How I fixed LEGO Island's WORST bug

2020 ж. 11 Нау.
814 943 Рет қаралды

If you've ever tried playing LEGO Island on a new computer, you'll be intimately familiar with the frustration involved as the overenthusiastic turn speed makes the controls far less accurate and very prone to oversteer. Join Discount Markiplier as he explores the causes behind this bug as well as all the different ways that this issue can be solved.
▶Download LEGO Island Rebuilder: www.legoisland.org/rebuilder
▶Interview with Wes Jenkins (Creative Director): le717.github.io/LEGO-Island-V...
▶Interview with Dennis Goodrow (Lead Programmer): www.rockraidersunited.com/top...
▶SUBSCRIBE: / @mattkc
▶FOLLOW on Twitter: / itsmattkc
▶FOLLOW on Instagram: / itsmattkc
▶MUSIC USED
Graff - rain eater
BRD RinjaniSoft Products Universal
DualTrax - Shitune #1
Pink - sonic sucks!
Ghidorah - GhidaPop
falcon/pulse+tdr - spineless
BLiZZARD - Contraduct Design
BRD Keygen #4
4-Mat - eternity
DualTrax - orion crackmusic
bergsm„taren lever

Пікірлер
  • Next video: "How i made LEGO Island run in 4k with Raytracing"

    @DarkestVampire92@DarkestVampire924 жыл бұрын
    • Can't you run it in 4K already? I wasn't aware of any limits to the resolution.

      @Thornskade@Thornskade4 жыл бұрын
    • @@Thornskade You can run it, but it looks garbage because the textures/models are in something like 320x280 lol... i mean you can SEE the pixels on the road

      @DarkestVampire92@DarkestVampire924 жыл бұрын
    • "How I made LEGO Island playable in VR"

      @zaxtonhong3958@zaxtonhong39584 жыл бұрын
    • So Minecraft?

      @FizzleFX@FizzleFX4 жыл бұрын
    • I wouldn't be surprised if it was doable. Ray-tracing can be rather simple to impliment if you have the source code and an intermediate knowledge of graphics rendering.

      @seto007@seto0074 жыл бұрын
  • Soon you'll have this game running in 16:9 widescreen 4k, 240fps, with HDR, and RTX!

    @GMMReviews@GMMReviews4 жыл бұрын
    • Considering they got raytracing working in Doom (the original, not 2016), I'd say that's not too much of a stretch. From a technical standpoint, that is. I doubt anyone with the required knowledge still cares enough about this game.

      @nixel1324@nixel13244 жыл бұрын
    • @@nixel1324 raytracing in original doom? what? its not even 3d

      @Timsturbs@Timsturbs4 жыл бұрын
    • @@Timsturbs i think he meant quake

      @STJrArmonte@STJrArmonte4 жыл бұрын
    • @@STJrArmonte there's an original quake with raytracing?

      @Timsturbs@Timsturbs4 жыл бұрын
    • @@Timsturbs to be clear, it's very different from what we think of as raytracing for 3D graphics today. In old sprite based shooters they used rays to figure out orientation, scaling and shading of sprites. However it was made possible by locking those rays to the x-z plane. So essentially super simple 2D raytracing in a 3D game. A cool trick, but got superceded by rasterization for rendering more "true" 3D games. Until GPUs got powerful enough for the raytracing revival.

      @totallycarbon2106@totallycarbon21064 жыл бұрын
  • this game was on my schools computers back in the early 2000's it was a sick discovery

    @LL-kz7ge@LL-kz7ge4 жыл бұрын
    • Lewis Lancaster practically every computer in my high school had Halo CE on it for years before all the computers got their OS switched to ChromeOS

      @aftonstjarna4530@aftonstjarna45304 жыл бұрын
    • Afton Enoch who the hell wants chromeOS its garbage Your school made a biiiiig mistake.

      @tobiaszistler@tobiaszistler4 жыл бұрын
    • Z T it can run on super cheap PCs and students can’t install shit on it. What isn’t there to love for a school admin.

      @aftonstjarna4530@aftonstjarna45304 жыл бұрын
    • @@aftonstjarna4530 kitty!

      @KokoroKatsura@KokoroKatsura4 жыл бұрын
    • ターツ you can get Linux on chrome os

      @skys.thelimit@skys.thelimit3 жыл бұрын
  • "The most permanent solution is a temporary one." - Valve programmers.

    @MisterYoda15@MisterYoda153 жыл бұрын
    • There is nothing more permanent than a temporary solution.

      @OneEyeShadow@OneEyeShadow2 жыл бұрын
    • kirby's very design was meant to be temporary

      @dededesgustingtkemylife4825@dededesgustingtkemylife4825 Жыл бұрын
    • ​@@OneEyeShadow mostly when the governments involved lol

      @hdhsu-dg6fb@hdhsu-dg6fbАй бұрын
  • "Map is smaller than it seemed to be when you were a kid " okay, now we need a mod that increases the size of the map by few % maybe like 10% or 20 % to make if feel bigger without screwing up the entire layout

    @HuxTheSergal@HuxTheSergal4 жыл бұрын
    • I dunno, I recently replayed the game and I liked the size as it is. Increasing map size wouldn’t actually increase content, so I feel like it’d just be like adding lengths to roads, while the environment is actually so bare and lacking in things to see/do for it to have much additional value

      @wattenslaafje1825@wattenslaafje18254 жыл бұрын
    • @@wattenslaafje1825 that was more of a joke that he should try to make the game feal as it did when we were kids rather than an actual useful idea

      @HuxTheSergal@HuxTheSergal4 жыл бұрын
    • or just decrease movement speed

      @adrianpolak8725@adrianpolak87253 жыл бұрын
    • @@adrianpolak8725 yeah but without doing some fov magic it would feel like walking slowly on a regular map, not walking regularly on a big map

      @HuxTheSergal@HuxTheSergal3 жыл бұрын
    • @@HuxTheSergal Movement Speed & Camera Height reduction?

      @scrutchplate2512@scrutchplate25123 жыл бұрын
  • This man has gotten his priority's straight. Fixing lego island is much more important than curing cancer.

    @dalokohs3901@dalokohs39014 жыл бұрын
    • Even more important than coronavirus too...

      @KYBlueJedi@KYBlueJedi4 жыл бұрын
    • Initrox you have a pretty decent chance to get rid of the Coronavirus after you get it: you have a slim chance to get Rid of cancer and that’s after years and years of research and new technology. Not to mention there are several different kinds of cancers you can contract unlike COVID 19

      @frank9966@frank99664 жыл бұрын
    • @@mcglavin9337 Around 100 million people are projected to die from it.

      @lobsterbark@lobsterbark4 жыл бұрын
    • @@khoado2060 In the next four months.

      @lobsterbark@lobsterbark4 жыл бұрын
    • @@KYBlueJedi Way to be "topical".....

      @SuperPhunThyme9@SuperPhunThyme94 жыл бұрын
  • This brought back so many memories. I remember in elementary school when a buddy gave me a copy of "Lego Island". It was a floppy disc. He had copied the launch icon to it. I eventually convinced my parents to get me a real copy.

    @kennethmc2601@kennethmc26014 жыл бұрын
    • That is poetic.

      @cst1229@cst12294 жыл бұрын
    • Dont copy that floppy?

      @nathanspringer2051@nathanspringer20513 жыл бұрын
    • haha, id always get confused as to why my copy of skyrim was just opening a png of the icon. i was clicking the .icon file. now i see why i have so much difficulty with PCs.

      @aceofdiamonds203@aceofdiamonds2033 жыл бұрын
    • I used to do this a lot when I was a lot longer only copy the .exe file and be co fused why it wasn't working

      @checkems.@checkems.3 жыл бұрын
    • Ah, I made the hilarious "make a copy of the game by copying the icon to a floppy" mistake when I was very small. As an IT guy now, I'm glad my technical ability has improved slightly since then.

      @WK-47@WK-478 ай бұрын
  • "I can't even really take the credit for it 'cause they already did all the hard parts! All I did was... finish it." What you should have said was, "All I did was... put the blocks together."

    @Rhino1004@Rhino10044 жыл бұрын
    • put the bricks together not the blocks

      @TaxiYoshi64@TaxiYoshi644 жыл бұрын
    • @kuningaskosmos ...tock or tick...

      @user-xn3kt6bn5r@user-xn3kt6bn5r4 жыл бұрын
    • @@user-xn3kt6bn5r ...no mater how thin, no matter how thick...

      @Kris451@Kris4514 жыл бұрын
    • @@Kris451 poo poo dick...

      @gladedextrose9898@gladedextrose98983 жыл бұрын
    • @@robertpaulson4960 shotgun blast

      @seelchan8217@seelchan82173 жыл бұрын
  • I wish every old game had someone like you to fix stuff like this

    @delroku@delroku4 жыл бұрын
    • Pretty much every remotely popular old PC game I’ve seen does, fortunately.

      @danielg3857@danielg38572 жыл бұрын
    • As long as there are still people playing it, there will be a couple of modders to repair it.

      @_M_643@_M_643 Жыл бұрын
    • Sonic.

      @malachigv@malachigv4 ай бұрын
  • what are you talking about i never have this bug but how u make ur footage so smooth is my gateway windows 98 pc not good?

    @pocketlightt@pocketlightt4 жыл бұрын
    • you guys use windows 98 and win2000? I thought my windows 95 pc was good

      @TaxiYoshi64@TaxiYoshi644 жыл бұрын
    • @Lambda Core Windows 2000 isn't an upgrade to 98, it's an upgrade to NT... You're supposed to upgrade to Windows Me.

      @DeskoDev@DeskoDev4 жыл бұрын
    • @Lambda Core I use it. Super stable once you install all the updates, practically unusable without them ¯\_(ツ)_/¯

      @DeskoDev@DeskoDev4 жыл бұрын
    • @@TaxiYoshi64 fuck, y'all have computers? I'm on my type writer.

      @ryanchungus8972@ryanchungus89724 жыл бұрын
    • ryanknowstecmobowl what’s that? I’m on an newspaper

      @ims2129@ims21294 жыл бұрын
  • Excellent video! I remember playing this game on an XP machine and how awful the controls felt. I never realized this was a bug. Very fascinating to learn all these years later. Great video and explanation, hope to see more videos!

    @ShankMods@ShankMods4 жыл бұрын
    • Hey shank!

      @tf2scoutpunch175@tf2scoutpunch1753 жыл бұрын
    • Shank :D

      @cyx7784@cyx77843 жыл бұрын
    • Hey its that wii guy

      @gorfelbt@gorfelbt2 жыл бұрын
    • @Shank Mods hi

      @MSDOSMemes@MSDOSMemes2 жыл бұрын
    • Shank my man!

      @Mister_Hyphen@Mister_Hyphen Жыл бұрын
  • It's 23 years later and devs are still making games rely on FPS for physics. when will they learn :(

    @FriendlyBaron@FriendlyBaron4 жыл бұрын
    • Because they dont touch physics at all in their games.

      @czowieknuz7507@czowieknuz75073 жыл бұрын
    • @@czowieknuz7507 true they just use old physics engines

      @Theinatoriinator@Theinatoriinator3 жыл бұрын
    • @Cleroth because its not his job

      @czowieknuz7507@czowieknuz75073 жыл бұрын
    • @@czowieknuz7507 No, physically "convince" the developers to use time instead of framerate.

      @wesleymays1931@wesleymays19313 жыл бұрын
    • @@czowieknuz7507 exactly. His jobs to be an asshole to other GTA speedrunners lol

      @fedevanced@fedevanced3 жыл бұрын
  • 2:51 THIS PART BROKE ME YOU WERE EXPLAINING HOW THEY WERE BASICALLY GOING TO SCAM THEM WHILE PLAYING THE CLIP THAT SAID SCUMBAGS BRUHHHHHH

    @dani.munoz.a23@dani.munoz.a233 жыл бұрын
    • time machines soon you know what someone will do

      @samsungtab3977@samsungtab39773 жыл бұрын
  • 2:59 "It was explained to me later when we won best of show at E3 later that year, that 'it wasn't personal - it was just business'" "It's not personal, It's just business. _Lord_ Business" - Lord Business, The LEGO Movie.

    @tiredideabox@tiredideabox11 ай бұрын
  • One thing to note is that this is how fighting games handle everything as well usually, Intentionally though. They want to make it fair and thus slow down gameplay if the game lags out, always ensuring that one of the players doesn't get a head start on the other one while the game freezes up.

    @Saidriak@Saidriak4 жыл бұрын
    • And also feels horrible to play, which is why it's sorta being replaced by rollback. A system, which, instead of freezing one side until they sync back up, let's inputs continue and eventually "pulls back" one of the players to be in sync, which feels far better (though looks worse, due to "teleporting" and the like) but is still vastly preferable due to how much more playable it makes poorer connections

      @borderlinecrazy6444@borderlinecrazy64442 жыл бұрын
  • "To solve this problem, I'm going to meet the developers..." Ah shit, wrong channel.

    @bluecinnamon15@bluecinnamon153 жыл бұрын
    • "So I emailed John Romero" ah, wrong channel again (Decino)

      @icedlava7063@icedlava7063Ай бұрын
  • I have literally never played this game, but I find videos about it fascinating. I love to see passionate communities of modders who love a certain game.

    @BIG_CLARKY@BIG_CLARKY4 жыл бұрын
  • A bug I never see talked about is one that's exclusive to hardware mode, but doesn't always occur. I don't know why, but very often, when you use hardware rendering, you won't be able to click on things. Sometimes you can't enter the police station; sometimes you can, but you won't be able to build the helicopter, because every time you click on a piece, it knows you're clicking on _something,_ but it doesn't move the piece.

    @HeadsetGuy@HeadsetGuy4 жыл бұрын
    • oh my god I think that was the mode my copy of the game was in. we couldn’t build ANYTHING and if I remember right it’s because we couldn’t click on anything. oh my god that’s been haunting me for over TWENTY YEARS omg now if only I still had a copy of the game kdjdkd i could finally play it properly after all these years…….

      @BonnieBuggie@BonnieBuggie10 ай бұрын
  • "this isnt rose tinted nostalgia glasses.....this is just regular glasses.."

    @iduncan5424@iduncan54244 жыл бұрын
  • Why do I get the feeling that one day he'll post a video showing us that he redid the game in Unreal Engine or something?

    @collinkelly2420@collinkelly24204 жыл бұрын
    • Reminds me that there are a few remakes of the game floating around, but they're pretty unfinished.

      @PixusPanic@PixusPanic4 жыл бұрын
    • Unreal Engine is expensive AF.

      @und4287@und42874 жыл бұрын
    • @@und4287 It doesn't cost money if you don't charge anything for your game.

      @lobsterbark@lobsterbark4 жыл бұрын
    • @@lobsterbark Even if you do charge for the game you don't have to pay anything if you make less than $3,000 per quarter. And it is not a fixed cost, but a 5% cut of your revenue past that $3,000.

      @dragonflyK110@dragonflyK1104 жыл бұрын
    • @@dragonflyK110 ...which is pretty dang expensive

      @berylliosis5250@berylliosis52503 жыл бұрын
  • Fun fact, since the average person walks at 2 mph, if we assume the player character in LI walks that fast, the path Matt took to demonstrate the island's size was 151' 10" long.

    @lepidotos@lepidotos2 жыл бұрын
    • (that's 46.28 meters for the rest of the world btw)

      @BetaDude40@BetaDude4010 ай бұрын
    • @@BetaDude40 that is small

      @themuffincat@themuffincat7 ай бұрын
    • @@BetaDude40 that is WAY to small lmao

      @geraldhasbeenhackedlmao@geraldhasbeenhackedlmaoАй бұрын
    • Please no alien measurements

      @mikaeluhl@mikaeluhl26 күн бұрын
  • 3:20 Le-Le-Lego Le-Le-Le-Lego

    @theadmin7580@theadmin75803 жыл бұрын
  • Sadly the LEGO Island Rebuilder is not working with the german version of the game, it crashes when applying.

    @FZERO@FZERO4 жыл бұрын
    • Hi, the newest version should support the German release

      @MattKC@MattKC4 жыл бұрын
    • Thanks for still working on this tool. This is passion. I will test it as soon as I can.

      @FZERO@FZERO4 жыл бұрын
    • It is simply allergic to german. There, problem solved.

      @cstudios5247@cstudios52473 жыл бұрын
    • @@cstudios5247 Nein.

      @jaundicedmisanthrope7817@jaundicedmisanthrope78173 жыл бұрын
  • bruh this was posted minutes ago and I thought I remembered seeing this video before

    @s7ormyreal@s7ormyreal4 жыл бұрын
    • he made one to fix the music a while back

      @kilometerbob2662@kilometerbob26624 жыл бұрын
    • He also mentioned that he fixed the camera bug and wanted to make a video about it. Maybe that's where you remember it.

      @Outside998@Outside9984 жыл бұрын
    • @@Outside998 I thought I had seen the thumbnail before, it's probably just that I saw another KZhead complain about it a few years back

      @s7ormyreal@s7ormyreal4 жыл бұрын
    • @@s7ormyreal Merging universe theory?

      @IUndercoverTroll@IUndercoverTroll4 жыл бұрын
    • dejavu

      @kameelios2388@kameelios23883 жыл бұрын
  • I have been a dev for over five years now, and only just at this very moment, with this very video, I understood what delta time actually was.

    @Freak_Gamer@Freak_GamerАй бұрын
  • Every time I watch MattKC, I'm shocked by how low the subscriber count is. Content like this is worth well over 100k subs, not just 32k!

    @hazy6932@hazy69324 жыл бұрын
    • I have good news, pal

      @somebonehead@somebonehead3 жыл бұрын
    • I have better news, pal

      @NitheshVG734@NitheshVG7342 жыл бұрын
    • 250k lesgooo

      @xexpaguette@xexpaguette2 жыл бұрын
    • now he has an extra one between the three and two.

      @epicmemes2998@epicmemes29982 жыл бұрын
    • @@NitheshVG734 I have even better news, ol pal

      @UserFriendlyArtist@UserFriendlyArtist2 жыл бұрын
  • Funnily enough, this issue was one of the very first things we got taught in my games dev degree, to make sure that anything involving movement was factored by the frame time

    @Wizzkidwas@Wizzkidwas Жыл бұрын
  • MattKC: *is a talented programmer, a funny person and a good looking man* Me: PROGRAMMING MARKIPLIER

    @REIN900@REIN9004 жыл бұрын
    • MADNUB I’m laughing. Please put the knife down, don’t off my wife and kids like this. 😦

      @zoskiethewizquit.7338@zoskiethewizquit.73383 жыл бұрын
  • "Asian Keanu Reeves" Isn't Keanu Reeves already Asian

    @MooTV@MooTV4 жыл бұрын
    • the more Asian, i guess xd

      @no-better-name@no-better-name4 жыл бұрын
    • Keanu Reeves is a Lebanese born Canadian. He is of Chinese, English, Irish, Native Hawaiian, and Portuguese descent. Keanu Reeves is every race and creed incarnate.

      @willh2690@willh26903 жыл бұрын
    • well Keanu is middle eastern, this guy is east asian

      @dvf1736@dvf17363 жыл бұрын
    • Yes

      @fgfhjfhjfbhfghf5771@fgfhjfhjfbhfghf57713 жыл бұрын
    • Keanu is a white middle eastern not Asian lol

      @solaireofastora2890@solaireofastora28903 жыл бұрын
  • It would be amazing to have a mod that let's you go beyond the invisible walls of the roads

    @-Alluvium-@-Alluvium-4 жыл бұрын
  • 5:04 No one wants to play a game at 15fps... Me: Test Drive Unlimited, Core 2 Duo E7400.

    @Speedster04_BRA@Speedster04_BRA2 жыл бұрын
  • I feel like this is about to blow up...

    @bidda3505@bidda35054 жыл бұрын
    • Yeah, it seems Matt found his niche. Good for him. Check out his channel and look at the view count of his older videos. I am happy to see him finding his thing.

      @Outside998@Outside9984 жыл бұрын
    • Maybe...

      @Gitko01@Gitko014 жыл бұрын
    • This gonna have a milion views in a week.

      @goju09alt9@goju09alt94 жыл бұрын
    • 100%

      @NautilusRift@NautilusRift4 жыл бұрын
    • I agree

      @KiteAndKeyProductions@KiteAndKeyProductions4 жыл бұрын
  • 1:50 Lego man go brrrrrrrrrrrrrrr

    @NCRP710@NCRP7102 жыл бұрын
  • I love your love for this game! I feel that way about pretty much all the early 3D games. Seal Team, Vette, 4D Driving, Test Drive III, 4D Boxing, Hunter, Midwinter, Spec Ops, Vigilance, Stunt Island, 3D Construction Kit(Still have this in the box :D )

    @PlasticCogLiquid@PlasticCogLiquid4 жыл бұрын
  • When I saw the turn bug in this video, I already knew that they needed to use DeltaTime

    @TumbleWede@TumbleWede3 жыл бұрын
  • Music at 6:35 is Game 2 from 50 Classical games DS

    @Prophetofthewest@Prophetofthewest3 жыл бұрын
  • Nice video, Matt! I played LEGO Island when I was a kid back in 2001, but by that time, our computer, which did run Windows 98, must have been powerful enough to play the game at relatively full speed because I certainly remember the crazy fast turning speed.

    @LonelyMarowak@LonelyMarowak4 жыл бұрын
  • Could you please elaborate on modding the executable? I would like to achieve it without a user-friendly tool

    @j4n1x19@j4n1x194 жыл бұрын
    • From the screenshots in the video it looks like he is using x64dbg and HxD to do his analysis. Most likely he is either using IDA or Ghidra also for static analysis. But showing assembly code makes you look smarter ;) They aren't easy tools to use by any means, and you definitely need to have a programming background first so you're familiar with concepts like memory, types, control flow and pointers and can apply that knowledge to guess how the game was programmed, if you wanted to take on the challenge of figuring it all out yourself. I'd recommend following Stephen Chapman's Cheat Engine tutorials, which covers much of the same ground.

      @tomysshadow@tomysshadow4 жыл бұрын
  • "Discount Markiplier" SENT me

    @garbagedataraccoon@garbagedataraccoon8 ай бұрын
  • Just discovered these videos and I must know: WHERE IS ALL THE OTHER LEGO ISLAND CONTENT? You have given me a need for modded lego island I never knew I had 😭

    @srgisme@srgisme Жыл бұрын
  • "Discount markiplier" killed me xD

    @dado2872@dado28724 жыл бұрын
  • I loved the "Scumbags" logo. Nice touch.

    @HeadsetGuy@HeadsetGuy4 жыл бұрын
  • I love programming journeys like this. It's like when I backported some bug fixes to Botania- all the hard work was done for me in the easiest of examples, I just had to match up the class names so they matched the older Forge environments.

    @DoomRater@DoomRater4 жыл бұрын
  • I've basically binge watched your channel in the last few days and you have quite some amazing content, kudos from Italy :) It would be really cool to see some introduction to decompiling a game, like you did in some parts of this video but with more detail on which lines to watch and how does that decompiler work

    @emipw8869@emipw88693 жыл бұрын
  • Finally, a sequel to one of my favorite videos!

    @lostglaceon9274@lostglaceon92744 жыл бұрын
  • "They were planning on firing the whole team!" The screen matches my opinion.

    @thedoodlebugg1337@thedoodlebugg13373 жыл бұрын
  • A++ I think I only beat this game with Pepper as a 90's kid. Need to go back and beat the whole cube.

    @KYBlueJedi@KYBlueJedi4 жыл бұрын
  • The simple windows api (win2K) call had a horrendous resolution of 16 ms. Spinning your own took time and introduced more sources for bugs. Some games tried to display the FPS by just dividing 1 second by the time it took to render a frame in milliseconds. Less than 1 millisecond? 0. What happens when you divide 1 by 0? Crash. I still have some old games that can only be run at less than 100 FPS or they start bugging out and crashing. The good old games that needed the "turbo" button to be playable.

    @ABaumstumpf@ABaumstumpf4 жыл бұрын
  • Glad you've found your niche, love videos like this

    @recklesflam1ngo968@recklesflam1ngo9684 жыл бұрын
  • I’m absolutely enthralled by your videos about a game I’ve never played (:

    @derekcullen3965@derekcullen39654 жыл бұрын
  • "asian keanu reeves" but he--- ugh

    @xalener@xalener4 жыл бұрын
  • “Whoops! You have to put the CD in your computer.”

    @mistykitchen9515@mistykitchen95153 жыл бұрын
  • I wouldn't mind playing it at 15 FPS, it's more nostalgic that way anyone remember Lego Island 2?

    @hanakoisbestgirl4752@hanakoisbestgirl47524 жыл бұрын
    • 1. Lego island is the only game where a low framerate is a good thing. (To me at least.) 2. I am very fond of Lego island 2. (I owned it as a 4 y.o.)

      @CcMusicAndMore@CcMusicAndMore3 жыл бұрын
    • Played Lego Island 2 a lot as a kid, still have the disk somewhere...

      @UNSCPILOT@UNSCPILOT2 жыл бұрын
  • I wish I would’ve known about your channel years ago. I’m pretty much into everything you do on your channel. I just wanted to say hi! And that I absolutely love the content you create, I can watch for hours and not realize how much time has passed by lol 😂 but ya keep it up man. Much love from the USA

    @RogerCollectz@RogerCollectz3 жыл бұрын
  • I'd love to see fixes and restorations on other games that need mods. Subscribed

    @RhizometricReality@RhizometricReality4 жыл бұрын
  • I grew up with Lego Island as well as a couple other very basic Lego games from the era. After I did the haunted house gokart race I had nightmares about it lmao. I definitely remember the island being larger than it actually is. also always disapointed by the helicopter, being a helicopter nerd myself, I wanted to fly it around but it flies a preprogrammed path. It would be a blast to play LEgo Island in VR or to play that map in another game like Pavlov. thanks for all this work decompiling and fixing it, i'm gonna play it again after 20 years :)

    @chrismofer@chrismofer11 ай бұрын
  • I just recently taught myself about Delta time and implemented a variable framerate in my own game project. Technically it's capped at 600fps, but my machine only hits ~340fps in my test room. No minimum Delta yet - but only because it's still a work in progress and I haven't yet decided what value to set it to.

    @ErdrickHero@ErdrickHero4 жыл бұрын
  • Lego city: *character turns a certain amount per frame me in unity: haha time.deltatime go BRRRRRRRRRRRR

    @Mr.Tacoman999@Mr.Tacoman9993 жыл бұрын
  • Waiting for more Lego island content! Love what you have done!

    @forrestweigel934@forrestweigel9343 жыл бұрын
  • I had a map of LEGO Island printed above my computer desk for a long time. I’m going to install it and try this. Loving your channel.

    @paulanderson929@paulanderson9294 жыл бұрын
  • I literally just listened to you for near 15 minutes talk about how once upon a time, someone forgot to times their speed by delta time. Your voice hooked my while i rolled this J up i guess. *Toke* Auto Debugger is fuckin sweet

    @pp3k07@pp3k074 жыл бұрын
  • I've found that keeping the turn speed at the default of 20 after unhooking it results in the speed now being way, way too low - the process of unhooking inherently slows it down. I find that 60 is a good number for the unhooked turn speed.

    @SuperfieldCrUn@SuperfieldCrUn2 жыл бұрын
  • And after all this time staring at lego island footage, I still don't know what it's all about

    @gabrielbarraza9929@gabrielbarraza99292 жыл бұрын
  • I remember playing this on a really slow computer for the time. Each frame took. like, 5 seconds or something ridiculous like that. I remember interacting with things and it dragging on forever. I just eventually stopped playing the game and got in to playing with my Mighty Max toy sets. That spider and lizard was dope as hell.

    @vjm3@vjm34 жыл бұрын
  • I like these videos! Honest question, is Lego island abandonware, or do I need to find an actual disk somewhere?

    @spiritofnex@spiritofnex4 жыл бұрын
    • @Fro Zen Awesome! Thanks!

      @spiritofnex@spiritofnex4 жыл бұрын
    • Abandonware is just a fancy psuedo-legal term fyi, it's still teeeechnically not 'legal' to download an abandonware title. It just means it's not available for sale anywhere, so there isn't really much difference between 'illegally' and 'legally' getting a copy

      @SpeedySPCFan@SpeedySPCFan4 жыл бұрын
    • @@SpeedySPCFan but when its abandonware they wont go out of the way to shut down downloads atleast

      @JonasTisell@JonasTisell4 жыл бұрын
  • i remember this game even being too fast on my windows xp dell dimension 3200

    @soniccd9983@soniccd99834 жыл бұрын
    • it was too fast on 98 machine we had

      @SpanishArmadaProd@SpanishArmadaProd4 жыл бұрын
  • Bruh I reinstalled this like 10 years ago on a nostalgia trip and remember thinking “damn was turning really this janky? ”. 10 years later I know why 😂

    @YakobtoshiNakamoto@YakobtoshiNakamoto10 ай бұрын
  • (Starts game without CD) (Lego Man) WHOOPS! (Stock scream)

    @ls190v2@ls190v2 Жыл бұрын
  • would be a blessing if someone were to release the source code of lego island somehow

    @Ralofguy@Ralofguy4 жыл бұрын
    • I mean it would be _really_ cool *cough, cough* *nudge, nudge*

      @wellnotme9354@wellnotme93544 жыл бұрын
    • wellnotme The master tape is lost in a fire from what I remember from this channel’s other Lego Island video

      @Super2Donny@Super2Donny4 жыл бұрын
    • @@Super2Donny wasn't that the soundtrack master tapes

      @Ralofguy@Ralofguy4 жыл бұрын
    • Released like Doom

      @flying_Night_slasher@flying_Night_slasher4 жыл бұрын
    • Didnt you watch the video? Likely the source code is just lost.

      @duckmeat4674@duckmeat46743 жыл бұрын
  • 2:51 Well, Mindscape closed in 2011. What's what scumbags get for being PoS :)

    @user-mz3ig5oo3w@user-mz3ig5oo3w3 жыл бұрын
  • Damn you bring so much memorys back with the Lego Isöand videos. Soooooo long ago..... I feel old now

    @krunschold@krunschold3 жыл бұрын
  • Lot of good chiptune songs packed in this video, a list of them would be great. Music that starts at 2:15 is zacat by Zalza.

    @PvtFunkyMunky@PvtFunkyMunky3 жыл бұрын
  • The same thing applies to newer MS-DOS laptops when you try to run older games on them; they are simply unplayable. However, the new Sinclair ZX Spectrum remake computer can run old games at a fast (but playable) frame rate. Maybe the LEGO team could’ve learned from this.

    @nw4538@nw45384 жыл бұрын
  • Somehow I've never played this game and it's still nostalgic

    @ScTiger1311@ScTiger13113 жыл бұрын
  • making me remember one time i felt like replaying MechWarrior 3. i grabbed that for an old Dell laptop i had about 5-6 years ago, which was ok for it's time, but overkill for MechWarrior. i booted the game up, did a skirmish match after customizing a MadCat, and i couldn't play at all. for some reason, the increased CPU performance from what the game was designed for made it so the mech's legs were stuck in the ground and couldn't move. it was like they'd try to move, but then clip into the floor and was stuck in place. looking up the issue online, i found some app that would slow down my processor clock speed to the point the game would play normally

    @montywh@montywh2 жыл бұрын
  • A man has fallen into a river in Lego city

    @Jason0binladen@Jason0binladen4 жыл бұрын
  • that velocity turning thing would be fantastic if you simply increased the acceleration and deceleration rate; that would make it more responsive while also making sure a tiny tap of the key didn't jerk you left or right suddenly

    @jacobpavone3477@jacobpavone34772 жыл бұрын
  • I wish I grew up in a time to experience this game as a child, sadly I couldn't...

    @KrazyKotYoutube@KrazyKotYoutube4 жыл бұрын
    • ThatRockstarDirector same :[

      @nw4538@nw45384 жыл бұрын
    • i did :(

      @somnia3423@somnia34234 жыл бұрын
    • You poor soul

      @OkamiiSenpai@OkamiiSenpai4 жыл бұрын
    • Same

      @Noah-hb2mu@Noah-hb2mu4 жыл бұрын
    • I remember having a cd with something related to Lego but we could never get it to work, it was probably Lego Island :(

      @reimarpb@reimarpb4 жыл бұрын
  • The firing them to get out of paying bonuses is, or was, a standard practice at LOTS of game publishers. They would use promises of post-shipping bonuses to motivate the team during 'crunch time' leading up to project completion (caused by the management teams poor planning and generally doing their jobs terribly) and then either fire everyone immediately before/after shipping, or, if they thought they could get away with it, transfer them onto another project and tell them they don't qualify for the bonus because they were transferred. It's really remarkable how thoroughly the gaming industry exploits all kinds of people because they know the people actually want to work on games.

    @DustinRodriguez1_0@DustinRodriguez1_03 жыл бұрын
  • multiplying every movement vector by a floating point delta time value takes a lot of processing power, so it's sometimes better to not apply the delta time value everywhere, so you can have more things going on in the time a bunch of costly floating-point multiply operations would take.

    @OpenKeith@OpenKeith4 жыл бұрын
    • Do you mean something like... sum all the forces acting on an entity, and only then do the delta-time multiplication on that total once per frame? That's what I'm doing too.

      @whoshotdk@whoshotdk4 жыл бұрын
    • @@whoshotdk No, as in, sometimes devs will choose not to multiply the forces on each object by delta time because it frees up some CPU time that they can use to process more objects

      @OpenKeith@OpenKeith4 жыл бұрын
    • im assuming it uses fmul instruction which yeah... its slow

      @mariocamspam72@mariocamspam722 жыл бұрын
  • I REALLY wanna know the story behind the company firing them and such, did they really get away with that??

    @TheGreatMelonyt@TheGreatMelonyt2 жыл бұрын
  • Awesome content, I love game programming related videos.

    @CYON4D@CYON4D4 жыл бұрын
  • 7:35 is this track from 50 Classic Games on the DS? I remember falling asleep to that music and it sounds awfully familiar

    @purplesam2609@purplesam26093 жыл бұрын
  • Played through on an XP (and a Vista one to lesser extent) when I was little and never knew those weren't how the controls were supposed to be. Thought it was a little fast, but wasn't the worst issue. The worst issue I had probably had to do with the internal specs or something. The inside of buildings would flicker or mostly show themselves as a flat light blue color, bricks (both in building and when chasing the Brickster) could only be interacted with if *just* the right spot was clicked... it was weird. Playable, but weird.

    @ethans7938@ethans79383 жыл бұрын
  • Next video : How I replaced Lego island lightning to a raytracing system

    @cyberflixt@cyberflixt3 жыл бұрын
    • Apparently someone did that with the original doom so it's not necessarily impossible

      @eggs8021@eggs80212 жыл бұрын
  • My phone is on 0% and I have it on maximum power saving mode, let's go bois!

    @dogwithawitchhat@dogwithawitchhat3 жыл бұрын
    • Did it survive?

      @samsungtab3977@samsungtab39773 жыл бұрын
    • @@samsungtab3977 sadly no, but it lived!... because I found my charger the next morning.

      @dogwithawitchhat@dogwithawitchhat3 жыл бұрын
  • Amazing how satisfying it is to watch a guy and his obsession with a now 22 year old game. I also have lego island still in my heart and i still have the win 98 pc of my dad for nostalgy i reactivated it a few days ago and it sill runs flawlesly the good old pentium 3

    @tobiaszistler@tobiaszistler4 жыл бұрын
  • As a QA I've noticed devs are very specific what should be called bug versus what shouldn't be as "bug" suggests it's an error in their code. So when you said that the devs admitted they noticed the "bug" only later suggests they had a clear idea how the turning should work and it is not working as they intended and your exploration of their code confirms this. If it was a forgotten framerate cap then they would perhaps label it as a bug for the whole game rather than just turning. Of course, that was long time ago and I don't know the full context so I'm just guessing.

    @MartinzW@MartinzW3 жыл бұрын
  • Never played this game, but it was an interesting video.

    @sloweia@sloweia4 жыл бұрын
  • I noticed a similar thing revisiting Lego Island 2. The helicopter is way too fast on modern PCs. I just fixed it by using the Nvidia control panel to lock my monitors frame rate at 30 FPS.

    @jaysmith3495@jaysmith3495 Жыл бұрын
  • I haven't tested it a whole lot yet, but there does seem to be a little quirk with this method: it seems the turning speed doesn't go slower when you are in the air. During the jet ski race, holding turn while going off one of the ramps will cause you to face the wrong way once you land. Possible this is a thing even when using a computer from the time, but you do have to hold the turn button down, not just tap it, making me think it is related to the turn speed still.

    @scottthewaterwarrior@scottthewaterwarrior Жыл бұрын
  • wait... "it wasn't personal - it was just business". THATS A LINE FROM THE LEGO MOVIE!

    @hdfsyu@hdfsyu Жыл бұрын
  • "Delta-time is a solution that all games should use, and if a game doesn't, then that just means the devs forgot." I really don't think that's reasonable... delta-time is a design choice, not some magic bullet that a dev would be stupid to not use. It complicates the hell out of game logic, leading to a bunch of bugs when not done correctly. Just look at GTA San Andreas to see how bad it can get.

    @Clownacy@Clownacy4 жыл бұрын
  • 12:30 what is this song? someone? please?

    @blixiu@blixiu4 жыл бұрын
  • 7:00 this music.. I recognize it from a boardgame compilation game for the Nintendo DS 😂

    @mr_selfdestruct@mr_selfdestruct3 жыл бұрын
  • I love that you're doing stuff with lego island. It's of my favourite lego games😂😂

    @linkdabest2@linkdabest23 жыл бұрын
  • What was the actual solution you implemented? Turn on smooth turning, and set acceleration to 50k?

    @Pentross@Pentross3 жыл бұрын
    • late reply, but it's just basically "current_turnspeed = max_turnspeed * delta_time"

      @Consolethinks@Consolethinks2 жыл бұрын
  • Matt is not discount Markiplier. He's Markiplier, but cooler.

    @spoofersdomain9185@spoofersdomain91854 жыл бұрын
  • in the GoldenEye 007 (n64) the movement speed is tied to the FPS. so a speedrunner looked at the ground. and got the world record. there would be a same case with fallout 3 and new vegas but theres a rule that is just that you need the FPS to be capped at 60 (not sure might be 59 fps)

    @stal2496@stal24963 жыл бұрын
  • 5:30 SPEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!

    @ArvexYT@ArvexYT2 жыл бұрын
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