Board Game Design Day: Cardboard Interfaces: UX for Board Games

2018 ж. 2 Жел.
34 272 Рет қаралды

In this 2018 GDC session, Foxtrot Games' Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences.
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  • Even if you're not doing board games I think this is a great general UX talk

    @_gamma.@_gamma.5 жыл бұрын
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      @simonphillip2048@simonphillip20482 жыл бұрын
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      @simonphillip2048@simonphillip20482 жыл бұрын
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      @simonphillip2048@simonphillip20482 жыл бұрын
    • @Simon Phillip glad I could help =)

      @amirdarwin6633@amirdarwin66332 жыл бұрын
    • ​@@simonphillip2048😮😮😮😮

      @nikolajzwergius5931@nikolajzwergius59313 ай бұрын
  • this is one of the best GDC talks that i've seen, great work

    @midasgold9379@midasgold93792 жыл бұрын
  • If you've been playing your favorite game wrong for five years, you've not been playing it wrong ;)

    @Epistemophilos@Epistemophilos Жыл бұрын
  • This is very helpful, I'll be honing my skills as game and ux designer with some board games!

    @mr.le-capibar@mr.le-capibar4 жыл бұрын
  • Excellent talk! Thanks for taking the time to put it together Foxtrot.

    @evanlane1690@evanlane16905 жыл бұрын
  • This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day

    @cookies23z@cookies23z5 жыл бұрын
  • Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !

    @kaytee8716@kaytee87164 жыл бұрын
  • Beautiful talk I learned alot

    @arenarreyes@arenarreyes5 жыл бұрын
  • Great speech! Learned a lot. Thanks! That Lantern game seemed intersting indeed. Can't wait to to play it :)

    @seizan88@seizan885 жыл бұрын
  • The tips about playtesting were very helpful

    @jurvanoerle2845@jurvanoerle28452 жыл бұрын
  • Solid talk.

    @bradleysmith9924@bradleysmith99242 жыл бұрын
  • Great stuff!!!

    @camposbeca@camposbeca5 жыл бұрын
  • Fantastic!

    @angerock49@angerock493 жыл бұрын
  • 20:09 You can't fool me, bro- that's Elfquest!

    @Ssssssnakeisone@Ssssssnakeisone Жыл бұрын
  • I expected to get bored, I got surprised by the end of the talk coming so soon :D

    @ApiolJoe@ApiolJoe2 жыл бұрын
  • why aren't the elements of usability MEALS instead of LMEAS

    @VampireSquirrel@VampireSquirrel4 жыл бұрын
    • Because you can't memorise something you havent learned yet. Obviously.

      @hackhenk@hackhenk4 жыл бұрын
    • yeah, applying order. Nice Mnemonic though :D

      @leoff7@leoff73 жыл бұрын
    • SALEM also works as the acronym

      @Ray-jb3bd@Ray-jb3bd2 жыл бұрын
  • Very helpful, I wish they gave him some more time

    @VICE-H3RO@VICE-H3RO3 жыл бұрын
  • I'm curious about his opinion on rulebooks now! :D

    @ZoidbergForPresident@ZoidbergForPresident5 жыл бұрын
    • Same here. He better come back next year. We demand answers! :)

      @seizan88@seizan885 жыл бұрын
  • Really like this talk. Makes me think of design decisions that we just sometimes take for granted and not really know it was designed that way. but it's also missing some UX design for accessibility: visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional but that probably needs another talk of it's own it's good to think of though :)

    @reddesertdisk5648@reddesertdisk56484 жыл бұрын
  • It's like pushing all the publishers can on game designers, benefiting for large freelance pool. Pity.

    @karollechkwestarz-maciejewski@karollechkwestarz-maciejewski8 ай бұрын
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