Blender 2.8 - Normal map, Roughness, Anbient Occlusion texture | Displace Ground in Eevee
2020 ж. 2 Шіл.
7 258 Рет қаралды
Blender 2.8 - Normal map, Roughness, Anbient Occlusion texture | Displace Ground
Eevee very good for realistic ground effect. Circle much better but very time losted in render.
#Blendertutorial
this was really relaxing
This should have more views. Nice tutorial, thank you. Relaxing too.
Very practical. Thank you
Well done. I learnt a lot.
Great video, thanks for the detailed information. One question though, in our case we need to work with textures using Unreal Engine formatting (exporting from Substance Painter) using a single texture presenting data for Roughness, Metallic and Ambient Occlusion utilizing each channel from the RGB format for a single property. How could I do this in Blender?
how to make all these cards?
kzhead.info/sun/ddRwfdRpiJapbKc/bejne.html دم دة ولا بطيخ؟