Custom Turret Controller: Space Engineers Tutorial

2022 ж. 4 Ақп.
303 569 Рет қаралды

With the release of the Warfare II Update we've got a whole lot of new stuff to play with starting with the Custom Turret Controller block.
This thing is likely to be quite useful for more than just turrets though, cranes and other devices like that can take advantage of this new method for controlling rotors. I look forward to seeing what can be done with it when thinking outside the box :)
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  • I’m so glad the devs added all this new combat stuff, fighting other grids just using range limits was getting old

    @andrewstephens5841@andrewstephens58412 жыл бұрын
    • It'll be interesting watching combat evolve as we all get used to the new weapons and their balance/lack of balance

      @Splitsie@Splitsie2 жыл бұрын
    • How does this update change any of that? If you get close, you get shredded, now even faster than ever before. Without any changes to defense it will be just the same.

      @lazyman7505@lazyman75052 жыл бұрын
    • @@Splitsie Similar weapons were already known in the form of mods, so hopefully thy make use from that experience.

      @TheRezro@TheRezro2 жыл бұрын
    • @@Splitsie Right now i think Rocket launchers need a buff. They are kind of underperforming.

      @Goldmiin@Goldmiin2 жыл бұрын
    • "How does this update change any of that? If you get close, you get shredded," Tell me you don't use decoys without telling me you don't use decoys...

      @kerbalairforce8802@kerbalairforce88022 жыл бұрын
  • Just this one simple addition (controller block) has opened up SO many awesome ideas, I'm waiting for people to start using it to do welding and grinding robots along with the turrets.

    @trindleshadowmane2495@trindleshadowmane24952 жыл бұрын
    • I think it'll be really useful for simple robotic arms with grinders and welders - I'm kinda looking forward to building one myself :)

      @Splitsie@Splitsie2 жыл бұрын
    • @@Splitsie Depending on how they work they could even streamline the robot arm/leg scripts

      @omegamon0239@omegamon02392 жыл бұрын
    • @@Splitsie or even an easy deploy runway with an upward angle for say an airplane

      @bkitz8377@bkitz83772 жыл бұрын
    • I'm thinking to use it for an early space exploration drilling arm, pull the ship up belly towards the ore then switch to a turret controller to point a piston and drill arm directly at the ore, switch back to the ship controls, turn the drills on and put the pistons to extend.

      @5kellDarkes@5kellDarkes2 жыл бұрын
    • I like it that we dont have the choose between scripts anymore aldo some where good bud its aswome its now done easy

      @mopadrider6012@mopadrider60122 жыл бұрын
  • 4:29 This wiggle is mostly caused by the azimuth and elevation speed multipliers being way too high for mass and inertia of the turret head. Not only do the multipliers apply to the mouse input, they also apply to the AI's. The AI drives the rotors and hinges as hard as it can to reach the permitted speeds, which it never will if mass and inertia are too high, subsequently failing to slow down early enough to hit the required bearings. The turret overshoots, and the chase continues, now in the opposite direction. The heavier the moving parts overall, the lower those settings must be if you want to prevent or minimize overshooting. That said, adjusting the torque of the rotors and hinges has an effect, too, but there is only so much you can increase that parameter before the numbers appear in scary red. Finally, setting the inertia tensor share _only_ on the hinge, not the rotor, too, seems to help as well without slowing the whole turret to a crawl by making it share the tensor with the entire grid.

    @TheAndersenman@TheAndersenman2 жыл бұрын
    • this should be pinned as it is a very good tip for avoiding those problems or minimalizing the strange behavior :)

      @thecarevenhitit@thecarevenhitit2 жыл бұрын
    • I also noted that it reduces significantly if you use the "share inertia tensor"

      @MediumRareOpinions@MediumRareOpinions2 жыл бұрын
    • I believe the term is PID Control is what is needed for those turrets.

      @tomc8157@tomc81572 жыл бұрын
    • @@MediumRareOpinions which kills MP servers

      @andybraid4263@andybraid42632 жыл бұрын
    • One work around is putting an overridden gyro on the heavier turrets. Also reduces recoil affects.

      @andybraid4263@andybraid42632 жыл бұрын
  • Sharing the inertia tensor on the hinge greatly recude the wiggle.

    @Necronxx666@Necronxx6662 жыл бұрын
    • A zero override gyro should also work.

      @martinrwolfe@martinrwolfe2 жыл бұрын
    • increasing the breaking toqure fixes the woble

      @3RaccoonsInATank@3RaccoonsInATank2 жыл бұрын
    • This and on the rotor. Works fine

      @pitekargos6880@pitekargos68802 жыл бұрын
    • @@pitekargos6880 I find doing it on the rotor wobbles the ship, pretty funny when a small rotor can wobble a 6000 ton ship

      @Zanbatoss@Zanbatoss2 жыл бұрын
    • Sharing the inertia tensor CAN make aiming speed real slow since it'll be using the combined mass of the grid and subgrid. You can counter this with more torque, but things can get bit clangy if it's in red numbers.

      @Gebunator@Gebunator2 жыл бұрын
  • Placing the cannon in line with the hinge at ±0° actually restricts your arcs of fire. By placing it transversely, (i.e. the gun points to 90° when the hinge is at ±0°), you get gun depression and you don't lose the ability to fire the other way because you can get that by rotating the turret. Which of the two is actually better would depend on application. Something designed to take on fighters and that will be mounted with a hemispherical FOV doesn't need gun depression and benefits from the lack of a central stop. OTOH, if you're putting a heavy turret on a ground vehicle you really want to be able to fire horizontally while parked just short of the crest of a hill.

    @chakatfirepaw@chakatfirepaw2 жыл бұрын
    • A broadside gun on a space-based craft might benefit more from two hinges rather than a hinge and rotor. A semi-realistic naval type cannon or shoreline defense type gun would work with two rotors, or one of each. An anti aircraft weapon or one in a depression would benefit most from the vertical weapons, as you've pointed out. Lots of nuances to building with these sorts of joints.

      @ultmateragnarok8376@ultmateragnarok83762 жыл бұрын
  • Oh boy, it's been a while since I found the last Splitsie tutorial full of new info. If there is one thing I'm really happy about with this update, it's MORE SPLITSIE CONTENT. WHOO!

    @Moshthun@Moshthun2 жыл бұрын
    • Thanks 🙂

      @Splitsie@Splitsie2 жыл бұрын
  • The *Ball Turret* can be made easier. If the hinge block is facing up in a natural gravity well, like in the video, you can just place a filler block (armor/whatever) in the center of the big hinge block and let it fall, then, if the big hinge block is small grid, you place the hinge part on top and attach. If the big hinge block is large grid you place another filler block on top and a hinge part on top of that one and attach. (In either case the hinge part will be instantly rotated to fit the motion range of the big hinge.) If you're outside of natural gravity you can just place the small hinge part in the center and attach.

    @My_initials_are_O.G.cuz_I_am@My_initials_are_O.G.cuz_I_am2 жыл бұрын
    • I found that putting 1 half block upside down, and putting a full block on top, with a small hinge on top of that, inside the large hinge, makes it really easy to make a turret in gravity

      @mr_bear6362@mr_bear63622 жыл бұрын
  • A multiple controller 'crane' might actually work very well as a refueling boom. In small grid you would need a small connector (or modified small ejector) and probably a small advanced rotor. The controllers would each control one arm joint. Shoulder, elbow and wrist controllers. Now if only you could tell a controller to track the sun . . .

    @echomande4395@echomande43952 жыл бұрын
    • That's a very good thought - might try to get DE to test it with his booms in WWUp :)

      @Splitsie@Splitsie2 жыл бұрын
    • I'm wondering if swapping the crane over to multiple controllers might make it a little less terrifying to operate. Probably not.

      @Texfire@Texfire2 жыл бұрын
    • @@Texfire It is only truly terrifying if you let Capac drive the crane ;P

      @robertbaker7610@robertbaker76102 жыл бұрын
    • @@robertbaker7610 Truth.

      @jacksonbloodmoon3787@jacksonbloodmoon37872 жыл бұрын
    • I just set rotor speed to match the sun's track across the sky.

      @kerbalairforce8802@kerbalairforce88022 жыл бұрын
  • There are a lot of good SE channels on KZhead these days but Splitsie still makes the best tutorials

    @OneOfThePauls@OneOfThePauls2 жыл бұрын
  • I have successfully gotten both rotors and hinges to work with a battleship-style Railgun turret setup, going to mess with pistons to see if I can give them a recoil effect. I think this is probably the best update SE has ever gotten

    @jonesyusa1514@jonesyusa15142 жыл бұрын
    • If you do the recoil thing you should post a video!

      @Cuteseals2@Cuteseals22 жыл бұрын
    • @@Cuteseals2 I put up a short video on my channel, looks promising

      @jonesyusa1514@jonesyusa15142 жыл бұрын
  • The "wrong" launcher reminded me of the pixar lamp with the way it was derping about :D

    @moos3h212@moos3h2122 жыл бұрын
  • I feel so happy for you Splitsie, having more time to do what you love most! Btw I hadn't noticed the AI-range difference between the controller blocks. I've been making these "Ball Turrets" for a while now (with scripts) and since the update I just slapped the small controller inside of them, not realizing that I'm giving away 200m of engagement... LOL Thanks!

    @Dagonius.@Dagonius.2 жыл бұрын
    • You can make use of full range of weapon on a group of turrets if you use new feature of copy target or sth like that in the options for a group of turrets

      @11darklight11@11darklight112 жыл бұрын
  • So great tutorial - I was actually wondering how that turret was done. Thank you for showing us the trick. But I gotta say, I really enjoyed that very last shot where your character just glides to their death while standing at the detached helm of his ship - really gave me the captain-saluting-on-the-deck-of-the-ship-as-it-goes-down vibes! :D

    @deeraz@deeraz2 жыл бұрын
  • I used your first 3 tutorials to get myself competent enought to start learning on my own. Thanks a bunch!

    @paladinsplace5072@paladinsplace50722 жыл бұрын
  • hey. So when these custom turret controllers came out the first thing I did was hop into my survival world and use them to make a search light for a small ship. This turned out to be extremely useful for the AI faction search contracts and turned what could previously be several minutes of frustrated searching for a tiny small grid objective within the 750m radius into a way to basically print free money.

    @seafood1471@seafood14712 жыл бұрын
    • That's a very clever use for them, I like it 🙂

      @Splitsie@Splitsie2 жыл бұрын
  • sir your a legend, thank you for another super helpful tutorial. i just spend like 7 hours fumbling around trying to get it to work and then boom after 3mins of your video IV GOT IT! HALLELUJAH!

    @pyklwheostanzan6901@pyklwheostanzan6901 Жыл бұрын
  • The tutorial master is back at it again!!

    @misterplissken@misterplissken2 жыл бұрын
    • Yup yup :)

      @Splitsie@Splitsie2 жыл бұрын
    • @@Splitsie Yes, please re-do the old tutorials. I feel like missed some important design concepts... and I still really suck at building large grid things, especially ships

      @lumpusmaximus8257@lumpusmaximus82572 жыл бұрын
  • I love the use of these in proximity guided missiles. By putting a gyroscope on the turret (or 2 gyros on 2 turrets for full range of motion) you can have a ship turn itself towards a targeted grid, making for missiles that track anything within 800 meters and might even shoot as they approach

    @Leffrey@Leffrey2 жыл бұрын
  • Hey Splitsie, love your content. Not really related to this video but to the update. I have not yet seen anyone talk about this, maybe you could find some interesting uses for this feature: "Cockpits now have the ability to trigger actions based on whether they are the target of a lock-on." And you can lock on to friendly targets. That means you could trigger set actions without scripts or antennae on up to 2km distance by just locking onto a grid. ofc you could do the same by shooting target dummies before this update, but I have not seen anyone use them this way. Two issues that I think (I have not played the update) are: 1) You need to have a weapon to lock on. 2) Target grid needs to have a cockpit (remote control probably has the same function) Not sure how to use this feature, but at the very least it's a sensor-less garage door opener, or an unpractical remote detonator for warheads.

    @ewg5511@ewg55112 жыл бұрын
    • I'm hoping to show some of that soon unfortunately when I tested it on stream that feature wasn't actually working for me :P

      @Splitsie@Splitsie2 жыл бұрын
  • Great tutorial. You also demonstrated one of the changes I really like: Small grids don't get immediately destroyed by turrets, they can take a few hits. It means that you can design survivability into small grid vehicles.

    @unfluffydave8798@unfluffydave87982 жыл бұрын
    • I'm hoping they continue to toy with the balance, the better they get it the less they'll get asked for shields I think :D

      @Splitsie@Splitsie2 жыл бұрын
  • Anyone else think that "wrong way to do it" with the hinge first, then rotor -- looked like a giant toucan pecking at the ground? :) I didn't even know these blocks were in the game, so I love this video! Thanks Splitsie!

    @timsebring7188@timsebring71882 жыл бұрын
    • lol I kinda felt like it was one of those desk drinking bird things :D

      @Splitsie@Splitsie2 жыл бұрын
  • I had been struggling to get this sucker to attach for 2 hours now, you sir, are fantastic for sharing this trick to get it to work, THANK YOU.

    @MAP3D1234@MAP3D1234 Жыл бұрын
  • I’ve found that the big red button DLC button panel works really well as a small, unobtrusive camera mount.

    @incendiarypoprocks8700@incendiarypoprocks87002 жыл бұрын
  • I love the new tutorials (also the idea to redo the old ones. Well done Splitsie looking forward to the rest (any SE content of yours is fun). The idea for the crane is sweet. As soon as you said it the idea seemed so obvious but yes this will indeed make it accesable for simpletons like me aswell. So cool!

    @tiemenvanderbijl785@tiemenvanderbijl7852 жыл бұрын
  • I am soooo happy to get another tutorial from you splitsie, i have been waiting for ages. thank you!!

    @hahnistp9475@hahnistp94752 жыл бұрын
  • Splitsie! FUEL CRITICAL !!!!

    @stfalx@stfalx2 жыл бұрын
  • Thank you for this awesome guide

    @alexanderi1105@alexanderi11052 жыл бұрын
  • Thank you for 1) being so fast with this 2) explaining it so even I can understand

    @Roaproductiondk@Roaproductiondk2 жыл бұрын
  • You make the best tutorials for Space Engineers. Thank you so much

    @violent_shadow@violent_shadow2 жыл бұрын
  • well this was insightful, I've been struggling with getting The script version to run, but then i ended up purchasing the warfare content and saw this block. soooo much more freedom. and to quote: "It just works." i also thanks to you, now know how to fix my controls being reversed. cause i made a turret and my elevation controls were reversed and it made it really hard to aim with. Another thing was i never thought they would work with hinges, i assumed it only worked with rotors, so that freed up and gives me access to more compact designs. thanks Splitsie

    @Crimnox_Cinder@Crimnox_Cinder Жыл бұрын
  • Another great tutorial Splitsie, thank you!

    @lordflashheart3680@lordflashheart36802 жыл бұрын
  • so glad to see a regular splitsie video instead of a live stream, I've greatly missed your content and I simply dont have the time to watch the live streams... hope you have more coming soon!

    @haphazard454@haphazard4542 жыл бұрын
  • it's been out for a few days and I'm still giddy about this update. Being able to easily control custom turrets is the most Space Engineers style feature they could have possibly added and opens up so many options for unique design!

    @usaky_youtube@usaky_youtube2 жыл бұрын
    • *Payed DLC*

      @chaoswarriorbr@chaoswarriorbr2 жыл бұрын
  • Can't wait to build those turrets! THANKS

    @Bender24k@Bender24k8 ай бұрын
  • Really great breakdown Splitsie. I can't wait to play about with this stuff and equally, can't wait to see what the you and the wider SE crew can do with this.

    @GrouchyHaggis@GrouchyHaggis2 жыл бұрын
    • It should be a pretty crazy few months while everyone gets their heads around how much combat has changed

      @Splitsie@Splitsie2 жыл бұрын
  • As usual you're front and center on SE Splitsie, thank you for the tips

    @benmohatun@benmohatun2 жыл бұрын
  • That crane idea is so freaking cool. Can't wait to see it in Survival Impossible. (:

    @RiffZifnab@RiffZifnab2 жыл бұрын
  • Can't wait to try these out. Cheers Splitsie

    @IronDanWalker@IronDanWalker2 жыл бұрын
    • You're very welcome :)

      @Splitsie@Splitsie2 жыл бұрын
  • Thanks for this tutorial, I was struggling so hard to use the custom turret controller

    @blacktemplarsergeantwalker9874@blacktemplarsergeantwalker98742 жыл бұрын
  • Beautiful, I've been wanting this for a long time

    @xMaverickFPS@xMaverickFPS2 жыл бұрын
  • Another awesome tutorial! It'll be cool to see how these new parts more accessible adds to the creativity in SE. Also, if you want scripts for fancy control systems, I'd be happy to write them.

    @toast3@toast32 жыл бұрын
  • As always, a great tutorial, Splitsie!

    @kristophermyers2255@kristophermyers22552 жыл бұрын
  • Thank you for this!!! I can finally improve my current ship project now by replacing those interior turrents with proper flak turrets.

    @candibunny@candibunny2 жыл бұрын
    • You're very welcome :)

      @Splitsie@Splitsie2 жыл бұрын
  • I feel like It's been over a year since I've been able to watch your videos. catching up on Survival Impossible the past few days the road is looking good up the mountain. I'm currently building a KMS Scharnhorst and was dreading having to build a crane for a float plane. this update will make that so much easier. I look forward to what you got next you definitely inspire me when I play this game. :)

    @wardaddyindustries4348@wardaddyindustries43482 жыл бұрын
  • Will be looking forward into what your new builds on land, air and in space will be in the future with the new updates! :)

    @iowadirt99@iowadirt992 жыл бұрын
  • One of the 1st vehicles I made in my survival game was a crane. Id used 2 controller blocks, as I didn't know that you could set hinges to passive. But watching your crane move widely around, I found that having control of the extra arm let me move stuff around with more precision.

    @magikal_maddi2130@magikal_maddi2130 Жыл бұрын
  • I missed having a tutorial from you Splitsie. I can't wait for the return of your other series now that there's more functionality and creative possibilities for them.

    @NexeL_NKC@NexeL_NKC2 жыл бұрын
  • Thanks for that tiny rotor head trick, Splitsie. Gatling Turrets, even large grid ones, just do not cut it anymore.

    @DiZtheJedi@DiZtheJedi2 жыл бұрын
  • One of the best Blocks !!

    @Dragonheng@Dragonheng2 жыл бұрын
  • Just at the right time, just came out of a session realising my old CIWS towers are too big for my new ship and I need to make new ones. This sure will come in handy!

    @iamasquidinspace@iamasquidinspace2 жыл бұрын
  • One note about using those ball turrets is to make sure subgrid damage is turned OFF. I had one on a rover that would keep breaking until I turned subgrid damage off.

    @Caffin8tor@Caffin8tor2 жыл бұрын
  • You can make heat seeking missiles now :D Here’s a link to a video of my first attempt with a link to the workshop in the description: m.kzhead.info/sun/g92QoN6SkIWHfn0/bejne.html I made a commend about this before which had a chain of comments, however it got removed when I tried to post the steam link in the main comment :( Anyway, I hope the people who were interested in the heat seeking missile sees this. If you see this Splitsie, feel free to use this missile in one of your videos, or use it as a base to build your own :D

    @beaconofwierd1883@beaconofwierd18832 жыл бұрын
  • Thanks for this tutorial, I couldn't figure out, how that small hinge head ended up in the big hinge by myself... now, I know! Thanks, Splitsie :)

    @nadomir7609@nadomir76092 жыл бұрын
  • glad to see the chomper back!

    @rylix_@rylix_2 жыл бұрын
    • I do enjoy reviving it when I can 😄

      @Splitsie@Splitsie2 жыл бұрын
    • @@Splitsie also splitsie when will you revive your ksp series?

      @rylix_@rylix_2 жыл бұрын
  • I'm so happy they added this

    @michaelreece3937@michaelreece39372 жыл бұрын
  • A good old Splitsie vidjayoh, no wrong ways and shenanigans.... nostalgia.

    @magnagazoo4863@magnagazoo48632 жыл бұрын
    • It felt kinda nice to be back to editing :)

      @Splitsie@Splitsie2 жыл бұрын
  • thanks Splitsie, i've actually missed these tutorial videos

    @shaneedwards596@shaneedwards5962 жыл бұрын
    • Me too :)

      @Splitsie@Splitsie2 жыл бұрын
  • Hippity hoppity, the enemies ships are now my property.

    @ytrtea1089@ytrtea10892 жыл бұрын
  • Neat thing I've been testing here, you may not be able to control custom turrets while driving/flying, but other people can! All you need is a friend/friends/gunnery crew with some custom turrets and you're all set.

    @scout_troop3r@scout_troop3r2 жыл бұрын
  • Not just cranes, but i been building a bunch of mining rovers lately, very useful to build a boom arm with drills on and it has been working great so far. Not being able to drive and control at the same time is not that big of a issue in a multiplayer setting. Multi crew mining is inefficient but way more fun.

    @cxob2134@cxob21342 жыл бұрын
  • Thank you splitsie for answering how to make the 1x1 hinge attach i was trying to figure out how it was done

    @inheriteddrake@inheriteddrake2 жыл бұрын
    • You're very welcome :)

      @Splitsie@Splitsie2 жыл бұрын
  • Awesome on the crane ideas!! everything else too, but the crane!! over the top =)

    @MrBishop077@MrBishop0772 жыл бұрын
  • Very sneaky. I like some kind of ideas :) 👍

    @markusott6845@markusott68452 жыл бұрын
  • I personally have made a small grid ship that can grab and place the "ball turret" part and I can slide it into the hinge. Has definitely helped out

    @loco4halo1@loco4halo12 жыл бұрын
    • There are some risks doing it that way though, I've lost more than a few ships when the rotor or hinge has connected and flipped the ship into the ground :P

      @Splitsie@Splitsie2 жыл бұрын
    • @@Splitsie that definitely is true. I normally make sure the hinge is turned off which helps. I also have yet to try it planet side. Doing it in a astroid base. It's a little sketchy. But I have found to be better than manually building a handful of ball turrets.

      @loco4halo1@loco4halo12 жыл бұрын
  • Very useful. I will be using this to make drill heads in keen servers where they limit you to 5 drills.

    @deathhog@deathhog2 ай бұрын
  • 2 person drill shop, pilot flies and the drill operator now has a nimble drill that can get into those spots where it's just not feasible to get a ship, the same with welding and grinding ships

    @MrTrilbe@MrTrilbe2 жыл бұрын
    • I look forward to testing out these approaches but I'm not sure which role I want to take on :D

      @Splitsie@Splitsie2 жыл бұрын
    • @@Splitsie depends on how high your latency is and how funny the ensuing crashes are... , While pistons aren't mouse controllable you can hotbar enough of their controls to make a controllable tool on a boom... Speaking of tool on a boom, fit a seat on the end of a custom turret set up, fair ground ride build!!

      @MrTrilbe@MrTrilbe2 жыл бұрын
    • If you use mechanical keybinds you could even set up piston control with the drill arms.

      @cgrams4922@cgrams49222 жыл бұрын
  • 9:12 that setup allows you to de-elevate your turret below the horizon though, unlike the other turret.

    @Rikard_Nilsson@Rikard_Nilsson2 жыл бұрын
    • That setup also doesn't let you aim up or down when aiming perpendicular to how the hinge rotates.

      @bosine9431@bosine94312 жыл бұрын
    • If you want to de-elevate, place your gun the way he told you not to at 2:12 this is how i like set up my turrets.

      @bosine9431@bosine94312 жыл бұрын
  • Yay, we can finally build things in vanilla that Digi's Control Module has let us build since 2016. :D Thank you for the tutorial! In addition to the neat tips, I also learned that a rotor-first, hinge-second design is a Splitsie turret and that a hinge-first, rotor-second design is a Capac turret (as evidenced @8:41). It even Capacs the Splitsie turret.

    @crisis8v88@crisis8v882 жыл бұрын
    • lol :D

      @Splitsie@Splitsie2 жыл бұрын
  • holy crap, this update/expansion is so cool

    @BurningFyre@BurningFyre2 жыл бұрын
    • They've certainly packed a fair bit into it

      @Splitsie@Splitsie2 жыл бұрын
  • ah yes finally i can understand how to make the railgun into an aa gun

    @phynox1276@phynox12762 жыл бұрын
    • Now you just need to build lots of the turrets and put them in a group to all fire together ;)

      @Splitsie@Splitsie2 жыл бұрын
    • @@Splitsie MORE DAKA

      @phynox1276@phynox12762 жыл бұрын
  • "Captain! We're taking heavy ground fire.. Hull integrity failing. Destruction imminent!!" "Detach helm and deploy the Capac Decoy Clone.." "But sir.. it's the Splitsie clone at the helm they're still targeting the ship.."

    @PeteLittle1970@PeteLittle19702 жыл бұрын
  • Hey Splitsie love the video man.

    @xXGrams95Xx@xXGrams95Xx2 жыл бұрын
    • Thanks :)

      @Splitsie@Splitsie2 жыл бұрын
  • 2:14 I actually think that it would be more beneficial to put it facing horizontally initially as you would gain gun depression. Of course it would be of less use if it's very much a true-surface-level turret rather than one slightly elevated, though I think that should be taken into consideration. Only other exception would be if these were also on pistons and would extend/retract out of a sort of hidey hole, where going vertical would be easier to manage.

    @runikwolf7755@runikwolf77552 жыл бұрын
    • Thank you, that's what my rover turret was missing, I found myself having to change the wheel strengths and offsets to point down when I parked on a hill overlooking a ground base... If I just built the weapons rotated I could have dipped them.

      @5kellDarkes@5kellDarkes2 жыл бұрын
  • Thank you this really helps

    @SomeD00D01@SomeD00D012 жыл бұрын
  • Nice at last a basic way to do cranes i normally do them and controll manually all the peaces

    @SirLuciferMachada@SirLuciferMachada2 жыл бұрын
  • I like to build large grid plunge mines on planets to get industrial quantities of ore. (Vertical tower of pistons with a drill on the end) The problem is, once I'm in the ore vein, I drill through it and then have to rebuild the drilling head with a horizontal piston setup to cut into the vein. With the custom turret controller, I now have a Rotor -> Hinge -> piston -> Drill setup with a control station on the piston that lets me ride the drill rig down into the mine, and then sweep through the vein with mouse controls. Its SICKENINGLY effective :)

    @ChristopherMocko@ChristopherMocko2 жыл бұрын
  • Well this gives alot of new ideas for survival impossable

    @Teedeedubbelu@Teedeedubbelu2 жыл бұрын
  • I would give almost anything to be able to play on the same server as splitsie, even if it was solely to watch the magic and learn what I almost certainly dont know about the nitty gritty little details that seem hidden through out SE.

    @Scientwisted@Scientwisted2 жыл бұрын
  • 11:00 I actually came up with the idea to craft the Turret internals first and then pick them up with a crane or transport plane and set them into place, then lock. This works fine and could also be used as a method in automated factories, plus it looks badass :D btw. in space this is especially easy

    @Marzelmusik@Marzelmusik2 жыл бұрын
  • This gets really interesting when paired with DraygoKorvan's "[QoL] Mechanical Keybinds" mod. It allowed me to basically make a Utility Robot Arm (URA) that I can move around with WASD movement as well as C and Space (for up and down) and then use the CTC Movement with the Mouse for the "fine control". Much more intuitive to move with that than using the number keys to control the Pistons and such. Now all you need to do is add a Welder, Grinder or Drill on the "Turret" part of the URA and we have a lot of control about it in a very intuitive and fun manner.

    @mementomori5580@mementomori55802 жыл бұрын
  • These are so much fun. I've been playing around with this function for days now. My only complaint about them is that small block turrets tend to not survive combat situations; they're very fragile and get vaporized almost right away against similarly-powered matchups. Traditional turrets tend to be more durable. I still haven't found a practical solution for that yet.

    @FilterExel@FilterExel2 жыл бұрын
  • If you design it right, having turrets with strangely placed hinges and rotors such as flipping them could allow for some very, very alien-looking designs, rather than the conventional style everyone's used to. As for other ideas, I think having a turret with a cap on it would be interesting, as utilizing a sideways rotor rather than a hinge you could have some very good angles attainable. Alternatively, having a broadside weapon on a larger craft would work with some aiming angles if it had two hinges, one turned 90 degrees to the other, stacked atop each other. One hinge controls the azimuth, turning the weapon back and forth along part of an axis, while the other controls vertical aim, but they only have a bit of freedom of movement due to be inset to allow for good armor. A neat concept, I think.

    @ultmateragnarok8376@ultmateragnarok83762 жыл бұрын
    • I'm looking forward to the way that these evolve over time as people try out new and wacky things :)

      @Splitsie@Splitsie2 жыл бұрын
  • The thought of more Tutorials? Take my Thumbs up! also, solid Turret Controller Vid. I guess that worth a like too.

    @rumdiddlyumm@rumdiddlyumm2 жыл бұрын
  • Nice video i learn a lot thank you

    @markosaric8376@markosaric8376 Жыл бұрын
    • You're welcome :)

      @Splitsie@Splitsie Жыл бұрын
  • Turret control block is the single best addition to this game in a long long time.

    @SaintGangle@SaintGangle2 жыл бұрын
  • Always done better then everyone else

    @CommanderManMan@CommanderManMan2 жыл бұрын
  • I have been having success adding a small hinge to the big hinge by placing two small blocks on top of another in the big hinge (Not attached) and then adding the small hinge part on top of those two small blocks.

    @tobygerritjan@tobygerritjan2 жыл бұрын
  • I have done refuelling arms before with the ship going to the arm, now the arm can go to the ship, with mods like the piping one that would visually look great.

    @MyCaptainPugwash@MyCaptainPugwash2 жыл бұрын
  • I want to put my mining ship drills on a turret controller now. I don't think it'll be huge benefit, but it just sounds fun.

    @ChrisSDParker@ChrisSDParker2 жыл бұрын
  • Seems like it's been ages since a new Splitsie tutorial. Wahoo!

    @jamesdavid1874@jamesdavid18742 жыл бұрын
  • So far I used these new blocks for a Vtol idea and a bridge both being complete successes. This block is far more important then most of the dlc in my op. Edit: this is for Xbox where I don't get much access to fancy scripts

    @Jarl_indie@Jarl_indie2 жыл бұрын
  • everytime i think: but what if.... the answer is coming right at this moment. xd love ur guides!

    @smokyjo6669@smokyjo6669 Жыл бұрын
  • Actually hinges work fine if you got only a few guns but double rotors at mid-height of your gun array seems better as the moving part requires much less force to rotate the array if you build it balanced around the axis. I've seen some people having issues with these turrets damaging their grid or the grid they're locked on: that can be prevented by putting limits to the hinge/rotors to tell the thing to not go below its horizon. A bit specific: on using this system with WeaponCore. I have not yet found confirmation from other people but as far as I've tested these controllers are only partially usable with Weaponcore - They do not recognise WC weapons as usable weapons - If used with base game weapons they don't seem to take orders from WC's targeting system, so they cannot be used autonomously Now you can still use it manually, if you put the weapons (either default or WC) on the turret, set it up normally, then on your gunner seat in addition to "control turret" and "view camera" actions, you simply put the guns/etc in a group, set up a "Toggle click to fire" action. Then control the turret, use the camera (zoom mod recommended for long range weapons) and when you want to shoot you use the toggle click-to-fire. You might need to set the WC option "override" to fire the weapons manually. Overall a very nice addition to the game, I hope WC will get full compatibility with it soon. These turrets seem almost too precise and fast, so I wonder if they could be modded to make nerfed versions? Then again manufacturing the ammos for it must be its own nerf. But imagine, you're approaching a ship, seemingly unarmed, and suddendly panels open, pistons expand and these buggers start raining autocannon fire on your face... Can't wait to see if WWU's "bots" decide to play with that. I wonder if that can be put on a plane?

    @RayleighJones@RayleighJones2 жыл бұрын
  • So... this is basically Whip's scripts in block form. Nice! Thanks for the tutorial and I hope the dlc gives you a bit of inspiration for SI. You now have options to destroy those bases across the ice lake :D

    @AHawksDive@AHawksDive2 жыл бұрын
    • Keen did mention they worked with modders with this update. Its possible that it literally *is* whips scripts, or at least something closely related.

      @MediumRareOpinions@MediumRareOpinions2 жыл бұрын
  • I'm surprised that they added such a technical and amazing feature to the game! I've always been a fan of the idea of having blocks interact more with each other. So you can do actual functional things with your builds

    @Cgeta4@Cgeta42 жыл бұрын
    • They did a pretty good job with this one :)

      @Splitsie@Splitsie2 жыл бұрын
  • With this new update and DLC I'm going to have to redesign my ships. Those large grid single block turrets look very cool!

    @nicolatesla9429@nicolatesla94292 жыл бұрын
    • They do indeed :)

      @Splitsie@Splitsie2 жыл бұрын
  • Road digger with much easier vertical adjustment perhaps (i.e. only one hinge)

    @Gastell0@Gastell02 жыл бұрын
  • Mining rovers with hinged drills are practical without scripts now.

    @BrianRonald@BrianRonald2 жыл бұрын
  • This is sick. I can't wait to make some stupidly cool stuff with this. And see what you end up doing XD

    @generalscar1502@generalscar15022 жыл бұрын
  • 11:40 a much much much easier way of doing this, is to place one small block in the air so that it falls into the hinge, place another small block on top of that so that you have a 2 block tower and then add the hinge on top of that, attach the head and remove the blocks.

    @javannapoli2018@javannapoli20182 жыл бұрын
    • That works on level ground but not everywhere, where I can I try to show techniques that have as few caveats as I can manage, though if I were to do it again I'd probably show both ways

      @Splitsie@Splitsie2 жыл бұрын
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