ULTIMATE Beginners Guide for Manor Lords

2024 ж. 6 Мам.
84 554 Рет қаралды

Manor Lords Early Access JUST came out and whether you've played the demo a million times or are just getting started, there's something to be learned for everyone in this ULTIMATE BEGINNERS GUIDE to Manor Lords
Purchase Manor Lords Here ► www.nexus.gg/italianspartacus
CHECK OUT STRAT'S CHANNEL HERE ► / @strat-guides
Best Start ► • BEST START to Your Cam...
Beginners Guide ► • ULTIMATE Beginners Gui...
Follow me on Twitch! ► / italianspartacus
Become Part of the Community ► / discord
0:00 Intro & TL;DW
2:00 Logistics & Storage
11:19 Roads
13:48 Logging Camp, Planks, & Fuel
20:50 Meat & Berry Harvesting
25:12 Hitching Post & Oxen
28:40 Burgage Slots
36:55 Marketplace & Supply
43:13 Farming & Crops
51:38 Developments & Policies
53:33 Your First Winter
56:04 Stonecutter Camp
59:04 Population & Families
1:05:25 Wooden Church
1:06:42 Upgrading Your Buildings
1:08:33 Building Your Manor
1:13:43 Trading Posts
1:17:46 Spring Time!
1:19:12 Combat
1:29:43 Conclusion
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System Specs:
Motherboard: MSI MPG z690
Processor: Intel i9-12900FK
Graphics Card: MSI Gaming Slim RTX 4090
Memory: Corsair Dominator LED 32GB DDR4-3600 Memory
#manorlords #guide #gameplay

Пікірлер
  • THANKS SO MUCH FOR WATCHING BROS! My Nexus Store has Manor Lords 25% off right now! LAUNCH IS HERE! Purchase Manor Lords Here ► www.nexus.gg/italianspartacus CHECK OUT STRAT'S CHANNEL HERE ► www.youtube.com/@Strat-Guides Follow me on Twitch! ► www.twitch.tv/italianspartacus Become Part of the Community ► discord.gg/tCnpBPJqRu

    @italianspartacus@italianspartacus10 күн бұрын
    • at 18:10 you mention woodcutter (firewood ) uses log but it seems that they don't, only sawpit dos. Timber to plank ratio is 1:5

      @fergiepicachew@fergiepicachew9 күн бұрын
  • "bro i dont even know what a windmill is"....def not a game for that person

    @scottgust9709@scottgust970910 күн бұрын
    • HAHAHAHAHA

      @italianspartacus@italianspartacus10 күн бұрын
    • Loll yeah you better learn how exactly to turn what to bread to play this game. And you better like it 😂

      @keysncoffee7733@keysncoffee77339 күн бұрын
    • Lmao, I think he meant the purpose - and as someone who grew up on a farm (41 now); you would not BELIEVE the amount of people who have no idea what a windmill was used for. Or that we used beasts of burden for that matter. I'm surprised we haven't had an outrage on the internet about how our ancestors mistreated animals by having them plow our fields yet, ngl.

      @sabamonstergaming@sabamonstergaming8 күн бұрын
    • You just let the secret out. Outrage initialized! ​@@sabamonstergaming

      @fiveforbiting@fiveforbiting8 күн бұрын
    • @@fiveforbiting You're probably right! lmao. When you see the first twitter post think of me!

      @sabamonstergaming@sabamonstergaming8 күн бұрын
  • I was initially annoyed by the length of all the Manor Lord tutorials. However I've found your guide to be extremely comprehensive AND absolutely necessary in length due to game's complexities. Will definitely be checking out your other vids. Thank you for taking the time to provide this info!!

    @megzin00@megzin008 күн бұрын
    • Yeah, the channels guides are top tier. I always smile when I start getting fed and ItalianSpartacus video for a game I'm playing

      @theg0z0n@theg0z0n8 күн бұрын
    • his total war three kingdoms guides got me hooked on the channel; if you're interested in that game at all, i highly recommend giving those a look

      @liarandahorsethief5203@liarandahorsethief5203Күн бұрын
  • 1:08:15 To clarify, ale can only be made through the brewery. The malt house uses barley that you've grown or bought to produce malt, which the brewery extension turns into ale. It's not an either/or situation, you have to have both of them to produce ale.

    @andrewadams8601@andrewadams86017 күн бұрын
    • you can also make your houses to produce ale to provide to the tavern

      @MPicoTTo2007@MPicoTTo20072 күн бұрын
    • @@MPicoTTo2007 correct. The addon to the house is the brewery, and that’s the only way to produce ale.

      @andrewadams8601@andrewadams86012 күн бұрын
  • Thank you so much for this ❤ I just started my play through and was a bit overwhelmed. This helps a ton 😊

    @michapilacinski5808@michapilacinski580810 күн бұрын
    • My pleasure brother!! :)

      @italianspartacus@italianspartacus10 күн бұрын
  • From what I understand the Hitching Post having a family attached, allows it to be more effcient, even move faster. Like the Ox is taken care of better so it is healthier.

    @DrSinisster@DrSinisster9 күн бұрын
  • One thing about the market place. The location of your market place is infact important in relation to your homes. The homes closest to the market place will satisfy their needs before the homes farthest away because they homes closest to the market place get there first. So you could satisfy the homes farthest away by setting up another grainery/storehouse/ marketplace closer to them. This works great once you expand your lands more and increase your population so you can man the grainery/storehouse/workplace.

    @williamgodard1526@williamgodard152610 күн бұрын
    • Infact even on the smaller villages you can just add another market place near the farthest homes instead of all 3. You just need to pump the one grainery/storehouse with goods and workers. Keep in mind also making smaller markets will garentee that stalls get set up in both.

      @williamgodard1526@williamgodard152610 күн бұрын
    • This is actually not true I THINK. I'm in bed and can't sleep but let me ask Strat. I thought it was like this initially but he broke it down for me in that it doesn't matter the proximity BUT I didn't ask if the closest are satisfied first

      @italianspartacus@italianspartacus9 күн бұрын
    • From what I tested it's like a first come first serve. It seems the families that get their goods first are satisfied first. I mean in theory if your stockpiles are high the star values of the homes will never go down in the end but when your pops get high and you start spreading out spreading your market places seems to be the way to go. I even built two villages on the same map spread apart I gave one village a road way to market place and the other had none. As you can imagine the village with road satisfied first because of speed increase.

      @williamgodard1526@williamgodard15269 күн бұрын
    • Yup!! You're totally right, I misread what you were saying and we also tested it on stream. Thanks for helping out and keeping me honest brother :)

      @italianspartacus@italianspartacus9 күн бұрын
    • This is kind of an annoying feature because as I grew my first town yesterday I was running into an issue with upgrading my houses that were one street away from the market. At one point the houses closest to the market had 4 different varieties of food while the houses one block away would have no food at all. I wish that the game would even out the food so that it prioritizes houses without food over variety on houses closest to the market. Or maybe some sort of selector for which houses consume what type of food so that we can micro manage that ourselves. Maybe in a future patch. I guess for now the best thing is to focus in one type of food production so that it spreads to all the different houses. I'll have to try making more small markets to see if that solves my issue.

      @andrewadams8601@andrewadams86017 күн бұрын
  • you can move the loggin camps if they have local logs in them they just stay as a pile of logs after

    @stealthzi7465@stealthzi74659 күн бұрын
  • as usual with your content it is so nice to watch and listen to your explanations and i dont even like those building sims, however Manor Lords got me interested and this video is very helpful. Your talking style and content structure is just awesome, Darktide, LE...and now this. Thanks!

    @cyberceno@cyberceno10 күн бұрын
  • I have really enjoyed watching your videos. They have helped me very much. Thank you for sharing. I have discovered an early way to make very quick money as, in the early game, you only have 10 military. You go toward a bandit camp without pulling agro. As the other landlord pull agro from the bandits, send your military in to loot the camp. They kill the bandits & you get the money. You do not get the influence, but it is an easy source of income until you can attack the bandits with your own military.

    @Geewiz-trice@Geewiz-triceКүн бұрын
  • Italianspartacus… my go to for all things manor lords and baldurs gate. Great content and an invaluable help. Thanks a million 🙏

    @johnnybaird7@johnnybaird76 күн бұрын
  • I love when you talk to yourself at moments. Great info, and as someone who works through complex IT issues each day I love hearing another person talk jokingly cynical about their quality of work!

    @ImaITman@ImaITman9 күн бұрын
    • As a medically retired combat veteran; I was told something a long time ago, that has not only proved unequivocally true, but it also explains a great deal about people like me who joke about shit most people would crumble under. "Reeds that don't bend, break." You have to be able to laugh at yourself; as well as the shitty things that happen - regardless of how bad they are.

      @sabamonstergaming@sabamonstergaming8 күн бұрын
  • FYI if you move the lumber camp, the local storage is left behind in a pile just like the supplies sit around when you start the game

    @BigEasyH@BigEasyH9 күн бұрын
  • Love your videos! Been binge playing this since it’s come out and I’ve learnt so much Can’t wait to see how this game develops 😊

    @annabelleelvy7937@annabelleelvy79376 күн бұрын
  • love your way of explaining things clear and funny thnx for this guide man

    @skynet1234567890@skynet12345678909 күн бұрын
  • Many thanks for making this video, by far the best beginners guide and I've watched quite a few!

    @timetraveller1702@timetraveller17028 күн бұрын
  • I made a village decided to start on hardest difficulty got no resources for weapons raiders came killed everyone started over again on hardest difficulty first 15 minutes all my families left me lost again 10/10 would lose again

    @sorrdiegamed695@sorrdiegamed69510 күн бұрын
    • You started on life mode huh 😂

      @greyfeather4926@greyfeather49268 күн бұрын
    • @@greyfeather4926 yeah almost feels to real

      @sorrdiegamed695@sorrdiegamed6957 күн бұрын
  • Great tutorial mate. I'm starting my first playthrough this evening.

    @steve270472@steve2704729 күн бұрын
  • 10:38 - I don’t think that’s true anymore. Granaries have different storages and their workers physically transfer goods to the markets now.

    @MarkLee1@MarkLee19 күн бұрын
    • I misspoke! They do. But they auto tekeport it to houses. Sorry for the misinformation!!

      @italianspartacus@italianspartacus9 күн бұрын
    • I just left a comment about that. My hunter carried meat directly to the market, skipping a granary along the way.

      @MagnesiumSulfate@MagnesiumSulfate9 күн бұрын
  • Thx for the tip on strat gaming. You weren't kidding, detailed and thorough. Watching this now for comparison.

    @KG-1@KG-110 күн бұрын
    • I've always said, Strat is more of a numbers and hard data guy. I'm far more of a broad strokes person. He fucking is SO smart and has the data to back it up. I'll teach you to play, but he'll make you a master

      @italianspartacus@italianspartacus10 күн бұрын
    • ​@@italianspartacusI think your collective contents really compliment each other well. For the record also wrt BG3: My favorite custom character is the Gith male - yeah he's skinny, but I found combo that gives him a vaguely elder Sean Connery look and voice 5 really gets the "Bond/Served in North Africa & blew up some airfields" vibe. A natural at barrelmancy demolitions. . .

      @KG-1@KG-110 күн бұрын
  • Thanks please do a series of this.. so much help thanks!!

    @moto3463@moto34639 күн бұрын
  • AAAA My fav M and B content creator now teaching me manor lords cant play this game without you my man

    @ettiennebredenkamp5073@ettiennebredenkamp50736 күн бұрын
    • Ayyyy!! Hahahah

      @italianspartacus@italianspartacus6 күн бұрын
  • Your videos are the best man! Guides are top notch!

    @jagerhunter7717@jagerhunter771710 күн бұрын
  • This is THE perfect tutorial cause you don't specifically tell us what to do but just what each building does, what options they have to manage them and how they relate to each other. There are some excellent tutorials out there that will tell you exactly what you need to do but I like to learn just enough to be able to understand what I am doing. I thought managing Cities Skylines was a bit of a beast cause even though it has a ton of great learning resources now, in the beginning you just got to a certain point and had to figure it out. The great thing about this game is that while with CS if you did a bad job at managing your city then people just moved away in this game you are literally fighting to the survival of your subject weather it be from hunger, weather or war. I would be very intrigued if the developer is going to introduce a disease mechanic later with the spread based on how clean your population center is or even how quickly is spreads depending on population density. Yeah, I am getting way ahead of myself but this is my first time in years buying an early access game.

    @VideoCesar07@VideoCesar076 күн бұрын
  • 30:16 - you can change the number of slots and orientation - there’s + - and rotations buttons.

    @MarkLee1@MarkLee19 күн бұрын
  • 8:52 “What a great video I’ve got goin here huh?” Liked, subscribed, and commenting 😂 👍

    @keysncoffee7733@keysncoffee77339 күн бұрын
  • Yes just what I was waiting for!!! This game looks amazing!

    @mannyfresh7065@mannyfresh70655 күн бұрын
  • 8 minutes in and this is the most helpful video yet! thank you

    @Matthew-sc1mw@Matthew-sc1mw8 күн бұрын
  • What I absolutely love about this game, is that you *need* to know this stuff - to be successful. There's no handholding, no "It'll be fine." handwaving, if you are grossly inefficient you are absolutely going to feel it. If it's egregious enough (Especially on higher difficulties) it could cost you your entire settlement. As far as realism goes I honestly don't think there's a better game out there in this genre. Mistakes cost you the lives of your population, and as a result can cause your whole economy to go to shit. (Ask me how I know, lol.)

    @sabamonstergaming@sabamonstergaming8 күн бұрын
    • It's definitely been a learning curve for me as well. Have had 3 failed kingdoms so far cause I have started experimenting instead of taking care of the population first.

      @VideoCesar07@VideoCesar076 күн бұрын
    • @@VideoCesar07 Let that be a lesson to all politicians.

      @nigelreid5486@nigelreid54866 күн бұрын
  • Hi ItalianSpartacus! Love the video, thank you and keep it up!

    @Armored25@Armored259 күн бұрын
  • I just wanted to say; don't worry about the (little) mistakes or mishaps you make during your videos. I find your tutorials even better than the usual tutorial/tips videos which YooToob recommend. You are just so organic, natural and well explanatory during your recordings! I learn alot more from you than i do from other channels. Bottom line is: your videos are not staged and i have been a subscriber since the first day i found your channel! Keep it going bro! ❤ from The Netherlands

    @UrbanW0lf@UrbanW0lf5 күн бұрын
  • Nice guide as always 👍

    @Ratt611@Ratt6117 күн бұрын
  • Amazing as always

    @yondie491@yondie491Күн бұрын
  • Thanks for this!

    @brettbowman2336@brettbowman233610 күн бұрын
  • This is one of the Great tutorial guide , Thx so much ^^

    @EZXG2077@EZXG20779 күн бұрын
    • Thanks brother!!

      @italianspartacus@italianspartacus9 күн бұрын
  • Your the freaking man, ur gonna have a million subscribers some day I know it. Thanks again

    @jasonfiser9690@jasonfiser969010 күн бұрын
  • other guides make me fall asleep yours is straightforward and enjoyable ❤ one question i seem to runout of people to work for me or have limited workers how attract people do i need to build homes right of the bat or something

    @Georgy_47@Georgy_476 күн бұрын
  • An upgraded Burgage plot that loses access to the resources that it needed to upgrade will become unhappy. I found this out the hard way after some unnoticed bandits burned down half my town. The tooltip says they will eventually leave, but I didn't notice that actually happening.

    @magoominati@magoominati3 күн бұрын
  • Thank you for this

    @user-zu4ur6qv7o@user-zu4ur6qv7o10 күн бұрын
  • Thank you for bringing this to my attention! I'd never even heard of Manor Lords until you posted this. I didn't initially watch this vid because I assumed it's one of those "Total War" type "city builders" and I'm not interested in those. I just started watching today and I'm seriously considering buying ML now. I know there is combat, but from what I'm told you can disable it, or if you don't it's infrequent. That sounds lovely. I loved Banished years ago and just watching you play is scratching the Banished itch I've been ignoring for months. Thanks again!

    @LifesGuardian@LifesGuardian7 күн бұрын
  • Well that was quick !

    @JayKwaLyn@JayKwaLyn10 күн бұрын
  • Great info, TY.

    @billhaskill6597@billhaskill659710 күн бұрын
  • Def get those backyards. I was in my second year when i realized that burgage slots can have backyards

    @jonathanchristman335@jonathanchristman3357 күн бұрын
  • 16:16 you won't lose any logs in the local storage, they will just stay on the ground, like the materials that were used to build the building in the first place. Also, it is very annoying, as you cannot use the spot to build something new straight away and need to wait for the logs to be collected/used.

    @AcidDotCom@AcidDotCom6 күн бұрын
  • Great Guide. Thanks.

    @ImStereotype@ImStereotype9 күн бұрын
  • 😂 much respect to those jumping into city builder survival games. I've been playing them since Banished almost no differences as far as supply and demand. Won my first game, no issue, then i figured out how to make it no win requirements.

    @ronaldweaver7835@ronaldweaver78357 күн бұрын
  • One thing I'd love to see once this game is out of Early Access is an in-game tutorial! Thanks for the run-down in the meantime! I watched the first bits of the Combat section in this video, hoping to find out how to get my Militiamen geared up; the gearing of my Militia isn't immediately clear to me as a newcomer. I'm sure I'll figure it out, but if it's covered in this video, could you please tell me where? Or if not, this might be a good topic to briefly touch on in your next video. Thanks again!

    @gwyndlin@gwyndlin8 күн бұрын
    • Start with a group of 20 spearmen as soon as your adult male pop hits 20. Take out bandit camps asap. Spearmen you just form a single line and let the bandits charge into you. Easy win. Set up a trade route for the heavy shield and spears, 5 at a time til you reach unit cap.

      @DjViceroy@DjViceroy8 күн бұрын
  • at 18:10 you mention woodcutter (firewood ) uses log but it seems that they don't, only sawpit dos. Timber to plank ratio is 1:5

    @fergiepicachew@fergiepicachew9 күн бұрын
    • Great shout bro! Thanks for keeping me honest and helping with the ratio :)

      @italianspartacus@italianspartacus9 күн бұрын
    • ​@@italianspartacusthey chop down trees for firewood

      @Silver_Crow2295@Silver_Crow22958 күн бұрын
  • One thing I picked up on in my play through is the woodcutters do not use the timber your logging camp cuts. The woodcutters go and cut their own trees down. The saw pit however uses the timber from the logger's camp.

    @fatalpyromaniac@fatalpyromaniac8 күн бұрын
    • For real?? How is that not detectable or mentioned in the game?

      @BrianHoff04@BrianHoff048 күн бұрын
    • @@BrianHoff04it is, go place a woodcutters next to trees then assign workers. They will go chop their own trees. Only the sawpit for planks requires a timber

      @fatalpyromaniac@fatalpyromaniac8 күн бұрын
  • thank you!

    @Latwis@Latwis8 күн бұрын
  • I upgrade the worker camp at open as well, gets you to 50% approval quickly

    @philip89t@philip89t7 күн бұрын
  • Trade logistics can be a life saver. And the next one to lower import by 10 can save you the headache ofwinter drama etc and make the tavern easy by importing just 10 malt, make a brewery and your golden for a bit

    @michaelmiles2647@michaelmiles26476 күн бұрын
  • Thank you SO MUCH for this. I have always been hesitant to buy any Early Access game because of the problem with games like this having bugs to the point of being unplayable, getting abandoned because of cash flow or feature creep that makes it too much to tackle or, what I see as ONE of the biggest issues, players buying an early access game expecting a completely finished product and then immediately proceeding to bash the game and review bomb it. I knew what I was getting into and when I launched the game I found myself getting a bit overwhelmed after a few hours cause I was seeing the months go by, progress was painfully slow and my population satisfaction never went above 48%.The game could definitely benefit from a better tutorial buy like Cities: Skylines there are tons of great tutorials that will teach you all you need to know so don't feel like you're just running to put out fires everywhere. I plan on giving the game at least a few months before I post any review on Steam cause I want to give it a fair chance for the dev to fix any obvious issues that will come up during gameplay as well as hopefully showing as a roadmap of what they plan on doing. Personally I have not been this excited for an RTS/CB game in a very long time.

    @VideoCesar07@VideoCesar078 күн бұрын
  • Thanks for the great video! I'm really enjoying this game so far, and at first I was frustrated with the lack of explanation of things but it's starting to come together. Maybe they changed the way that relocating works, because when I used that feature the local storage contents got left behind in a pile that my storehouse worker picked up. I have a question, though. Can you have more than one market and, if so, is there any reason to ever do that? It seems like no, from this video. Since the distance of houses from the market doesn't matter, right?

    @scullywully1604@scullywully16046 күн бұрын
  • I love this game so much. And i've only played it eight hours on release day, but i'm so ready for more

    @billponderosa88@billponderosa889 күн бұрын
  • Watching this after restarting my playthrough for the 3rd time 😅

    @addynaruto1221@addynaruto12218 күн бұрын
    • No shame in that. I just finished my second game yesterday with a big "L" because I wasn't paying attention to my food supply and upgraded too many houses at once. My population exploded and I couldn't keep everyone fed going into winter. I thought I could make it through with buying food through the market, and I just about made it when bandits attacked my village. I barely managed to defeat them but then a rival lord started claiming my territory. I did my best to re-equip my army, but I couldn't get enough forces in time and lost my territory. It got pretty hectic toward the end lol. Time to start again!

      @andrewadams8601@andrewadams86017 күн бұрын
  • When you are analyzing and looking at all the options, does the world pause? I get anxiety being rushed.

    @BUJU2007@BUJU20078 күн бұрын
  • I've restarted 3 times now lol Did understand why people where not building anything and couldn't understand why people did move in to houses

    @shaneWARs1@shaneWARs19 күн бұрын
  • Again best guide maker out there none come close.

    @ki1631@ki163110 күн бұрын
  • I don't know if the game has combat modeled well, but put your foot behind the spear/pike. Let the pikes/spear take the charge!

    @MrAcuta73@MrAcuta735 күн бұрын
  • Man... just the idea that.. Until demand is created the people basically will not worry about it. (That seems unusual.. did not know that people would not consider stocking up... that a benevolent ruler must tell them when to worry. Hehe).. no wonder my games aren't working out very well. Thanks for that. I'll give that a try.

    @BrianHoff04@BrianHoff048 күн бұрын
  • You won't lose the logs when relocating the logging camp, they'll just sit there where the building was. Workers will still pull from them.

    @ImaITman@ImaITman9 күн бұрын
  • Ox is used for labor, horse is used for trading post

    @Soyez-@Soyez-5 күн бұрын
  • I was impressed with how stable the game is despite its early release 😅

    @yodasgodfather1957@yodasgodfather19578 күн бұрын
  • Love your videos! Do you happen to know if you have two families at a burghage plot and upgrade it does it lock both families into that artisan job? Is there a production speed difference if you have 2 families?

    @sketchymon@sketchymon10 күн бұрын
    • Yes to all of those! So if you have two families at a plot and assign an extension, the entire plot is that artisan :) also, the increase in families means for more production!

      @italianspartacus@italianspartacus10 күн бұрын
    • @@italianspartacus Cool! I guess if you’re mindful of how much production you want when you assign upgrades it will work fine!

      @sketchymon@sketchymon10 күн бұрын
    • Yeah but I'd recommend you choose something that has multiple outputs like a blacksmith or tailor. I made a boyer and I now have so many bows I don't know what to do with them. You have to manually pause the burgage plot to stop them

      @italianspartacus@italianspartacus10 күн бұрын
  • 15-20 hours in and I see why you stressed at the very beginning how important understanding logistics and efficiency is. I'm now just about to start my 4th attempt!

    @3xxiled@3xxiled8 күн бұрын
  • considering the period, is there "large earthworks" construction for motte and bailey designs?

    @swissmoose@swissmoose9 күн бұрын
  • Every time I see this game, I am repeatedly blown away that it was made by ONE person.

    @dianwei32@dianwei329 күн бұрын
    • This one dev deserves the millions of dollars coming his way

      @austin9809@austin98099 күн бұрын
  • I really hope they simplify things and add tool tips and such to the final version. I really want to like this game but it's so difficult to figure things out without watching hours of KZhead tutorials...

    @davidglenn2739@davidglenn27396 күн бұрын
  • Once the bandit camps gets wiped off the map I seem to be struggling to keep up with my treasury and gaining currency and influence to expand any tips

    @Kondog_@Kondog_9 күн бұрын
  • So the thing with expansion slots while upgrading your burgage plot: Yes, they provide 2/4 regional wealth, but are also almost always twice the size. So obly doing this for efficiency is kind of not a thing. Its more about looks.

    @Cipher655@Cipher6558 күн бұрын
  • Is the B-Roll footage from the early demos ? Seems a bit off graphics and US wise

    @Captain_Hindsight@Captain_Hindsight8 күн бұрын
  • Actualy the sawmil is 1 log for 5 planks

    @stievendepre6877@stievendepre68778 күн бұрын
  • bump for the algorithm

    @timothyoneil5355@timothyoneil535510 күн бұрын
  • With the marketplace, I just watched my hunter carry meat directly to the market stall. He skipped the granary on the way.

    @MagnesiumSulfate@MagnesiumSulfate9 күн бұрын
  • How do you turn off the Unit Markers for your army, ie the circles under each man?

    @allie8645@allie86457 күн бұрын
  • Are Development points permanent or can you change them?

    @Zealousziongaming@Zealousziongaming9 күн бұрын
  • I don't think the Woodcutters Lodge takes timber from the Logging Camp, right? Pretty sure they cut trees just like the loggers, they are not in the same supply chain

    @chasekendall8312@chasekendall83125 күн бұрын
  • Got a question about the woodcutters lodge, from my understanding the woodcutters lodge go out and chop their own wood independetly from the logging camp. Is this the case? Whenever i hover over the "people" section the firewood lodge shows that some of my serfs are felling trees.

    @bjornjertfelt3662@bjornjertfelt36628 күн бұрын
    • Yes it is, they don't use the logs to create firewood. This guide is a bit misleading. They go out and cut their own trees. Logging camp and firewood camp don't need to be close to each other

      @norbertasmarcinkevicius4933@norbertasmarcinkevicius49338 күн бұрын
  • the issue i had, was my first army was just 20 spearmen. raiders came in 3 groups. by the time my army killed the first group of 18 raiders, they were too exhausted to kill the second group. so how to fix this?

    @metsmokers1354@metsmokers13549 күн бұрын
  • holy shit the guide is 1 hour long. I didn't see that coming.

    @BoBBaB0oN@BoBBaB0oN8 күн бұрын
  • If I can figure out rim world surely manor lords can’t be that hard **6 hours later-wtf am I doing

    @jzack3236@jzack32367 күн бұрын
  • in your video, items went straight from granary to market. i’m not sure what i’m doing wrong but that doesn’t happen for me. i had to stop firewood from going to granary so that they would take it to the market. all my houses were empty until i did that.

    @goalski134@goalski1349 күн бұрын
  • Love your videos! Maybe the comments can help me out here. I've seen nobody talk about the "Amenities" requirement on the burgage plot. And the game in it's current state doesn't have a help hint on it. How do I fulfill this requirement?

    @derekschultz8545@derekschultz85459 күн бұрын
    • Hover over the diamond, it'll show you exactly what you need per burgage slot :) if you have multiple diamonds, each one will show you it's specific requirement

      @italianspartacus@italianspartacus9 күн бұрын
  • Wait wait wait.... The wood slitters ger logs from the lumber camp? They dont cut the trees themselves? Why can you set a work area for it then?

    @daryldrake758@daryldrake7588 күн бұрын
  • It seems like a bug that the marketplace sends stuff to your people instantly. Because in the tutorial it states that the closest burghage slots will recieve stuff from the marketplace first.

    @FurLbauth@FurLbauth9 күн бұрын
  • first play through the armies glitched on me , second time the trade glitched and wont work and i cant wait to see what system fails and kills my game next...

    @naradadasa7554@naradadasa75547 күн бұрын
  • So, placing the logging camp next to wood, so the workers have short ways or put it next to the other storages, so the other industry has shorter ways to get the logs?

    @Acanis87@Acanis879 күн бұрын
    • If you have someone in the hitching post during large construction projects, they'll ferry it to and from!

      @italianspartacus@italianspartacus9 күн бұрын
    • Yeah, but is that a pro or a contra for placing it far away from the village and next to the forest? 😅 🤔

      @Acanis87@Acanis879 күн бұрын
  • okay i tried building a granary next to my hunting camp far away so they wouldnt have to transport everything. restricted the granary to only meat but now theyre just hand carrying meat one by one aaaall the way back to their markey stall. Am i missing something here??

    @kaijubandit@kaijubandit7 күн бұрын
  • 16:00 this doesn’t work as of right now. Even if you assign an ox to a building, it still gets used by others and other oxen will service this building just as often as the assigned one.

    @MarkLee1@MarkLee19 күн бұрын
  • Anyone having issues with the ‘not enough hitching posts’ warning not going away even after building more hitching posts??

    @rohw0016@rohw00169 күн бұрын
  • 16:40 Does relocating actually delete all the timber at the camp?! I could have sworn it just leaves a pile of timber on the floor… that explains a lot!! lol

    @instapwnx@instapwnx10 күн бұрын
    • No, it leaves a pile like you said. If you have a free ox and open storage at your relocated logging camp, they *should* eventually haul all the logs over to the new location. Same with any demolished building: if storehouse workers are available, they'll come pick up the supplies dropped. It can be buggy though. Sometimes, they'll just never pick the stuff up.

      @parsonskh@parsonskh9 күн бұрын
  • How do you make fuel? Maybe I missed it, but I didn't hear it in the chapter you had "fuel" in. Thanks, awesome series of videos on this game!

    @LaughingRam@LaughingRam9 күн бұрын
    • Firewood! Or charcoal!

      @italianspartacus@italianspartacus9 күн бұрын
    • The woodcutter makes firewood which the villagers use for fuel. Put it next to a forest away from your logging camp because the workers cut down their own trees.

      @andrewadams8601@andrewadams86017 күн бұрын
    • @@andrewadams8601 thanks just figured that out. I saw that charcoal production works too but I'm not sure how to make it.

      @LaughingRam@LaughingRam7 күн бұрын
    • @@LaughingRam There is a building that makes charcoal (don't remember what it's called offhand) and it takes one firewood to make two pieces of charcoal, effectively doubling your fuel reserves. It does require a worker for the building, so that's a consideration if you are still building your population. I haven't run into any problems with just using firewood from the woodcutter, so it's probably not necessary until the latter stages of the game.

      @andrewadams8601@andrewadams86017 күн бұрын
    • @@andrewadams8601 ok I'll stick to the woodcutters lodge for now. Maybe the coal one unmarked or I am just blind. I swear I hovered over every building type and didn't see anything that mentions charcoal.

      @LaughingRam@LaughingRam7 күн бұрын
  • Games like this should have a guide like those city builders on mobile. They hold your hand forna bit.

    @rikmik3046@rikmik30468 күн бұрын
    • It's still early access and made by one person. I'm guessing a tutorial is planned before the final release.

      @andrewadams8601@andrewadams86017 күн бұрын
  • I literally watch my villagers transport goods to the market place. It is upsetting not having any control over the market place I'm always low on on things so what I started doing is having my store house and granary close to my market place so they don't have to walk as far.

    @coreyshaffer1720@coreyshaffer17207 күн бұрын
    • No Brainer

      @winnerscreed6767@winnerscreed67677 күн бұрын
  • Hi, I have 2 questions because I want to be absolutely sure. 1. If I build a granary next to my hunting camp, does this meat immediately move to the market? Distance doesn't matter? 2. Is the movement of supplies from the marketplace to people's homes also instantaneous and distance doesn't matter? Thank you for answer.

    @jakubmiler7944@jakubmiler79449 күн бұрын
    • 1. No! They need to move it to the market. I misspoke! 2. Yes! market to house is instant

      @italianspartacus@italianspartacus9 күн бұрын
    • For the second point, distance from houses to the market doesn't matter but you do need to be aware that houses closest to the market have higher priority for market goods. For example, if you have 5 houses that need food and have 4 berries and 4 bread then the 4 closest houses to the market will have 1 bread and 1 berry for food while the 5th house will likely have nothing. But it will be instantaneous!

      @andrewadams8601@andrewadams86017 күн бұрын
    • ​@@italianspartacus @andrewadams8601 Thanks for the reply.

      @jakubmiler7944@jakubmiler79447 күн бұрын
  • Level 3 burgage plots require planks.

    @joeydube3335@joeydube33359 күн бұрын
  • You can please stop the constant self-deprecation when you are just being human 😊 8:50

    @ilikeitidont@ilikeitidont10 күн бұрын
    • I tjink self deprecation assumes I mean it. I'm just making light hearted jokes really :) when I say stuff like "I'm not smart" I mean that in thr sense of "I'm no one special with some crazy brain. I'm just a dude"

      @italianspartacus@italianspartacus10 күн бұрын
  • @Italianspartacus, currently it seems there is a bug with wheat, the field tells you 120, but when you harvest it you get like 3 in your Farm... its strange.

    @NapFloridian@NapFloridian7 күн бұрын
    • You might need to wait a bit for the full yield to show up in the farm. I didn't notice it at first, but when the harvest the field they actually gather the yield in the middle of the field first and then transport it to the farmhouse. Then I think the plow the field and then do the threshing, which is where they convert the wheat into grain.

      @andrewadams8601@andrewadams86017 күн бұрын
    • @@andrewadams8601 interesting, still the outcome of the final product does not make much sense

      @NapFloridian@NapFloridian7 күн бұрын
  • So burgage proximity to the marketplace doesn’t matter except for who is given the products first?

    @dfor@dfor10 күн бұрын
    • I’m

      @thespartanslayer1@thespartanslayer19 күн бұрын
    • Correct!

      @italianspartacus@italianspartacus9 күн бұрын
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