Two Point Hospital Strategy & Tactics Quick Tip: The Chairy Pharmacy Build
The pharmacy is one of the earliest treatment rooms you build and often one that can get bogged down when you have a lot of pharmacy patients queueing up for treatment. The Chairy Pharmacy seeks to bolster your treatment odds and increase patient throughput without sacrificing the pharmacy's compact 3x3 minimum footprint.
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Love your videos! Always build wards, fracture wards and toilets with your templates.
Holy s... I just joined this channel last week SPECIFICALLY to look for the hospital tutorial videos... stayed because I liked some other playthroughs too. Glad to see you're back into two point hospital, now! :D
Do you have a suggestion for console you can't disable grid snap on doors so you can't put it there
holy cow there is so much complex mechanics in this game, kudos for your room guides!
A radiator right next to a fire hydrant. I like.
Time to get back into TPH I think. (I first saw your videos back in the Banished days; AWESOMELY helpful.) Thank you.
I've been going through all of your videos and just wanted to say thank you! Subscribing for sure!
I rly LOVES all this series :)
Like these, hope you will post more guides in the future for late game rooms, some tips for hallways etc
I have the surgery room as a planned video. Good point about hallways, I'll add that one to the list!
@@Pinstar Awesome, looking forward to it.
Coffee makers are also a must have to keep the energy and thirst levels high ☕
What about coffee and gumball machine for hunger and thirst for idle?
How do I fine tune move the door on PS4 mode?
Thanks for your videos. New player on Xbox one. Subscribed.
Wow! It's been a while since you did a TPH video, any chance that you're thinking of doing more now that R.E.M.I.X is out?
Absolutely! I've got a series of videos planned. New rooms and strategies that I haven't previously covered as well as updates to old videos.
@@Pinstar Outstanding! I've incorporated many of your TPH tips into my hospitals. A new series from you would be just the thing to get me back into the game to finish all the patients I left hanging 😉
How do you do the Ctrl key movement on consoles? These builds don't seem to work on console
Hi, I am not going to comment all your videos, but let me tell you that this one counts for (almost?) all of them. Every video has give me very good tips to play the game. I am a Theme Hospital fan, so this one is, of course, the better version of Theme Hospital, but I didn't know that you had to take so much in account to have a well running hospital. I was creating big rooms for the attractiveness, but you make them small and are at least, or maybe more, attractive, due to the items places in the rooms. This, together with the placing of the rooms, gives, I think, 100% chance to win every level. Keep up the good work, and I hope I can still play the game, rather that just watch your videos to learn how to play the game.
As first. The Videos are great and helps me to start soft with TPH on console, but I guess there is one challenge. On console I am not able to place the door like this. For other object it’s possible to disable the grid, but not for door. Any ideas?!
Yeah I second this. Great point.
You can press the select buttons for minimal movements
@@TonyDAnnunzio it doesn't work on door placement on console
Fretz07 it does on switch
@@TonyDAnnunzio On the Xbox One version this is not an option. I wonder if it has to do with pathing or what.
Ypur videos are a great help but tje door snaps one space only (xbox one) i can disable grid snap on all the other items just not the door for some reason. Am i doing something wrong?
I can’t do it on the Switch either. Anyone know a way around it?
I hope they release an update so they have a fine tune button on xbox
Hi! How do you disable it on the xbox one? Haven't figured it out yet!
The back button it literally tells you ffs
@@dannywright1317 i don't work on doors
I dont know if was asked before. But can you fine tune the placement on nintndo switch? Or is there a way? Thanks
Yes, with the minus button.
@@apostolist3367 that doesn't apply to doors unfortunately.
On xbox why font doors have a disable grid snap button eek
The chair part has been defunct. Now when a patient comes in and the nurse is sitting it will wait a considerable time before getting the nurse to stand. Much longer than the nurse walking from the farthest point in the room.
I have recently started to watch your videos and have to say I like them a lot. Your staff room, toilets and ward builds were extremely helpful. However I question your use of medicine cabinets within the Pharmacy. You only need a level 3 nurse (with 2 treatment) and a level 3 machine to get the maximum possible cure chance for all diseases. The medicine cabinets aren't actually providing any benefits.
You are correct in that sense. They are helpful early in a level when you might not have the chance to instantly upgrade it to level 3 and/or when you don't have decent treatment nurses on your roster. They are especially important for sandbox mode when you don't even start with the drug mixer II and III and have to slum it with the base model until you research them.
This is the problem with making a guide on how to build a pharmacy. In the early game you are going to want a 3x4 pharmacy which maximises cure rate. After you have leveled your nurse up you will want to switch to a 3x3 pharmacy. Two point hospital is a constantly moving train. If you want to min max it you can't set things out and leave them as finished products.
I am a pharmacist and I am sad to see there is no option to hire a pharmacist in the game :(
There is a skill that nurses can learn called Pharmacy Management that gives them a +20% boost to treatment chance when working in the pharmacy. While still classified as a "nurse" you could see these staff members as being pharmacists given their specialized training.
In your previous builds you had coffee and food but in this you didn't yet you didn't say why you removed it.
I had been experimenting with including them or not. I concluded that coffee and food is only good if the nurse is idle. Unless I've way over-built my pharmacies, my pharmacy nurse is almost never idle. Thus they never actually get to use those items. There is no *harm* in including them, but I don't think they're 100% required.
What is the control button on ps4 console?
Ja Tr use the touch pad to turn the grid on/off while placing items. Doesn’t work for doors though.
@@benpatrick4889 thank you! You have made me happy! Did not know I cii d do this on ps4!
Samantha Griffiths you’re welcome! Enjoy :)
Put actually 13 instead of your 11 in the apothecary
the chair is not needed as it serves no purpose at all.... you can set the policy to keep staff inside the room when idle with no need of a regular chair. You can however use a brain chair instead
This game bothers me because the best way to play the game is to cram all the required items as close as possible to the door and fill the rest of the room with the buffing items. Hard to make something plesent or realistic. It is sad that a game with a building/design aspect is so against any sort of creative building.
I agree with you to a point. A diminishing returns hard mode option would certainly make the rooms more varied. But there are more nuances to the game than just the spam. The placement of the drug mixer in relation to the door and the chair for the nurse both will have an impact on the speed at which you can treat patients which I would argue is just as important as boosting your cure chances. I might do a video on a self imposed challenge mode to cut down on the cheese a bit.
Or just play with more "sensical" room design and you'll be good too. This kind of design is for minmaxers, I play totally different and still made it to the endgame without having much problems except in one map.
I agree, but you shouldn't feel forced to min/max. Hiring and training specialists and thinking about design is enough to have a successful hospital. You don't have to go for the maximum efficiency and the maximum prestige/attractivity of hospitals. I rly think the devs did a good compromise with this game. :)