Blender 2.8 - Normal map, Roughness, Anbient Occlusion texture | Displace Ground in Eevee

2020 ж. 2 Шіл.
7 258 Рет қаралды

Blender 2.8 - Normal map, Roughness, Anbient Occlusion texture | Displace Ground
Eevee very good for realistic ground effect. Circle much better but very time losted in render.
#Blendertutorial

Пікірлер
  • this was really relaxing

    @Soppqwe@Soppqwe2 жыл бұрын
  • This should have more views. Nice tutorial, thank you. Relaxing too.

    @symphonyofmemories5979@symphonyofmemories59793 жыл бұрын
  • Very practical. Thank you

    @fankerry1512@fankerry15123 жыл бұрын
  • Well done. I learnt a lot.

    @ian.ambrose@ian.ambrose3 жыл бұрын
  • Great video, thanks for the detailed information. One question though, in our case we need to work with textures using Unreal Engine formatting (exporting from Substance Painter) using a single texture presenting data for Roughness, Metallic and Ambient Occlusion utilizing each channel from the RGB format for a single property. How could I do this in Blender?

    @FranciscoBravoL@FranciscoBravoL2 жыл бұрын
  • how to make all these cards?

    @stasiahorse3204@stasiahorse32048 күн бұрын
  • kzhead.info/sun/ddRwfdRpiJapbKc/bejne.html دم دة ولا بطيخ؟

    @danaelgabal6970@danaelgabal69703 жыл бұрын
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