Advanced Teleport Hack (stolen from cheaters)
There exists a pretty cool teleport hack that I couldn't discover myself. So I decided to steal it and share it with you all!
Minecraft:HACKED Playlist • Minecraft:HACKED
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Community Showcase: Jorian, EnderKill98, Shrecknt
Chapters:
00:00 - La Casa De Papel
00:53 - Reach Hack Recap
01:59 - The Vault Challenge
03:43 - Code Review of handleMovePlayer()
05:45 - Logging Packets from Cheaters
07:03 - Reverse Engineering the Teleport Hack
09:01 - Debugging the Movement Code
11:58 - Self-reflection: Why did I not find this?
13:40 - The End of Minecraft:HACKED
15:06 - Community Showcase: Jorian, EnderKill98, Shrecknt
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For the love of GOD please bring this back.... One of the only series i enjoyed and there is NOTHING ELSE LIKE IT ON THIS PLATFORM!! PLEASE!!!!! Do i have to take out a loan from a bank to pay you to do it?
+1
Hope you still do this kind of practical, hands on stuff where you use your knowledge to search for solutions. I personally don't much care for Minecraft all that much, but I watched all the episodes just to see how you would accomplish what you wanted to do. I hope this type of content continues somehow.
This was a next level educational series that I HOPE TO GOD someone else picks up since LiveOverflow is apparently done with it... Such a shame and bring me such sadness that its over... It honestly felt like it was only getting started... Only known and widely used exploits were covered and i truly feel like you could have done so much more.
A video about anti cheat, how it works and how they could improve would be a cool.
@GHG Im pretty sure you dont need OS knowledge for some anticheats.
In minecraft?
@GHG I think the OP meant anticheats made specifically on the Minecraft server, which is a whole lot different than a client-side anticheat.
That's what I was looking for.
only server anti cheat matters, all client anti cheat are trash jokes that only prevent from script kiddy and backdoor for legit players, every skilled hacker will just disable anti cheat cause he has his own kernel module
10:30 small correction: isFallFlying checks if the player is using an elytra. makes sense in this context, since an elytra may go really fast, and the check expands the max movement for that to be allowed
This series was so good, a very nice way to use a thing you enjoy casually to improve professionally
Eye opening episode. Sad to see the Minecraft:HACKED series ending but excided to see what is ahead
Thank you so much for making this video! What sets it apart from the other videos in my opinion, is that it shows that nobody is perfect. There are countless times when I would spent hours and hours trying to figure something out, only to not exactly get anywhere. Often when we watch programming (or in this case, hacking but they are very similar) videos, the power of editing just makes it look like people get it so easily and somehow figure everything out, even if they do say they spent hours working on it. Just seeing somebody fail a project really makes me feel like I'm not the only one who tries really hard but doesn't have something work out. Thank you. Also, thank you for this whole series in general. As someone who enjoys both Minecraft and hacking, whilst I am not entirely good at hacking, it helps my understanding so, so much to see a practical application of a concept, rather than just the constant talking and information overload.
I really enjoyed this series. Hopefully it's something you continue casually or perhabs another game in the future.
Really love your videos, it's incredible how you add things like self-reflection and situations where it makes you think. Please keep up the great videos, and hope you have a great day every day.
Thank you so much for this series! Was an absolute pleasure to watch it all! :)
oh man. sad its already over. i just binge watched every episode. really entertaining :) reminds me of my arma 3 hacking days. creating a dedicated server for hacking challenges is such a cool idea. i wonder if it would be possible to do with other games aswell ^^ if you ever plan on doing something like this with another game again, i will sure to not miss it this time :)
I really liked to play on the server since I discovered it last June! Great community there ;)
what is the IP?
@@HadronCollisionYT it changes sometimes
@@Shrecked scan what....What is the current IP
@@HadronCollisionYT its a hacking server you gotta know some hacking to get the ip itself to even join lol 😅
@@HadronCollisionYT السلام عليكم باختصار هم مخلين ال ip سري لازم تعرف تهكر وتجيبه بنفسك عشان تدخل لو ما تعرف تهكر ما يدخلوك
Cool Video! Btw just wanted to mention that the showcase with me and Shrecknt was all Shreckent's idea. I didn't come up with the way and simple helped by recording and helping Shreckn't back out of the self-made prison. :D
Would love for you to continue, I absolutely loved this series :) Or at least maybe not minecraft, but some other games
so... hum.... Why was the "i" term added to the movement check ? What problem does it solve ? Is there a legit situation where the player would be sending multiple move packets in a single tick ? Maybe if the player is lagging ?
Was thinking the same, but my best guess is it's meant to avoid constantly teleporting the player when the server is lagging. No idea why it would be squared, though, and given that movement check teleportations do occur as a result of low TPS, it doesn't seem to be achieving this goal.
@@lassipulkkinen273 Ah, that's indeed a good point, if the server is lagging there might be more chances for multiple pos packets landing on the same tick 🤔
@@lassipulkkinen273 When there is lag and the server finally comes around to "resolving" the movement of the player the "i" term prevents the player from lagged back to their previously (by the server) known position. This is why during lag you might see other players teleport around. Hoped this cleared it up and my explanation was not too messy.
But then, I guess a better option would be to limit the number of packets sent in a specific duration, for example "no more than one packet every ~50ms" would limit to 1 packet per tick at 20tps and 50 packets per tick at 1tps
@@Sadiinso Yeah, even better would be not to limit the number of packets at all, and just use real time to check the movement speed. Some leeway would of course still be necessary, to compensate for TCP jank etc.
if minecraft hacked is actualy over ima be so sad i loved this series
I really like this series it is a really aproachable walkthrough on finding vulnerabilities.
This has been one of my favorites to watch It was a very good series .👍
Nice! Something I find interesting are your menus, is there any documentation you used to make those?
Ngl I love your ads at the end of your videos. They're priceless! xD
I checked to see what this code has in Vanilla. The movement packets per tick is used in the equation, but is a multiply instead of a power, which makes this possible on Vanilla, but harder.
Oh, okay... Thanks! But I don't understand why the amount of sent packets is part of the "Moved to quickly"-check. My thought was: The amount of sent packets has nothing to do with the content of the packets.
@@ostkreuz52 I believe its a form of lag compensation. If a legitimate player was running for say 5 ticks but due to lag the server received/processed their movement ticks all on the 5th tick they need to be able to move 5x further than normal that tick to avoid rubber banding
The best end to a series i have seen in a long time (the intro music just gives vibes)… Still im sad that it’s ending so soon…
It was pretty cool series thanks! :)
I am currently implementing my own version using the meteor client source code! This has been super fun to follow!
Ich liebe das Format. Bitte mach weiter damit
Thank you for series! 😊
Don't beat yourself up too much, you got it figured out. Nice work!
Loved the money heist throwback
I love the intro, made my day a bit sweeter
We need this series back
have you heard about Tarkov controversy about the game being plagued by cheaters? it blown up recently - it'd be nice to see a more technical video from you discussing anti cheat in general :D also Valorant's ring zero anti cheat caught these ones better than the actual game, that's interesting and maybe worth exploring
Good video, as always
I love watching this as a newb coder. so spamming a bunch of the same packets in a simple loop within that ms and then shifting it to a different packet is that does it? damn lol love it
Id love to know more about anti cheat plugins and heuristics
i already knew as soon as u showcased the box that u were going to log the packets lmao
that minecraft font is very cool!
the music sounds nice and i immediatly know what it was from
the intro was very nice
I really like those videos
awesome :) is there a monospace version?
So some kind of anti-lag protection? If you have dropped/corrupted packets it still shouldn't ban or reject your position you when the client and server sync up with each other.
hope u still do atleast some cheating on games videos its fun to see someone being able to read someone else's code
This is probably to make the famous speed boat glitch possible. aka boat on ice = faster than the server can handle. If you remove it, you will get rubber banded back when using a boat.
5:57 so if someone just starts spamming the outside button the server could theoretically crash?
I sat there staring at that code for at least a few hours trying to figure out how variables I control could let me clip into that cube. I still have a trick you haven't shown yet, and having revealed this you actually re-enabled another old trick I thought was patched, but this one specifically I didn't see. For me, I think I wasn't paying attention to it because it didn't seem like it was a variable I had control over. It is, every packet I send increments the counter, but it was a less direct side effect, so I didn't think much about it. Maybe that's part of why you missed it as well, something you can try to focus on in the future. It will be for me.
@@h..h good question ;>
Anybody noticed how the Z position of the cheater was 1336.50? So close to greatness.
hacker*
5:58 dictatorUwU
OwO
Will continue the series in the future?
Push!
What's client you using ans what Is the client of Enderkill98 ?
@@Shrecked okay
whats the song of the intro? really gave an last episode vibe to this
It is the" LA CASA DE PAPEL OPENING SONG"
@@dahohi ohh ofcourse, I just realized he's wearing the mask
Whats the song in the intro? 🤔 I know the melody from somewhere …
It is the "LA CASA DE PAPEL OPENING SONG" (Money Heist)
holy $h!t i love this.
Why care about the number I, just limit sum of distances per tick (velocity) … is that for congestions or something?
I must have missed a video, why is it possible to teleport through roofs ?
When will this series be revived
ikr
100% this code is designed this way to prevent false positives/kicks from laggy players. It's kind of genius, actually. The way it works, no matter what someone's ping is, the code can adjust to kick them only if they cheat, without false positives. Shame it's so exploitable.
10:30 isFallFlying is whether the player is flying with elytra
Wait you actually stole our secrets?! Noooooooo
Officially public now i guess
What I do not understand is what the original idea behind the increased i is.
in hacking, we call the reach thing, tpaura or infaura
ima need that reach cheat
So what AntiCheat are you using if any? NoCheatPlus with a proper config stops everything or are you just using vanilla to test all these cheats?
it's a server where players are encouraged to hack so that new hacks can be discovered.
I'll never buy a font but it does look cool. I might be persuaded if there's a monospace version in the future
or maybe a whole os font >>
The code that leads to this exploit is code readability. The check that fails should be made inside a variable and have added with comments with the details of this variable. If this should have made in the server then this process should have been straight forward for you to exploit this. Documenting is key to make your project safe!
well this is decompiled output and most of the modifications here are very old from before there was mappings like this so most of the code at one point was still half obfuscated
@@0x225 Ow sorry i didnt knew, i expected that the source code of the server side was open source for a while now with documentation. Thanks for highlighting!
Server Ip?
If you are looking for another game for hacking I have created one that will be pretty easy on client side but on server side it should be quite challenging to fool server 🙃
you could do such a kind of series in gta they got trash af anti cheat
`class Dictatoruwu` smh my head :P
so thats what the discord message was about
Does anyone know the ip of the proxy
scan for it :) but the server is dead now and I found it way too late :/
@@ees4. Me too D:
Me on 2b2t:👏👏👏👏👏👏🤫🤫🤫🤔🤫🤫🤫🤫
To be honest, I'm impressed with the time and effort you put into this video, keep it up! ❤😇 By the way, I also make videos!
I guess UI creation isn't your forte either, as you were unable to make the number appear in a text field, to quickly change the number from 1 to 40 without clicking on the + button 40 times.
jeez what happened to the views
i grew up with games like pacman and bards tale... im too dumb for minecraft ...
Minecraft is just computer Lego. You don't have to hack it.
15:49 actually can read it, cus. im german
Honestly, I would never want to taste it...
ok
ah yes, squilly! For those not aware, squilly is the boat + bed respawn glitch, often used in mc prison escapes. It functions by having all potential spawnpoints obstructed except for one, and then having a boat obstructing the last location. I don't know the exact reason, but deems the spawnpoint invalid, but instead of saying so and dropping you at world spawn, it spawns you at the next highest unobstructed y level.
Who thought calling variables d10, d6 or i is a good idea! WTF!
It's decompiled code
damn a first comment in 3 months
How do you get the minecraft code
Software developer here. I can confirm sometimes you have to just add debugging and run through the code to figure out how it works.
your video link is in meteor client source code lol
where? did they implement the vertical clip thing?
@@ees4. I think it was in the Vclip command file, it said something which explained how the code works and a link to this video
@@RemiDv yep, that was from a server scanning inc member
skill issue
Watching you do this is very painful. I'm at 12 minutes and all I've noticed is that you failed to evaluate an if statement by not looking at all variables. :/ This isn't entertainment.
Then don't watch it instead of bragging like a prick
Oh god so many minecraft videos jesus christ. Please consider bringing back old school videos too. Like your binary exploitation, browser hacking, blockchain, hardware, lib internals. What happened to those man smh :(. Worst of all, NO CTFS 😭😭 Its like those are long gone and never coming back. Those were amazing videos and in my opinion PEAK liveoverflow. Now whole year went by and 90% its minecraft hacking :(. I dont have anything against minecraft, but I really feel this is just too many minecraft hacking, there are several interesting ideas possible as well
He says at the end of this video that this was the end of the series.
@@NateLevin Thank god finally
The name of the packet logger 💀