UNREAL ENGINE 5 vs CORONA which is better for Architectural Rendering?

2024 ж. 23 Мам.
217 979 Рет қаралды

Can the Unreal Engine 5 provide quality comparable to Corona Render or Vray under equal conditions and on same hardware? To answer this question, I made the same scene in 3Ds Max with Corona and Unreal Engine 5.1.
I will also compare Lumen and Ray Tracing reflection to get the best result.
Part 2: • UNREAL ENGINE 5 Path T...
00:00 Introduction
00:24 3DsMax Corona scene
02:13 Unreal Engine scene
02:06 UE Lumen scene settings
04:03 Rendering 3Ds Max Corona
04:05 My PC hardware specifications
05:08 Rendering UE Lumen
06:20 Corona vs UE Lumen
09:09 Corona vs UE Ray Tracing reflections
09:43 My opinion
🔥My Course - Сreating Architectural Interactive Visualization🔥
👉 • Interactive Visualizat...
Complite scene (Project source files) UE 5.1:
www.patreon.com/posts/ue-5-vs...
All renders: drive.google.com/drive/folder...
Support me on patreon:
/ stan3dart
Follow me on Instagram:
/ stanzhuikov
Music:
@Sappheiros - Reaching Out

Пікірлер
  • I have been in the archviz industry for 20 plus years and as cool as realtime is the comparison is not a very good representation of a paid project. Most projects require more complex environments with 100's of assets and more complex shader setups. Also if you first put the scene together in Max and then export to unreal your doubling up on work. It would be interesting to see how it would handle a low rise residential project with full landscaping and high end interiors.

    @joesayle2213@joesayle2213 Жыл бұрын
    • I agree the detail isn't equivalent on the UE render. I've tried UE before and your right. You need to build everything in 3ds max and then export. It's more work than staying native to 3dsmax. And when I used it years ago the UV mapping was a pain the a**e to use in UE. Box mapping didn't cut it (things may have changed now). I'm still not convinced.

      @chriscole3624@chriscole3624 Жыл бұрын
    • maybe you can try D5 render😊~~

      @yuleo799@yuleo799 Жыл бұрын
    • @@Moosepindwalakafan 🙂

      @stan3dart@stan3dart Жыл бұрын
    • @@studioadrianiz5519 Exactly. " Most projects require more complex environments with 100's of assets " But man... UE5 has Nanite and this engine is suitable for big games (with hundreds of assets) and movies, series etc. " doubling up on work " Why? I have to model the scene anyway. A few clicks to export to UE, where I set the lights, cameras, materials, etc. (I only create these in UE, not in Blender/Max AND UE.) And if you make a GOOD template project for UE, you can also save a lot of time.

      @yugiohyugiohzebuyugi@yugiohyugiohzebuyugi Жыл бұрын
    • @@yugiohyugiohzebuyugi Exactly...@Stan3dArt how long have you used Unreal Engine?

      @studioadrianiz5519@studioadrianiz5519 Жыл бұрын
  • Thanks for creating the scene this close for both tools. Must be time taking. Great work

    @AyushBakshi@AyushBakshi Жыл бұрын
  • The huge advantage of UE is that you can see the result in realtime not waiting until the image smoothes out. Thanx for the comparison!

    @TwinLoki@TwinLoki Жыл бұрын
    • Yes it is.

      @stan3dart@stan3dart Жыл бұрын
    • yeah, and realy difficult to make something u can easily select an option on other software, not too begginer friendly.. but i love it

      @rdfilmefoto@rdfilmefoto Жыл бұрын
    • And in reverse you need to bake every model textures in substance again if you want to move polygons and resulting models are not editable without repeating whole pipeline from 0. Corona IPR completely covers realtime feature in most cases enabling fast model and material editing what is unreal in unreal

      @5poolcatrush@5poolcatrush Жыл бұрын
  • Thanks for this, I've been using Corona for a while and recently did an animation with Unreal 5 and was surprised how good it looks and how much faster it is.

    @ybratley@ybratley Жыл бұрын
    • Yes Unreal is impressive

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart how much did you study in this program to create such houses? And how long does it take to build the proposed home?

      @alykelydsgggg@alykelydsgggg Жыл бұрын
  • Can we appreciate the work he put on this video , this must be the most satisfying comparison ever watched on KZhead

    @cosahthabang9959@cosahthabang9959 Жыл бұрын
    • thanks for your appreciation of my work!

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart I am an Interior Design student looking for good software for complex work , which one do u recommend?

      @cosahthabang9959@cosahthabang9959 Жыл бұрын
    • yes, this video is nice to watch..

      @phnx.qkslvr@phnx.qkslvr Жыл бұрын
  • Great comparison. Thank you so much for making this video!!!

    @inspiredbylife1774@inspiredbylife1774 Жыл бұрын
  • One the best videos I've seen since I started learning ue5 I love how detailed the explanation is. It helps in many other purposes

    @tanyaabichaker4862@tanyaabichaker4862 Жыл бұрын
    • Thank you!

      @stan3dart@stan3dart Жыл бұрын
    • Hey I also started learning UE5 just this year! Got a good price on a ThinkPad P1 off Kijiji and now I'm flying. Hope your progress is fast! I've been so bogged down learning the technical side I've only touched landscape and foliage creation so far. Making my model in SketchUp just because I'm familiar with it, but now I'm increasingly looking to do everything in UE5. So. Many. Modelling. Tutorials. But UE5 continues to get ahead of all the other programs due to Nanite, Lumen and Megascans compatibility. It's fucking SICK I love this program not to mention the fact that it's free.. like.. whaaaaat?! It's so crazy to me. So, good luck to you! (Good luck to you too @stan3dart but you don't really need it... you are clearly already a pro)

      @ReelAESklarzykVO@ReelAESklarzykVO Жыл бұрын
  • Very nice comparison !!!, really well done mate !!!, thank you so much :)

    @essamibrahiem2896@essamibrahiem2896 Жыл бұрын
  • Let's goo man! Great vid Just came back to ue5 from years between since I used 4.19

    @bappo2693@bappo2693 Жыл бұрын
  • the pathtracing in UE5 can get more details than the Lumen default viewport, but take much more time to render (with high details) and for the reflections with lumen, under render features there's an option to change the default reflection method to RayTraced

    @BDS_Emilia@BDS_Emilia Жыл бұрын
    • Yes you are right

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart but I'm still impressed by your work btw, keep going

      @BDS_Emilia@BDS_Emilia Жыл бұрын
    • @@BDS_Emilia Thank you!

      @stan3dart@stan3dart Жыл бұрын
    • Thank you!

      @ReelAESklarzykVO@ReelAESklarzykVO Жыл бұрын
    • Thanks a lot for the tip !

      @thebilgekhan@thebilgekhan Жыл бұрын
  • Awesome and reliable comparison, I’m interested in CGI development and you motivated me to learn UE5 🔥🔥🔥

    @jacobhunt7927@jacobhunt7927 Жыл бұрын
    • Thats cool!

      @stan3dart@stan3dart Жыл бұрын
  • how does this channel have only 4.9 k subs..man this is one of the most interesting channels for learning all about the architecture

    @fraijilouay9239@fraijilouay9239 Жыл бұрын
  • This video is sooo good Stan!! 🤩

    @Marketo10Channel@Marketo10Channel Жыл бұрын
  • huge Thanks..!!! That's what I was searching for..!!!

    @sachin_salve7694@sachin_salve7694 Жыл бұрын
  • Keep it up man! Your content is amazing. I would like to see more from you.

    @LenaMilize@LenaMilize Жыл бұрын
    • Thank you!

      @stan3dart@stan3dart Жыл бұрын
  • I use both Corona and UE5 but I am not doing ArchViz. This was a very interesting video to me, thank you! In the middle of the video I was thinking I would like to see the sources and good you have put them available too. Big thanks!

    @niiranen@niiranen Жыл бұрын
    • You are welcome

      @stan3dart@stan3dart Жыл бұрын
  • The amount of extra work required to correctly bring a project from Max to Unreal is vastly compensated by the amount of content you can then output from Unreal...plus the possibility to create interactive experiences for your clients.

    @NazzarenoGiannelliCG@NazzarenoGiannelliCG Жыл бұрын
  • Great video. I definitely highly preferred the quality of the reflections in the glass on Ccorona, but with some tweaking I'm certain UE5 could look even better than the corona results. Excellent video and presentation, thank you for sharing :)

    @HotRatsAndTheStooges@HotRatsAndTheStooges Жыл бұрын
    • You are welcome!

      @stan3dart@stan3dart Жыл бұрын
    • Why do you think that UE can give better result than corona? Corona is far more physical correct engine that UE. Even if talk about path tracer in UE.

      @Rivental@Rivental Жыл бұрын
    • @@Rivental Because Epic Games has a lot of money and they will make UE the best engine in the universe xD

      @PotatoIsABeast@PotatoIsABeast Жыл бұрын
    • Lol

      @stan3dart@stan3dart Жыл бұрын
  • This is a great study and video. Thank you for your time and effort spent doing it.

    @mellis966@mellis966 Жыл бұрын
    • You are welcome!

      @stan3dart@stan3dart Жыл бұрын
  • Very nice comparison !

    @khalatelomara@khalatelomara Жыл бұрын
  • Cool video. Thx for this comparison)

    @aki_me_@aki_me_ Жыл бұрын
    • You are welcome!

      @stan3dart@stan3dart Жыл бұрын
  • Thank you! amazing video!

    @pauloduca@pauloduca Жыл бұрын
  • Cool, thanks a lot!

    @dmytrotkachenko7356@dmytrotkachenko73564 ай бұрын
  • Thanks for the video and hard work, never knew Unreal Engine was this good and fast.

    @ramnaray@ramnaray Жыл бұрын
  • Finally I found this video with a detailed comparison, thank you, it made me want to learn unreal engine more)

    @odiumm@odiumm Жыл бұрын
    • Unrean*

      @goreldeen@goreldeen Жыл бұрын
    • @@goreldeen 😇

      @stan3dart@stan3dart Жыл бұрын
  • Thank you for your efforts and time, Stan!!! Watch this video, I'm really love and want to learn Unreal Engine asap!!! Thank you so much and hope see more video tutorials from you brother!!!

    @nguyenduong-gg5iy@nguyenduong-gg5iy Жыл бұрын
    • Thank you Bro!

      @stan3dart@stan3dart Жыл бұрын
  • If you consider how far Unreal Engine has come even in the last year, the things you point out here such as reflections will soon be rendered in real time and be perfect. UE is an amazing tool, for game creation, but now for renders in and of themselves. The only thing I don't use UE for is modelling etc.

    @peterjoslyn1@peterjoslyn1 Жыл бұрын
    • Yes it is!

      @stan3dart@stan3dart Жыл бұрын
    • I agree. The fact that it is a gaming engine with developers always on the brink of the newest technology is really exciting. It will be on par if not exceed traditional renderers in a few years.

      @ReelAESklarzykVO@ReelAESklarzykVO Жыл бұрын
  • I Agree with Joe below. I also have 20+ years experience and the time difference of setting up complex scenes in UE vs Max or even just porting from Max to UE and then setting up is much more than the few minutes/hours you are going to save on rendering - scene set up is days compared to rendering which is minutes. Furthermore there is a marked difference for me in the overall lighting quality. The soft gradients and details in the shadows is what describes 3d objects and the space to the viewer and also what gives a more photorealistic look - which is where the extra resource overhead is going when rendering with corona - ie. more light bouncing around etc. The UE renders just look brighter and more colorful in some instances but this will take 10 seconds to achieve in photoshop - cant see how some people says it looks better. The UE renders look far more artificial in my opinion in terms of lighting, and in the case of this example is relying very heavily on the quality of the models and textures of the assets being used. If it was a space with plane bare walls and generic or custom made textures (which is mostly the case in Arch Viz) then the difference would be more noticeable because there would be more reliance on lighting and high quality GI define shapes. I suppose it depends on your application. If you are not interested in the highest quality and flexibility and your clients cant tell the difference then maybe UE is the answer. I would be more interested if we could use the engine straight inside Max somehow 😅

    @Jacolath@Jacolath Жыл бұрын
    • This is the comment people should look at. Everything that's wrong with corona can be fixed by ticking one box.

      @maybejensen@maybejensen Жыл бұрын
  • Awesome video!

    @igoralmeida4053@igoralmeida4053 Жыл бұрын
  • Mate, your tutorials are on a whole nother level!

    @chinchillaturtle7121@chinchillaturtle7121 Жыл бұрын
    • Thanks Bro!

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart I was wondering, did you do any post processing on your first video with the cabins with the tundra megascans? Like color correction/contrast, or was that all in unreal?

      @chinchillaturtle7121@chinchillaturtle7121 Жыл бұрын
  • …and on top of the breathtaking timing let’s not forget Unreal gives you real time experience! You got to love it

    @dcosta7120@dcosta7120 Жыл бұрын
  • Thank you for your work and time man!) Hopefully you will share pathtracing method for same scene It Will be awesome! Because there is less videos like this Showing the real scenario usage for UE5.1 compared with Corona 9 Thank you 🤝🏻👍👍👍

    @henkmaccoy@henkmaccoy Жыл бұрын
    • You are welcome!

      @stan3dart@stan3dart Жыл бұрын
  • I really like the comparison it is more detailed, unlike other channels who only scratch the surface of other software for comparison

    @wtTendou96@wtTendou9611 ай бұрын
  • really interesting comparison.

    @dannyaustin-lz6jc@dannyaustin-lz6jc Жыл бұрын
  • Fantastic comparison! For exterior I would say that UE5 looks better than Corona. Super interested in you making a video of an interior scene with both engines as well😊 Keep up the good work👍

    @sergiostockfleth823@sergiostockfleth823 Жыл бұрын
    • I second this.

      @ReelAESklarzykVO@ReelAESklarzykVO Жыл бұрын
  • Very good content! as usual. Thank you very much! To me, as a Revit user, UE is the one and only archviz software that i used, with a lot of additional benefits from datasmith, visual dataprep, ... The production pipeline by applying them get better and better, and is being promising, as we already know Autodesk and Epic Games is working together. P/s: I think to get the best result for still(single frame) rendering image, we should use Path Tracing method.

    @110211071155@110211071155 Жыл бұрын
    • Thank you for your comment. Yes, I will compare Path Tracing too, but I am very interested in Lumen, it is able to almost instantly give a good and in most cases a sufficient result.

      @stan3dart@stan3dart Жыл бұрын
  • Nice, keep it up.

    @mixepilm@mixepilm Жыл бұрын
  • This comparison is awesome. Truly beautiful images. I also use UE5 for archViz, and i have made the transition from Vray to UE about 3 yrs ago when Raytracing dropped. I noticed you did not use high-resolution mode (tiling) for your images. I am using a RTX 3080, and I found that if I needed to get resolutions above 4k my card could not handle an "average medium-sized" rendering of a housing development. However, I notice that UE5.1 hi-resolution mode seems to be now broken and any renderings over 2k crashes unreal! For that reason, I have moved back to UE5.0. Have you experienced this during your testing?

    @creativemastersjm@creativemastersjm Жыл бұрын
    • Thanks! I haven't encountered this problem yet, but I will test it in the future.

      @stan3dart@stan3dart Жыл бұрын
  • Muy buen tutorial para poder comparar, muchas cosas. Gracias y saludos desde España :) Very good tutorial to be able to compare, many things. Thanks and greetings from Spain :)

    @infojaviernova@infojaviernova Жыл бұрын
  • muy interesante tu video, que bien ejercicio hiciste, gran trabajo

    @alejo100ca@alejo100ca Жыл бұрын
  • Thanks for these informations

    @residentevil140@residentevil140 Жыл бұрын
  • Thank you for sharing your top-notch knowledge, it's amazing! I'm specializing in Unreal Engine, I shared your videos with some friends, soon I'll write to you on your patreon, it's really worth having you here!

    @josevieira3367@josevieira3367 Жыл бұрын
    • Thank you so mutch!

      @stan3dart@stan3dart Жыл бұрын
  • Your job is amazing bro. Love your workflow is so clean. Just want to know why increase the light map resolution if you are using Lumen and not baking light ?

    @alcitorres9643@alcitorres9643 Жыл бұрын
    • UE generates a light map for Lumen automatically. Check out this information for a better understanding: docs.unrealengine.com/5.1/en-US/understanding-lightmapping-in-unreal-engine/

      @stan3dart@stan3dart Жыл бұрын
  • at 6:10 there was some unreal 5 artifacts at the low edge on the ceiling, i tried to recreate it with simple cube objects, there was no light or shadow artifacts in viewport at least.

    @sudd3660@sudd3660 Жыл бұрын
  • Awesome compression.

    @waqaranayat8083@waqaranayat8083 Жыл бұрын
  • gracias hermano, buen contenido mil bendiiciones desde Colombia

    @diegoguzman7422@diegoguzman7422 Жыл бұрын
    • Thank you!

      @stan3dart@stan3dart Жыл бұрын
  • Very good comparison, awesome work man. One question, the building reflections became better with Raytracing, but pool reflections were much worst, I wonder why that happened.

    @danielod2999@danielod2999 Жыл бұрын
    • Yes, this is true, I suppose the problem is in the material settings, it needs to be reconfigured for RayTracing.

      @stan3dart@stan3dart Жыл бұрын
  • Very Helpfull

    @ashumalik3527@ashumalik3527 Жыл бұрын
    • Thanks!

      @stan3dart@stan3dart Жыл бұрын
  • Thank you ☺️

    @rami84000@rami84000 Жыл бұрын
  • так держать! (cool work!)

    @user-ub7en9hz1l@user-ub7en9hz1l Жыл бұрын
    • Thanks!

      @stan3dart@stan3dart Жыл бұрын
  • nice share more UNREAL rendering tips and material making tips

    @bilaladvertizer@bilaladvertizer Жыл бұрын
  • thanks for sharing brother..

    @MrJeneto@MrJeneto Жыл бұрын
    • You are welcome

      @stan3dart@stan3dart Жыл бұрын
  • Good stuff!!!!!.

    @mitopaler5574@mitopaler5574 Жыл бұрын
  • Stan THE man, great video bro, looking forward for more amazing work!

    @ahmedburhan7755@ahmedburhan7755 Жыл бұрын
    • Thanks bro

      @stan3dart@stan3dart Жыл бұрын
  • Great Job, really great video, quick tip if you show comparison, when comparing the quality of images, dont divide the screen in 2 parts. Waiting for more of your video, like this content - Team 2zro

    @2zrostudios@2zrostudios Жыл бұрын
    • You are welcome

      @stan3dart@stan3dart Жыл бұрын
    • Dont divide the screen in 2 parts for a comparison? Quick tip, dont comment again and keep doing your videos. They need to improve a lot!

      @sebastiansanchez3875@sebastiansanchez3875 Жыл бұрын
  • congratulations 2k subscribers in 2 weeks

    @joanferrerstudio@joanferrerstudio Жыл бұрын
    • Thank you

      @stan3dart@stan3dart Жыл бұрын
  • if u enable RT hardware support and RT reflections, and put some tweaks into MRQ it will be much better in UE5

    @SUVO_RAW@SUVO_RAW Жыл бұрын
  • thanks for your Description

    @user-ih6cs9ms4q@user-ih6cs9ms4q Жыл бұрын
  • Vray is made for you. Great vid

    @branislavdjordjevic7226@branislavdjordjevic7226 Жыл бұрын
  • josss...👍👍👍

    @freedom80ful@freedom80ful Жыл бұрын
  • Good job bro. I'm architect and 3d artist, too. I use UE5. I will be happy if we are have more connection .

    @a.saeedmomeni@a.saeedmomeni Жыл бұрын
    • Thanks. Text me on Instagram.

      @stan3dart@stan3dart Жыл бұрын
  • HI, Stan this is great. I am on working with corona now and looking forward to use UE5. So Is there any possibility to get rid of the reflection and shadowing artifacts in UE5?

    @uplife7024@uplife7024 Жыл бұрын
    • Regarding reflections, this is a definite problem in Lumen and Ray Tracing at the moment. But I am sure that soon the UE developers will be able to correct the situation. As for the Path Tracer, the reflections in it are almost identical to the Corona. But you can get rid of shadow artifacts.

      @stan3dart@stan3dart Жыл бұрын
  • please can you make a full tutrial from A to Z for beginner and slow tutorial for full architecture project!! it gonna help us really please!!

    @imedhamdi862@imedhamdi8628 ай бұрын
  • Good content. btw you can get the same Megascans result with the original source file or normal bump setting. But you need to customize Datasmith export, not the default one. The default export setting will give the result as yours. I would like to see a comparison video with Megascan quality in 3ds max and UE after you change Datasmith export and download settings (Scoure file or normap). Source file is very detailed and high poly so if you want to optimize, use corona proxy or chaos scatter. If you appreciate my suggestion, I would like to see comparasion video of Megascan quality (will be useful for the most people) .

    @whiteghost8244@whiteghost8244 Жыл бұрын
    • Thank you for your offer. I used Megascans in 3ds max Corona directly from Megascans. Including normal map.

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart Yeah but if you were to add a displacement map modifier voila the detail arrives

      @chipshopstyle@chipshopstyle Жыл бұрын
    • @@chipshopstyle wouldn't that increase the render time even more already considering that is is way higher than that in UE5?

      @ShomitSarkar@ShomitSarkar Жыл бұрын
    • @@ShomitSarkar maybe a little but it means that it will look just as good. UE5 rocks for sure but the GPU thing is a bit silly

      @chipshopstyle@chipshopstyle Жыл бұрын
  • thanks for useful information about timing any idea how much time takes Animation video in unreal 5.1 for hires building with landscape like archviz exterior project means very heavy scene ?

    @rshinde76@rshinde76 Жыл бұрын
    • Each project is unique. But I can say from personal experience that in UE the process of creating an Archviz has become many times faster from scene compositing to rendering. In comparison for example with 3ds max (Corona, Vray).

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart thanks for reply 100 %true and agree after watch your video .

      @rshinde76@rshinde76 Жыл бұрын
  • very good

    @masaruloffecial@masaruloffecial Жыл бұрын
  • hi, I can't get rendering with the vray engine in 3dsmax, rendering can't be started even though I've assigned a light and camera, what do you think could be the problem?

    @deryaatc7195@deryaatc7195 Жыл бұрын
  • Чувствуется восточно-славянский акцент)) Работа проделана отличная!

    @MrLukoy@MrLukoy Жыл бұрын
    • Thanks!

      @stan3dart@stan3dart Жыл бұрын
  • Спасибо за видос! Творческих успехов!

    @user-km2mq7tl9z@user-km2mq7tl9z Жыл бұрын
    • Spasibo!

      @stan3dart@stan3dart Жыл бұрын
  • Nice comparison! What about the path tracing in UE vs Vray UE vs Corona?

    @CerneStudios@CerneStudios Жыл бұрын
    • It comings soon

      @stan3dart@stan3dart Жыл бұрын
  • Very interesting! I hope Unreal can figure out the reflections with Lumen to at least be able to be on par with ray-tracing... I that the pool looks better with Lumens reflections but when it comes to the glass reflections I think raytracing wins...fingers crossed they can sort this out soon and we can move fully to unreal!

    @nickleblanc4540@nickleblanc4540 Жыл бұрын
    • I agree with you. I'm sure they will improve Lumen and we will be able to make cool renders instantly. I'm a Lumen fan :)

      @stan3dart@stan3dart Жыл бұрын
    • If you want to sort the reflections in real-time, you have to add planar reflection probes to the glass and drive the reflective nature with the normal map from the glass (if it is a texture and not a shader) otherwise you can drive the reflection probe with a shader too.

      @pawnix4122@pawnix41228 ай бұрын
  • Спасибо! Отличное показательное сравнение. Вы проводите обучение archviz в UE?

    @user-ml1us2mc6p@user-ml1us2mc6p Жыл бұрын
    • Thank you for your comment. At the moment I only make tutorial videos on KZhead

      @stan3dart@stan3dart Жыл бұрын
  • Thank you man! Great job. Too much work done to create this video. This helped me to understand generally the abilities of both tools.

    @digitalflow5044@digitalflow5044 Жыл бұрын
    • I'm glad the video was helpful for you

      @stan3dart@stan3dart Жыл бұрын
  • Cool

    @glenn3646@glenn3646 Жыл бұрын
  • That was really impressive. I mean of course UE can’t hold up with corona in detail but for an fast image this looks really good

    @Cal.lm96@Cal.lm96 Жыл бұрын
    • UE5 cant hold up to Corona in detail? How? 😂 Nanite actually enables you to render tenthousands of assets in realtime and with correct lighting thanks to Lumen and raytraced light and reflexions, realtime. You all just dont know shit about UE5 as it seems. 😳

      @nicoschroeder5379@nicoschroeder5379 Жыл бұрын
  • what was the time for both? the final render time is not the only time for that kind of comparison!

    @lasaraz5826@lasaraz5826 Жыл бұрын
    • I compared only the rendering time. UE is not the best solution for 3d modeling.

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart no i didnt meant the rendering, i meant the preperation for rendering, like materials and lighting, etc..

      @lasaraz5826@lasaraz5826 Жыл бұрын
  • super bro

    @ulugbekumarjonov@ulugbekumarjonov Жыл бұрын
  • Amazing video, thank you. Do you think the days of Vray and Corona are doomed then?

    @jesusmunozgarza5565@jesusmunozgarza5565 Жыл бұрын
    • I think that the future for Real time, Vray and Corona will adapt

      @stan3dart@stan3dart Жыл бұрын
  • Great video manh👍🏻Can you share a perfect processor for unreal engine 5

    @azeem376@azeem376 Жыл бұрын
    • For UE you need NVIDIA GPU

      @stan3dart@stan3dart Жыл бұрын
  • thanks for your

    @user-ih6cs9ms4q@user-ih6cs9ms4q Жыл бұрын
  • Хороший и полезный обзор. Спасибо

    @archiqua@archiqua Жыл бұрын
  • with lumen parameters you can increase the quality of the reflections, i don't know if you do it on these examples but Post Process Volume > Reflections > Method:Lumen > Quality: 2 > Ray Lighting Mode: Hit lighting for reflections

    @pg_carvallo@pg_carvallo Жыл бұрын
    • Yes these parameters have been increased

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart also in 5.3 (i'm using beta) you'll can increase bounces (max reflection bounces on PPV REFLCETIONS options) and adding this commands: r.Lumen.Refletions.ScreeenSpaceReconstruction.KernelRadius 64 (default 8) (5.3) r.Lumen.Reflections.HisResSurface 1 sorry, now i'm a UE fanboy

      @pg_carvallo@pg_carvallo Жыл бұрын
    • @@pg_carvallo Thanks for advice. Please find me in Instagram @stanzhuikov we can we can share experience. I'm UE fan too🙂

      @stan3dart@stan3dart Жыл бұрын
  • great video, now compare corona with UE Path Tracing ;)

    @EvlixManiac@EvlixManiac Жыл бұрын
    • I already did this comparison, see the second part 👌

      @stan3dart@stan3dart Жыл бұрын
  • Thank you for this comparison. Very beautiful and comparable results for both. It is really high praise for where unreal is. I do have objection to your scene setup. You are using real-time software, like unreal that uses proxies for every stage of the render. It is not fair to compare it to non-denoised corona with artificially high noise limit- like you've set- to 1.7%. Using Corona high quality denoising and a much more appropriate denoise limit, instead of arbitrary pass count, you could get much faster and cleaner results. Comparing those results with other limitations of unreal, you would find that Corona is still noticeably better. This may change sometime in the future, but that time is still not today. Either way, unreal is getting very impressive.

    @PetarStamenkovic@PetarStamenkovic Жыл бұрын
    • Thanks for the extended comment. I used the default Corona settings. Maybe in the future I will do some more experiments.

      @stan3dart@stan3dart Жыл бұрын
  • you can enable raytraced shadows for lumen, in project settings, which should get rid of the artifacts

    @daikon711@daikon711 Жыл бұрын
    • Thanks for advice, but problem was with material settings.

      @stan3dart@stan3dart Жыл бұрын
  • the most practical and time-optimized is UE - I hope I can learn and master that too

    @scpk2246@scpk2246 Жыл бұрын
    • Of course everything will work out

      @stan3dart@stan3dart Жыл бұрын
  • This awesome, can you make video vray vs corona/lumion/UE5 pls

    @vante2131@vante2131 Жыл бұрын
    • Yes maybe in next videos

      @stan3dart@stan3dart Жыл бұрын
  • Ziomek jest sztuczną inteligencją :D

    @TheTomik7@TheTomik7 Жыл бұрын
  • Iam new in Unreal. Are there also Render AOVs for compositing later in Photoshop or Fusion?

    @mikeben9587@mikeben9587 Жыл бұрын
    • Yes MRQ has "render elements" like corona and vray

      @stan3dart@stan3dart Жыл бұрын
  • I always had trouble finding best reflection effects and glass materials were always difficult for me to find in the EU. Moreover, making materials for gems, diamonds. UE's weakness I think is there since UE 4. But for the rest UE, mind blowing.

    @SyamDanarta@SyamDanarta Жыл бұрын
    • UU 5.2 made large improvements regarding reflection quality.

      @thavrisco1632@thavrisco1632 Жыл бұрын
  • Thank you for sharing. For me, Corona probably only win the reflection...(it does really good actually), but consider the time and environment, UE5 >>> CORONA)

    @rain-2779@rain-27795 ай бұрын
    • 🙂

      @stan3dart@stan3dart5 ай бұрын
  • If you want to fix the shadow issue under the roof of the front most building, all you have to do it to activate contact shadows and potentially play with shadow offset. That should solve the shadow problem completely with no side effects

    @pawnix4122@pawnix41228 ай бұрын
    • The problem was with the Concreate Normal map texture.

      @stan3dart@stan3dart8 ай бұрын
    • @@stan3dart What about the normal map was wrong?

      @pawnix4122@pawnix41228 ай бұрын
    • @@pawnix4122 No idea, I just generated a new one and the problem was solved

      @stan3dart@stan3dart8 ай бұрын
    • @@stan3dart Okay. I am glad you solved the issue. Keep up the good work :)

      @pawnix4122@pawnix41228 ай бұрын
    • @@pawnix4122 🙂👍

      @stan3dart@stan3dart8 ай бұрын
  • Thank you for your effort, excellent job. While Lumen is still amazing, especially for animations, Path Tracing is still better for stills. if Path Tracing doesn't require an Nvidia RTX card, and you have the time, can you give it a try and make a comparison between the 3 please? (Max Corona, UE5 Lumen, UE5 Path Tracing)

    @lavart7043@lavart7043 Жыл бұрын
    • Thanks, I'm already working on it

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart + UE 5 Baked Lighting 😅

      @PotatoIsABeast@PotatoIsABeast Жыл бұрын
  • HI Stan3DArt, can you please make video animation tutorial in 3dsmax x Corona render like you did with UE 5 "Cabin in the Rocks". Thank you

    @3dnerd-@3dnerd- Жыл бұрын
  • dont think you have setup the water correctly. and did you load the LOD0 into the 3dsmax scene? looks like a lower rest LOD

    @digitalesthetics@digitalesthetics Жыл бұрын
    • Yes I used LOD0. Materials have simple settings Diffuse and Normal

      @stan3dart@stan3dart Жыл бұрын
    • @@stan3dart yeah, i think that is why it comes out so bad in corona engine.

      @digitalesthetics@digitalesthetics Жыл бұрын
  • nice

    @user-tm9ue7gi5q@user-tm9ue7gi5q5 ай бұрын
  • in corona can render it 5 minutes per image on AMD 5950x with intel denoising and lack of detail on background mountains because of wrong materials settings i think BUT i think UE can do precise contact shadows soon and it change all static renders

    @dalgat01@dalgat01 Жыл бұрын
  • Can you export different passes like MaterialID, Alpha, object ID, light and reflection passes etc in Unreal Engine 5?

    @Orozco_PNW@Orozco_PNW Жыл бұрын
    • Yes you can with MRQ

      @stan3dart@stan3dart Жыл бұрын
  • Hi. Somewhere disappeared my question and your answer. Try to make another video comparing Corona results with Path Tracer method. You will get more accurate results.

    @relaxation_ambience@relaxation_ambience Жыл бұрын
    • I had to re-upload the video. Of course, I'm also very interested in the result.🙂

      @stan3dart@stan3dart Жыл бұрын
  • Awesome, very interesting…. ‘That’s what we’re talking about’

    @phil3dMotion@phil3dMotion Жыл бұрын
    • Thanks!

      @stan3dart@stan3dart Жыл бұрын
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