Is RTX a Total Waste of Money?? - Can we even tell when it's on?

2021 ж. 4 Мам.
3 939 139 Рет қаралды

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With real-time raytracing availability almost reaching 3 years of time, people starting to actually ask if they should "future proof" for RTX. But can you tell if RTX is even on?
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Пікірлер
  • "Most people aren't Anthony" Yeah, reality is often dissappointing.

    @gamergod9182@gamergod91823 жыл бұрын
    • Minecraft, RTX on meme

      @OHOE1@OHOE13 жыл бұрын
    • I was looking for this comment. Anthony

      @Centomila@Centomila3 жыл бұрын
    • would more people just be anthony, the world would be a better place

      @VanNimpi@VanNimpi3 жыл бұрын
    • 9:43 timestamp if anyone needs it

      @Yuhara_rev@Yuhara_rev3 жыл бұрын
    • Anthony = dank B)

      @MoominBoomin@MoominBoomin3 жыл бұрын
  • Seriously, it's easy to notice when RTX is on - it's when your game keeps dropping frames to try and keep up.

    @lionelpinkhard6509@lionelpinkhard65092 жыл бұрын
    • 😂 😂

      @ahmedanaswah8840@ahmedanaswah88402 жыл бұрын
    • Thats what I always say easiest way to tell lmao

      @crisr4667@crisr4667 Жыл бұрын
    • one's 2K the other is 720p, wich one has RTX? XD

      @Ferrari255GTO@Ferrari255GTO Жыл бұрын
    • They shouldve limited the fps to 30 or 60 and tested

      @seanzhao5174@seanzhao5174 Жыл бұрын
    • @@Ferrari255GTO the 160x90 resolution one

      @_Gioro@_Gioro Жыл бұрын
  • As a 3d Animator, I gotta say that whenever highly reflective surfaces are required, it becomes much more work to create a great looking image. Most scenes, in their default state, create very meh reflections, and in many cases are cluttered or confusing. You've got to put a huge amount of effort into setting up reflective objects off camera to make reflections pop, just like a photographer would. Therefore it's no surprise that when you turn on raytraced reflections in games, often the results are meh.

    @JonHuhnMedical@JonHuhnMedical2 жыл бұрын
    • Real life has the best ray tracing technology. Yet it's not always the most beautiful. I can see why rtx doesn't automatically makes a scene looks beautiful.

      @Dismiazs@Dismiazs2 жыл бұрын
    • @@Dismiazs Real life has some insane lag too, just look at the stars at night and realize that the lights are from millions or sometimes even billions of years ago and that some of those stars are possibly dead. Even the sunlight we get going outside took 8 minutes to get to our planet.

      @MrOiram46@MrOiram462 жыл бұрын
    • @@MrOiram46 thats what im saying bruh like if the devs release the sun's supernova expansion anytime soon we won't know

      @Centurio_Romae@Centurio_Romae Жыл бұрын
    • i didn't ask

      @flaxco@flaxco Жыл бұрын
    • @@flaxco you didn't ask what lmao

      @captaincrunch6011@captaincrunch6011 Жыл бұрын
  • My take away was, that game devs got pretty good at faking light instead of ray tracing.

    @lekiscool@lekiscool Жыл бұрын
  • Anthony is all knowing. I remember when Linus said “Anthony is the tech guy for the tech guys.” Anthony is literally the goat.

    @saucegod8799@saucegod87993 жыл бұрын
    • Its a shame they didnt record his first interview.

      @NovaTrap1312@NovaTrap13123 жыл бұрын
    • That's pretty accurate. I'm a tech guy for the tech guys at other tech companies, and the guy that's a tech guy for me is approaching Anthony levels.

      @Taalen@Taalen3 жыл бұрын
    • Jeez I like the guy but this cult like admiration you people got is starting to get creepy

      @davernrush@davernrush3 жыл бұрын
    • 📠

      @queboimaybe5881@queboimaybe58813 жыл бұрын
    • Thats some kind of Wandell territory.

      @Kocan7@Kocan73 жыл бұрын
  • "We encouraged them to play like normal gamers" *everyone proceeds to stand around closely analyzing shadows in static environments with no change or motion*

    @candykit5382@candykit53823 жыл бұрын
    • Of course. Techies don't want to do poorly on a technical test, so they totally ignore his instruction. Imagine asking a wine connoisseur to chug a bottle as fast as they can, and then write a review. They're still going to sniff it and stare at it for 20 minutes before finally tasting it. It would drive me crazy to watch that.

      @LordPrometheous@LordPrometheous3 жыл бұрын
    • Thats why proper tests are double blind. Nobody knows wtf is going on and all are just told to play. And only afterwards they get told to pick.

      @StriKe_jk@StriKe_jk3 жыл бұрын
    • Which makes results even more impressive.

      @milleniumfalcon9677@milleniumfalcon96773 жыл бұрын
    • I think most gamers would always look at the graphics like that in non-competitive titles. When I play something like GTA or Witcher, I keep on looking for minute details when everything is maxed out and it's actually kinda interesting.

      @daanishgupta@daanishgupta3 жыл бұрын
    • @@daanishgupta Yeah but this defeats the purpose of the test... is RTX worth it? Pretty environments can be made without RTX clearly, so can you notice RTX when say, in motion? This is not answered because nobody does that in this video, but most games in GENERAL have you moving around all the time.

      @candykit5382@candykit53823 жыл бұрын
  • The biggest issue here is that RT effects range so widely from game to game, and then further, the detail of the ray tracing is wide ranging, too. If every game was using 1:1 resolution reflections, shadows, and lighting, the effect would be far more pronounced, beautiful, and lend to the accurate recreation of a scene, but when they use 1/4 resolution detail to keep the frames from falling through the floor, it results in an image that is debatably not "better" than the faked SSR effects in spite of being more accurate. One day, when we have the resources to properly calculate and display these scenes without having to cut corners and reduce quality, ray tracing will be far more pronounced and important to gaming.

    @jasonlindig4653@jasonlindig4653 Жыл бұрын
    • kzhead.info/sun/aLWxpqmZg4RtqoE/bejne.html

      @spacebreak5544@spacebreak5544 Жыл бұрын
    • RXTDI :)

      @guitaristkuro8898@guitaristkuro8898 Жыл бұрын
    • In shorts, it's still up to the devs and rtx can't fix the laziness

      @youravghuman5231@youravghuman5231 Жыл бұрын
    • Nailed it. And I don’t like that they downplayed RT in this video. After watching the entire video I take that back. Linus agrees that RT is a game changer when hardware can support much many more rays.

      @mudfan061@mudfan061 Жыл бұрын
    • at least some people here are smart thank god

      @roxydzey@roxydzey11 ай бұрын
  • Looking back at RTX now it's basically just Ultra Graphics preset with extra steps

    @maxis_scott_engie_maximov_jr@maxis_scott_engie_maximov_jr Жыл бұрын
    • A LOT of extra steps and dollars 🤣

      @ordered.from_Temu@ordered.from_Temu Жыл бұрын
  • "Most people aren't Anthony" And that's exactly why we arent a multiplanet species yet.

    @secyll5565@secyll55653 жыл бұрын
    • 🤣🤣🤣

      @papagunit@papagunit3 жыл бұрын
    • That's....pretty dead on.

      @horacegentleman3296@horacegentleman32963 жыл бұрын
    • @@horacegentleman3296 it is almost disconcerting isn’t it? Like if everybody was informed or smart as he is, we’d probably have pulled that off. That’s a weird flex but it just feels true.

      @TheBondsJamesBonds@TheBondsJamesBonds3 жыл бұрын
    • People praise Anthony because they they think his life is miserable and feel sorry for him.

      @lecogti177@lecogti1773 жыл бұрын
    • @@lecogti177 he DEFINITELY has a better life than me.

      @horacegentleman3296@horacegentleman32963 жыл бұрын
  • Anthony the OG. Showing them how it's done.

    @kingsolomon174@kingsolomon1743 жыл бұрын
    • @@GhostSlayerYT thats why they used it as "rtx off" rtx on was windows 10 edition lol

      @efedesu@efedesu3 жыл бұрын
    • 2 things I don’t understand in life 1: Mathematics 2: *Why people don’t give me a chance to make it on KZhead even though I work so hard making good content* Help

      @eugenesmemes@eugenesmemes3 жыл бұрын
    • @@eugenesmemes then you see fortnite...

      @chaos3924@chaos39243 жыл бұрын
    • @@efedesu yeah sorry I thought they were trying FIRST with RTX

      @GhostSlayerYT@GhostSlayerYT3 жыл бұрын
    • i

      @mickeydangerez@mickeydangerez3 жыл бұрын
  • RTX now feels like VR when it first came out. Novel and very much something to look forward to for the future, but not currently worth it for most consumers unless you’re an enthusiast.

    @colebtv6086@colebtv6086 Жыл бұрын
    • I agree except VR isn't good enough for me yet. I haven't bought a set cause I'd literally only play Skyrim VR and the occasional Blade & Sorcery. For RTX, my 3090 barely provides playable fps in my opinion @ 1440p with Ultra RTX and DLSS, 4K would probably be 30-40 fps. DLSS 3 available with RTX 4000 series is going to be pretty good, but prohibitively expensive for most. But not a big deal to me, I'm no graphics wh*re anyways

      @EhurtAfy@EhurtAfy Жыл бұрын
    • ...except that VR, even in its "smartphone in cardbox" form was already a wildly different experience, for instance the option to be able to look around you, even if it was still primitive. Here the effect is already somewhat more sophisticated but simply not all that different. I am considering building a VR rig with AMD graphics cards because currently they seem to have a better price/performance ... RT in VR may be nice to have in 10 years time or so, for now it is shuffling pixels on 2x4K screens at 60 Hz that is already a challenge for a 3080...

      @arnovanwingerde8589@arnovanwingerde8589 Жыл бұрын
    • @@arnovanwingerde8589 vr is still a niche gimmick tho. Most people really stick to couple games like VRChat, Beat Saber or coomer games. Unless you can track all the movements and provide convincing touch feedback, VR will remain a "strap the goggles to jerk off once two weeks" type of thing.

      @Shiroi0moi@Shiroi0moi Жыл бұрын
    • @@Shiroi0moi Now I gotta order some goggles.

      @MuahMan@MuahMan Жыл бұрын
    • That is a very very very bad comparison. Raytracing can be very useful in games, especially for developers and in the end for users as well. The time spent on producing "fake" light effects can be used elsewhere.

      @Q-Bits8@Q-Bits8 Жыл бұрын
  • I'd say it's more beneficial to developers than to consumers because less time is needed to simulate lighting angles for an area when you can just render it in real time.

    @dudescrawny5859@dudescrawny5859 Жыл бұрын
    • Nope, developers have to do double the work, first, the Rasterisation for the majority of consumers then optimize for Rtx.

      @Nawazaahr@Nawazaahr Жыл бұрын
    • @DeadManWalking By saving time/money on developing and the tech improving over time I think it will be worth it for both consumers and developers in the medium-term imo!

      @MowStacher@MowStacher Жыл бұрын
    • ​@@MowStacher are you really thinking video games will be cheaper in the future? so fucking naive

      @roxydzey@roxydzey11 ай бұрын
  • "Linus scares me, because he wants a lot of energy." I didn't know Linus was a lich. That's good to know.

    @jackielinde7568@jackielinde75683 жыл бұрын
    • "Hey Linus. Can I talk to you?" "... Roll for initiative"

      @robertdascoli949@robertdascoli9493 жыл бұрын
    • @@robertdascoli949 [Matt Mercer has entered the chat]

      @thetalesofdaneandco@thetalesofdaneandco3 жыл бұрын
    • Linus Lich Tips

      @gregorysech7981@gregorysech79813 жыл бұрын
    • i can totally see the linus as a tiny jockey riding a huge horse with an overly violent whipping hand...FASTER...MORE FASTER..... MORE ENERGY....

      @tizzynoxa8863@tizzynoxa88633 жыл бұрын
    • I mean....is it that surprising?

      @NastyMick@NastyMick3 жыл бұрын
  • I love it how anthony is the "too smart for this crowd" dude and just aces it

    @faarmer@faarmer3 жыл бұрын
    • That’s cause Anthony is a boss

      @Brianbd@Brianbd3 жыл бұрын
    • Most people praising Anthony are doing so because they feel sorry for the guy or because they think his life is miserable.

      @lecogti177@lecogti1773 жыл бұрын
    • @@lecogti177 clearly you are a glass half empty type of person...

      @faarmer@faarmer3 жыл бұрын
    • @@lecogti177 Sorry for what exactly, that he is like the best LMG crew member after Nicky V?

      @MJ-uk6lu@MJ-uk6lu3 жыл бұрын
    • @@lecogti177 I feel like you're projecting a whole lotta things here, dude. Have you considered therapy?

      @RepublicOfUs@RepublicOfUs2 жыл бұрын
  • Well the thing about RTX is that it's 100% about automating the process of lighting and shading in games. It's not meant to make games look better, it's meant to make the development process easier. Problem is it's been marketed as this huge graphical feature, like physx, when it's not.

    @merritt2014@merritt2014 Жыл бұрын
    • Also, most games are still doing rasterization for the people without RT boards. As RT board adoption increases, devs can stop doing rasterization and start requiring RT boards. Games that are designed solely for PS5 or XBSX are the ones leading the way.

      @mavoc3094@mavoc3094 Жыл бұрын
    • Yeah well that just leaves the question without an answer: do we notice something has changed? is it on fps drops?

      @guillepankeke2844@guillepankeke2844 Жыл бұрын
    • that's why nvidia forcing DLSS down peoples throat

      @tarikcollins778@tarikcollins778 Жыл бұрын
    • YES! I have been saying this forever, its about spending less time having to bake lighting when making games which can save you on development time that can either make the product ship quicker or you can put more work into something else. RTX definitely can be used for graphical fidelity but when it comes down to it, your really only going to notice the reflections.

      @teamplayer3357@teamplayer3357 Жыл бұрын
    • But...don't they still have to make the game work with ray tracing turned off?

      @schm147@schm147 Жыл бұрын
  • A year later and nothings changed, cut your fps by 75%, get fancy lights which look hardly different. Thanks Nvidia.

    @TylerRolloGuitar@TylerRolloGuitar Жыл бұрын
    • Give it more than a decade.

      @Adohleas@Adohleas Жыл бұрын
    • @@Adohleas more like 3 decades, the time that took to rasterization to be perfected.

      @carlosdgutierrez6570@carlosdgutierrez6570 Жыл бұрын
    • Ignorance is one hell of a thing

      @Nick-tl7ts@Nick-tl7ts Жыл бұрын
    • Sounds like a hardware issue . It's like when people complain about 4K when they have a 1070.

      @kurob0shi@kurob0shi Жыл бұрын
    • @@kurob0shi trash ray tracing performance in callisto protocol and witcher 3 as the most recent AAA ray tracing featured titles and even trash on 4090s, plus portal rtx has trash performance on 4090 without the dlss cope

      @visceraeyes525@visceraeyes525 Жыл бұрын
  • We studied Ray Tracing in comp sci class in 1990 - its taken 30 years for it to come to reality. Amazing how long its been

    @FreakishPower@FreakishPower3 жыл бұрын
    • Fascinating

      @milklordnomadic@milklordnomadic3 жыл бұрын
    • @@milklordnomadic So sayeth the half Vulcan

      @FreakishPower@FreakishPower3 жыл бұрын
    • @@FreakishPower 🤣🤣😂😂

      @milklordnomadic@milklordnomadic3 жыл бұрын
    • Well, Path Tracing and Ray Tracing (the difference being current "Ray Tracing" does not actually render the whole image with traced light rays, but it updates different parts of the image and is pretty much an overlay on a rasterized image) have been a reality pretty much since 3D rendering existed, but doing it in real time is extremely costly on performance.

      @Max_G4@Max_G43 жыл бұрын
    • @@Max_G4 I know that already, it's just fascinating to encounter someone who was being taught about it's utility 30 years ago. This tech is nothing new.

      @milklordnomadic@milklordnomadic3 жыл бұрын
  • David: * Asks Nicholas to do a second take so the editor can use the one with clearer audio * Editor: No. I don't think I will.

    @iana.3388@iana.33883 жыл бұрын
    • To be honest I love the editors take on this one much more. It seems so much more real and it's cool to see some behind the curtain stuff, And see some of the staffs personality shine through.

      @nateg452@nateg4523 жыл бұрын
    • The thing is I didn't sub for perfect boring content back in like 2011/12. I love the personality LTT has in its videos. I think Linus knows that and is probably quite pleased with results like that.

      @jonaskonrad@jonaskonrad3 жыл бұрын
    • @@jonaskonrad Linus doesn't really watch most of their videos and it's often quite clear when the edit goes differently from what he expects. Though I agree that he's certainly happy with the results, it's still important to realise that the quality of the editing is almost entirely due to the quality of the editors themselves.

      @DamnZodiak@DamnZodiak3 жыл бұрын
  • the funny thing, is that even when difference is clear, it really hard to decide which one I like more. Artistically, RT ON looks worse sometimes. And this reminds my time in 3d modelling - where sometimes you were going after realism, and other times you would be going after artistic vision and would even avoid "realistic" ray tracing on purpose, because it would butcher artistic "message" and vision. Like, "I want a person to see that particular corner, and I don`t care about real life!" :D I guess same thing applies to games - if the game developers successfully created their artistic eye-pleasing picture - it does not even mean that RT will be viewed as a superior version. In some games, where visuals are kind of bland and generic, RT gives some extra, and actually improves stuff. In other games it is opposite.

    @MgelikaXevi@MgelikaXevi4 ай бұрын
  • I can remember that some games advertised that their grfxengine calculates raytracing shadows, even before RTX. I didn't pay much attention to that, but when I see how important the visualization of shadows is when evaluating RTX on/off, then they were right.

    @pauld.9856@pauld.9856 Жыл бұрын
  • First thought was “If Anthony is being tested he’s gonna get all of them right.” Did not disappoint.

    @izzate7@izzate73 жыл бұрын
    • I surprised myself doing a small cheering when Anthony scored the 3. :) Anthony you are what we call here a force tranquille! We can see the other staff members in the video being relax and having fun, must be a good place to work at LMG and you can notice it in the videos.

      @hugodc1225@hugodc12253 жыл бұрын
    • When Anthony was playing minecraft, he had the F3 menu open it says on the screen what gou is installed.

      @elliottfrone1213@elliottfrone12133 жыл бұрын
    • @@elliottfrone1213 I think that was a "post-guess" scene. But that being said, Minecraft RTX has the debug info always visible at the top anyway...

      @Zuriki09@Zuriki093 жыл бұрын
    • Anthony is Neo from the Matrix, he can see the source code. But for real this video was garbage. They tested a bunch of games that only use RTX for the shadows, of course you won't see much difference then (more realistic softening of shadows is all you'll get). They didn't bother testing games that use RTX for bounce lighting where things like lamps will light up the walls with the exact color of the lamp. They even hinted at Metro Exodus using such tech (end of the video) and then said THEN it will be worthwhile? So what about all the RTX games that ALREADY use RTX for actually enhancing the graphics? Why did they only test games that lazily only added raytraced shadows? WTF? Worst LTT video I've seen in like 5 years.

      @BenderdickCumbersnatch@BenderdickCumbersnatch3 жыл бұрын
    • Most people praising Anthony are doing so because they feel sorry for the guy or because they think his life is miserable.

      @lecogti177@lecogti1773 жыл бұрын
  • When Anthony mentioned shadow maps and how he was able to see them. I knew he was the chosen one.

    @jamesmnguyen@jamesmnguyen3 жыл бұрын
    • same as it ever was

      @galaxy3432@galaxy34323 жыл бұрын
    • he will bring balance and peace

      @nameless2362@nameless23623 жыл бұрын
    • You mean The One?

      @nhhhuy@nhhhuy3 жыл бұрын
    • Reminds me John Carmack, who sees BSP tree =)

      @shurmurray@shurmurray3 жыл бұрын
    • YOU WERE THE CHOSEN ONE, ANTHONY!!!!!

      @insanitysreign6195@insanitysreign61953 жыл бұрын
  • My first use of ray tracing was using 3d studio max back in 1999. Was running Pentium 2 350.

    @donadam4955@donadam49552 жыл бұрын
  • Would love to see an update to this video at some point to see how it's evolved over a year or two from the release of this.

    @zcamt@zcamt2 жыл бұрын
    • It's gotten better. I think an excellent older example of great Raytracing is in Hellblade: Senua's Sacrifice. A good newer title would be something like Dying Light 2 where Raytracing really pops.

      @DerekDudage@DerekDudage Жыл бұрын
    • Once RTXDI gets implemented outside of UE5 projects it should explode. A revolutionary peace of tech that no one seems to speak of despite it being in development and showcased for 2 years. It launched alongside the 40 series and it able to run on any hardware (as is RT anyway). Won’t go into too much detail but it can beat raster on performance, has allowed for Ray traced effects to be upgraded to offline path tracer level, and can render thousands of lights at a per pixel texture level.

      @guitaristkuro8898@guitaristkuro8898 Жыл бұрын
  • Hearing Linus say "Mathematically speaking, most people aren't Anthony" made my day. The only game I can ever tell the difference is on Minecraft, the rest of the time it's not worth it.

    @bloocheez3@bloocheez33 жыл бұрын
    • 2 things I don’t understand in life 1: Mathematics 2: *Why people don’t give me a chance to make it on KZhead even though I work so hard making good content*

      @eugenesmemes@eugenesmemes3 жыл бұрын
    • @@eugenesmemes you seriously think your own fame and success lies in the hands of others? if people like what you put out then your work will speak for itself. even if you get a bunch of pity likes and subs it wont mean you have an active community following you. its like someone having a million followers even though no one visits their page anymore. just follow your dream and do it for the love of what you do, not for the clout.

      @musek5048@musek50483 жыл бұрын
    • @@eugenesmemes lmao seeking pity in comments trying to get subs for your dumb Fortnite content. Just make good content and people will sub. Spam comments and people will hate you

      @realtimestatic@realtimestatic3 жыл бұрын
    • well the non rtx was java edition and the rtx on was bedrock

      @tomaszkarwik260@tomaszkarwik2603 жыл бұрын
    • @@eugenesmemes go to hell

      @supercellex4D@supercellex4D3 жыл бұрын
  • Godking Emperor Anthony has the ultimate eye. He cannot be fooled or bargained with. He sees all, even past the hardware into the soul of every gamer. He feels them, in full Raytracing.

    @lordofwar101@lordofwar1013 жыл бұрын
    • but at what FPS?! Answer: all of them

      @cokebottles6919@cokebottles69193 жыл бұрын
    • @@cokebottles6919 doesn't matter as much for snigleplayer games, no one cares about how a game looks in a multiplayer game

      @mr.mysteriousyt6118@mr.mysteriousyt61183 жыл бұрын
    • This comment is so nerdy. I LOVE IT.

      @damian-liveonyourownterms546@damian-liveonyourownterms5463 жыл бұрын
    • RTX will be like motion blur... every game has it, but no one uses it.

      @RACGump@RACGump3 жыл бұрын
    • @@RACGump i have to disagree to a point. when activating RTX doesnt bring me below a preferred performance envelope i use it and enjoy it. but i admit general added motion blur is crap. im very eager for like 2-3 generation of hardware from where we are currently. everything from CPU to GPU to VR headsets. I love sim racing, and i frankly cannot wait until ray tracing is a viable thing for VR sim racing. also id like to be able to play MSFS20 in vr at some point this decade and not have it bring my rig to its knees begging for mercy.

      @BenFilley@BenFilley3 жыл бұрын
  • I've experimented with screen space raytracing. I can't say it really changes the visual in a way that's glaringly obvious.

    @Magnulus76@Magnulus76 Жыл бұрын
  • At the moment i feel like it really depends on the games too. Performance drops aside ofc, but as an exemple , ray tracing on doom eternal is really obvious to me, but on resident evil village, it's way more subtle. It probably also depends on what kind of environment you're focusing on. Obviously, on a very reflective metal structure, it will be very clear whether RTX is on or off, but in something like a dry muddy terrain at night , it might also be more subtle !

    @rooxg@rooxg Жыл бұрын
  • My Mother-in-law when my Father-in-law and I put in an HDTV at their house: "I can't tell a difference in the picture quality." My Mother-in-law when going to an SD channel after just 1 month of watching everything in HD: "Why is this so blurry?"

    @jaysistar2711@jaysistar27113 жыл бұрын
    • Meh, LCD panels don't reproduce resolutions outside their native res very well SD on a SD LCD or a CRT is pretty sharp, on a HD LCD it looks like ass

      @ivyssauro123@ivyssauro1232 жыл бұрын
    • @@ivyssauro123 It was a Sony Trinitron Wega CRT, not an LCD.

      @jaysistar2711@jaysistar27112 жыл бұрын
    • @@jaysistar2711 what, how tf does changing channel turn an HDTV into a trinitron buddy?

      @ivyssauro123@ivyssauro1232 жыл бұрын
    • @@jaysistar2711 Well going from one thing to another is different than a direct side by side comparison. A direct side by side will show a difference regardless of what the person is used too. But going back to indirect comparisons, there is noticeable differences in some displays. For example ,those cheap 4k 60" tv's you can get on black friday for 100$ are going to have worse picture quality than an expensive tv of the same size and resolution. I have people that bought those cheap 4k tvs that come over and see my 32" LG, and are stunned by how good the picture quality is compared to their 4k tv, even when the view distance is accounted for. (as you're supposed to sit closer to smaller displays). And my LG is only a 1360.

      @hardlylivin6602@hardlylivin66022 жыл бұрын
    • This is me with 30 fps vs 60 fps. I thought meh it's not a big difference then the first time I played a game in 30 fps after a month or so I was like shit so this is the new standard...

      @benstanfill363@benstanfill3632 жыл бұрын
  • "Most people aren't Anthony" So True

    @aymanshamil@aymanshamil3 жыл бұрын
    • sadly

      @1k-RebelProductions@1k-RebelProductions3 жыл бұрын
    • If only there was a graphic that would explain this to me visually

      @robertdascoli949@robertdascoli9493 жыл бұрын
    • And we need more anthonys

      @rpmm24@rpmm243 жыл бұрын
    • what unheard of godlike challenge must one conquer in order to become what many speak of as an 'Anthony'?

      @NuclearTopSpot@NuclearTopSpot3 жыл бұрын
    • I wish I could be Anthony.

      @andreylucass@andreylucass3 жыл бұрын
  • the main thing to look for is more accurate shadows, shadows with colour (instead of just black) ambeint occlusion and bounce light sources, these are all things that are baked into how ray tracing works by default, whereas with rasterization you CAN do those as well but its much harder and takes much more time to complete and unless its a high graphics spec game most studios dont do most of them

    @spiritretro3571@spiritretro3571 Жыл бұрын
  • If people simply got on with playing a game rather than stopping and pixel peeping, they'd be a lot happier.

    @skyhigh776@skyhigh776 Жыл бұрын
    • With games becoming increasingly photo realistic, pixel peeping is part of the experience for immersion and appreciation of design

      @YuThinkUrCool@YuThinkUrCool Жыл бұрын
    • For a lot of people, the beauty of the graphics is part of the enjoyment.

      @norwegianblue2017@norwegianblue2017 Жыл бұрын
    • @@YuThinkUrCool I think he means "PIxel peeping" is being unnecessarily concerned with technical details (like excessive fps) at the expense of just enjoying the wholy playable game.

      @SpaceCadet4Jesus@SpaceCadet4Jesus Жыл бұрын
    • We pixel peep to keep hardware manufactures more honest. Such as Nvidia and even ati (at the time) faked quality to get better results. Or how about the wireless gtx 460 claiming it transmitted 1080p but instead does it in 1080i with some dishonest tricks. People are sneaky and must be observed at all times to keep them more honest and minimize the small and big betrayals of the relationship between customer and vendor. I don't know about you, but a vendor that has accountability due to scrutiny is attractive than one that always tries to trick it's customers. This is exactly why we buy our cards from a certified vendor instead of the black market (due to guarantees, warranty, ability to return). Many people don't deal with black markets due to their dishonesty, same thing with shitty gpu ve dors who blatantly lie about features. This is why we "pixel check".

      @omegaprime516@omegaprime516 Жыл бұрын
    • @@SpaceCadet4Jesus exactly

      @skyhigh776@skyhigh776 Жыл бұрын
  • “Just like can they tell the difference... our sponsor!” The segues get better and better every time, Linus!

    @kraio-sfu@kraio-sfu3 жыл бұрын
    • i wonder if it was like that in the script lmao

      @overlisted@overlisted3 жыл бұрын
    • @@overlisted u think they have scripts? Linus dropped that ages ago

      @hamoonhassan2573@hamoonhassan25733 жыл бұрын
    • This was the smoo......err I mean...uhm, right. Great segue Linus.

      @gentlemanparrot@gentlemanparrot3 жыл бұрын
    • Smooth boy

      @Dycetraction@Dycetraction3 жыл бұрын
    • Got hearted

      @user-wu8mn9vt2s@user-wu8mn9vt2s3 жыл бұрын
  • I have been playing CS:GO for 7 years now and today was when I came to know the scope had reflection. You learn something new everyday afterall.

    @kanishka.rathore@kanishka.rathore3 жыл бұрын
    • that was interesting to me as it never occurred to me that real-time reflection mapping wasn't a thing. I would make guns in unity with real-time scope reflection and now I wonder if I was absolutely destroying the performance of the game by using that.

      @skrobie@skrobie3 жыл бұрын
    • @@skrobie yup 😅

      @lolindirlink@lolindirlink3 жыл бұрын
    • lmao dude same

      @kazigkaasje@kazigkaasje3 жыл бұрын
    • @@skrobie It isn't. It is a cubemap.

      @yeshrealthanksREAL@yeshrealthanksREAL3 жыл бұрын
  • 2:05, David is the only person i want to see in Linus Tech Tips vids cuz he is so funny and we don't know why :D

    @ChrisBGYT@ChrisBGYT Жыл бұрын
  • It would be interesting to see this revisited with some modern RTX implementations. Do an A+B test with Cyberpunk and Control (with the Director's Cut mod). I suspect people will start to have an easier time telling the difference. The tip of the iceberg is now above water.

    @TheDeconstructivist@TheDeconstructivist11 ай бұрын
  • Please don’t ever change the intro music. You can keep updating the graphics, but this intro music has been here for years. Please never change it. 😂

    @IIPrimalBirdII@IIPrimalBirdII3 жыл бұрын
    • *cries in HWUB *

      @raddysurrname7944@raddysurrname79443 жыл бұрын
    • @@raddysurrname7944 Harbour Unboxed?

      @davidcazares7441@davidcazares74413 жыл бұрын
    • @@davidcazares7441 H b u b

      @anishebenezer8600@anishebenezer86003 жыл бұрын
    • They used to have diff intro music for OG’s.

      @casedistorted@casedistorted3 жыл бұрын
    • @@raddysurrname7944 hwysh

      @zwabbah4841@zwabbah48413 жыл бұрын
  • "Linus scares me becuase he always wants more energy" lol

    @LordNelson6@LordNelson62 жыл бұрын
    • Linus is a energy vampire :D

      @Omidion@Omidion2 жыл бұрын
    • linus is spongebob

      @JendralFakboi@JendralFakboi2 жыл бұрын
    • @@Omidion money is energy...

      @monsterrun@monsterrun2 жыл бұрын
    • Tim the Tool Man Taylor: Ho Ho Ho! MORE POWER!

      @nickfitzenrider7678@nickfitzenrider76782 жыл бұрын
    • spongebizzle

      @TripleEightss@TripleEightss2 жыл бұрын
  • This was one year ago when it was Beta, now RTX has been open to regular version so you just need the RTX MCPack files imported and then use those. So it works all the way to the most recent MC version. I'm still learning but Adobe photoshop or similar apps should be able to design our own textures and then use that for RTX MC

    @roni1451@roni1451 Жыл бұрын
  • On one hand raytracing just makes the whole development of lighting so much easier, and on the other it will lead to new kinds of experiences that would not have been made before due to the sheer complexity of making them. Overall the content needs to catch up with the new possibilities.

    @paulthursfield7814@paulthursfield7814 Жыл бұрын
  • "Mathematically speaking, most people aren't Anthony" That needs to be on a shirt. Up vote the hell out of this until it becomes a shirt, and spam super-chat tomorrow until it becomes a shirt.

    @5usaO@5usaO3 жыл бұрын
    • Yes! Do this - please.

      @MatthewWilliamsX@MatthewWilliamsX3 жыл бұрын
    • It should be! I came to the comments to find a reference to that line and didn't got disappointed lol. Love Anthony!

      3 жыл бұрын
    • I would have it delivered to South America for fucks sake!

      @StephanCaba@StephanCaba3 жыл бұрын
    • YES SIIIIIIIIR

      @ojas-tiwari@ojas-tiwari3 жыл бұрын
    • This would be great.

      @paulwhite7125@paulwhite71253 жыл бұрын
  • Most people aint Anthony is one of the funniest things I have heard in a while. Also Anthony is a god damn ROCKSTAR

    @MyCaptainPugwash@MyCaptainPugwash3 жыл бұрын
    • It's very sad

      @informitas0117@informitas01173 жыл бұрын
    • Most people praising Anthony are doing so because they feel sorry for the guy or because they think his life is miserable.

      @lecogti177@lecogti1773 жыл бұрын
    • @@lecogti177 No... Just No. That Is A Massive Assumption And A Wrong One At That.

      @TyTy_TheGuy@TyTy_TheGuy3 жыл бұрын
    • @@lecogti177 uh? the guy is awesome , wtf are u talking about

      @Eldesinstalado@Eldesinstalado3 жыл бұрын
  • I like how she thought the "glowier" thing was RTX, even though that was just bloom, whereas the RTX one even lights up the nearby blocks

    @kipchickensout@kipchickensout Жыл бұрын
    • thats one of the bigger differences to me in most side by side examples i see, no RTX typically has a much more noticeable bloom than with RTX on in outside environments.

      @TheZanzou@TheZanzou Жыл бұрын
    • What gave it away for me was the shadows being cast by lava. Like, imagine if you held your phone with flash on against the wall and you could see the phone's shadow *inside* the light on the wall.

      @DamonDraven@DamonDraven Жыл бұрын
    • Sound like we're back in late 2000s where everything with bloom on top was labeled "next-gen"

      @moravianlion3108@moravianlion31089 ай бұрын
    • @@DamonDraven inside its own light?

      @kipchickensout@kipchickensout9 ай бұрын
    • @@kipchickensout Yup! That's realistically impossible, but it's basically the way lava looks in non-ray traced Minecraft. It casts a shadow over its own light.

      @DamonDraven@DamonDraven9 ай бұрын
  • The ray tracing in the Witcher 3 update is actually very noticeable especially in indoor areas. It's still a huge performance hit and I've always been the type to prefer framerate over pretty graphics, but it looks so good that I keep turning it back on

    @Supreme_Court.@Supreme_Court. Жыл бұрын
  • Love that sponsor transition. "Just like you can tell the difference... Our sponsor, glasswire."

    @benhinckley@benhinckley3 жыл бұрын
    • that was the worst ad segue in a while, i love it, lol

      @faufaufau@faufaufau3 жыл бұрын
    • It's called a segue

      @Scott-ym2wj@Scott-ym2wj3 жыл бұрын
    • lol yeah I was thinking that’s the worst one I’ve ever seen

      @rhino015@rhino0153 жыл бұрын
    • That was the point guys. It was a joke. He was basically saying, "after a million of these, screw the segue, let's just introduce the sponsor already".

      @allanshpeley4284@allanshpeley42843 жыл бұрын
    • Or maybe, you can clearly tell the difference between then and the segue

      @monkgogimasedi5265@monkgogimasedi52653 жыл бұрын
  • Everyone's praising Anthony but nobody is talking about the Plouffe guy who also got the RTX enabled system right in all three games

    @trs5127@trs51273 жыл бұрын
    • But he, like most people, isn't Anthony

      @raphaelchagas1676@raphaelchagas16763 жыл бұрын
    • @@raphaelchagas1676 mathematical, that's true

      @trs5127@trs51273 жыл бұрын
    • Is he Anthony tho?

      @zeppkfw@zeppkfw3 жыл бұрын
    • But Plouffe isn't Anthony!

      @nabieladrian@nabieladrian3 жыл бұрын
    • Maybe he wasn't as sure as Anthony was and got lucky?

      @SantoLucasST@SantoLucasST3 жыл бұрын
  • 3:04 I noticed how you worded the ltt store deals…

    @mutherbrotherHU@mutherbrotherHU Жыл бұрын
  • rtx depends on the game, and what technic is used. Rtx on "Control" is quite impressive!

    @cytasis5529@cytasis55292 жыл бұрын
    • Oh man, I just got a Radeon rx6600xt, and did the "what's the difference" test on Control and holy cow, the lighting and reflections are incredible, I was looking at a window in the game when it really hit me. The most noticeable was the stone in the pyramid area as the light catches all the little flakes and stuff in the stone.

      @cutter892@cutter8922 жыл бұрын
    • @@cutter892 amd noob

      @MetalMatrix92@MetalMatrix92 Жыл бұрын
  • 0:45 Linus's smoothest sponsor transition ever

    @Danymok@Danymok2 жыл бұрын
    • Smoother than a block of diamond 👌

      @Momo-bb2fn@Momo-bb2fn2 жыл бұрын
    • smoother than my freshly shaved pubes

      @bigwillyman34@bigwillyman342 жыл бұрын
    • 100%

      @muhammadamaar7936@muhammadamaar79362 жыл бұрын
    • Smoother than the leather on my dads belt

      @ryd.wav27@ryd.wav272 жыл бұрын
    • @MCgamer "definitely" NOT how you spell it

      @sundigest1121@sundigest11212 жыл бұрын
  • Honestly DLSS has been far more impressive to me than ray tracing has in any title I've tried

    @TisMeBc@TisMeBc3 жыл бұрын
    • DLSS is amazing if you have tunnel vision while gaming. If you have broad vision it's horrible.

      @urlond9371@urlond93713 жыл бұрын
    • @@urlond9371 lucky me i guess

      @TisMeBc@TisMeBc3 жыл бұрын
    • @@urlond9371 da fuq youre talking about

      @Aleejo88@Aleejo883 жыл бұрын
    • @Madara Uchiha To see an actually raytraced game, look at digital foundries Metro Exodus *Enhanced* Edition review... That shit is absolutely INSANE!

      @tortugatech@tortugatech3 жыл бұрын
    • DLSS is the best thing since sliced bread

      @PabzRoz@PabzRoz3 жыл бұрын
  • I assume Ray tracing refers mainly to calcs run live? Because Quake 1, Quake 2, Half-life 1, Half-Life 2, etc all required you to "compile" your maps, which pre-baked in all the lighting elements where you could specify the number of reflections etc. The game then only dealt with live shadows - CS:GO would be the same, so technically has Ray Tracing??!

    @AdamRobertshaw@AdamRobertshaw Жыл бұрын
    • Yes. Ray Tracing in this sense only refers to real-time ray tracing. RT has been around for decades, but only in offline rendering.

      @alfo2804@alfo2804 Жыл бұрын
    • Quake 3 as well. I used to build maps for Quake 3 back in the day.

      @thedoctor7158@thedoctor7158 Жыл бұрын
    • Ray tracing doesn't work like that, it depends on the camera position and angle, so backing surfaces doesn't work the same. If you have a reflective or refractive surface, change your angle and the scene can look completely different, that can't be backed into textures.

      @imqqmi@imqqmi Жыл бұрын
    • @@imqqmi you are right however I think they baked enviroment probes there which would be cubemap textures - the ones which Linus called 360 textures. In such case you can indeed bake reflection though you don't necessarily need RT for that.

      @Neo7k@Neo7k Жыл бұрын
    • @@Neo7k I'm not aware raytracing can be used with lightmaps or other baking tricks, but that could be my limited knowledge :) I know that global illumination does allow for a certain degree of caching, but takes a lot of storage space ie memory or disk space. Changing your persective will change the paths of the rays after all. What if the mirror surface is cupped or light falls through water or a lens? Or light bouncing multiple times off surfaces, that can be very tricky to bake or cache.

      @imqqmi@imqqmi Жыл бұрын
  • One of the few games where there is a stark difference in wether raytracing was actually on or not, was in Ghostrunner, where the water sources and metal definitively had better reflections from light sources, being that I could actually see the character's feet in the puddles when I couldn't without it.

    @coraidentsurein7558@coraidentsurein7558 Жыл бұрын
    • wow omg totally worth paying thousands more for such a feature

      @nathanbronx6199@nathanbronx6199 Жыл бұрын
  • Man Anthony is that guy in school. That everyone knows is hella smart and whatever he says nobody really questions cause we know he gonna do things with that brain

    @lauren27kate@lauren27kate3 жыл бұрын
    • So smart but yet probably wont make it to 50. Is is a lot of pain and medication for joint problems. Cannot move. If he has children he will never be able to play with them. What a world. Where people think that is okay... We back in Tudor times? Fuck me...

      @razerow3391@razerow33913 жыл бұрын
    • @@razerow3391 What are you talking about?

      @IPatricio@IPatricio3 жыл бұрын
    • @@razerow3391 Please tell me more about your perfect life, You think your smart saying this but what would have been smarter is keeping it to yourself. Now everybody knows your a tosser.

      @Rubaduck@Rubaduck3 жыл бұрын
    • @@razerow3391 Lay of the weed dude, it's not helping...

      @UmVtCg@UmVtCg3 жыл бұрын
    • @@Rubaduck it's called concern, you "body positive" cultist

      @BichaelStevens@BichaelStevens3 жыл бұрын
  • “Most people aren’t Anthony” that’s something I will have to live with but don’t know how I will.

    @chadbroski1878@chadbroski18783 жыл бұрын
    • Let's be honest, you praise Anthony because you feel sorry for him.

      @lecogti177@lecogti1773 жыл бұрын
    • @@lecogti177 Nah theres just something about him he seems like a really chill guy.

      @MannyMulattoPlays@MannyMulattoPlays3 жыл бұрын
    • @@lecogti177 Nope, I'd be watching his channel if he was doing it on his own full time.

      @serenity5892@serenity58923 жыл бұрын
    • @@lecogti177 what do you get from saying the same thing under every comment section. Why do you care so much

      @sobhaks7231@sobhaks72313 жыл бұрын
    • @@lecogti177 gr8 b8 m8

      @OwenWalker@OwenWalker3 жыл бұрын
  • Finally built a new PC after 10 years. Gotta say, when I flipped on RTX for Cyberpunk 2077, that was an eye-opener. Game looks WAY better with RTX on. Just be sure to kill the legacy shadow and lighting settings like SSAO and screen space reflections, shadow maps, etc. Using a RTX 3080, I can get pretty solid 60 fps at 1440p with RTX psycho settings, DLSS set to performance. I have a mod that makes the RTX parameters even more accurate, but is a 10 fps hit, hence the bump down from DLSS balanced to DLSS performance. I can run it capped at 30 fps in 4K, or uncapped at about 45-50 fps, but I'll take the unnoticeable hit from 4K to 1440 to get that 60 fps. I say unnoticeable, but I mean in the middle of intense combat, it's the frame rate you notice, not the resolution. Know what's really sick? Being able to see an enemy off screen around the corner in the reflection of a billboard/window, and ricochet-ing a bullet to kill him. I can see real time ray tracing being a massive graphical advantage in a competitive shooter, much like back in the day (I'm talking Battlefield 2 era and before), being able to render dynamic shadows was a huge advantage. Guy on his poato rig couldn't render dynamic shadows, but you could, and you could see his shadow coming around the corner before he did. Since he couldn't see dynamic shadows, he didn't realize he was telegraphing his position by approaching a corner with his back to the sun. Imagine being able to see players camping because of their reflection in a puddle or off a window.

    @Gottaculat@Gottaculat Жыл бұрын
    • I mean some people say it could be an advantage, but I'd say playing at 240fps would be a much bigger advantage compared to 60fps with ray traced reflections

      @venturoes1912@venturoes1912 Жыл бұрын
  • The transition to ray tracing is the same as the move to rasterization, that also initailly came with performance hits(I wasn't there but Tech Deals was so I'm inclined to believe him).

    @Puremindgames@Puremindgames Жыл бұрын
  • I like the calm guy with the white mask. His voice is so smooth

    @JonasGranel@JonasGranel3 жыл бұрын
    • He's probably the stoned guy ;)

      @xW3rder@xW3rder3 жыл бұрын
  • I once, around 2007, read an interview with a graphics-designer/-programmer in an article from a popular games-magazine, here in germany. He has been asked, what makes him proud about his work. He answered: If people do not even notice, that a specific new graphical invention has been implemented, because they are used to the natural behavior from out in the real world, then a programmer has done an awsome job. So seeing how much rasterisation has improved from that day on, and seeing the result of this test here in comparison, makes these words from 2007 even more impressive and true.

    @Jester5110@Jester51102 жыл бұрын
    • Why did he proud of his work when no one noticed the differences? I think, for new invention graphical, it is more reasonable for people to notice it, because why did bother invent something new when no one be able to notice it?

      @alphaquinon1688@alphaquinon16882 жыл бұрын
    • Baked global illumination + Planar reflection supremacy Frostbite 2 and Unreal 3 is peak gaming visual with insane optimization that can ran on your grandma's core2duo while having soft shadows and full real-time reflections.

      @AhmadWahelsa@AhmadWahelsa2 жыл бұрын
    • @@alphaquinon1688 its life: same thing happens with audio, nobody remembers the audio editor/engineer etc unless something is wrong, especially in things like movies, people dont realize most things you hear in movies are actually recorded in a studio or even digital, and nobody is gonna go to a concert and say "damn that dude mic'ed the kick drum so well!!"

      @tearsintherain6311@tearsintherain63112 жыл бұрын
    • @@tearsintherain6311 in movies, people are more focused on the visuals and people can notice difference in audio too. But why should someone be proud of their work when nobody even notices their work

      @ablob9611@ablob96112 жыл бұрын
    • ​@@ablob9611 Because it means they've done a great job before and it's just getting better. Say, if a game is relatively bug free, people wouldn't mention programmers. They would speak about the story, the experience, etc and not "Damn, those programmers and tester sure doesn't let a bug out huh".

      @Dismiazs@Dismiazs2 жыл бұрын
  • Honestly some quick and dirty ways to tell if a game is RT or Not for an effect. RT Reflections: Well this should be the most obvious, if you can see the player in any reflective surface then it's RT as brute forcing that effect in Raster is more expensive than RTing. RT Shadows: Check for shadows becoming softer or harder depending on top-distance to the ground (EX: A Tree would cast far softer shadows than the player, and things smaller than the player would cast even sharper shadows), as that cascading of shadow sharpness relative to distance from the ground is characteristic of how shadows are handled in real life. Rasterized games usually just have one fixed shadow resolution for non-players or even for all shadows that are shadowmaps, so seeing different proper shadow resolutions for different objects in a scene can be a tell for if a game is using RT Shadows. RT Global Illumination: This is the more complicated one as baked GI can very accurately mimic it (IIRC some devs even do a RT pass to bake the lighting into the scene), but the best way to tell is if the game is dynamic yet the lighting stays consistent, also another key way to tell is general light sources, RTGI games usually have textures that would just emit bloom in Rasterized games (Emmisives), actually emit proper light based on the object/colordata of that texture.

    @Alovon@Alovon2 жыл бұрын
  • Problem with so many new games is the shadows are too sharp and have no diffuseness to them. Get it in some flight sims, plane flies over at 8,000ft above crossing sun and the shadow on ground still so clear can see the wires and fine details of the planes outline where as it would be a blurry mess barely recognizable

    @tbas8741@tbas8741 Жыл бұрын
  • Something looking "better" is not the same as something looking "more realistic". I mean, art is (more often than not) specifically made to look good, while simple everyday photos can look very bland. So judging between rtx on or off is extra hard, if you go after what looks better.

    @TjinDeDjen@TjinDeDjen3 жыл бұрын
    • This is the exact reason why they should have left out Minecraft, because Minecraft RTX (the one with raytracing) and the SEUS Renewed community shader (the one without raytracing) have completely different artstyles. Minecraft RTX has a colder and more muted palette, while SEUS Renewed has a warmer and more vibrant palette, so it can affect which one looks better subjectively, and it showed in this video when Nicole preferred the warmer and more vibrant palette of the community shader.

      @jcm2606@jcm26063 жыл бұрын
  • "Is RTX a Total Waste of Money??" No, it's a total waste of kidneys. Edit: Holy shit! I never thought I could get this many likes. Thank you so much, LMAO.

    @fielangelosolares2072@fielangelosolares20722 жыл бұрын
    • For enthusiasts that don't have much money, they mean the same really.

      @Miyano_Shiho4869@Miyano_Shiho48692 жыл бұрын
    • I'm confused? "Kidneys" huh

      @roknroller6052@roknroller60522 жыл бұрын
    • @@roknroller6052 Have to sell a kidney to afford a modern graphics card.

      @markjones2349@markjones23492 жыл бұрын
    • @@markjones2349 well yeah but the original commenter said 'kidneys' which is plural of a kidney which means they could be using more than one kidney since the average human has 2 kidneys

      @marklloyd0957@marklloyd09572 жыл бұрын
    • @@markjones2349 no one said all of them have to be yours

      @sukhmandersingh4306@sukhmandersingh43062 жыл бұрын
  • I think RT is like all the advanced effects you have in audio engineering where you add an atmospheric touch, if you look for something to pop out you won’t hear it unless you are the engineer or a very audio technical guy. But it doesn’t sound as good without that effect. That’s why these engineers are chosen by artists to mix their songs. Same thing for Gaming now. This feature is great for developpers and it’s essential as a progress, as a technology. But regular users will just be more immersed, but won’t know why, until you point out the tech behind. And still they won’t grasp the actual tech behind.

    @nicolaslureau8044@nicolaslureau8044 Жыл бұрын
  • Everyone: Complaining about RTX Me: Happily enjoying 1080p 60fps gaming with a GTX graphics card

    @jinking5561@jinking5561 Жыл бұрын
  • 3 years from now, Linus will look back at the graphics now and say: "wow, the image quality before was disgusting!”

    @pklong88@pklong882 жыл бұрын
    • Or four...

      @kenbee1957@kenbee19572 жыл бұрын
    • i wouldn't say 3 years Give it another 5 years or so.

      @ResaV@ResaV2 жыл бұрын
    • @@ResaV Unreal Engine 5 Matrix demo: Hold my rtx

      @sunnycyberbum@sunnycyberbum2 жыл бұрын
    • Nah. The image quality, especially with 4k, is impossible to make it “look better.” All that can be done is more objects in the game world to make it seem more realistic

      @jooot_6850@jooot_68502 жыл бұрын
    • I honestly think games dont look that much better from 10 years ago. unless you go out and buy the absolute best of the best and max every single setting and run at 5k resolution. but the average 1080p game from 10 years ago and today dont look hugely different to me.

      @basslin3r@basslin3r Жыл бұрын
  • bruh Anthony is just built differently, the fact he got all right is pretty crazy

    @cyberrain9163@cyberrain91633 жыл бұрын
    • If you understand the tech, its not hard to see.

      @FusioN_764@FusioN_7643 жыл бұрын
    • also, they could pick games like Cyberpunk 2077, where it's much easier to see the difference

      @Nickxis@Nickxis3 жыл бұрын
    • @@FusioN_764 with how devs are doing shaded maps it's pretty difficult to see a difference unless you're pixel snooping, I'd also like to point out that I was also watching the video in 480p... Nice Team btw, kicking ass this year, hoping they get the cup this year, almost 50 years without a Stanley cup ;C

      @cyberrain9163@cyberrain91633 жыл бұрын
    • @@Nickxis on cb2077 they fucked ssr for make rt look better.

      @marcograsso1386@marcograsso13863 жыл бұрын
    • @@Nickxis its still not something thats impossible to do with conventional shaded maps so if someone hasnt seen the game with rt off before then he would still have a difficult time guessing if rt was on or off.

      @shivamarya5225@shivamarya52253 жыл бұрын
  • I allways had the same feeling when watching Raytracing benchmarks and so on. Even in Cyberpunk where Raytracing can make a noticable difference I wasn't really overwhelmed. If you have the power to run it and have high fps do it. But otherwise until now it is jsut marketing for me. Some titles might use it well. But I won't spend any money on a feature I mostly can't even spot if it's on or off.

    @youprobablydontlikeme3206@youprobablydontlikeme32062 жыл бұрын
    • Ray tracing was the buzzword of this generation due to the consoles. New games coming piled on with DX12 and RT features, but I suspect they weren't sure on optimization since it's it was still relatively new for gaming. I'd say a cycle or 2 of graphics cards and things should get more ironed out with performance and visuals. The rumors of the RTX40xx are already making bold claims that 4070 with match a 3090.

      @smittyvanjagermanjenson182@smittyvanjagermanjenson182 Жыл бұрын
  • I kind of feel like Ray Tracing will save time in the future with new games once it becomes a standard.

    @Shadow62x@Shadow62x Жыл бұрын
    • Save the time to get more microtransactions in the game, right?

      @moravianlion3108@moravianlion31089 ай бұрын
  • "You can't enable metrics" Alex: "can I run a benchmark? You know, that thing that's made to show metrics?"

    @IIARROWS@IIARROWS3 жыл бұрын
  • Please PLEASE! Make a LTT shirt with that quote “Mathmatically speaking, most people are not Anthony.” PLEASE!

    @Kikay0n@Kikay0n3 жыл бұрын
    • I want this too

      @lordsiomai@lordsiomai3 жыл бұрын
  • it should be easy do detect if you know what you looking for, as dude said. it's just some games used rtx only in some places i have old 1070, but in some games i can enable stop motion rtx mode I've checked it in GhostWire and it's strange, I definitely see reflections, but shadows... i can't find any place when i can see any difference.

    @SilentPrayerCG@SilentPrayerCG2 жыл бұрын
  • To be honest, I think many of those games look better without raytracing.

    @isthattrue1083@isthattrue1083 Жыл бұрын
    • Same. In the newly released Marvel Midnight Suns I can't even spot the difference but it costs 30 FPS. :P

      @nervsouly@nervsouly Жыл бұрын
    • Crysis 2 Remastered looks like a 5% better (and that's some areas, not the whole game) and the frame rate goes down like a 50%, not worth it.

      @hectormaciasayala1852@hectormaciasayala1852 Жыл бұрын
  • Its really fascinating that something that took me 10 years ago whole night to render, can be rendered now 40-50 times per second...

    @smajl2@smajl23 жыл бұрын
    • It's not anywhere near the same quality though

      @imadecoy.@imadecoy.3 жыл бұрын
    • @@imadecoy. That's right. Overstretching the things a lil, that's why a single frame of Finding Nemo looks better than any game today, even it is almost a 20 year old film

      @raulfloresbernal483@raulfloresbernal4833 жыл бұрын
    • Real time rendering can never compete with "several hours per frame " rendering. That's why i was doubtful of rtx from the start. I thought " how good can they make it" I was surprised on specific titles, other times disappointed.

      @NoName-to5xl@NoName-to5xl3 жыл бұрын
    • Not even close. The performance gap between computers today vs 10 years ago, or even 20 years ago, is nowhere near that much. 30 years ago, maybe. The reason real-time raytracing is able to hit any sort of framerate at all is by massively cutting corners compared to the sort of ray tracing done for films (including using reprojection to accumulate results over multiple frames, so it's not really even rendering a full frame 30 to 60 times a second, maybe more like 2 to 5 times a second), by using extensive denoising, and by only using raytracing for some auxiliary aspects of rendering while still using rasterization-based techniques for most of the work. Hardware accelerated BVH traversal and intersection testing certainly helps, though.

      @notnullnotvoid@notnullnotvoid3 жыл бұрын
    • @@ts757arse it's not even close, like come on defending a mega corporation that make people spending premium only for the promise that "it will become better in the future" is just disgusting

      @hoangd4132@hoangd41323 жыл бұрын
  • I was doing ray tracing in the late '80's. However, back then it took the better part of a day to render ONE 480p frame. GPU technology today still blows my mind with it's shear processing power and capabilities.

    @GeoffSeeley@GeoffSeeley3 жыл бұрын
    • how long would it took to render a whole sequence? let alone a WHOLE MOVIE?!!

      @user-rd3jw7pv7i@user-rd3jw7pv7i3 жыл бұрын
    • Yup, My friend used to let his Atari 800 run over night for ONE frame, and it was a very simple scene.

      @adreanmarantz2103@adreanmarantz21033 жыл бұрын
    • @@ArmelM101 moore's law...

      @user-rd3jw7pv7i@user-rd3jw7pv7i3 жыл бұрын
  • I don't know about normal people, but as a 3D artist I almost always see it. All the tricks and cheats that simulate proper lighting fall away in favor of... proper lighting.

    @StainlessPot@StainlessPot Жыл бұрын
  • 2 Years later and still nobody can tell the difference - RTX is just the same as VR and 3D TV, a gimick.

    @brantsemallory726@brantsemallory7268 ай бұрын
    • You can tell the difference in Cyberpunk, at least if you use path tracing. But its still not a night and day difference as people claim

      @nikitos3558@nikitos35587 ай бұрын
    • Portal, cyberpunk, alan wake 2, fortnite, spiderman...etc are the prime examples of how RT has matured.

      @Ragssssss@Ragssssss13 күн бұрын
    • ​@@nikitos3558path tracing is big deal in all honesty. It really illuminates lightings in such way that it looks realistic and whole game hits different, at least for me.

      @Ragssssss@Ragssssss13 күн бұрын
  • Anthony is a national treasure and must be protected at all cost, even at the cost of your 3080.

    @I_Am_Hateful@I_Am_Hateful3 жыл бұрын
    • Just watched Korra after growing up with Avatar it was so good

      @enzog1078@enzog10783 жыл бұрын
    • 3080 is all cost..

      @joeykeilholz925@joeykeilholz9253 жыл бұрын
    • You're basically saying Anthony is worth as much as RTX 3080...I would say he is worth more

      @hitheshk4231@hitheshk42313 жыл бұрын
    • I would have the 3080 please

      @resentfulsoulofthetoilet589@resentfulsoulofthetoilet5893 жыл бұрын
    • People praise Anthony because they they think his life is miserable and feel sorry for him.

      @lecogti177@lecogti1773 жыл бұрын
  • I like this new edited format. The cuts from Linus narrating to the team trying to figure out which pc is RTX on is great

    @smol_yote@smol_yote3 жыл бұрын
  • Minecraft with a good raster shader pack with a physical based rendering texture pack looks better to me than RTX, and I have tried both first hand. Not to mention the frame rate. Easily over 110 for the raster shader and under 30 for the RTX (I have 6650 XT, not the best at Raytracing to begin with). I think part of the problem with Minecraft RTX is that the sun's position stays directly overhead during the day, resulting in top down shadows that can look "fake" (this can actually happen in real-life near the equator). The raster shader allows you to move the sun and moon to an angled position like they usually are in real-life, which allows for much prettier shadows and lighting.

    @Alxium@Alxium9 ай бұрын
  • I think the main problem is that everyone thinks of RTX as being made for gamers to improve their experience, but really RTX is being developed as a way to help streamline the development process, creating good looking lighting in video games through the traditional methods (all those "tricks" you mentioned that developers in rasterization used to simulate realistic lighting) takes a LOT of time and skill to get right, where as RTX literally just works. The performance may not be that great yet for GPUs but as time progresses that will change and I believe we will likely see a change in the standard from rasterization to path-traced lighting...

    @RealSiViX@RealSiViX2 жыл бұрын
  • As someone with an RTX graphics card, I almost always turn it off because the increase in frame rate without it usually far outweighs the benefits of slightly more graphical fidelity. If it's 100 FPS with no ray tracing or 40 FPS with ray tracing I'm almost always going to prioritize frame rate.

    @ignskeletons@ignskeletons3 жыл бұрын
    • im confuse when "on and off". how the heck u off a graphic card?

      @mont9150@mont91502 жыл бұрын
    • @@mont9150 He turns off the ray tracing, not the graphic card itself.

      @gatebil132@gatebil1322 жыл бұрын
    • @CommandoPickle the gpu ram is set on the card. Changing from 8gb to 32gb on your cpu doesn not affect RT performance. The more ram may give better frames but the ration between RT on and RT off doesn't change

      @natesiegwart1264@natesiegwart12642 жыл бұрын
    • is dlss 2.0 help to the fps?

      @rambleroodle2369@rambleroodle23692 жыл бұрын
    • You're spot on. More FPS is (almost) always better than teeny-tiny picture improvement.

      @GTI8855@GTI88552 жыл бұрын
  • Love for Nicole, the only one to miss all games.

    @TomasRoggero@TomasRoggero3 жыл бұрын
    • relatable, i'm sure i'd miss them all too lol

      @rockifythis@rockifythis3 жыл бұрын
    • I have never seen rtx, so i would also miss all of them.

      @ChrisGrump@ChrisGrump3 жыл бұрын
    • i’ve seen rtx on some youtube video, so i would at least get one of them

      @lord_khufu@lord_khufu3 жыл бұрын
  • a big issue is, that many rtx capeable games are ment to also run on non rtx graphics cards. so if you compare metro exodus enhanced edition to the standard version with rtx disabled, or even to the standard edition with rtx the difference is night and day. a lot of modern games onlz ray trace certain things and light sources, as well as not utilizing different shapes of light sources. that is something thats very noticeable in wolfenstein youngblood or battlefield 5

    @luggilu7864@luggilu7864 Жыл бұрын
  • Things i'm most interested in with RTX is the gameplay possibilities. Things like realtime nevmeshing over dynamic objects by casting rays, or really performant checks for whether a player is visible or not behind objects

    @massivechafe@massivechafe Жыл бұрын
  • The biggest benefit I have noticed is thaat my blender render times were cut in almost half.

    @tatonoot1950@tatonoot19503 жыл бұрын
    • Optix enabled hell yeeeea

      @Mart-E12@Mart-E123 жыл бұрын
    • Yea, I'm an AMD fanboy but the biggest feature I see Nvidia winning on is definitely OPTIX for Blender. AMD will get real time ray tracing and something like DLSS but we Blender users want a little more.

      @OGPatriot03@OGPatriot032 жыл бұрын
  • Would've like to see games like Control and Cyberpunk in the test with the huge difference ray tracing make in reflections. There were scenes in Cyberpunk where turning ray tracing on made the entire room look completely different.

    @slfan68@slfan683 жыл бұрын
    • agreed! Control must be the most beautiful game-experience i had last year, and it's a great game also :) that ashtray maze.....

      @audian666@audian6663 жыл бұрын
    • Agreed. Suboptimal examples used in this test.

      @sban8377@sban83773 жыл бұрын
    • They come at a cost, a relatively high one. And when the cost is significant, of course it will make a difference at many scenarios. But does it make difference at every scene? Will the majority of people find difference while playing RTX ON in basically every situation? The scenes you talk about in "Cyberpunk" are more or less pictures or just a single piece of frame. While playing games, these frames can often be overlooked. Hence, they put up a great point.

      @nSackStyles@nSackStyles2 жыл бұрын
    • It's not really fair to compare if the rtx-off example is a poor one. Like it's been said, rtx takes very little effort by level designers: you flip a switch and it looks realistic (assuming your physics settings are correct). Examples used had devs put in extra (or was it their usual) effort to make a scene look good for rtx-off

      @TheTopMostDog@TheTopMostDog2 жыл бұрын
    • @@TheTopMostDog Sometimes the Raytraced environment can take an hour versus several days in some cases with baking everything in. So it is definitely the future. But the hardware is not there yet. When it is RTX on will just be the norm. 10 years from now lol

      @HoudiniFontmeister@HoudiniFontmeister2 жыл бұрын
  • Honestly it's not very noticeable, but the major upside is that once even the lowliest card can do RT devs can really streamline production. Current tricks look great but take a lot of time to make, RT scenes you just drop in a light source and go. Means that once real time RT is in full swing top quality lighting will be accessible to even indie devs. It's great for remastering old games too!

    @pootispencer9765@pootispencer97652 жыл бұрын
  • I prefer Raster to RT when it's only one or the other you can use, as RT looks nice but can be a bit dark in some game locations. The mix of both Raster and RT looks better than both of them by themselves, as you get the benefit of RT lighting but brightened up a bit by the Raster so some game scenes aren't so dark. Cheers

    @Krashulka@Krashulka Жыл бұрын
  • The relaxed quiet guy with the pleasant voice is awesomeee! :D

    @adamfcplm@adamfcplm3 жыл бұрын
    • He needs to do a really chill TechLinked episode!

      @Brad360@Brad3603 жыл бұрын
    • Yup :)

      @SteffenThole@SteffenThole3 жыл бұрын
    • Is he you?

      @psycold@psycold3 жыл бұрын
    • There is a video called "Single And Ready To Mingle." on a YT channel called Nicholas Plouffe which might be his? Maybe? Probably? It is a sight to see.

      @SteffenThole@SteffenThole3 жыл бұрын
  • "Mom, can we get Anthony?" "No, we have Anthony at home." Cut to me modding Stalker for the hundredth time on a PC that would've been outdated in 2010.

    @america8706@america87063 жыл бұрын
    • Tbh the lighting in the game is pretty nice for how old it is

      @Mart-E12@Mart-E123 жыл бұрын
    • @@Mart-E12 Oh yeah the entire atmosphere of the game is just superb.

      @america8706@america87063 жыл бұрын
    • A man of culture i see, good hunting stalker.

      @hbadger2796@hbadger27963 жыл бұрын
    • That's me right there

      @ivyssauro123@ivyssauro1232 жыл бұрын
  • Coming back to this 1 year later and the implementation of RT in Elden Ring, and I got to say that there is a huge difference with RT on and off. I had taken a long break from the game, updated to the current patch from a fresh install so I just set all graphics to max including RT and pressed go. Realized after a bit of gaming that I had less FPS from what I remembered it, hovering around 40-50 most of the time, but in some scenes it could dip all the way to mid-30s, but couldn't figure out why because my rig could certainly support stable 60+ FPS in every portion of the game and my CPU sat at around 40-50% most of the time, so it couldn't be a CPU bottleneck either (at first I assumed it had something to do with CPU core lock speed even though that seemed ridiculous with an i9 12900k and all). After some troubleshooting, I realized it was because I had set RT to max, turned it off and the immediate effect was *huge* (I also got the 60+ FPS I was used to). With RT on, the game looked a lot smoother without losing detail and it was absolutely gorgeous (it was pretty before RT but the effect was massive). It was one of those situations where you struggle to retain crispness of your image quality when you smudge out background detail but without actually making it look genuinely blurry and all it causes is loss of image depth even though the purpose of that smudge was to make it look deeper. It looked blurry but without detail loss. That's how I'd describe it. I think Anthony put it well when he described the technical difference in Shadow of the Tomb Raider. So I'd say that yes, even to someone not very technical, you *do* notice a huge difference with RT set to max and then turn it off. When I turned it off everything just sort of just had this weird shimmer and the light looked way flatter. I think a problem with your test setup here is that you just didn't let the player get enough time to "feel" the difference with RT on and off. I had played quite a few hours with RT on before I set it off, so my mind had gotten used to the way the game looked with RT on, and I 100% assure you that if you had given the same amount of time to your play testers e.g. play at least an hour with RT on and then off or vice versa, you'd feel the difference immediately. In this situation you specifically asked them to point out how they could tell RT was on and off, and I think that's true that it won't describe your average less tech-savvy gamer. I can't immediately tell the difference of RT on and off when I check these tech demo vids either, because I don't think there's actually enough time for the mind to be able to fully register the differences while also make the viewer intentionally look for differences, taking away actual focus from that RT is more of a holistic experience of the totality of the image quality, rather than it being how the image looks at a detail-level. I'm definitely going to play ER in 1080p instead of 1440p and see if I can retain stable 60 FPS because the visual difference is so good it's actually worth it, assuming your rig can handle it.

    @Kamishi845@Kamishi845 Жыл бұрын
  • Linus can you guys compare than and now of RTX? Like the first generation vs the modern 4000 (or when released, 5000 series) GPUs?

    @DRTMaverick@DRTMaverick8 ай бұрын
  • This video further proves Anthony's awesomeness... We love you Anthony!

    @TimothyVivares@TimothyVivares3 жыл бұрын
    • 2 things I don’t understand in life 1: Mathematics 2: *Why people don’t give me a chance to make it on KZhead even though I work so hard making good content* Plz help???

      @eugenesmemes@eugenesmemes3 жыл бұрын
    • @@eugenesmemes shut up wit the off-topic comments and earn your subscribers fairly.

      @dawzit@dawzit3 жыл бұрын
    • @@eugenesmemes This is a bad way to get to get people to go to your channel. Oof.

      @NewkLambesis@NewkLambesis3 жыл бұрын
    • @@eugenesmemes Invest money into market research and advertising your channel. Still a 99/100 chance of never making it back, but it'll work better than begging. KZhead is commercialized to the point that you can't just make videos and expect to find an audience.

      @no1DdC@no1DdC3 жыл бұрын
    • You are praising Anthony because you think his life is miserable and you feel sorry for him.

      @lecogti177@lecogti1773 жыл бұрын
  • My first ray traced render was a 320x200 render on an Amiga 500 that took 24 hours to calculate. RTX boards are doing it in real-time, mind blown.

    @bbowman105@bbowman1053 жыл бұрын
    • The future is now, boomer

      @Eldesinstalado@Eldesinstalado3 жыл бұрын
    • How cute. My first one was on a Pentium DX33mhz. 640 x 480 and took about 20 hours to complete with a DOS program named POVRay (model exported from 3Dstudio for DOS).

      @audunstafsnes8176@audunstafsnes81763 жыл бұрын
  • I Believe all you need is 2 beams. like one giant beam to light and then those beams inside a place is masked and then the part that isn't mask jumps to every other object around it at a much weaker effect like 30% effect of the first incoming beam to the rest of the ambience inside4, rather than use hundreds of them. and reflection simply be a slightly blurred copy of the scene above it but in the way of constant camera just showing it from that angle of down to up and sideways, with simply the blur varieing based on the intensity of the light hitting that place of the scene.

    @mightytheknight2878@mightytheknight28785 ай бұрын
  • for me rtx iis really visible when comes to colorfull spaces and that light reflected from surfaces has different colors depending what color surface has.

    @Dooncat@Dooncat Жыл бұрын
  • Its crazy that Nicole got them all wrong which means that she can tell the difference its just that she expects the raytracing to somehow look better/different than it is.

    @Lightmgl@Lightmgl3 жыл бұрын
    • No, it doesn't mean that. She could also have guessed all three times and been unlucky.

      @squidbad@squidbad3 жыл бұрын
    • ​@@squidbad​It would be considered statistically significant because she has a lower chance of getting all answers wrong (which is the same odds as getting all answers correct in a binary choice) than she does of guessing at least one correctly. If we had a bunch of players come up with 100% wrong results like this we would be analyzing why they are able to detect it in the opposite way we expect. We would not think they were guessing at that point.

      @Lightmgl@Lightmgl3 жыл бұрын
    • @@Lightmgl Sample size here is abysmal. 12.5% chance that with 3 random guesses, all three would be guessed incorrectly. You can't read a conclusion like that from the data we have. In fact, even with a sample size of hundreds, thousands, or even millions and them all being wrong- you can know something is up, but you still can't make up a reason for it.

      @squidbad@squidbad3 жыл бұрын
    • @@squidbad If the conclusion doesn't contain enough of a sample for her to be wrong about all 3 then by the same logic it also doesn't contain enough sample to make any conclusions about the ppl who got all 3 correct so the whole test is moot. If the test was a non binary choice (A, B, C, D) then the whole situation would change a lot.

      @Lightmgl@Lightmgl3 жыл бұрын
    • You are absolutely right. For example in games we are used to very crisp shadows. While in reality a lot of shadows can be very soft. With RT a soft shadow often looks "low quality" then because it's not as sharp.. more realistic, but for someone who has played a lot of games it looks worse at first glance. Natural light also has less contrast, like in Metro where the rasterized version has very dark corners and bright spots. While the RT version has the whole room lit up, making it look far more uniform (more realistic of course, but less "interesting"). The only way to tell RT with a glance is reflections, mainly in puddles, glass and mirrors. Which can be quite disorienting when there is a large mirror surface in a game with RT on. Hell, some Fortnite test levels with a labyrinth full of mirrors really broke me. Got motion sick in a second and got utterly confused.

      @Vlyn@Vlyn3 жыл бұрын
  • Linus: Doesn't even try to slide the sponsor into the sentence *Somehow still gets away with it*

    @ghastlyspaces@ghastlyspaces3 жыл бұрын
    • He does, just anyone of us can tell when he does it

      @SkullMaRcO@SkullMaRcO3 жыл бұрын
    • I think that was actually one of the best transitions to a sponsor ever. I mean... I even smiled a bit.

      @Hubwood@Hubwood3 жыл бұрын
  • @13:53 to @14:13 after watching the reflections in the oven door to the left of linus in the video for 20 seconds... I cannot confidently determine if RTX is on or off...

    @chrischaf@chrischaf Жыл бұрын
  • For me I notice when it's NOT on. Screen space reflections are something that are immersion breaking for me. Looking out at a nice scene over water, then you turn your head the wrong way and the beautiful reflection just becomes a mess. This may have been gimmicky and stupid when it first started, but it's going to be the future.

    @jeraldehlert7903@jeraldehlert7903 Жыл бұрын
    • Totaly agree. I always complained that in some games when you move your head up and down reaflections dissapear from water or somewhere else.. rt is easy to see when it works fine . And its try to simulate reality. How can it be worse..

      @arnoldasm7300@arnoldasm7300 Жыл бұрын
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