Advanced Topology Study : God of War Axe - Blender Tutorial

2024 ж. 9 Нау.
9 296 Рет қаралды

- Set Flow addon (FREE) : github.com/BenjaminSauder/Edg...
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Thanks for watching, bye !
Thomas
#blender #godofwar #thomascolin3d

Пікірлер
  • Subscribe to my Patreon for exclusive content and if you need some help on your projects : www.patreon.com/ThomasColin3D

    @ThomasColin3D@ThomasColin3D2 ай бұрын
  • At the end with the smoothed wireframe view that is just insane

    @orlando.l5135@orlando.l51352 ай бұрын
    • Thanks !! Pretty cool isn't it ? 😄

      @ThomasColin3D@ThomasColin3D2 ай бұрын
    • @@ThomasColin3D looks extremely professional to the point that I think professionals would use a bunch of workarounds to avoid the work lol, great stuff

      @orlando.l5135@orlando.l51352 ай бұрын
    • Thank you so much haha

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • I see Diamond polygons, they’re everywhere, how often do you see them, all the time 💎

    @wot_noobclown5621@wot_noobclown56212 ай бұрын
  • BRO I WOULDNT EVEN UNDERSTAND THE REF PIC LOL

    @jacobsboringlife1334@jacobsboringlife13342 ай бұрын
    • Haha yes it's not easy!

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • I'm a beginner and would love to see a gun modelling tutorial. Aryan showed one with an assault rifle but then I would really love to know the topology study behind it.

    @karans3481@karans34812 ай бұрын
    • It's in my to-do list!

      @ThomasColin3D@ThomasColin3D2 ай бұрын
    • @@ThomasColin3D any chance it's a Remington 1858 ? :D I'd love to see you do it. Frame part in particular. I've been struggling with it for a while. I'ts a pretty complext part (at least for me) with several holes and curvatures. At least it's symmetrical on one axis.

      @vitaliyivahiv7245@vitaliyivahiv72452 ай бұрын
  • coming from Aryan's channel, I loved your videos that's all helping me a lot.

    @htoivinci@htoivinci16 күн бұрын
    • Thank you very much man 🙏🏻

      @ThomasColin3D@ThomasColin3D15 күн бұрын
  • Man, you nailed it again. I got a headache recently trying to model one of those complex oni masks. Not only does the facial side of the mask has to look organic and nice with all its complex details, but it has to have the right curvature and even thickness as well. Not even to mention that the inside has to have somewhat of the negative shape of the face it attaches to.

    @johnasstegler198@johnasstegler1982 ай бұрын
    • Thank you very much 🙏🏻🤜🏻🤛🏻

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • you finally posted this man ❤‍🔥

    @kagan8579@kagan85792 ай бұрын
    • Yeah! I went on vacations for a week so I posted it late

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • nice edge flow

    @GuillaumeGdr@GuillaumeGdr2 ай бұрын
    • Thank you Guillaume!

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • God of blender lol very good distribution of quads!

    @user-gk9ut9qc1o@user-gk9ut9qc1o2 ай бұрын
    • Haha thank you, it means a lot 🙏

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Wait a thousand year for your new tutorial lol, still awesome as always!!!

    @buttercheese7305@buttercheese73052 ай бұрын
    • Hahaha thanks so much 🙏

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Thanks, you have amazing knowledge and control on the topology!!

    @ElricTheFullMetal@ElricTheFullMetal2 ай бұрын
    • Thanks Elric :)

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • is it a coincidence that I started playing God of War recently again

    @Babarin@Babarin2 ай бұрын
    • Ragnarok is the best solo game imo 💪

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • 12:57 take my money 💰

    @wot_noobclown5621@wot_noobclown56212 ай бұрын
  • Beautiful ❤❤

    @sudipto30@sudipto3024 күн бұрын
    • Thanks man !

      @ThomasColin3D@ThomasColin3D24 күн бұрын
  • Need lattice to make it more rounded, i think. Topology was insane ❤

    @alvoltta@alvolttaАй бұрын
    • Thank you! Yeah you're right that would be a nice way to make it more rounded!

      @ThomasColin3D@ThomasColin3DАй бұрын
  • amazing tutorial! thank u!!!

    @RDM1488@RDM14882 ай бұрын
    • Thank you ! :)

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • How an amazing work you did!I learned so much from your video! Thanks!

    @user-th2sf7qt7x@user-th2sf7qt7x2 ай бұрын
    • Thank you very much my Friend! I'm glad you learned something 🙏🙂

      @ThomasColin3D@ThomasColin3D2 ай бұрын
    • Thank you very much my Friend! I'm glad you learned something 🙏🙂

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Let's gooo. Been looking forward to this video

    @homborgor@homborgor2 ай бұрын
    • 🫡💪🙏

      @ThomasColin3D@ThomasColin3D2 ай бұрын
    • @@ThomasColin3D I'm honestly amazed how easy you make it look. Also, what does Zflow do exactly? I thought it was doing the same as "space" in Looptools

      @homborgor@homborgor2 ай бұрын
    • @@homborgor thanks :D Set Flow does the same thing than Space from the loop tools but on curved surfaces, it allows to evenly space out the edges while keeping a good curvature

      @ThomasColin3D@ThomasColin3D2 ай бұрын
    • @ThomasColin3D ohhh nice. Funnily enough, I was struggling with that in a model I was just making

      @homborgor@homborgor2 ай бұрын
    • @@homborgor try to add it to your workflow, it's game changer!

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • another awesome tutorial !

    @weylin1435@weylin14352 ай бұрын
    • Thanks!

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Thx man I learned alot

    @Fess__dtm1@Fess__dtm12 ай бұрын
    • You're welcome! 🫡

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Easier to manually draw it and save it as svg then use a plugin to convert to polygons

    @stankwho@stankwhoАй бұрын
    • That's not the point of the tutorial, people are here to learn about hard topology !

      @ThomasColin3D@ThomasColin3DАй бұрын
  • Good job!

    @hiimzalii@hiimzalii2 ай бұрын
    • Thanks!

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • maestro

    @felipeandrade7940@felipeandrade79402 ай бұрын
    • 🙏

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • i'm speechless TOP

    @coleso.2376@coleso.23762 ай бұрын
    • Thank you 🙏

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • beautiful

    @shalommulat6603@shalommulat66032 ай бұрын
    • Thank you!

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Impressive man

    @gabrielegagliardi3956@gabrielegagliardi39562 ай бұрын
    • Thank you very much 🙏

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Amazing work! I'm a beginner so it would be nice to get your oppinion. Sometimes it feels wrong to add 20+ vertecis in a edge cut just to fix one or two triangles. Is it correct approatch? Should there be a balacne between triangles/ngons and vertex count or perfect all quad topology is always worth extra vertecies?

    @vitaliyivahiv7245@vitaliyivahiv72452 ай бұрын
    • Well it depends. You don't have to get quads everywhere is this is what you mean. Triangles and ngons are fine on flat surfaces, and if they don't make any shading issues, it's ok. I would usually avoid using them, but if you really want to get rid of them, you can add apply one level of subdivision and they will be turned into quads. You can also add extra edge loops, the poly count doesn't really matter if your modeling a high poly mesh.

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • When she realizes it’s not texture baked 👰🏼‍♀️

    @wot_noobclown5621@wot_noobclown56212 ай бұрын
  • He’s the one 💊

    @wot_noobclown5621@wot_noobclown56212 ай бұрын
    • 😂😂

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • more videos please

    @letslearn8896@letslearn88962 ай бұрын
  • When u worked in the industry did you always model them in all quads? Im curios because how much time consuming to make sure it got perfect quads 😅

    @pizza7256@pizza72562 ай бұрын
    • I still work in this industry! Yes I always use quads because I manly make film assets. It's not that time consulting because I know perfectly what I do and I don't even think about it anymore. 🙂 It's just a matter of experience !

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • How did you make your reference picture transparent in the white areas? Is it a different image? Thanks!

    @kevokev978@kevokev9782 ай бұрын
    • The picture I imported was a png, it already had a transparent background around the axe :)

      @ThomasColin3D@ThomasColin3D2 ай бұрын
  • Thomas how do you get hte edge flow option?

    @uzairahmed6692@uzairahmed66922 ай бұрын
    • You have to install the set flow Addon, it's free and it's in the description !

      @ThomasColin3D@ThomasColin3D2 ай бұрын
    • @@ThomasColin3D Thank you very much

      @uzairahmed6692@uzairahmed66922 ай бұрын
  • Ugh this is so cool. How can one learn proper modeling? Do you offer mentorship? I really want to get better but KZhead University isn't super helpful in that department. Videos are soo dry

    @Shka_maru@Shka_maru24 күн бұрын
    • Yes I do, I already thaught about doing mentorship, i'll add a new subscription on Patreon for people like you who would be interested. Join my discord server and send me a DM to talk about that :)

      @ThomasColin3D@ThomasColin3D24 күн бұрын
    • I just started the mentoring program, all the informations are on my discord server and on my patreon page !

      @ThomasColin3D@ThomasColin3D20 күн бұрын
    • @@ThomasColin3D Oh snap. Nice! Will be reaching out soon :) thanks. The road to becoming a 3D generalist is challenging but been very rewarding

      @Shka_maru@Shka_maru20 күн бұрын
    • @@Shka_maru Thanks man :)

      @ThomasColin3D@ThomasColin3D20 күн бұрын
  • Hello, Topology god. Thank you for your blessings.

    @phy6geniuxYTcreations@phy6geniuxYTcreations2 ай бұрын
    • Hey man! Thanks for the kind words 🙏🫡

      @ThomasColin3D@ThomasColin3D2 ай бұрын
    • @@ThomasColin3D I have a question. Is this also the way to retopologize sculpted models to be low-poly?

      @phy6geniuxYTcreations@phy6geniuxYTcreations2 ай бұрын
    • @@phy6geniuxYTcreations yes you could do that to retopologize

      @ThomasColin3D@ThomasColin3D2 ай бұрын
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