. Keep up the great work!

    @n0kodoko143@n0kodoko14311 ай бұрын
  • Super excited for the bootcamp, thank you for all the great resources!

    @christiannebiolo2210@christiannebiolo221011 ай бұрын
  • Thanks for a very informative video. I especially enjoyed how you explained where some of the language features originated and how they are implemented in rust. The originators and community really put a lot of thought into improving the great features of other languages and making a first-class language simple to use.

    @andyvarella6336@andyvarella633610 ай бұрын
  • i just want to say that async does not come from JS but from C#

    @stevefan8283@stevefan828311 ай бұрын
    • Microsoft either invented async-await or were the first to mainstream it. Then other languages adopted it.

      @kevinmcfarlane2752@kevinmcfarlane275211 ай бұрын
    • I just want to say that async does not come from C# but from F#

      @Jaood_xD@Jaood_xD10 ай бұрын
    • @@Jaood_xDI saw the thumbnail and thought I don’t think JavaScript invented that then looked it up and found what you just said and was just about to comment it when I saw the comment you where replying to and was about to correct them when I saw you correct them 6 min before I had the chance

      @patfre@patfre10 ай бұрын
    • @@patfre 🙂

      @Jaood_xD@Jaood_xD10 ай бұрын
    • Apparently Don Syme has stated that his implementation of asynchronous workflow came from a paper wherein a monad for concurrency was designed in Haskell. Not part of an official release of the language, concurrency was a big topic in the 90s. F# was the first language to implement the famous keywords and asynchronous workflow. 5 years later, C# was the first mainstream imperative, OO language to implement it. So, kudos to the Microsoft teams, haha. Also, F# is an incredible language. Very underrated, check it out if you like functional-first programming that still lets you fall back on your bad habits if you want.

      @tylerb6981@tylerb69819 ай бұрын
  • At 6:24, the point you're making about the no-aliasing rule is correct of course, but the example you're giving of invalid code actually compiles without any errors. It would've been an error in an early version of Rust, but since "nonlexical lifetimes" were added, the compiler has been smart enough to see that references you never touch again can be short-lived. To get code that's actually invalid, you need to mention one of the shared references again after the mutable reference was created.

    @oconnor663@oconnor66311 ай бұрын
    • You just gotta pretend the comment below the definition of those variables actually has some relevant code.

      @comma_thingy@comma_thingy7 ай бұрын
  • and npm is not the first packaging system in programming languages...

    @s1v7@s1v711 ай бұрын
  • Looking forward to your bootcamp, great work so far!

    @tomvanschaijk@tomvanschaijk11 ай бұрын
    • Bootcamps are for idiots.

      @alang.2054@alang.20548 ай бұрын
  • 2:26 Calling max_element on an empty vector is not undefined behavior, it returns an iterator pointing at the past-the-end element. Dereferencing that past-the-end iterator is UB, so your point stands. You still need to rely on the programmer to account for both cases, meanwhile in Rust the compiler forces you to account for them.

    @ThreeCheers4me@ThreeCheers4me11 ай бұрын
    • Reading past the end does result in undefined behavior.

      @xniyana9956@xniyana995611 ай бұрын
    • Yeah. That's like what Rust says that manipulating pointers isn't UB, dereferencing one can be. However we both know just because one requires unsafe and the other doesn't, doesn't mean that the UB can't be introduced by the safe counterpart.

      @VivekYadav-ds8oz@VivekYadav-ds8oz11 ай бұрын
    • @@VivekYadav-ds8oz I think people have trouble understanding what "undefined behavior" really means. Undefined behavior is basically saying that "if you do this thing, we make no guarantees about what would happen." Anything can happen when you read past the end of a vector in C. Nothing could happen, it could seg fault or your HD could get formatted. There is nothing that says "This is what would happen if you read past the end of a vector". The behavior is not defined.

      @xniyana9956@xniyana995611 ай бұрын
  • the only bad thing about rust is the foundation

    @ulrich-tonmoy@ulrich-tonmoy11 ай бұрын
    • Could you explain why is it so!!!

      @abhishekyakhmi@abhishekyakhmi11 ай бұрын
    • @@abhishekyakhmi Probably because of their "all programming languages are political" bs

      @Tiritto_@Tiritto_11 ай бұрын
    • fr, I hate the foundation.

      @minatonamikaze2637@minatonamikaze263711 ай бұрын
    • Job market isint that popular last time i checked

      @birdbeakbeardneck3617@birdbeakbeardneck361711 ай бұрын
    • @@birdbeakbeardneck3617 yes, but it will eventually become because rust is still in beginning phase...

      @minatonamikaze2637@minatonamikaze263711 ай бұрын
  • Hyped for the camp! :D

    @nullity1337@nullity133711 ай бұрын
  • Great video, just wanna point out that did "crates" really come from nodejs npm (2010) or it's idea come from way back with the creation of apache maven (2004) a dependency manager for java applications which also helps in build, test and run applications ?

    @debapratimshyam149@debapratimshyam14911 ай бұрын
  • Hi great video! May I make one suggestion, which is to annotate the timestamps with actual descriptions instead of "Feature X".

    @henrywang6931@henrywang693111 ай бұрын
    • Yeah, using the feature titles would also improve the SEO of the video, so more people looking for Rust videos can find it too

      @daddy7860@daddy78604 ай бұрын
  • Want C# the first ever language to use the async keyword even before javascript? 🤔

    @hsthast7183@hsthast718311 ай бұрын
    • C# first use of async and await syntax. first use of async is f# (inspired by ML ideas)

      11 ай бұрын
    • First to use that exact system, but not the first one that introduced async conceptually. Moreover, async blew up in JS much more than it did for C# at the time, so it's very possible Rust inspiration came from JS and not C#. Whoever was first doesn't matter in that context.

      @Tiritto_@Tiritto_11 ай бұрын
  • I love your short videos. I will buy your course even if i do not need it!

    @daniel13021@daniel1302111 ай бұрын
  • At 6:30 you say that we would get a compile time error when introducing a mutable reference which is not the case. This code snippet actually compiles, the error will only be triggered if we decide to USE the mutable reference while another immutable reference is "active" (or vice-versa)

    @danilodjokic5303@danilodjokic53039 ай бұрын
  • Amazing! Thanks for the contribution!

    @kaizhu1702@kaizhu170211 ай бұрын
  • Most of these examples have been simplified to the point of being misleading. The C++ example for finding the maximum value did no error checking while the Rust example did. The Rust RAII example did not actually close the connection in the DatabaseConnection drop method because I assume Connection already does that automatically. What's the point of that example then?

    @Henrik0x7F@Henrik0x7F8 ай бұрын
  • i rmb quitting rust twice. it was not easy to learn. thanks for this insightful video

    @Naton@Naton8 ай бұрын
  • 5:20 It is utterly unclear how one can compare C++ to Rust without ensuring an apples-to-apples comparison. If you are employing a type in Rust that can automatically close connections upon destruction, why would you not utilize an analogous type in C++? Conversely, if you prefer using a low-level API in C++, which necessitates closing connections manually, why would you not employ the same low-level API in Rust?

    @videocruncher@videocruncher10 ай бұрын
    • Simple, because he needs some validation and ego stroking, poor guy can't find a rust job and needs to justify to himself that rust is totally the superior most perfect and elegant language that has ever existed in all of human history and that every other single language on planet Earth does things wrong. Rust just uses magic bro, what are you talking about? Destructors? oh we call that dropping here, and it's done automatically like it's magic! wait, you mean to tell me that every other language with destructors also does it like that? SHUT UP, RUST IS DIFFERENT BECAUSE DROP IS MAGIC!!!!!

      @tiranito2834@tiranito28346 ай бұрын
    • Bias is different from intentions, so maybe he didn't realize this while planning the content, arranging it into an order, creating video content, and producing the video. But, if he sees your comment which explains this clearly, maybe he will notice for the future.

      @daddy7860@daddy78604 ай бұрын
  • const p0 = Promise.resolve() const p1 = p0.then(f1) const p2 = p1.then(f2) const p3 = p2.then(f3) const p4 = p3.then(f4) you don't need async/await to do not nest promises in js

    @itacirgabral8586@itacirgabral858611 ай бұрын
    • Yes xd

      @martinjakab@martinjakab9 ай бұрын
  • Honestly, I think C++ is doing just fine. The examples are just aligned towards Rust. No one is using makefiles directly with C++ these days either. Rather CMake in combination with vcpkg (for package management), is a breeze. vcpkg search package, vcpkg install package etc...

    6 ай бұрын
  • This is such an amazing video! Loved how you compared each language and took time to look at the pros and cons. I just wanted to add that JavaScript async/await was inspired by C#!

    @javiasilis@javiasilis11 ай бұрын
  • what's the font being used for the titles? it's very nice, and reminds me of that one you see everywhere in japan / japanese games.

    @colly6022@colly60226 ай бұрын
  • I would rather say that ADT and pattern matching are adopted from OCaml (when traits - from Haskell), but since OCaml is not so known as Haskell, the latter sounds good as well )) Thank you for the video!

    @AlexanderBorshak@AlexanderBorshak4 ай бұрын
  • Fun fact: graydon hoare recently wrote that he didn't want async await in rust instead he wanted a go style concurrency built into the language but others didn't agree to it

    @YuruCampSupermacy@YuruCampSupermacy10 ай бұрын
    • i also am fond of go's style, seems way more flexible. however i have to wonder if it's possible to put it in rust while keeping it zero cost

      @Ykulvaarlck@Ykulvaarlck9 ай бұрын
    • That will probably make targeting no_std much harder or impossible

      @liningpan7601@liningpan76019 ай бұрын
    • Goroutines and channels in Go are such a breeze to use! I love Go's simple approach to concurrency, almost like writing single-threaded code.

      @moczikgabor@moczikgaborАй бұрын
  • 2:29 - No, calling max_element on an empty collection is perfectly defined behavior, and is handled similar to your Rust example. The returned iterator will be numbers.end() and you need to check for that case, similar to how you check for None in your Rust code. The undefined behavior comes in because you unconditionally dereferenced your result without checking. It's the same as if you unconditionally called unwrap() on the result in your Rust example. I really wish Rust people would be more honest about how C++ works and not try to magnify what is and is not undefined behavior. I think Rust is good enough at what it does that you don't need to misrepresent C++ to show Rust's strengths.

    @oracleoftroy@oracleoftroy11 ай бұрын
    • Speaking as someone who is new to Rust, and has only done C++ in university... I think the point is that in Rust, you have to explicitly use unwrap() to possibly cause problems, and if you don't... if you just forget to handle that case, the compiler forces you to handle the empty case. In C++, you get the problematic version by default, not the safe one. And it compiles too. Also, in Rust, if you unwrap() when you shouldn't, you're causing a panic, which usually means aborting, whereas in C++, you'd get... idk... srgfault maybe... and get it not immediately on calling the max, but when you later try to use that max.

      @boenrobot@boenrobot10 ай бұрын
    • @@boenrobot My issue is that it wasn't presented that way. I believe what you say about Rust is true, though I'm not sure if you get an error or warning or anything about an unchecked unwrap, but if not you will certainly get a runtime panic rather than undefined behavior. However, the C++ side was completely misrepresented. What was claimed to be undefined was in fact defined if one used the interface properly. Crank up the compiler warnings and I believe some compilers will warn about it, or if not, a linter definitely could. Compile with checked iterators and you'll get a more controlled runtime crash rather than undefined behavior. And if it is still a concern, one can wrap (or reimplement) the standard library to use features like std::expected or any of the other similar types people have written over the years. And that's where I think Rust can make a strong case without misrepresenting what C++ does. Is that as reliable as what Rust provides? Maybe once it is fully set up, but it is more work, possibly less cross platform, dependent on the quality of implementation of the build tools, and in no way a guaranteed available thing, whereas that stuff is built into the language in Rust and available everywhere Rust is. Having that stuff available out of the box is very nice. Is Rust a good enough improvement to make it worth switching? For some domains, absolutely. For an experienced team with their environment set up to catch those sorts of errors, it might be a marginal improvement. There might be other things C++ brings that Rust doesn't have yet. But that can be improved over time. I think Rust advocates do themselves no favors when they seem to only argue against C style C++ or assume one must mess up in C++ but the Rust coder will never write a similar error. Or when they oversell exactly how much safety Rust can actually provide. But for a lot of those things, what Rust does provide is still an improvement even when you deal with C++ in the best light. Some of it will get folded into C++ over time, but some of it can't be.

      @oracleoftroy@oracleoftroy8 ай бұрын
  • You can clean up the nested promises by using promise chaining instead, but yeah async/await is very nice syntactic sugar

    @zeikjt@zeikjt6 ай бұрын
  • I think you have slightly confused the term zero cost abstraction with the zero-overhead principle. Zero (runtime) cost abstractions mean that when you use abstractions, they should not add any runtime cost versus doing it without the abstraction i.e. unique_ptr has the exact same runtime performance (better in some cases) as a raw pointer, while wrapping it in the abstraction of a smart pointer. Zero cost abstractions are why people like Sean Parent argue for never using raw loops, because we can create abstractions that add zero cost while making the code a lot more manageable and readable and can even allow the compiler to better optimize. It should go without saying that you should never incur a runtime cost for things you aren't using; that isn't because of zero cost abstractions and really overlooks how powerful they are in C++ and Rust.

    @masondeross@masondeross10 ай бұрын
  • Extremely good video, thanks 👏

    @joerivde@joerivde11 ай бұрын
  • Great video. I think the async part for JavaScript was not entirely true though. JavaScript is not exactly single threaded. It uses libuv for executing async operations in different threads. By default JavaScript uses 4 threads (defined in libuv) for executing these operations (crypto, disk I/O, dns lookup and ...)

    @rouzbehsbz@rouzbehsbz11 ай бұрын
    • async is first introduced by C#

      @donkeizluv@donkeizluv11 ай бұрын
    • Although what you described is actually related to NodeJS engine rather than JavaScript as language, you’re right that JS does support threading with various implementations of worker threads. I don’t get why people keep saying it’s single threaded, as worker threads have been around for a while now

      @empty3061@empty306111 ай бұрын
  • Very good summary and explanation.

    @francknouama@francknouama11 ай бұрын
  • Async/Await are from C#. Then it had been omplemented for JS

    @user-kz6cj6bk8f@user-kz6cj6bk8f4 ай бұрын
  • Great explanation!

    @samarpitsantoki@samarpitsantoki11 ай бұрын
  • There is a problem in your RAII examples too : You are telling Rust is better than C++ because ownership is integrated in the language and you don't have to call for a close function to quit the database. But that the same in C++ : Connection may implement Drop to close the connection on its own, like C++ does when the scope goes down. You show a full raw implementation in C++ but not in Rust, that's unfair to compare those code.

    @iamgly@iamgly11 ай бұрын
    • Agreed. The Rust example is taking advantage of some other Rust crate (looks like rusqlite) to do the cleanup, while the C++ example is calling the upstream SQLite C API directly. A more direct comparison might have the Rust crate use unsafe code to call the same C functions. That said, the C++ implementation here is also dangerously incomplete. The default copy constructor and copy assignment operator both need to be deleted, or else a simple copy of one of these objects (like passing it to another function by value, or assigning over it) will lead to a double-free and probably a nasty crash. At the same time, an explicit move constructor and move assignment operator probably need to be added. (Maybe it would be better to do all this by just wrapping a std::unique_ptr with a custom deleter?) An unsafe Rust version has its own pitfalls to watch out for, but there's no equivalent of the Rule of Zero. The closest mistake you could make here in Rust would be to explicitly derive the Copy trait, but that doesn't happen by default.

      @oconnor663@oconnor66311 ай бұрын
    • I think this is because in Rust, we only define drop function when creating primitive type and this never happen. And probably we are obligated to implement it in that case

      @wiiznokes2237@wiiznokes223711 ай бұрын
    • Edit: forget this, I was wrong

      @wiiznokes2237@wiiznokes223711 ай бұрын
    • I don't think he's saying why Rust is better than C++, he's just explaining which languages played a part in influencing the design of Rust.

      @paulzupan3732@paulzupan37327 ай бұрын
  • Great overview! I might pick up Rust at some point.

    @lukesdevtutorials@lukesdevtutorials6 ай бұрын
  • very well delivery!

    @elonmask4077@elonmask407711 ай бұрын
  • Excellent job, Taras! It was the best overview of Rust I've ever seen before! It's short and deep at the same time. It's almost perfect. I'll shurely put it into my favorite list.

    @commievoyager@commievoyager9 ай бұрын
  • Rustlings great place to start, feels like your talking and working with the compiler after a while🤖

    @markstumbris7824@markstumbris78246 ай бұрын
  • nice video! Instead of parroting what you read yesterday, there is perspective and vision. Thanks

    @andrejjovanovic3695@andrejjovanovic36953 ай бұрын
  • 3:00 in Python collections can't change during `max` evaluation(because of GIL), but on the other hand there can be any type of object so Python checks for types(and of course all data in Python is in heap memory) thats why it is not zero cost abstraction, but it is not about `max` function but about the python itself

    @sakost@sakost4 ай бұрын
  • Can you elaborate more on 2:50 when you said "There are runtime checks in other languages for this, but Rust is fast"? How does rust avoid runtime checks if it doesn't know in advance the result of max element?

    @ConceptInternals@ConceptInternals4 ай бұрын
  • This was a majestic video 🔥

    @culturedgator@culturedgator11 ай бұрын
  • 15:30 parallelism in JavaScript is not an illusion. There is a thread pool that is managed by node/browser runtime and threads from it are used to run asynchronous IO operations in parallel.

    @couragic@couragic9 ай бұрын
    • Yes: it's parallel threads pretending to be one thread pretending to be parallel threads 😅

      @VaebnKenh@VaebnKenh8 ай бұрын
  • 12:29 In javascript, .catch handles the error and whatever you return becomes a resolved value. In this example, getUserData(userId) can now NEVER reject, because we're eating the error with the console.error, I'd consider that a bug. (It either resolves with the json or resolves with the return value of console.error, which is undefined). Instead you would want to do the following .catch(error => { console.error('Error:', error); return Promise.reject(error); } ) // throw error is also acceptable. This highlights why people moved away from manually chaining promises with .then and .catch because there are some funky gotchas you have to watch out for.

    @tckswordscar@tckswordscar11 ай бұрын
    • However in production code, I'd recommend just not catching the error at all in this function, and having one single catch near the top of the call stack, but that would obviously be a bad example for a video.

      @tckswordscar@tckswordscar11 ай бұрын
    • @@tckswordscar That should be done in pretty much all languages. Avoid handling errors right there and then, unless you need to add fallback behaviour which doesn't break the flow and UX.

      @dealloc@dealloc11 ай бұрын
  • C++17 has sum types with std::variant, you just replace the rust's `match` statement with c++'s `std::visit` function

    @motyakskellington7723@motyakskellington772311 ай бұрын
    • That looks utterly horrifying in code, probably instanciates 100 templates and makes your compilation time slower and also it is not a feature built into the language but a standard library stuff and thus it can confuse the compiler and make it not optimize correctly. If you are using C++ use unions, anyone who tells you to use std::nonsense instead is probably a psychopath.

      @marcossidoruk8033@marcossidoruk803311 ай бұрын
    • True but variant syntax is awful in C++.

      @lucass8119@lucass81197 ай бұрын
  • Good job you did give credit to C++ and even provide idiomatic example in first feature of zero cost abstractions. However, in second one there is unfair comparison. C++ database was created on heap with new. However one could create one on stack and have as that simple code as Rust had. For more complex behaviours, you also should provide Drop trait in Rust for some cases. Which is equivalent to destructor in C++.

    @danielmilyutin9914@danielmilyutin991411 ай бұрын
    • Eh, more or less unfair. C++ wouldn't automatically call the destructor of a database if it was inside a class that didn't explicitly have a destructor.

      @henrycgs@henrycgs11 ай бұрын
    • @@henrycgsTo my knowledge, so wouldn't Rust if no Drop trait was specified.

      @danielmilyutin9914@danielmilyutin99148 ай бұрын
    • @@danielmilyutin9914 in Rust, all members of a struct get dropped when the struct itself gets dropped. In the example shown in the video, you wouldn't need to implement Drop, since we can assume the sqlite object cleans everything up upon dropping (if it didn't, that would be a bad/wrong implementation). You only ever need to implement Drop for very low level stuff. For instance, if you're creating a database handler from scratch, perhaps you keep some numerical file descriptor that you use to talk to the database. Then, you do need to manually close the file using the fd, and you'd do that by specifying drop.

      @henrycgs@henrycgs8 ай бұрын
    • @@henrycgs Thanks for clarifying. But anyway good-designed C++ database library class would provide destructor on its side. And high-level database handle/object will be limited to scope. User must not write/call destructor in this case. Either them uses it in scope of function or in struct/class. This is called RAII. And Rust borrowed this concept in its language design. For me this looks absolutely equivalent to drop. C++ provides special member functions - destructor included - automatically but user can redefine if required. If ones class consists of good-designed objects and no low level resource handling is required, destructor is not needed. Only wrappers of low level resources should have destructors in good C++ code. Upd: And anyway all member destructors will be called in struct/class in C++ . If user mixes low-level and high-level handles in one class/struct (and that is quite bad design on him), high-level handles no need to be mentioned in destructor.

      @danielmilyutin9914@danielmilyutin99148 ай бұрын
    • @@henrycgs Sort of incorrect. C++ destructors are always called, for every object, forever. Even objects that don't define a destructor already have one - the default destructor. By nature of RAII the default destructor calls other destructors in order. So, if you have Class Database {} with a destructor and include it inside another class which does not have a destructor, the Database destructor will still be called every time. This is why STL containers like string can be included in your own classes with no work or management. The one exception is deleting the destructor. This is basically never done - because an object without a destructor can never be created on the stack or with new.

      @lucass8119@lucass81197 ай бұрын
  • can macro handle a function that returns a value? Because i want to write std::io::stdin().read_line(&mut String&::new()).unwrap; To prevent the terminal from closing

    @abacaabaca8131@abacaabaca813110 ай бұрын
  • I find it funny that the JS async await is used as inspiration despite JS being single threaded. As a long time frontender that has experienced callback hell, I understand that the web is very event driven and that calling external online resources means that you often need to avoid blocking code that freezes the website for the user. With promises I think I would have written your example by returning the nested promise with the other values you acquired and then destructure the values in the next "then" closure. This would look like: fetch(...).then( val1 => fetch().then(val2 => ({val1, val2})) ).then( vals => fetch(...).then(val3 => ({val3, ...vals})) ).catch(console.error) This way you propagate the error to a single catch, you'll never need to nest deep and you still have access to all the returned values. Although now I just use async await.

    @BboyKeny@BboyKeny11 ай бұрын
    • c# invented async/await, not JS.

      @RicardoLacerdaCasteloBranco@RicardoLacerdaCasteloBranco11 ай бұрын
    • @@RicardoLacerdaCasteloBranco this guy knows

      @donkeizluv@donkeizluv11 ай бұрын
    • @@RicardoLacerdaCasteloBranco F# inveted async/await, no C#

      @ievgenk.8991@ievgenk.899111 ай бұрын
  • 8:43 why is Employee Boxed? Shouldn't wrapping it in Vec already stop the loop as it'll be behind a pointer/reference?

    @ramongonzalezfernandez8904@ramongonzalezfernandez890411 ай бұрын
    • I extended some code last week using traits and at one point the compiler forced me to use a Box dyn thing. It wasn’t obvious why but it might be a similar thing here. But I’m fairly new to Rust.

      @kevinmcfarlane2752@kevinmcfarlane275211 ай бұрын
    • @@kevinmcfarlane2752 I assume what happened there was that when you use a `dyn Trait`, it needs to be behind a pointer. This can be done with Arc, Rc, Box, or a raw pointer. In this situation, Employee is an Enum IIRC, so it doesn't need the Box.

      @ramongonzalezfernandez8904@ramongonzalezfernandez890411 ай бұрын
  • thank you Bogdan!

    @rollingdice@rollingdice11 ай бұрын
  • Good to see your eye is better now 🧡

    @michelfug@michelfug11 ай бұрын
  • Many thanks for sharing your amazing video with us!! as always, your video is sooo informative and so amazing!! We wish that you consider making a paid monthly subscription website in which you keep adding 2 things: A) Data structure and algorithms Leetcode solutions with step by step explanation (with your amazing Direction of each video) B) Rust Projects: end to end projects as well, Windows Kernel, or system projects, etc.

    @ibrahemtaha8177@ibrahemtaha817711 ай бұрын
  • This was truly your best video so far. Keep it up!!

    @QmVuamFtaW4@QmVuamFtaW411 ай бұрын
  • 5:02 C++ has defaulted, constructors and destructors too and has had since 2017. Also based on what I heard of rust anytime anyone starts doing anything anymore complicated than basic IO They start using unsafe blocks which , and this is how I have had it explained to me, make it basically writing C in rust syntax...

    @skeleton_craftGaming@skeleton_craftGaming8 ай бұрын
  • 6:06 I understand that the memory of the connection object is freed, but where does rust close the db connection? Doesn't it need to send a signal to the db (or, at least, our local OS) that we don't need the db connection anymore? How do you clean up after yourself in rust?

    @creativecraving@creativecraving3 ай бұрын
    • That example is bad. The C++ example used a connection handle while the Rust one used a higher level connection type, where that underlying type should still implement that exact same close call for it to work. Your type should implement the Drop trait to be exact, which works similarly to a destructor in C++, and close the connection there.

      @moczikgabor@moczikgaborАй бұрын
    • @@moczikgabor Thanks! After poking around a while, I've found Rust's types can control their memory allocation in really precise ways. I'm loving it.

      @creativecraving@creativecravingАй бұрын
  • you should use a shared_ptr for the sql example

    @spacemonky2000@spacemonky20008 ай бұрын
  • I’m almost sure async/await and [attributes] were taken from C#

    @metaltyphoon@metaltyphoon11 ай бұрын
    • Which in turn were taken from another languages too. Async has a long history that dates back to '92. It's kinda meaningless who was first anyway.

      @Tiritto_@Tiritto_11 ай бұрын
    • @@Tiritto_ alot of programming concepts are old. What we are talking as “first” here is mainstream. For instance, Java didn’t invent OOP but it sure made it mainstream.

      @metaltyphoon@metaltyphoon11 ай бұрын
    • ​@@metaltyphoon But then if we define "first" as being the one who pushed the concept into the mainstream, then I would argue that JavaScript was indeed the first one.

      @Tiritto_@Tiritto_11 ай бұрын
    • @@Tiritto_ but it wasn’t C# async await is where JavaScript copied from. C# is mainstream and denying that means someone is in la la land

      @metaltyphoon@metaltyphoon11 ай бұрын
    • @@metaltyphoon I believe that the one who truly is in a "la la land", is the one who declares a principle and then immediately derails from it.

      @Tiritto_@Tiritto_11 ай бұрын
  • Already subscribe to the bootcamp!!!🎉🎉🎉

    @hsabatino@hsabatino11 ай бұрын
  • async/await feature looks just like in C#. Maybe Rust vs C# would be a more suitable comparison in this case.

    @yuriihonchar9336@yuriihonchar93367 ай бұрын
  • I don't think you need to create a Vec of Boxes, since Vec already holds a pointer to its heap-allocated data. There's already one pointer indirection, no need for a second.

    @paulzupan3732@paulzupan37327 ай бұрын
  • I'm curious how you'd replicated Javascript's eager Promises if that was the behaviour you desired? So that you start the async operation independent of where in your code you await the result of it.

    @Chalisque@Chalisque11 ай бұрын
    • I think you can achive it by using tokio's tasks. You could spawn a new task with your Future, get the task's Future and await it whenever you want. That's because tasks will execute when spawned, no need to await them in order for them to do any work.

      @if7dmitrij191@if7dmitrij19110 ай бұрын
  • This was fast paced but very clear and understandable. Very goood.

    @cbbcbb6803@cbbcbb680311 ай бұрын
  • I had no idea rust only had 7 features total!

    @DTmg_@DTmg_10 ай бұрын
  • From what you described, there is not much difference in Rust trait/generic vs using virtual abstract classes (interface) in cpp.

    @csibesz07@csibesz078 ай бұрын
  • I have no clue about Rust, yet, cause I'm just watching maybe a third video on it, but shouldn't enum Employee's Worker have manager: Employee instead of string??? 8:33

    @danielmichalski2436@danielmichalski24363 ай бұрын
  • wait what? async is originally from C# not JavaScript.

    @donkeizluv@donkeizluv11 ай бұрын
  • You mention zero cost abstractions a few times in the video, but I am not fully clear as to how we get zero cost - can you please explain with some concrete examples in one of your future videos or point me to some article that explains this concept

    @mailsiraj@mailsiraj9 ай бұрын
    • The idea of zero cost abstraction isn't that the code you write will magically work in zero time or anything like that. Rather, it is two things: 1. Compared to doing the same feature manually in C or ASM or other low level language, the abstraction itself should not have any additional cost, but should work just as well. 2. The mere presence or availability of the abstraction shouldn't cause overhead or performance loss in code they doesnt use the abstraction. E.g. C++ has virtual methods, and they are often considered "slow". But compared to a C struct of function pointers to achieve similarly polymorphic code (think struct SDL_RWops or struct sqlite3_file compared to a virtual base class in C++), using virtual methods usually has about the same performance. And if you don't need the indirection, the fact that C++ provides virtual methods doesn't slow down member functions that aren't virtual or add anything to classes that don't use virtual methods at all. The _abstracrion_ has zero cost. In reality, sometimes there is a cost, and sometimes the abstraction enables better optimizations that give a negative cost. Being aware of the tradeoffs of what the compiler is doing and measuring are still needed, as it isn't magical.

      @oracleoftroy@oracleoftroy8 ай бұрын
    • @@oracleoftroythanks for the detailed answer. So, if I understand correctly, you get to use a high-level language feature which saves you from having to deal with all the internals of something familiar, but you don't pay any extra overhead at run-time because of the abstraction. Right?

      @mailsiraj@mailsiraj8 ай бұрын
  • 12:55 it should be pretty easy to refactor that into more readable code that still uses promises.

    @whossname4399@whossname439910 ай бұрын
  • @18:28 Lol, guess we don't get a macro example for Scheme 🙃

    @trannusaran6164@trannusaran61649 ай бұрын
  • At 8:50 why are subordinates of a manager declared with a type while the worker the manager is just a string?

    @jamespond3668@jamespond366810 ай бұрын
    • Obviously an author wanted to show that manager is able to control another manager(s) too. But this implementation looks like any manager doesn't know who is his/her boss 😀

      @commievoyager@commievoyager9 ай бұрын
  • This shows the fundamental problem with building high-level paradigms into the language. Inheritance, object composition, traits / generics all have their use-cases. Neither is better or worse for every system. Large systems often need to use a mix of them. Another reason is that runtime-loaded / linked plugins need to be able to extend functionality in a clean way, so you can't hard-wire structure at compile-time. This is why I built my own OO runtime on top of C11, rather than using either C++ or Rust. I can use inheritance combined with runtime composition and plugins can easily extend functionality without running into a fragile baseclass problem.

    @gnagyusa@gnagyusa6 ай бұрын
  • Isn't the "Box" at 8:58 unnecessary?

    @this_is_my_handle2@this_is_my_handle211 ай бұрын
  • 13:18 what? you can use promise as chain, this is incorrect example :(

    @snatvb@snatvb11 ай бұрын
  • Yo Bogdan, how useful and practical is rust for embedded software development? You wouldn't have any resources on this?

    @James-ys2dd@James-ys2dd11 ай бұрын
    • It's usable. There are hardware abstraction layer (HAL) libraries for most of the commonly used microprocessors. Though the ecosystem is somewhat immature - you may run into lack of support once you go beyond basics.

      @KohuGaly@KohuGaly11 ай бұрын
    • Thanks guys! I'm absolutely brand new so I'll stick with what I'm learning C, hopefully down the road I can jump to rust

      @James-ys2dd@James-ys2dd11 ай бұрын
  • oh hey a video from the official -rust- Rust Foundation!

    @robonator2945@robonator29457 ай бұрын
  • 5:40 doesn't the lib for the database have a destructor? how does it tell to the database that the connection should be closed?

    @Thiagola92@Thiagola9211 ай бұрын
    • Rust has a Drop trait, which is ran right before a variable is dropped/freed. This would most likely be implemented to close the connection

      @tabiasgeehuman@tabiasgeehuman11 ай бұрын
    • @@tabiasgeehuman Thank you!

      @Thiagola92@Thiagola9211 ай бұрын
    • Yes, the database has a custom destructor. You can implement custom destructors via the Drop trait. It has a "drop" method that runs just before the object is destroyed. Rust runs the "drop" method recursively on the struct itself, all its fields, all fields of its fields, etc. You can never "forget" to destroy something, even if it's deeply nested within composition hierarchy.

      @KohuGaly@KohuGaly11 ай бұрын
    • ​@@KohuGaly kudos to this comment! TIL that Drop needs to be ran recursively for all things to actually work out / for the memory to be freed :) I assume when you Derive(Eq), it does those equality checks recursively across all fields too, right?

      @jaredharp4678@jaredharp467811 ай бұрын
  • Throwing shade on c sharp here, lol. They had async await long before js

    @slimbofat@slimbofat8 ай бұрын
  • I know that this is a Rust (course) commercial but still it rubs me the wrong way if C++ is poorly compared to Rust... Es RAII means "if resource is acquired then you get an instance, otherwise you don't get the instance" - that's the "is instantiation" part - so idiomatic c++ implementation would actually be (example both for using exceptions and non-exception code): class db_connection { public: db_connection( std::string_view db_name ) { sqlite3_open( db_name.data(), &db_ ); if( db_ == nullptr ) throw std::runtime_error( "connection failed" ); } ~db_connection() { sqlite3_close( db_ ); } // no need for nullptr check here as it is instantiated by RAII definition... static std::optional< db_connection > make( std::string_view db_name ) { sqlite3* db; sqlite3_open( db_name.data(), &db ); if( db == nullptr ) return std::nullopt; return db_connection( db ); } /* more functions */ private: db_connection( sqlite3* db ) : db_{ db } {} sqlite3* db_; }; int main() { // without exceptions if( auto conn = db_connection::make( "abc" ); conn ) { //do some connection work } // with exceptions try { db_connection conn{ "abc" }; //do some connection work } catch( std::runtime_error const& error ) { std::format("error: {}", error.what() ); } } And it's not nice to compare C++ wrapping C api to Rust wrapping hand wavy Connection::open (that probably has to wrap the same C api in unsafe block) without showing what is hidden there... As C++ ugly-but-short-code would be: int main() { std::unique_ptr< std::string, decltype( []( auto* db ) { sqlite3_close( db ); } ) > conn { [] { sqlite3* db; sqlite3_open( "abc", &db ); return db; }() }; if( conn ) { //do some connection work } } Btw async/await comes from F#/C# so Microsoft, to JavaScript, C++, Rust... So credit for the feature is not in JS land...

    @DerDoMeN@DerDoMeN11 ай бұрын
  • Who created the bootcamp?

    @joseperiban5384@joseperiban53845 ай бұрын
  • 11:52 - Oi, that was actually stolen from C#

    @bluecup25@bluecup2510 ай бұрын
  • the fireship editing has taken over tech youtube i mean it is best but even i am supried by his impact

    @samarthnagar1516@samarthnagar151611 ай бұрын
  • This language is going to be king in the world of programming ❤

    @waqinx@waqinx7 ай бұрын
  • can you start a new playlist that solve leetcode problems in rust? atleast once in a weak?

    @Sahil-cb6im@Sahil-cb6im11 ай бұрын
  • 2:10 you could count the macro aswell

    @gigachad8810@gigachad881011 ай бұрын
  • Bold choice with the name of the Bootcamp. 😅

    @redumptious2544@redumptious254411 ай бұрын
  • Hey , Bogdan, are you from Romania? :D

    @gamar1226@gamar122611 ай бұрын
  • Definitely agree with your assessment of async/await and its improvement over bare Promises, but if I'm not mistaken the example you gave is a bit of an exaggeration. You are needlessly nesting the Promises when you can just return the resulting Promise in .then() and use the result in the next .then() call, keeping your Promise chain 1 level deep. It's still ugly, but it's not callback hell

    @Mike10131994@Mike101319948 ай бұрын
  • 3:06 Comparison with Python is quite confusing, since max() function actually increase performance compared to for loop.

    @sloan00@sloan003 ай бұрын
  • A Rust Bootcamp sounds like something that could motivate me to start learning rust in earnest. But when I hear Programming "Bootcamp", I become skeptical of how useful it would be because so many of programming bootcamps are bad or just plain scams.

    @ttuurrttlle@ttuurrttlle11 ай бұрын
    • Just learn rust on your own, start with official rust learning resource and do projects in the meantime

      @alang.2054@alang.20548 ай бұрын
  • Rust is like the Frankenstein's monster, a masterpiece that combines the best from the most important and powerful technologies ever created. What a great video, buddy.

    @BryanBaron55@BryanBaron5511 ай бұрын
    • Except that C++ code (and explanation of RAII) is not exactly good/idiomatic and thus not comparable to Rust's hand wavy edition... Async/awayt comes from F#/C# and not JS... Etc etc etc This commercial has the same problem as most of the Rust "community" and language in general... Not taking enough time to know other languages well enough to even know how to compare between them...

      @DerDoMeN@DerDoMeN11 ай бұрын
    • Rust Foundation is like the Doctor Frankenstein

      @muhammadibrahim1930@muhammadibrahim193011 ай бұрын
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