Danerade complains about an indie horror game in the same amount of time a wedding takes place.
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All Music Used (In Order of Appearance):
Veullumental Battle Theme (Paper Mario the Origami King)
3DS Mii Maker (3DS System)
Double Cherry Pass (Super Mario 3D World)
Wuhu Town 3DS (Mario Kart 8 Deluxe)
Luigi's Mansion Theme (Super Smash Bros Brawl)
Dark Bloo Inn (Paper Mario Color Splash)
Spooky Scraps! Don't Get Spooked! (Yoshi's Wooly World)
Battle 2 Theme (Plants Vs Zombies Adventures)
Twisted Suites (Luigi's Mansion 3)
GCN Luigi's Mansion (Mario Kart 8 Deluxe)
Doopliss Theme (Paper Mario The Thousand-Year Door)
Merlee's Mansion (Super Paper Mario)
Unsettling Battle Theme (Paper Mario The Origami King)
Title Theme (Paper Mario the Origami King)
Ghost House (New Super Mario Bros Wii)
Slot Machine (Super Mario 3D World)
Bowsr Jr.'s Mad (Mario Party 9)
Gloomy Manor (Luigi's Mansion Dark Moon)
Stage 1 Luigi's Ghost Mansion (Nintendo Land)
Haunted Enigmansion (Paper Mario Sticker Star)
Kamek's Library (Mario Party DS)
Event Battle (Paper Mario the Origami King)
The Roost Cafe (Animal Crossing New Leaf)
Woodrow's Theme (Undefined)
Thank You for Watching! =)
Yikes! 29:24 I forgot to add the extra audio involving this scene. So no 'Agrabah' is not canon. I will be editing this comment with the revised and correct version of the scene that will be uploaded to the Lore Scenes playlist here on the channel. Sorry about that, slipped under the rug. Update 1: Here is the corrected lore scene! : kzhead.info/sun/pr2HqMmweZWakp8/bejne.html Update 2: There has been a misconception in the comments about what version I played the game on, at 8:22 I mention how the first time I played the game it was on the Xbox version, which is true. However, that was at a friend's house and that same day I went home and bought the PC version to play and review. So the gameplay and review you are seeing is based on my experience with the PC build, which is the "definitive" version according to many. My opinion still stands, though I admit the wording was poor and I will try to avoid these types of situations going forward.
I am the first comment of the first
Woops
Great video nonetheless!
*it’s ok mr. rade*
@@wburchell3468 nah, the beta was even glitchier than the full game
It’s like an argument in a foreign language. You have no idea what’s happening, but it’s getting worse.
true
Inless it’s in Italian where we always sound like we’re yelling, then you don’t know
-shit that’s good-
speaking of language, the language in hello neigbor is just curse because its basically english but some words spell opissently
@@bruhford3954 fr?
The neighbor used to be smart they made him dumber to make the house bigger
Yeah dude, it's just an excuse so the neighbor can catch after you
Do you remember in beta how he locked the doors Boarded Windows Smaller house is better then whatever the final thing is
@@TuMade4 true, that gimmick is actually clever and it makes the player cant relive on the same window they enter, take pre alpha as an example. there is this one window in the back of his house that is lead to the furnace room, and its the best way to enter his house...BUT if you decided to always go in that same route while being chase by the neigbor, he will start knowing it and board the furnace room window
@@TuMade4 the whole boarding window gimmick is still there but since the game focus more on the higher floor in the house, it rarely happens because you will always on the move and the neigbor will never know which window you use the most
@@bruhford3954 Honestly Alpha 2's house was best along with the Beta and Alpha 1's And there was more of an Horror feeling since the house was smaller and you felt like he was always one room away from you. It had more of an Unknown feeling i remember that in one of the smaller houses there was a room that glows green and no one knew what it is. The puzzles made much more sence for an example the Furnice it's use was to freeze the water with the shark robot this is much better then the Golden Apple Puzzle. The finished game would be much better if it had the Alpha 2 house and the basement was much bigger and was filled with puzzles i belive that would make a better atmosphere that the house seems normal from the outside but the basement was bizzare
The funniest part of this game is the fact the neighbor can’t even access like 80% of his own home
That's like Dracula moving into a church
Especially when the entire hype for the game spawned because of the neighbor's AI, lol.
The bigger and more complex the house got, the more of the neighbors control over it disappeared. They didn’t hone in on his intellect.
You live in your home?
In alpha 2 which is my favorite version of the game neighbor can access like 70%of his house and in alpha 1 he can access 100 % of his actually build part of the house
The first person who solved the water puzzle deserves a round of applause
it’s KZheadr Video Game News
Took me a day but I figured it out. Anyone can complete this game by themselves, the question is are you willing to think? Or better yet, do you even LIKE to think? Maybe you prefer eating or watching tv, go do that. Go run around and have fun 🤷♂ This whole comment section is a literal cope-fest from people who were too dumb to figure things out quickly, and then lacked the motivation to come back and finish it without watching a youtube tutorial (cheating).
@@cryptonautilus2271 🤡 this you?
@@cryptonautilus2271 Absolute clown.
@@redbasher636 I get you're angry, must suck not being born smart enough to solve a kids puzzle 😂
"The final act is finding your way onto the giant neighbor's back which has a house on it." Remember when this game was about trespassing?
More like "Remember when this was a game?"
666 likes :o
they just glued a bunch of random stuff and called it a "game"
@@user-lz5kh3un8z That is so genuanly relatable
@@milli888 hello, neighbor
God what happened to this game? Last I checked you would move into your new house, see the neighbor acting suspicious across the street, and try to stealth your way into his basement to see whats going down. In the end you see too much and the neighbor buries you alive. It was a short, simple, and effective. It played well and didn't warrant any more chapters.
I remember that too. It was a lot better
NANACHI
NANACHI
That was Alpha 1 which as said in the video was the best one with puzzles that actually made a decent amount of sense Alpha 2 was ok (it was just a better version of act 1 in the finished game) and every other alpha and beta after that was the Act 3 house
NANACHI
i think their biggest issue was trying to make it a franchise. they shouldve focused more on hello neighbor and work out the bugs before moving on to a sequel and 3 other games
IT HAS 3 OTHER GAMES?!
@@TwoBees_or_Not_TwoBees and a book series
@@sensitiivv_ don't forget a cartoon series too
@@TwoBees_or_Not_TwoBees yeah
THREE GAMES????
I like how they slowly kept ruining their own game
shut it
I hate it, personally
To quote PewDiePie on the development process of Hello Neighbor, "It's evolving, just backwards."
Alpha 1 the first build of the game was the best and they ruined it
@@Kloyster2010they just wanted game theories. They did not need to change the game entirely!
Hello Neighbor feels like that one flash game you couldn’t beat when you were 8
Then you grow up and it feels like you still 8
@@RacotasThing "It feels like you still 8" - spelling of an 8-year-old EDIT: Wait a sec, the spelling is probably part of the joke, I'm stupid. Don't whoooosh me. This comment was literally a joke, as you see we're all talking about the same thing here, lol.... even if you didn't see the joke, read the whole discussion before replying to anyone, thanks.
@@SStupendous Look at your youtube username then talk about ages
@@dhuh943 "GaymePlais" is very grown up yeah. Notice how I didn't talk about that but instead, his spelling? *Not my fault*
@@SStupendous Dude. He’s been on the website longer than you. This is embarrassing.
The fact that they charged $30 for a game where the main antagonist can’t get into portions of his own house
@@ooooooo3806 even though it should be worth 10$
@@_Izza_. It shouldn't be out yet
@@dweebicusmaximus they shouldn’t have even thought of making it
@@ooooooo3806 thank god i didn't get it
@@_Izza_. it should’ve been a free mobile game
12:25 you know what's great about that chase scene? If you get caught too early, you have to do it all over again. But if you get to the door and THEN get caught.. then you can progress. Great, isn't it?
And the best part: at least on console that part is broken, so you can get stuck in a loop where the neighbor always catches you after the animation of him opening the door ends. Seriously, when I tried to play this shitty game I couldnt even run from him because the game is so broken he can catch you before you turn the First corner. Forcing me to restart the chapter I'm impressed I managed to get to the act 3 of this mess, which I gave up because the puzzles and plataforming in this game are garbage. And im Glad the ending IS as lackluster as the game itself, otherwise I would feel bad for not finishing this mess If It had a competent ending. Thank god it doesnt lmao.
Lol
@@naoaquieopatrickpatrick8565 wha-
@@drsnakhenry653 to sum it up: don't play the game unless you wanna get some PTSD from broken ass gameplay and nonsensical puzzles, with an even lackluster ending that doesn't make you feel like your time was valued on this game. this game angers me to this day, thats how bad it is, I can't even imagine the poor souls who had to pay for this mess to begin with. Thank god I played it on Gamepass, but even so its laughably terrible even for Gamepass's mediocre games standarts.
@@naoaquieopatrickpatrick8565 oooooook
It went from "genuinely horrifying game, with a slightly bright art style diferenciating it from all of the other games, amazing AI and scary concept" to "the neighbor got stuck in a chair so now I can't proceed to act three"
So basically, it's a "Notice me MatPat-sempai!" game.
Seeeeeennnnnnppppppppaaaaaaaiiiiii
you forgot “🥺”
I felt sad for their attempt, you know?
And then when he did, he just talked about cardboard flutes for 15 minutes.
And also the legality of the neighbors house
The problem with the game was that everything that made it unique in the alpha was completly scraped and changes to focus more on the basement, you were supposed to be spending the entire game trying to get in the basement not the other way around
I don’t think that the game will returned of what it once was
Facts
It's kinda sad the way the game went. The thing that i found most interesting was the A.I. from what i've heard from it
@@maulaz612 Yea they had one job and yet they ruined before it was a fun game not you have to thing with trial an error and the A.I is non human before he used to have a Brian but now he is like a broken robot
@@greekflord4682 true, I remember the neighbor ai is really interesting cause he will react to the stuff surrounding him and then if he find something mess up, he will literally search for the player
the game's strength was its enemy ai. And it genuinely was good and responsive in the first two alphas. But then for whatever reason the scope spiraled way out of control and the ai wasn't able to keep up as the house expanded. Lots of wasted potential
I feel like they should instead have like 2+ neighbors in the house to keep up with its size
@@microwave8931 I wonder how well that would work considering Security Breach and that’s iffy A.I upon release. I do think that’s a great solution! I never thought of it but now it seems like the obvious answer
i think Matpat will enjoy dissecting this frame by frame 👀
lmao they were desperate
What happened to being buried alive? Or a Pentagram with a crib and a teddy bear that leaded into a labyrinth? Oh wait, he just turned big and it was all a dream.
@THE REAL KIDO Oh yeah, those were pretty cool. Seeing the rest of the town and all
Yea, that buried ending was really scary and actually showed how far the neighbor would go to hide his secret. Now it’s just “eh, I guess just lock him in a room.”
hey mirage... or decoy
@@demogorgon1856 hello Demogorgon from Stranger Things
@@finnbai Say funni food word
The alpha makes you genuinely scared to enter every single room not knowing where the neighbour is while in the final game makes the neighbour just feel like annoying badly written entity
I know right! The alpha and pre alpha was jam packed with experiences and story! The hidden rooms in alpha 1 (or the pre alpha, I’m not sure, been a while since I even heard of hello neighbor) still make me feel incredibly uneasy! I think the changed happened because of a change in developers as the original ones were russian and the new ones are decidedly not so, making yet another sad story of a good game with potential being taken away by others who have now bastardized it’s name!
@@redactedoktor Honestly pre alpha to alpha 4 are the good ones even thought alpha 3 isnt that good
@@hezmo940 for me, alpha 3 is good, and alpha 4 sucks
What happened to this game????? The alpha is somehow better than the released game
Nah the alpha made me pissed off cause If this mans saw you you couldn’t even fucking leave the house he just keeps stalking you
Pretty sure the OG plot was just him killing his wife's favorite plant by accident and screaming like a lady. Basically a game version of the Simpsons episode where Bart breaks his leg and becomes paranoid, believing Ned to have murdered his wife.
???
When game theory can create better lore than the final game
Ironically enough, TinyBuild once started begging MatPat to make a theory on Hello Neighbor.
Then you know your games shit
Their biggest mistake they made for this was pandering to the youtubers that didn’t care about nor knew how to play the game correctly. The first house was perfect, then it turned into some whacky goosebumps mansion. I could’ve sworn the story was about how the neighbor worshipped satan at first , now he’s just a crazy guy with an amusement park.
The original plot was at least kind of interesting, now it's just really basic
Bean yea the same fnaf story of people dying
That’s what indie game devs have to do to make money. Pander to KZheadrs who pander to kids/teens who will spread the game through word of mouth, increasing popularity hence increasing sales.
@@chrism1518 sad
Swag Monke if you don’t know uh oh the wife dies in a car crash uh oh the kid gets mad and pushes the girl off and then the neighbor puts the kid in the basement just another fnaf story I’m a fan of fnaf but the story of it feels so overused since it seems like there’s 5 million copy’s the only good ones were maybe pre alpha and alpha 1
i remember when this game was being theorized to be about satan and bible and woman in basement. now it's just...a fever dream with broken controls?
Im sad that it devolved like this, there could have been actual good theories if they hadn't just put in clues for no reason
It's disappointing that their random clues from early releases, that apparently mean nothing, put together a better story than the actual lore.
I never realized how fast and seemingly irrelevant this game got. When we got buried alive in the first alpha, I was SHOCKED, PUMPED, and excited for more. I dont even remember the story AT ALL anymore now. Matpat's theories REALLY got my gears grinding into full effect and I expect the newer versions of hello neighor to prove him right. NONE OF THEM DID. I liked his Devil theory but the game gave him NOTHING. Another comment pointed out how TinyBuild wanted MatPat to make more theories so he could carry their sad sack of shit that is hello neighbor. They didnt even try to do anything on THEIR part by actually delivering and proving his theories right? Also let's not get started on the cartoon
@@ultrachadstinctgoku7579 RIGHT the “storyline” completely went down the drain it doesn't make ANY sense at all
@@sunmi2539 I cant even say how and why since I forgot
The best (worst) part is they didn't even address what the scream in the beginning was. "Oh well guess its lost to history now, nobody will know!"
Hello Neighbour (and Starbound) are perfect examples of "anti-support" where a game continuously gets worse with updates instead of better. Hello Neighbour would've been remembered as a decent tech demo if it never got a single additional alpha
Starbound was still a solid game, it just had a significant amount of missed potential
Don't forget about We Happy Few and Cube World, although I did actually like the former despite its glaring flaws.
in the alphas he was so damn smart but idk what drugs they were on to ruin him in the final release
They dumbed him down to make the house bigger
As his house kept getting bigger, updating his A.I to account for all of it would have been an enormous hassle. They still should have done it, i'm just saying i imagine it would be really complicated.
Yeah, when you would get caught by breaking a window and such, he'd nail the windows and lay beartraps. Amazing! Thats a smart antag! ...Buuut they made his house bigger, and when you get to a higher part of his house--he doesn't even show up anymore! He can't reach you! Like uhm??? Isn't he supposed to make me feel paranoid no matter what part of the house I'm in? Isn't that the premise?
@@LanceyLotZ + i think it's because if the waky models and etc. They made the graphics look so fucking weird, that it breaks his ai (i think)
@@Dr_Dan_ Nah the graphics haven't anything to do with it
This whole game is literally the "Its evolving, just backwards" meme.
With sniper precision, friend.
I remember playing the game in the alpha is was damn good. But sadly the devs ruined it:(
Just reverse the video and the game gets WAYYY better at the end
I liked the plot being about a noisy person breaking into there neighbors basement and having to be stealthy
i'd say alpha 2 was the peak, before the game was overcomplicated
i would consider this a horror game. it's so horribly-written it's scary.
As someone who watched the "What went wrong" video for this, it's so interesting seeing someone who never knew the true potential just tear this apart. Truly everyone, no matter whether the expectations were low or high, hate this
The thing is, the neighbor actually used to be a fairly interesting and hella creepy character back in the earlier versions, precisely because he lacked any semblance of emotion. Seeing that terrifying dude run at you with an emotionless face actually added a lot to the creepy factor. Giving him all of those cartoony expressions and letting the player hit him with stuff made him seem like a senile and harmless old man who for some reason still poses a threat.
What I loved most about the early alphas was how when he caught you, he'd set up traps and board-ups SPECIFICALLY to ward you off from trying to get in again. Even when you reset he'd still remember how you tried to get in. So every failure just made the game more challenging in a good way. Then I realized that I'd been scammed when I paid $50 for the fucking alpha and I didn't even get the final god damn product, which I was PROMISED
@@Resi1ience if someone made a game with that as a main feature (any type of failure, besides going to the menu or sudden power loss, the game gets harder as the AI adapts) would be awesome, maybe something like a new splinter cell game could do it
Your username is peng
@@tesco139 thank you British store chain Tesco, very cool
@@finmueller7827 I mean MGSV had the revenge system, but I think it was regardless of failure or success; it just counted the most common tactics you used. If you relied on a lot of headshots, the enemies would start wearing more helmets. If you constantly infiltrated at night, enemies would get shipments of NVGs and would use the spot-lights more. If you relied on a lot of body-shots, more enemies would walk around with riot shields/body armor. Sniping a lot would lead to more counter-snipers being dispatched. There was more to it than those examples, and you can find a lengthier article on the MGS wiki on the subtleties. It was a pretty cool part of the game.
I remember when the Twitter account was spamming MatPat begging him to cover the game
Wait really?
Nope, it didn't, they didn't spammed him, and later its revealed its a joke
They did
@@oaoyal446 nah bro the tweets are real, he tagged matpat twice saying he will enjoy the tv show and should make a game theory, and then matpat made a video where one joke was making fun of hello neighbour
@@oaoyal446 yes they did spam him because they know their game sucks and they are desperate for coverage
I remember playing the Pre-Alpha and Alpha 1. They were actually tense with really good looking atmosphere and graphics, the mystery of the basement was actually interesting and while there were puzzles they were small and simpler ti understand while still being interesting. To top it all off, the AI was actually fun because The Neighbor would wander around his house doing stuff but would start hunting you if you make a noise or he catches a glimpse of you. The AI felt fun to play against and was unpredictable and adaptable enough to make a really great cat and mouse game. Then they started getting rid of all that. Dumbing down the AI, putting complex and unfun puzzles over the horror and the hunt, and a more cartoony aesthetic that has little atmosphere and terrible lighting.
I think the main problem that the final game felt so boring its bc the original devs of the pre alpha and alpha of Hello neighbor were changed for some new ones when alpha 2 came out.
I wont lie alpha 2 and 3 were great but it seems the new devs started to lose passion and creativity for the project when alpha 4 came out, which led to how boring the final game felt.
The fact that the god damned Alpha version was more playable than the finished product is just pathetic. This is EA levels of incompetence.
I like how we just use EA as a bad example of a gaming company, lmao.
@@dfquartzidn6151that recent ea hack probaly just killed fifa since basically every fifa game is a copy pasta with like 1 new thing added
@@dfquartzidn6151 i mean they're one of the most laziness big company out there that ppl still trying to defend them for some ungodly reason and also the whole very easy to hack their game shows. Konami probably another examples but they're basically a card company at this point because popularity of yugioh card games and they made alot of money by that
@@13thKingMu That’s sad but at least we still have some other companies.
Thing is EA makes actually fun games that albiet have microtransactions, are very enjoyable
The only reason it’s “horror” is because there’s a loud scary noise when the neighbor gets you
I think the developers forgot they're supposed to make a horror game, only to end up with an otherwise jumbled mess of platforming and puzzles lmao.
@@Noelle_Holiday imo out of all post-fnaf indie horror games, the hello neighbour devs fell hardest into the "horror for kids" trap and following that formula usually entails amputating anything actually scary from your game so 8 year olds aren't deterred
There was actually a period where it didn’t even make a noise or have an animation, they totally forgot it was meant to be scary.
@@waspswarm870 "Horror for kids" is a stupid term. Games like FNaF are NOT for kids. The blame falls on the parents.
@@justanotheryoutubechannel I believe that was in the very early alphas, which is understandable.
Game reminded me of "We Happy Few" in the essence that the demo was way better than the full game.
My friend and I took turns playing through the entirety of this game, we had a really good time, but at the same time we were both thinking how god awful it was, and towards the end we were just trying to get through it as quickly as we could. It’s such a badly put together game with a lot of cool ideas. Really fun but only with a friend to laugh at it with you. Also the game is completely broken and awkward and just fees unfinished
Something more is that the Hello Neighbour Twitter account is begging / begged MatPat to do a game theory on their new "lore", saying stuff like "i think you'll like this 👀" like a billion times over. They're like the one weird kid that got semi-popular once and let it get completely to their head
@@conrade3988 well i say "lol i was joking" when i ask my crush out and she said no, so maybe its the same idea
@@Treen1205 sad
I'm being attacked
@@themyofmy idc
@YÜGEEPIE38 it was???? Oh this is brilliant, thank you
It changed from a fun and terrifying cat and mouse game to one of those weird mobile game ads
To me personally, Hello Neighbor felt like one of those cheap-looking Roblox clickbait games with shitty thumbnails meant to exploit your account, which is something you'd frequently notice on the front page of the website all the time. In terms of quality and presentation, the gameplay looks, feels, and performs virtually identically like one for unknown reasons.
It reminds me of those fake restaurant advertising schemes
I like the game
@@Noelle_Holiday yet roblox is better than this somehow
@@trollrat2828 too bad they throw it all away in favor of "giant neighbor" and "it was just a jreem"
10:12 This thing he's holding is looking mad suspicious
AmOG uS
Hello Neighbor 2 looks extremely promising. It looks pretty good and actually terrifying
The beta for hello neighbor 2 is way better than the entirety of the final release of the first one
Remember that robo-shark? Remember that teaser for the old basement that showed that it was going to be huge? Remember that great atmosphere because of the amazing lighting? Yea, me too.
Remember when we didn't have to climb and it actually focused on puzzles? Those were the great times.
Wait, There was a robo shark?!
@@The_Really_Small_Guy theres literally a robo shark in the final version as well
@@magnumbeefus I kinda remember the robo shark
@@The_Really_Small_Guy outside the map there were lots of little things and a robo shark
The first alpha was actually interesting. How did it go downhill so quickly? You know what’s scary? Being buried alive and eaten by a shark. You know what isn’t scary? Shelf stacker simulator
@Qalidurut before in alpha 1 it seemed like a shark but now in the full release it just turned out to be some 7th grade science project
@@zamn7937 Actually, it was a robot from the beginning.
@@yoshifan33 technically you needed a mod to know that so normally you just see the fin
@@zamn7937 Yea, but early Hello Neighbor was full of out of bound secrets me t to be found via mods, like all the QR Codes, Cutscene Neighbors House with secrets, grocery store, etc.
This game seemed so cool in its earlier stages. The neighbor growing to a large size to peek into your window, his house actually has some rhyme or reason, and the ai is a lot better back then
3:36 I think it's labeled a horror game because of how horrifyingly fucking bad the game is.
I have played Alpha 1 and I can confirm that it is the best out of all the attempts of this game. It definitely feels like a stealth horror aspect! Premise is much simpler in that one as well, they must bring it back for the next Hello Neighbor.
Wait, MatPat's really cool theory about the neighbor trying to protect his family from the devil because he made a deal with him was all bullshit because the hints didn't actually mean anything??? Wow... That's actually super horrible lol
I mean hey it’s A THEORY A GAME THEORY
I'm convinced they changed it, cause there's no way they had all that symbolism for nothing. None of that has anything to do with (Spoiler for the full game's story) a child falling off a roof and dying then being buried in the backyard with the son being kept in the basement. That's not scary, there's no baby crib or mother saying "run", something was changed. The original team who kickstarted the game was a group of russians, but more recently you can see more *(clears throat)* american faces over at Tinybuild, and I can only assume there was a shakeup that caused everything to be scrapped.
@@Archfiend_Sushi7746 I mean, there making a sequel soooooooo
@@Archfiend_Sushi7746 whodunt shock me if someone got *gasp* offended!
"I believe MatPatGT is going to enjoy this 👀"
Oh that one weird game where you invade your neighbors privacy
I play that game all the time. Now I have a restraining order, but like hell that’s gonna stop me
@@loganmartin1443 O_0
@@loganmartin1443 Be careful i got that letter and got caught the prison level isn’t really nice i think its bugged they are telling me to pay the to get me out of the cell
Lol
@@vongaiden8992 oh yeah that stage is very pay to win
Why did 12:57 scare me more than the entirety of the game
Hello neighbour is quite possibly one of the only cases where all its alpha builds were better than the final game
Well, there's also Cubeworld and Spore.
The fact that one of the betas/alphas actually had an AI that would adapt to the player’s strategy is actually funny because of what happened to the game now
It seriously just makes no sense, I honestly think that it's based on this theory that I came up with a long time ago... And when I tell people this theory, they're like come on man that's dumb it doesn't make any sense. And honestly I agree... But it's just the fact that some games do these kind of things that make it seem real. So basically you have a game with a really cool premise or concept, and then they even come out with like maybe some gameplay footage or sometimes even a demo and it legitimately is as awesome as they made it seem. Then when it comes out it's just completely different, I mean basically an entirely different game that sucks. So again as dumb as I know it sounds, I swear they do it on purpose for some reason
@@locklear308 I don’t even see a theory.
@@MrSqurk are you talking about in this game? Or what I was talking about? Pretty much sometimes you'll have a game that's announced with a really cool concept or feature that everybody gets excited about, maybe there's even gameplay videos, but then when it comes out all that's basically gone and they don't say anything about it. My theory is that I feel like sometimes it's done on purpose almost
@@funny3591 well I get when they have promises, but what's weird to me is when they have promises and then they literally have actual gameplay footage showing something working how they were describing or even if it's like 70% working. Yeah I totally get what you saying where there's just a promise made with no guarantee, but I mainly just talking about where it's obviously working at some point, they have gameplay footage, and then suddenly it just disappears. I've actually noticed this with movie trailers, have you ever seen a movie trailer and you recall seeing some kind of a scene or moment that was really cool, and then when you actually see the movie you never actually see that or something is drastically different than what the trailer made it seem like. Just really strange
@@funny3591 Well if that is the case I wish they would show a less intense trailer so that way people are not disappointed. I specifically am avoiding cyberpunk until it comes down significantly in price for that exact reason. If they would have made a more realistic promise, and would have released the game in a better State then I would have most likely bought it. I'm all for supporting devs, but they need to be honest.
Alphas were honestly more fun and interesting than the full game
How?
Agreed
@@julioalvarado7548 because the games unique aspects were shown far better in the alphas than the final version. Puzzles weren't nearly as complex, so the horror/stealth aspect stood out more. The alphas also weren't 10 hours long due to tedium. Not to mention details like lighting, and physics. Overall, the alphas are atleast more focused.
@@lukebytes5366 don't forget all the secrets. For my opinion that's the best part of the alfa's.
@@lukebytes5366 plus they are free I think so why wouldnt you
I feel like the creator(s) just gave up, they saw how popular it was. They knew people (mostly kids) were gonna buy it because they saw their favorite youtuber playing it.
I want my Club Penguin (especially before they removed the stage), old Poptropica, Angry Birds Fight!, and other high quality games back. Whyyyyyyyyyh
So a fact of pure greed is the entire minigame at 26:27 wasn't dynamic pixels or tiny games own idea, that was a fan made minigame and the people that made it didn't even get credit in the final release.
Him: "I paid $1 for this trash!" the switch version is $40
I think he's talking about how he bought gamepass
@@parkcorn there’s far better stuff in game pass then this. You could play undertale and outlast instead of this
40 dollars and 5 worth of taxes for a lazy copy paste port
Wait, there is a Switch version? I may have missed it, cause it's been a lot of time since I last saw this game on KZhead
its gonna be 70 dollars if it makes it onto ps5 just wait
Fun fact : did ya know, the original first build of hello neighbor was only made as a demonstration of an ai that learns from your mistakes challenging the player to out smart the a.i and open the basement door. It wasn't until the KZhead fame got to there heads where things started going down hill
yt fame ruins all
@@lambda-m1676 TinyBuild wasn't much help either but did give it funding. It was a sorta self made mistake thanks to fame
@@lambda-m1676 not necessarily
@@lambda-m1676 not really
Egotism And A Drive To Get As Much Money As Possible Are What Ruins All its the mental disability of clock sound that drives crime for fame
How the hell is the very first alpha for the game, BETTER than the final product 😂
Haunting ground and clocktower proves you can do a persuer type enemey and solve puzzles and keep things tense and scary without being annoying.
Last time I played this game, I accidentally beat the second act in almost world record time. Because of a glitch that threw me over the fence triggering the cutscene
Yeah, I stood on a floating pipe while in the backyard while he threw stuff at me, and his glue jar launched me into the air where I flew over the fence in Act 2.
Sad
Wait what LMAO
SAAAAME
The _first_ time I ever beat Act 2 was via a glitch in the railroad minigame - about halfway through, I triggered the cutscene for getting in the cart again and ended the minigame immediately, before getting spawned in/glitched under the map (after returning to the main game) and triggering the cutscene.
There was a punishment for getting caught in earlier builds that was extremely punishing: you lost your inventory (all essential items respawned at their original spawn point, non-essential items like boxes straight up disappeared). I don't know why it was removed
Why would they remove that? It actually adds some fear of being caught
They probably wanted the experience to be less painful, because that would have made it longer.
The first build had so much more It had mystery, sort of open interpretation, more than the other builds arguably. It had that giant neighbor that would lean into your house on occasion to freak you out It had actually creepy music that was extremely tense and fast paced, not to mention two different chase themes
@@suicune3776 I watched it before and really liked it! THAT was the Hello Neighbor I remember being interested in playing around in...not whatever the final release is supposed to be.
@@suicune3776 doesnt he burry you alive in the alpha?
3:54 Why does this always make me laugh so much. Everytime I watch this video I end up just completely bursting out in laughter everytime and I don't know why.
i think the best part of your reviews is how genuine they are from a player perspective backed up by the relatable af real gameplay you had to suffer through each time lol. i've binged a bunch of these and i'm definitely subscribing. keep it up.
I honestly cannot believe that tiny build literally published pathologic 2 yet they still use hello neighbour as their primary horror branding
It baffles my mind, they publish some really damn good indie games but yet they use this shitty game as their cash cow.
THE CREATORS OF PATHOLOGIC 2 MADE HELLO NEIGHBOR?! WHAT?!
suga they published it, not create it.
@@SleepyMook oh thank goodness, i was about to scream. i love pathologic
Yeah don't worry, icepick Lodge didn't make the trash that is hello neighbour. They're the pathologic guys
Hello Neighbor is practically a distant memory at this point, only to be seen in KZhead Kids Shitposts of all places.
Also you have a lot of Hello Neighbor copies in the Playstore
Yes but they are also making hello neighbor 2
Same thing happened with granny and siren head
@@thestrangetiger same with fnaf at this point
@@pixelation6224 what no
"The rise and fall of TinyBuild" a video I'm waiting for someone to make
Fun story: in 8th grade I heard some 1st grader on my bus sitting in front of me talking to his other 1st grader friend and said “Bro! Hello Neighbor is way better then Minecraft!” I would have gotten into a debate w this kid but I was too tired to do so lol.
having a debate with a kid for having an opinion is tremendously immature nonetheless, no matter how wrong they were.
Minecraft give me likes haha
This game legitimately got buggier and less polished with each update, can't say I've ever seen a game do that before...
If they made alpha 2 the full game, then it might be a good game
I'm genuinely shocked, they made the game backwards
You ever seen dead by daylight. You’d be amazed
Even Yandev did his game better... *And we're talking about fucking Yandev.*
@@cheesesouls5149 Perhaps but this is even worse
You know the one time the "it was all a dream" ending is useful? When you have to write one of those timed stories in elementary school, and you realize you have a minute left but you're like half way through your story. True story.
bruh I always do this for story essays
"It was all a dream" works in environments of surrealism where the dream has an impact on the waking world in some way or the other, and the twist itself serves a valid purpose. Among The Sleep is one good example of a game where "It's all a dream" is a perfectly good plot twist, because it's relevant, it has meaning, it's done well, and finding out it's a dream doesn't change most of the events that happened before. But so few games can manage to pull that off. This game is just another tally to the list of stories that fuck up the "It was all a dream" plot twist.
The only way to add that in a good way is too add a shit ton of suspense and confusion and then say "and then I woke up" halfway through. Because that's how my dreams go usually
I usually just did a horribly rushed ending but it fit with my obviously lazy rediculous concept for a story like Space Pirate Ninja Dinosaurs trying to rid the world of karaoke
177013 is an example of a story that was tragic when you realise the wholesome part was a dream.
What high quality background music….
when you showed a glimpse of your script to prove you put a little smiley at the end, I just paused and like read the whole thing and omg that was like a journey by itself! your narration/reading of your script is really good at conveying the sheer frustration and irritation, but the formatting and the way you wrote your script is already so perfect lol absolutely hilarious. you definitely won me over, and I can't wait to watch more of your videos!
This makes those twitter posts where the Hello Neighbor account was desperately like "Theres a bunch of secrets in the animated series we're sure @matpat would wanna watch" all the more cringier
The worse part is that the animated serie is just a shittier version of the first book which is basicly the first act but whit more characters
@@mikegofree562 don't forget awful writing
@@mikegofree562 Not to mention the absolutely horrendous art style of that cartoon looks almost like one of those crappily-made The Fairly OddParents knockoffs from foreign third-world countries that other animation reviewers like Vailskibum94 or Saberspark would make a video on and happens to be apparently done on GoAnimate/Vyond or whatever animation software you could think of. The script also happens to be generated by an AI whereas the dialogue is just… awkward to listen through. I don’t understand whoever think this is a good idea. The character designs (especially the kids) also looked like they were designed by some emotionally stunted kindergartener with Parkinson’s disease. It’s baffling to say the least.
This is also why shouldn't make a franchise that is dedicated only to a KZhead hype culture community in general, by marketing to the impressionable minds of the young demographic and their favorite streamers churning out daily content to consume. You see, not everything should always have a theory explanation video about them posted by MatPat to gain publicity.
@@Noelle_Holiday "emotionally stunted kindergartener with Parkinson’s disease" Absolutely brutal.
Remember when they made a pilot for an animated series and begged Matpat to make a video about it
Yep sad rest 😑
Why? Lmao
Too be fair I’ve seen the sneak peak for the pilot and its pretty decent
No that was made by a fan. Bruh
@@polysphere4049 no actually the creators of hello neighbor made it
I love hello neighbour alpha 1
I loved this game before the full version came out. It's sad to see such a nostalgic experience reduced to this...
The problem is developers tried to use FNAF's winning formula. All these alphas weren't created for testing and improve the game (that's why there's so many bugs) but for theory videos on KZhead
Well that explains a lot of things
Problem is that FNAF was gameplay first before the sequels devolved into theories and such. And they still kept themselves being at least simple and fun. It’s like trying to recreate a burger with the special sauce but not making a good burger for the sauce.
Indeed The alphas were so much better and it mostly seemed that the creators of this game originally had better intentions on it but the popularity that their game suddently had made them take a lot of bad dessions trought the devolopment of the game explaining mostly why the alphas starting from alpha 3 to the betas were so horrible, is that the devs were just blinded by fame
The alphas were better and increasingly more shit until the final diarrhea release
Even though the earlier Acts have nothing to do with the final story
I feel like it's easier to launch a rocket into space than it is to beat this game without a walkthrough
Yeah lol but I somehow got though 3 acts without guides
@Sam Arnold I don’t agreee stupid
@@jimmyplayz6341 shut up jimmy go do your school chores
@@jimmyplayz6341 try doing it without a act
True
it still baffles me just how far this game fell from grace after the full version came out.
26:47 you (don't) know him, you (don't) love him, SHADOW GUY!! :D
Ah, a 30 minute video from a youtuber i have never heard of im gonna watch all of it
same
So I’m not the only one
Join us!
Glad I’m not alone
Same
Hello neighbor alpha 1/2 was the game's peak, and honest quite great. At this point the AI actually functioned as intended, and it was much more puzzle+stealth based than the platformey final release.
I know right They just destroyed the neighbors AI be cause it would have been "too much for the player"
@@generaljim3283 they know their public is dumb 7 year olds so i mean they werent exactly wrong But they prob just scrapped the AI due to laziness really
True, Alpha 1 and 2 are also probably the only build using more realistic graphics (except the neighbor) and yet, there's actually more cooler mysteries then this
Why did they change it?
I still remember when Markiplier played it for the first time and the game had a dream where the neighbor was a giant. I’d still like an explanation for that.
I can’t believe moistcritikal cheesed like 3/4 of this game by just connecting the magnet with a trash can.
The neighbor would be an actual threat, if he could access half of his house..
I remember watching Markiplier play this back in the day, as the aplhas and betas progressed he'd revisit it, and the last time I remember watching him play it he basically said "This game has gone down hill so much, it's nothing like how it used to be"
LOL That's literally what Jack said too. He called the 3rd alpha "awful" and "absolutely miserable to play". Hard to disagree tbh, after that build the whole game turned into pathetic streamer bait
@@jaxmc3547 link?
@@jaxmc3547 which video?
@@skykrimsion It's his 2nd gameplay of Hello Neighbour Alpha 3
@@jaxmc3547 how many years ago?
If a video game puzzle gets to the point where when you watch a walkthrough and you think “how was I supposed to figure this out” instead of “damn how did I not figure that out” then it fails.
I agree But for the example given How should i know throwing a wrench in a machine would break it When theres a common idiem that goes "threw a wrench in the machins" which means everything grinded to a halt because of one thing Idk just Seems like an obviouse answer to the puzxle to me
@@matthewdowns9822 well a game should teach you in its mechanics that you can interact with the world in such a way before testing you. A lot of the games puzzles are logic puzzles but they don’t teach you the logic of the world and therefore don’t make sense.
@@cheezeebutter452 im not saying the game desings good Just that he didnt use the best example
@@matthewdowns9822 idk I thought it was a great example. The only better one would have been the magnet to get the key.
@@cheezeebutter452 you thought it was confusing and ilogical to use an object famouse for attracting metal from a distance To attract metal from a distance
Sniper laughing at you from behind the door was a more intense jumpscare than the neighbor.
They wanted MatPat to write their lore for them
We're literally just breaking into a regular middle-aged man's home
Highly doubt he’s regular. Man’s literally built an amusement park just for us to break into.
Have I seen you before?
@@EveryoneFearest my neighbor Sandra did that
@@EveryoneFearest Probably having a mid-life crisis
This game is genuinely really fun when you're trying to break it... legit spent like 40mins trying to use a trashcan lid to boost myself to the end of the level... shit was strangely entertaining
Yeah. When I played it from game pass, I had a lot of fun by standing on the trash can and dropping a bowling ball into it. It would spaz out and sometimes propel me really fast
Agreed
Yesterday I trapped the neighbor in his house and out of his house lol
Glitches in games make them fun, even if the games are not good. I play Sonic 06 just to see what awful things happen
@@MissingHunter yeah like in hello neighbor alpha 1 where you can take a trash can and fly, and also go beyond the invisible barrier.
how can a game fail so miserably at trying to gain a fandom
Time stamps: ACT 1: 1:40 ACT 2: 13:03 ACT 3: 20:11 FINAL ACT: 25:55
"This is the best of the 3 acts by the way" Oh no
Didn’t expect you here! Actually i did you are everywhere now
I think the game could have had some improvements and more fleshing out in terms of storytelling and physics, everything else should be still part of the experience
I read this as he said it lol
My exact reaction was the same, "oh no."
Read it as soon as you said it. Lol
The thing that irks me the most is that they had a game right there and then, with a good damn potential plot! A man has made a deal with the devil to get something he lost back, things went to shit and he locked that thing into the basement. The neighbour is actively protecting us from our own curiosity, and once we open the basement, THEN you can get all surreal horror bullshit with shadow demons and shit.
I ll give you one better, the neighbor lost his wife and sacrificed the player's character childhood friend ( the little girl we push as the neighbour on that roller coaster) to get her back, the catch is that he can keep his wife as long as he is the only one that knows she came back from the dead, her included, so he locks her in the basement and never really explained what happened to her and our player character sees it and tries to go in and save her only to doom both her and the neighbour, leaving on a dark ending, or our character making another deal, a bet to get them both back since our character can have a hero complex after he saw the neighbour killing his childhood friend and he blamed himself ever since on not being able to save her.
Ehh I like the story as it is now because I really like the books and they make us so much better
Thid
Thid
isn't that monster house
They got too far from the original concept. The pre alpha and alpha 1 actually felt scary, with the more realistic take. The original art style gave it a more disturbing feel, and they got too focused on story.
It's sad to say but the Hello Neighbor Pre-Alpha and Alphas are better then the final game.
It's like since the alpha they decided to completely change everything people liked about the game. It was so fun exploring the house, sneaking around the Neighbor, watching him make things harder every time he caught you was great. Then they just made him so much worse. :( Then there's the mystery of the basement... which you go into quickly, and barely need to explore the house. Everything people liked was reversed, and everything people didn't like was enhanced.
Why do people always do this?...Great idea!Started out great,turns into an abomination that everybody hates
@@accountlol7409 actually, a lot of people love it
@@Theoneandonly0822gman dude hello nieghbor 2 the new ai trailer looks so promising like they better not fuck up the hello neighbor 2 game
@@Theoneandonly0822gman Blind love. A lot of people love things without pointing out the issues
They somehow got the idea that people liked the platforming so they decided to design the game around that even though it is TERRIBLE, so they had to make the neighbor an idiot so that you can freely attempt to platform the terribly designed mansion
Man this is sad to actually see the alphas had so much potential That’s a lot of likes thanks guys
Alphas* The alphas had much more potential.
Ye I agree alpha 1 and 2 were the best and should of stuck to that format
Alphas not betas The betas were fucking trash
@@angryboi595 yeah I meant to say the alphas I get confused sometimes
@@helpimobsessedwithdots2421 its ok
If you want to understand the hype around Hello Neighbor, you can't ignore the earlier releases, as those are the reason. The Alpha versions were actually of a higher quality than the eventual full release, the Neighbor's AI was better, the level made more sense, it was a concise and fun experience. However, they continuously tried to build off of and revamp to the point it became a Frankenstein's Monster of a game.
21:47 fun fact: you can drop anything(even the damn box) and it will stop it
I think a big difference between how this game handles theory-based storytelling and how FNAF does it is that FNAF has a surface story that's servicable carrying you through the game. It never felt like you have to be skimming through theory videos and reddit threads to get a hang of the basics of what's going on (some kids died in an accident and their souls haunt place you work at). If you want to dig deeper, the story is there, but it doesn't hurt the experience to not do it. In Hello Neighbour, there is no surface story to pull you along, there's just a bunch of vauge events, images and motifs that mean nothing to the player and only express theory material. By the end of the story, nothing has progressed, nothing has really happened and all you've gained is pieces of a puzzle you never opened. The scripted cutscenes add nothing because the average player doesn't have any foundation to connect it to.
Well said! I think some people get so wrapped up in making cool lore that they forget the basics of storytelling.
you explained this very well
Honestly, the only good way to do the "It was just a dream" ending is to have the character immediately kill themselves after said dream.
@Alberto Raul Giurea Raducan what I'm trying to say is that the dream ending is hard to do good, if at all.
@@springyb0i693 yume nikki?
I remember when Matt Pat made a game theory about this game, and his theory was 10x better than what we got. Wish they went that direction where you where the devil and the neighbor was protecting his family from you.
Personal preference, I don’t like story’s that lean on “OooOoOoOo IT WAS ALL A DEMON ALL ALONG!” In my opinion the story is pretty solid, which is why I opted to read the books instead of playing the games. It’s a sad mystery story, perhaps that kind of story is just not what YOU specifically like, whether you like a story or not mainly depends on personal preference, and than writing quality. At least that’s how I see it.
It’s a nice idea, but hey, that’s just a theory, a GAME THEORY!
@@betofrederick1769 I think one of the problems is that Hello Neighbor as a story just completely chugs to a halt unless you go to the books for lore. They explain barely anything in the game itself so you're left with this... rather lame execution unless you actively go hunt down the story in a bunch of secondary sources.
Anything mat pat comes up with is just as bad as the worst this game can come up with.
Matpat was the one who ruined the game. The devs got alot of attension from him so they shiften focus to lore and more frequent updates.
I hate that I'm even saying this and especially over a year later but at 21:55 could it be that it stops the machine because you... threw a wrench in the plan?