You already Forgot about Bundles in Minecraft

2023 ж. 8 Жел.
220 816 Рет қаралды

Mojang plans to implement Bundles into the game, any day now. But they were already doomed to fail from their first teaser in 1.17.
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-External Sources (in video order)-
Inventory Organization Guide For Terraria 1.4
• Inventory Organization... (By beaverrac)
Strongest Weapons in Zelda Breath of the Wild | What, Why & Where • Strongest Weapons in Z... (By 100 Percent Zelda)
Manage Your Inventory in No Man's Sky Easily With This Trick
• Manage Your Inventory ... (By Dread Captain James)
Red Dead Redemption 2 - THE BEST UPGRADE! Carry 99 Of Every Item!
• Red Dead Redemption 2 ... (By Saintsfan)
Stardew Valley how to increase inventory (2023) | Stardew Valley how to increase inventory
• Stardew Valley how to ... (By Udisen Games)
[Factorio] Working buttons for Inventory Grid
• [Factorio] Working but... (By NindyBun)
Don't Starve Together with Unlimited Players was a Mistake
• Don't Starve Together ... (By RTGame)
We Gathered The Irish Lads to Make A New Ireland in Raft
• We Gathered The Irish ... (By RTGame)
Minecraft Live 2023
kzhead.infoDnY5xz11... (By Minecraft)
Minecraft: 1.3 Easy XP/Enchant Guide! | iJevin
• Minecraft: 1.3 Easy XP... (By iJevin)
Elden Ring Boss Bar Transparent for those who have been looking for one for some goofy photoshops
/ elden_ring_boss_bar_tr... (By u/Relevant-Step-8188)
Minecraft Live: Caves & Cliffs - First Look
• Minecraft Live: Caves ... (By Minecraft)
Why Bundles Don't Fix the Inventory Issue
• Why Bundles Don't Fix ... (By SimplySarc)
-Music used in the video (in order)-
Alec Slayne - Nemesis
• Nemesis
Nintendogs - Walking the Dog
(© Nintendo)
Persona 5 - Suspicion
(By Shoji Meguro) (© Atlus)
Plants VS Zombies - Brainiac Maniac
• Brainiac Maniac (In-Game) (By Laura Shigihara) (© Popcap)
Minecraft - Mellohi
• Mellohi (By C418) (© Mojang)
Plants VS Zombies - Rigor Mormist
• Rigor Mormist (In-Game) (By Laura Shigihara) (© Popcap)
Deltarune - Rude Buster [Electro House Remix]
• Deltarune - Rude Buste... (By The Musical Ghost)
ELFL - Last Odyssey
• Last Odyssey
Yu Gi Oh Master Duel - Climax Theme 7
(By Yasunori Nishiki) (© Konami)
OcularNebula - Stay Inside Me
• Stay Inside Me
Minecraft - Danny
• Danny (By C418) (© Mojang)
Minecraft - Strad
• Strad (By C418) (© Mojang)
Minecraft - Aria Math
• Aria Math (By C418) (© Mojang)
Xenoblade Chronicles - You Will Know Our Names
(By ACE+) (© Monolith Soft)
Plants VS Zombies - Graze the Roof
• Graze the Roof (In-Game) (By Laura Shigihara) (© Popcap)
Marten Moses - Drops
• Drops
-Viktor, Arcane (Season 1 Episode 2)-
"When you’re going to change the world, don’t ask for permission.”

Пікірлер
  • They should remove the inventory as a whole! No inventory, no problem (I'm waiting to be hired for Mojang)

    @sandrajackson5227@sandrajackson52275 ай бұрын
    • So the April fool's update?

      @bluefurryman@bluefurryman5 ай бұрын
    • The one block at a time wants to know your location

      @cristianvaldezosorio7822@cristianvaldezosorio78225 ай бұрын
    • You'll do great as a Mojang employee Let's remove phantoms, yeah?

      @reguit5849@reguit58495 ай бұрын
    • they already made that update smh

      @SmokeFactory@SmokeFactory5 ай бұрын
    • You will suffer for removing the Minding

      @kingmart2746@kingmart27465 ай бұрын
  • It's ridiculous that an adventuring game doesn't have the one thing by default that almost every modpack includes: Backpacks.

    @VD913@VD9135 ай бұрын
    • Most adventuring survival games have backpacks too! So its weird that Minecraft doesn't.

      @lasercraft32@lasercraft325 ай бұрын
    • you do its called inventory!

      @vinportobg@vinportobg5 ай бұрын
    • ​@@vinportobga back pack that can hold 64 blocks in the same slot but not two tools in one slot

      @mubarak5123@mubarak51235 ай бұрын
    • That already exists, shulker boxes.

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • ​@@EmperorPenguin1217But that is a block

      @cevatkokbudak6414@cevatkokbudak64145 ай бұрын
  • Minecraft alpha-beta didn't really have this issue to be fair because of the lack of item variety. You could only really get seeds from hoeing grass, mobs only dropped one thing typically, and there was only one type of wood, saplings, stone and two types of flowers

    @CaptainX2012@CaptainX20125 ай бұрын
    • Then go play alpha and beta and have little to nothing. Have fun

      @stratejic1020@stratejic10204 ай бұрын
    • @@stratejic1020 Many old players actually prefer to, including myself.

      @symmetries_@symmetries_4 ай бұрын
    • There's an issue tho... food is unstackable

      @oliverafton1444@oliverafton14444 ай бұрын
    • @stratejic1020 Don't shit yourself, kid.

      @meeloks.1013@meeloks.10133 ай бұрын
    • @@symmetries_ guess you like only 15 items

      @stratejic1020@stratejic10203 ай бұрын
  • Honestly, mojang should add an item which makes the inventory bigger, something like a backpack

    @Veryrealestperson@Veryrealestperson5 ай бұрын
    • That already exists. Shulker boxes.

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • @@EmperorPenguin1217 except that shulkers are late game and while a good amount of people can get through the end rather quickly, it still takes time. If a backpack adds a double chest worth of inventory without you needing to place it down and just acts like another page, that would be awesome

      @tonkofwisdom3788@tonkofwisdom37885 ай бұрын
    • ​@@tonkofwisdom3788 If you want the best tools you need to progress further, you can't just have immediate access to every option at once. Not only would a backpack would be broken but it wouldn't even solve the "issue" (Which doesn't exist)

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • @@EmperorPenguin1217 but it does though. While I agree that progression matters, I think it would be smarter to give players something like backpacks in the late early game. Wouldn’t be as secure as say an end chest with shulkers but point being, it makes sense to give players more inventory space to manage more misc. items that they may want, but is clogging their inventory space. Minecraft clearly has a push for exploration and building so while your play style might be to settle in one area, someone else might like to explore and keep walking just because. I know for me I do a lot of exploration first before finding a good build location. I respect the fact that you think the current inventory is fine as is, but if anything, expanding on the current system allowing for players to manage misc items better, or to store unstackables would be extremely useful. Bundles are not an outright answer, especially for mid game players.

      @tonkofwisdom3788@tonkofwisdom37885 ай бұрын
    • ​@@tonkofwisdom3788It literally doesn't. There is no inventory issue, people are terrible at managing resources. Llamas and donkeys/mules already function as backpacks (And chest boats to a lesser extent).

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
  • Mojang: We recently learned that the inventory can be used to carry items that can inflict harm to animals and other people. We're removing the inventory.

    @Xylight@Xylight5 ай бұрын
    • Phoenix SC be like

      @sebastianmjynapiermjy@sebastianmjynapiermjy5 ай бұрын
    • no?

      @Mino-ex7pz@Mino-ex7pz5 ай бұрын
    • @@Mino-ex7pz Don't wanna teach the kids to carry sword and bows around. That'd be dangerous, like feeding fireflies to frogs.

      @mythosinfinite6736@mythosinfinite67365 ай бұрын
    • 24w_oneblockatatime update:

      @justarandomalt255@justarandomalt2555 ай бұрын
    • @@mythosinfinite6736 Not as dangerous as making polar bears as aggressive as they are in real life. Letting them have an actual gameplay purpose would teach kids that polar bears are dangerous and encourage them to kill them, after all.

      @ThePC007@ThePC0075 ай бұрын
  • I think you were too harsh on ender chests and shulker boxes. They absolutely did not solve the issue, but they're really convenient tools (placing them down and having to use silk touch for ender chests is not ideal, but really not a big deal), and they definitely help.

    @HelloIAmAnExist@HelloIAmAnExist5 ай бұрын
    • That's fair , but their penalties are too big imo

      @XayXayYT@XayXayYT5 ай бұрын
    • ​@@XayXayYTyou replied too fast lol, I just edited it

      @HelloIAmAnExist@HelloIAmAnExist5 ай бұрын
    • @@HelloIAmAnExist ahhh, fair enough

      @XayXayYT@XayXayYT5 ай бұрын
    • lol i forgot this was minutes ago@@XayXayYT

      @debadityanath4398@debadityanath43985 ай бұрын
    • ​@@XayXayYT You can also use enderchests to make sure your survermates don't steal your best stuff.

      @agsilverradio2225@agsilverradio22255 ай бұрын
  • In Terraria 1.4.4, Relogic changed the maximum stack size from 999 to 9999 items for all items that aren't weapons or armour. Notably, 999 has been the maximum stack size for a large amount of Terraria's run time, but from what I've seen, no one has complained about the change, as it only added to convenience. Minecraft is a game with a lot of similarities to Terraria, so in my eyes, there is no reason for 64 to continue to be the ultimate number for stack sizes.

    @1ndiebird@1ndiebird5 ай бұрын
    • Agreed.

      @Blueninja-xt4ci@Blueninja-xt4ci5 ай бұрын
    • Id enjoy 128

      @ketud6241@ketud62415 ай бұрын
    • literally the only problem I've encountered with terraria increasing the maximum stack size to 9999 is that sometimes I forget and buy like way more rope than i need or something. It's wonderful and makes everything so much more convenient.

      @Quazex@Quazex5 ай бұрын
    • Actually for a few years the max stack size in Terraria was 250. But even after increasing it to 999 bombs still stacked to 100 and potions still stacked to 30. Boss summon items were only 20, and I think there were some other limitations too. When they announced in 1.4.4 they would increase the max stack size for EVERYTHING to 9999 I was absolutely stoked and despite all the other spoilers, that was still my favourite upcoming feature.

      @jacksonpercy8044@jacksonpercy80445 ай бұрын
    • @@jacksonpercy8044 yup, i remember. nothing changed about gameplay and there were no negatives imo

      @1ndiebird@1ndiebird5 ай бұрын
  • As someone who plays modded with bundles, they do actually help massively, and become the most useful item when looting structures.

    @waterisaneurotoxin7788@waterisaneurotoxin77885 ай бұрын
    • That right ! They are very good for looting and mining, I use multiple of them when i explore (even through i wouldn't be against buffing them just a little to make more people use them)

      @Feu_Ghost@Feu_Ghost4 ай бұрын
    • @@Feu_Ghost Agreed, I think the main reason people think they aren't good is because they haven't played survival worlds with them much.

      @waterisaneurotoxin7788@waterisaneurotoxin77884 ай бұрын
    • Do you have them stack with shulkers? If so then i can understand how they canjust fix the inventory problem quite a bit

      @riolu477@riolu4773 ай бұрын
    • @@riolu477 They can, but they don't need too, you don't realize how many times you'll have one dirt block, 3 coarse dirt, 2 diamonds, 6 iron nuggets, a stone brick and some chiseled deepslate taking up a good chunk of inventory space until your on a looting spree, and then the bundle is a life saver, and dirt cheap.

      @waterisaneurotoxin7788@waterisaneurotoxin77883 ай бұрын
    • As someone who did the same, I found them kinda useless. Helps with small items you don’t need but at the end of the day not much of an improvement.

      @thatsguy1111@thatsguy11112 ай бұрын
  • honestly, if nostalgia is the reason they don't increase the number of slots...then why not add a backpack item which increase the number of slots? that way each players can choose if they want to use it or not. And the backpack would use the elytra/chest armor slot to balance things out. Forcing you to use a boat or an horse once a while, or to travel on foot.

    @vertsang5424@vertsang54245 ай бұрын
    • idk if Mojang would add smth like this. But yea, I think "nostalgia" and the fear of changing old things was bc of the 1.9 incident. Seriously the problem is us playerbase not being able to accept that some things *just CHANGES OVERTIME!*

      @LucBlocker@LucBlocker5 ай бұрын
    • @@LucBlocker honestly I’d like to keep the number of inventory slots, what they really need is some kinda backpack.

      @crusaderkaiser2000@crusaderkaiser20005 ай бұрын
    • @@crusaderkaiser2000 I mean, if you think about it... shulker boxes are backpacks but you need to place them down to get their content and then mine it again to pick it up

      @LucBlocker@LucBlocker5 ай бұрын
    • @@LucBlocker honestly I find it hard to think of Shipley boxes as a backpack, mostly due to the fact that you place them down and don’t wear them. If backpacks were implemented they should create a new inventory tab, similar to creative tabs, you can only hold one backpack and it has to be on your chest slot (or back slot if they decide to implement one which is extremely unlikely). Said backpack should also be able to be upgraded for more storage slots.

      @crusaderkaiser2000@crusaderkaiser20005 ай бұрын
    • @@crusaderkaiser2000 fair point, although I mean mods already did implement this kind of stuff lol, I wouldn't mind this being added personally

      @LucBlocker@LucBlocker5 ай бұрын
  • the solutions they introduce over time have technically solved the inventory issue but then a few updates down the line we’re back to square one cause there’s more items and more clutter and so it’s a weird case of power creep where the inventory has become an insane boss like you said and the solutions they add don’t amount to the modern game. we need a fundamental change but as for the bundle i’m actually someone who really likes how it works in its current state and always keep 1-2 on my as they are extremely useful for storing my crafting table, furnace, some torches and scaffolding and then i always leave room in it or just bring a second for clearing up clutter like seeds or other loot i get in small quantities

    @twomur_@twomur_5 ай бұрын
    • They are also very useful when mining with a crafting table because you Can condense ore item (raw metal, Redstone, Diamond) into block to make them take even less space in the bundles ! I love bundles with all my soul, they could use some tweak but they are already pretty cool !

      @Feu_Ghost@Feu_Ghost4 ай бұрын
  • The reason there's so much disappointment surrounding the enderchest and shulkerbox is because (going in line with the way you presented them) most people think that one storage item / improvement will completely solve the issue, when in reality inventory management will always be an issue. These items were introduced to mitigate the issue, not solve it. Inventory management is always going to be an aspect of the game, these items are just added to try and make that easier to handle, and in some ways they did well and other ways they failed when dealing with this issue. While they certainly could and should do more QoL updates surrounding this issue, there's no true way to "solve" this issue completely, only reduce its impact.

    @tnt_xxx_tntvods@tnt_xxx_tntvods5 ай бұрын
  • I don't think bundles are inherently bad. Gave them a go in my current Minecraft Survival Series and they serve their purpose well even after the early game. I think they are pretty neat! That being a organizer for smaller items. It's not meant for non-stackable items, which is what people are upset over, even though that isn't the point of bundles. I think Pixlriffs said it best "Even of you increase the capacity of the bundle, you will eventually run out of space or be turned away because it only keeps one non-stackable item." There are multiple problems with inventory and I do agree it needs to be rectified, preferably increasing the amount of spaces. So long more items are added in updates, inventory management is going to get harder and harder, and there is no silver bullet. Not even Shulker Boxes are the end all for inventory management. Calling bundles a failure purely because they only hold a stack of items or one non-stackable item is very pessimistic IMO.

    @shenko_@shenko_5 ай бұрын
    • Yeah, the unstackable issue feels like the function of a separate item. The smallest brain idea is to have an item similar in function to the bundle, but with a stack size of only ~4-9 items, but that can take unstackables too. The only difficulty I see with such an item is how to communicate its purpose. I really struggle to figure out how you would inform the player of its utility when it seeks to address such a specific issue.

      @RePorpoised@RePorpoised5 ай бұрын
    • Increasing the amount of inventory spaces would be a terrible idea. It wouldn’t even fix the “inventory issue” (Which doesn’t exist)

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • @@EmperorPenguin1217have you ever even gone out exploring your world? I have, and usually my inventory gets filled up pretty quickly. The inventory has an issue. Maybe you don’t have an issue with the inventory. But some people do.

      @lucasmatthiessen1570@lucasmatthiessen15704 ай бұрын
    • ​@@EmperorPenguin1217youre delusional if you think that this problem doesnt exist.

      @kiwidood1706@kiwidood17064 ай бұрын
    • @@kiwidood1706 It literally doesn't though. Inventory management is integral to the game and that's why shulker boxes exist. Increasing the inventory space across the board would literally break the entire game.

      @EmperorPenguin1217@EmperorPenguin12174 ай бұрын
  • I'd say a argument for a increase of the inv. Slots would be that the amount of items receivable and the variety of items has increased over the years And btw, I think eggs, snowballs and enderpearls only stack to 16 cuz they are throwable projectiles and it would be op to throw 64 without reloading?

    @risingphoenixrl@risingphoenixrl5 ай бұрын
    • snowballs literally do no damage tho! (except to... blazes specifically, not even fire mobs in general, just blazes lol) and eggs are outshined by arrows to the max. I think it's safe to cap them to 64

      @LucBlocker@LucBlocker5 ай бұрын
    • @@LucBlocker would totally agree! Thing is prolly knock back tho. u can throw them with now cooldown really, arrows would need a bow

      @risingphoenixrl@risingphoenixrl5 ай бұрын
    • @@risingphoenixrl you do have a point, but then, holding mobs back wouldn't rly have a use if you can't kill them, also that wouldn't work when multiple are around :p

      @LucBlocker@LucBlocker5 ай бұрын
    • Snowballs and Eggs do no damage, only knockback (and can't even hit players in vanilla, currently), and Ender Pearls already have a cooldown that prevents you from spam-throwing.

      @lasercraft32@lasercraft325 ай бұрын
    • @@LucBlocker yeah, ur right! It makes me question tho why ender pearls are limited to 16 then

      @risingphoenixrl@risingphoenixrl5 ай бұрын
  • As a person who the last 5 years his favorite activity in Minecraft was and Right now is speed run the bundle (when they took it off around 1.18 and 1.19 I've stopped playing the game lol until they re added it as a experimental feature). It's perfect for my style of playing (collect all flowers and saplings in early survival for example) and i love the purpose focus of the bundle. I feel like a hacker goin for biomes that bunnies spawn and collecting dandelion (yellow flower) to breed them. No joke, it's my favorite item in the game. Maybe they could add a "ender" or "skulk" bubdle and stack non stackable items IDK. But there's a video of Minecraft ideas academy about the bundle were they describe the problems of the inventory and how the bundle fix one of it.

    @cristianvaldezosorio7822@cristianvaldezosorio78225 ай бұрын
  • I think mojang is afraid of adding stuff that is already in mods into the game. Come on, It wouldnt be Hard to add backpacks into the game.

    @andryusgustavo9148@andryusgustavo91485 ай бұрын
    • And therein lies the problem that needs to be addressed; if a mod improves QoL THAT much, we shouldn't have needed a mod for it to begin with.

      @Titanhomemovies@TitanhomemoviesАй бұрын
  • adding more inventory slots seem like a band-aid solution imo. I much prefer if Mojang finds multiple creative ways to help with inventory issue with their own pros and cons, and players had to pick. I like having options. It's kind of like when they added the Elytra, and it made it so Horses and Minecarts kinda went useless. I don't like having one option that's just better in every way, I want to use a horse or make a railway track depending on the situation because that makes me interact with the world and motivates me to play. The inventory issue should be taken in a similar way. I definitely agree that the sheer amount of unstackables and horrible hotbar management are the two biggest problems with the inventory, but "more slots" don't entirely fix those issues. How about a toolbelt that you can put your tools in? Once a tool is in a toolbelt, punching a block will automatically put the correct tool for that block in your hand, and it'll go back to the belt when you let go? This way we can free up 4-5 slots from your hotbar. Or a quiver that holds arrows so you're encouraged to use lots of different types of arrows without worrying about them clogging up your inventory? Similar smart solutions can be made for stuff that you constantly have to move in an out of your hotbar: totems, potions, building blocks etc.

    @Agean05@Agean055 ай бұрын
    • That reminds me of the shift click feature in Terraria to use whatever tool is appropriate based on the block your cursor is hovered over. That would be a great feature in Minecraft too

      @jacksonpercy8044@jacksonpercy80445 ай бұрын
    • The thing is that the inventory is adapted to the early versions of the game like a lot of features (minecarts / horse) that become obsolete with the newest updates

      @BigNo0ob@BigNo0ob4 ай бұрын
    • But what if you have Silk Touch and Fortune pickaxe? How it supposed to know which one to use? So, it has to have some kind of active choosing system. For now I can only think of vertical or separate small hot-bar pop-up, which will contain your tools and scrolls separately, when you hold the tool kit or with crouch key.

      @vasilyd8578@vasilyd85782 ай бұрын
    • You're right, I didn't think of that. Maybe when it looks for a tool, it prioritizes the "top slot" over the bottom slot, and inverses the priority if you press a button? So you can have your silk touch at the top, fortune at the bottom, and change it out as you play. I kinda dislike having to go to UI's all the time for games.

      @Agean05@Agean052 ай бұрын
    • @@Agean05 sadly, we have keep in mind the mobile editions. So the only button will be "sneak" one and when you'll be working somewhere high or in the Ancient City, you'd hold the button to not fall or allert sensors, but that also would change your tool, as you suggest. Multi-platforming is a blessing and a curse of game development

      @vasilyd8578@vasilyd85782 ай бұрын
  • I quite like the bundle actually. Somethings early game you'll want to keep if you come across it. Think potatos, carrots, string, bones, etc. But while you're off mining or traveling those items take up an entire slot of inventory space. And due to the small numbers you have of each a bundle can be used to clear the inventory slots. Though they do need to add a cycle function to take things out.

    @Artrysa@Artrysa5 ай бұрын
    • I think if there was an item similar to the bundle, but with the express purpose of compressing unstackables perhaps somewhere in the range of 4-9 unstackables that, when empty, can be stacked to 64 like the bundle would maaaaaybe work???? It WOULD be really hard to communicate its purpose, though. Like the main draw of the bundle is its portablility, have three bundles and your inventory can often stay pretty clean. But right now, the bundle is held back by its recipe and the fact that the only mobile control scheme on bedrock capable of fully using it is the most recently added one, that too few players currently use to justify having a feature designed around. It's now the current default setting, so the more new players come to bedrock, the moment those controls form maybe 30-40% of the playerbase, they would be able to implement the bundle. Those controls came out... last year. Which is exactly why the bundle is stuck in stasis. RIP bundle, for the next 5-10 years. I think the 64 stack does make SOME sense, too, as players have the ability to divide stacks in halves, and so an exponent of 2 feels reasonable, also numbers beyond 100 clutter the item view too much, so the limit should remain under 100. As such, 64 was probably the limit created for those reasons.

      @RePorpoised@RePorpoised5 ай бұрын
    • One of the main issues is the cost of the bundle. It requires 6 rabbit hides, and the default per rabbit is 0-1 hides. This means on average, without looting, you need to kill TWELVE RABBITS for a SINGLE bundle. I know that having even just one would help a fair bit, but that really limits their potential for early game storage.

      @jacksonpercy8044@jacksonpercy80445 ай бұрын
    • @@jacksonpercy8044 Now, When I played the version with those in them I had modded dungeons and such. So maybe my view is skewed. But aren't they fairly common in chests you find around the world?

      @Artrysa@Artrysa5 ай бұрын
    • @@Artrysa Dunno, I haven't played the game in years. Most of my focus is on technical aspects than the casual playing experience.

      @jacksonpercy8044@jacksonpercy80445 ай бұрын
    • @@jacksonpercy8044 But isn't the casual gameplay where it will have it's effect most? Since if an item can't be gotten through casual play it's usefulness is limited by the amount of players it reaches.

      @Artrysa@Artrysa5 ай бұрын
  • I think a good way to improve the situation is to add more functions with the left hand. Since we have problems with inventory space, we can make something like a backpack item to put in your left slot to increase the amount of slots in you inventory.

    @Memezndreamz@Memezndreamz5 ай бұрын
    • or a craftable item that attatches to the back of your chestplate and then your inventory has like (X) amount of slots

      @DogeHalo398@DogeHalo3985 ай бұрын
    • how about a backpack enchantment

      @dwarian5252@dwarian52525 ай бұрын
    • Didn’t Mojang say they would not add back packs to Minecraft? Why is Mojang restricting themselves like that?

      @luxsolis95@luxsolis955 ай бұрын
    • @@luxsolis95 I think it’s because they don’t want the inventory to fill the screen as deaf people wouldn’t be able to notice that they’re in danger.

      @Memezndreamz@Memezndreamz5 ай бұрын
    • @@DogeHalo398 Having a backpack on your back slot would be interesting... Because it would mean giving up both extra armor protection AND the elytra in return for more inventory slots.

      @lasercraft32@lasercraft325 ай бұрын
  • Ender chests and shulker boxes never aimed to solve the "inventory issue". And both ender chest and shulker boxes are hingly used by players for different things, like a personal save in terms of the ender chest. But you are right about the bundle, it is now not even normally in the game anymore. If I want more inventory, I usually use mods :).

    @legendaerycraft2226@legendaerycraft22265 ай бұрын
  • 6:27 - WHAT?! WHY!!! Why on earth can you even put unstackables into your bundles if they fill them up instantly?! This makes literally no sense.

    @Barquevious_Jackson@Barquevious_Jackson5 ай бұрын
    • Because bundles use a weight based on stack size, which I do find to be the absolute answer to the inventory problem as they clear up the main issue: Not the unstackables but actually the Lesser valued stackable items. Bundles will help here as they'll aid you greatly by cleaning up incomplete yet needed stacks of stackable items. Also having an inventory full of unstackables is crazy to achieve on a single trip anyways so I do not find this to be an issue at all. If, for any reason, people do somehow achieve this odd feat and they're still *travelling and looting* regardless, then they should just toss out easily replaceable items or weigh the items they're holding with the new loot in that fancy chest they found and just exchange and forget. Absolutely zero problems and this whole conundrum with the inventory really isn't as bad as people make it out to be.

      @purplesnaks9712@purplesnaks971211 күн бұрын
  • I thinks item such as seed and flowers should be made to go into bundle automatically so you dont have to open it and then close or maybe even better if they make it like if you put a item in into the bundle when ever you pick that item it goes straight to the bundle until you run out of strorage

    @ItsAichi@ItsAichi5 ай бұрын
    • YES! PLEASE THIS 1000% Also, bundles having an early game and mid game tier with 2-4 stacks of storage (maybe requiring a nether item) would make so much sense. Until then, I'll keep to only playing servers with the AE2 mod :/ (probably will anyway lol)

      @chriss3404@chriss34042 ай бұрын
  • I fill ender chests with shulkers of useful stuff, it never really feels like a problem to use, pretty powerful

    @intevolver@intevolver5 ай бұрын
  • that line ONE SHOT THE ENDER DRAGON USING A SADDLE was epic😁🤣🤣

    @shuvayanmandal2197@shuvayanmandal21972 ай бұрын
  • I have an idea for the bundle UI that works across platforms. When you have a bundle in your inventory there will be a bundle button which when pressed will add the 64 bundle slots on the side of your inventory which you will then be able to transfer items between

    @seaside3218@seaside32185 ай бұрын
  • I still surprised that the bundle is still an experimental feature and that since almost 3 yeats of exisiting, Mojang hasn't improved it at least a bit, i think rabbit leather is maybe a bit complicated to get in early game for just having 64 slots

    @david253_@david253_5 ай бұрын
  • Make a new item: The Backpack You craft it with 5 Leather, a chest, a copper ingot and 2 rabbit hyde It goes in the Chest Armor slot and gives you 3 extra rows of inventory space. If you take it off it stores what's in those 3 rows like a shulker box; however: you cannot place shulker boxes inside the 3 rows and you can't place backpacks on the ground. You can place backpacks filled with items inside shulker boxes though. you can also use a shulker box as a backpack. (if you do you can actually place backpacks inside the extra 3 rows) Oh you can also dye backpacks and look inside them by right clicking with them in hand

    @Rabi2in@Rabi2in5 ай бұрын
    • This sound’s genius

      @Justcallmerosa@Justcallmerosa5 ай бұрын
    • @@Justcallmerosa because its a mod that existed for a long time now

      @djinnspalace2119@djinnspalace21194 ай бұрын
    • @@djinnspalace2119 it sounds genius because it just makes sense

      @Rabi2in@Rabi2in4 ай бұрын
    • @@Rabi2in agreed

      @djinnspalace2119@djinnspalace21194 ай бұрын
    • Please just regular leather, I don't want to have to find a rabbit when there's a cow sitting right in front of me

      @Titanhomemovies@TitanhomemoviesАй бұрын
  • The Blockheads had a good bundle system. Baskets of baskets of baskets, etc.

    @hamburgerhamburgerv2@hamburgerhamburgerv22 ай бұрын
    • Wow i loved that game

      @gryxz@gryxz2 ай бұрын
  • I think you are wrong, I recently added bundles to my survival minecraft server at their current state and they are fabolous, yes I had to craft 3 of them, but I think it's just the progress system, if I had 3 bundles with 128 slots it would have been overkill.

    @gabrielescuderi9564@gabrielescuderi95642 ай бұрын
  • Terraria had the same issue, stacks of your stuff that eventually fill up and took another slot. but they did basically a x10 maximum capacity to almost all consumables and blocks, the best exaple of this problem was ammo, you could have just 4000 ammo in the dedicated slots, and then you would waste space. but with 9999 per stack of the same ammo type, you can go arround without worrying. same with blocks. and your tools, equip and valuabnle items remain unstackable

    @rodrix7785@rodrix778529 күн бұрын
  • Great video man ! The editing on this was so nice, love watching your content ^^

    @Hatap0n@Hatap0n5 ай бұрын
  • I have enabled this on every single friend group server and can't imagine playing without it, it's just such a big relieve as an inventory hoarder

    @NeseComedy@NeseComedy5 ай бұрын
  • "we should increase maximum limit of item stack" Terraria: "Here's 9999 of almost everything you can carry in each of your slots. Oh and you can also use the garbage slot as long as you don't put another item in it"

    @reversal2341@reversal234118 күн бұрын
  • I like how Animal Crossing New Horizon did it, you upgrade to get your inventory larger. When starting a world on Minecraft you start with 36 and throughout the game you can find things to upgrade your inventory. Maybe have a villager trade to get 10 more slots. Things like this you can find around the world would be cool.

    @SuperJared440@SuperJared4405 ай бұрын
    • Shulker boxes already do that

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • @@EmperorPenguin1217 And yet they still haven't solved the inventory issue.

      @jacksonpercy8044@jacksonpercy80445 ай бұрын
    • @@jacksonpercy8044Because there is no inventory issue in the first place. People are bad at managing their items

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • @@timohara7717 ???

      @EmperorPenguin1217@EmperorPenguin12174 ай бұрын
    • @@EmperorPenguin1217no, not really. They don’t extend your inventory, and definitely not gradually. You seem to have problem with understanding written text

      @KajtekBeary@KajtekBearyАй бұрын
  • The fact that backpacks mods have existed for as long as I remember modding the game, tells you a lot

    @elgeniomaestro@elgeniomaestro29 күн бұрын
  • Personally i think the main problem is that items only stack to 64, and sometimes only to 16. Do you know how little 64 is when it cames to inventories?

    @Blueninja-xt4ci@Blueninja-xt4ci5 ай бұрын
  • Bundles are REALLY GOOD for the early game, bundles will NOT solve the inventory problem as a whole. My biggest problem with inventory is when building, specialy in survival, having full blocks, stairs, slabs from differents blocks is horible to manage, you may not even have enough inventory to have them all. For exploring after a while in a world, Shulkers are REALLY GOOD, they could recieve some improvement but they were massive game changers. That left us with the early game, it's almost imposible to play without droping items or without saving them in a chest, but bundles... Bundles are amazing to save you space in the early game, I really think they do pretty well what they were made to do. I dont know what Mojang will do, but the inventory problem is pretty hard to solve while staying true to "vanilla". Adding some extra slots wont solve the problem from its roots.

    @itzangel0735@itzangel07355 ай бұрын
    • there could be a really interesting solution to this, which I'll just call "palette packs". they are like bundles, but they have multiple slots, and the caveat is that they can only contain blocks/items of the same set, with one slot for each. For example, a palette could hold the normal, polished, wall, slab, stair etc. of a block, or all of the color variations of an item. There could also somehow be a way of having alternate sets, such as having all wood colors of one block, or just stairs of various materials. This kind of ties in with the other additions people have mentioned like toolbelts and quivers. These could be future proof (kinda), as there are generally more variations of items implemented than entirely new categorizations.

      @anty.@anty.4 ай бұрын
  • Loved the TF2 reference at 8:15, very fitting! I remember back when Terraria had a max stack for some items of only 250. You would have entire chests full od dirt, mud and stone from a couple hours of mining. But they increased it to 999. This was of course better, but it was still an issue, especially since some items were still capped at only 100 or 30. So in 1.4.4 they just increased the stack limit of pretty much every stackable in the game to 9999, and it's way better! Personally I think Minecraft should just increase the universal stack limit to 256 and add another row or two in your inventory.

    @jacksonpercy8044@jacksonpercy80445 ай бұрын
  • Bundles would have been fine with leather, but they had to make it a rabbit because those spawn less and are harder to catch.

    @lucaspawprint1888@lucaspawprint188813 күн бұрын
  • when i heard "this is a bucket" i am not ashamed to say i said Soldier's part in his voice out loud

    @scoutintime@scoutintime4 ай бұрын
  • Great premiere man, happy it was a success. Great video but I don't think many more inventory slots are needed, only the 4 ones coming to the hotbar having a 0 slot. For the rest it's like you said, they should think outside of 8-unit increments and go with the terraria way: KILL STACK LIMITS (with exceptions lol)

    @plagmatics@plagmatics5 ай бұрын
  • I think bundles could be more like a backpack putting it in with your armor and giving you more slots It would fix the mobile problem and the inventory problem

    @W2nps@W2nps5 ай бұрын
    • Even if the inventory problem did exist it was already solved with shulker boxes.

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • @@EmperorPenguin1217 yeah, but you need to place shulker boxes. I’m not gonna place a box to get my op sword will I? I’ll just use a backpack.

      @Varun-jz6pw@Varun-jz6pw5 ай бұрын
    • @@Varun-jz6pw So what? It takes less than three seconds to place it down and get your item

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
    • @@EmperorPenguin1217 did you even watch the video? It didn’t fix anything. Bozo.

      @Varun-jz6pw@Varun-jz6pw5 ай бұрын
    • @@Varun-jz6pw Yes, I did. There is no "inventory problem", people are terrible at managing their inventory and not hoarding.

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
  • They just have to copy one of 1000 "backpack" mods that existed since 1.12 or even earlier, it's an item you put in your hotbar, you click it, it opens an inventory extension (like interacting with a chest without having to place it down); Some allow you to even put the backpack on the world with shift click, others have a progression system where you start with a small backpack and envelop it in furter leather to expand it (similar to maps); There are so many GOOD inventory mods out there they could simply COPY FROM Also, there are mods that add more equipment slots, but specially allowing you to equip the elytra with a chest armor at the same time, which is so neat

    @figloalds@figloalds24 күн бұрын
  • How I think this could be fixed: also make bundles able to hold at least 3 unstackable items... Done, 3 totems in a slot, 3 filled buckets in a slot, 3 tnt minecarts in a slot... I think this will do it honestly

    @skulkingshadow@skulkingshadow5 ай бұрын
    • Or just make them hold 64 of ANY item, including unstackables

      @tulenich9948@tulenich99485 ай бұрын
    • @@tulenich9948 no that's too insane and unbalanced

      @skulkingshadow@skulkingshadow5 ай бұрын
    • @@skulkingshadow just 3 items is way too little too. It's basically useless for me. At least make it 16.

      @tulenich9948@tulenich99485 ай бұрын
    • @@tulenich9948 16 can hold all your armor, your tools and a bunch of totems to spare. In a single slot. That's still completely broken. First off, I think it should be a separate item that can hold unstackables. Otherwise, it just becomes kind of confusing communicating the stack limit of the bundle. I think a good carry value is indeed 3 or 4. Probably 4, since it would allow you to carry a full suit of armor and it's an exponent of 2. If you carry 2-3 of them, you can massively prolong the time you spend out in the world exploring. In combination with the bundle and with shulker boxes to take care of bulk items like dirt or stone, the time you can be out exploring gets truly ridiculous. This is clearly a fairly end-game item though.

      @RePorpoised@RePorpoised5 ай бұрын
    • @@timohara7717 There are very valid reasons why most of those are limited. Potions are powerful items, and stacking them to such a high number would have devastating effects in pvp. Stews and saddles are perhaps the only one of these that may be reasonable. Any type of armor being stackable would create a logical conflict between all the other armor types. and carpets and chests??? stack to 64 already???

      @RePorpoised@RePorpoised4 ай бұрын
  • I don't think the unstackability of potions make sense, they aren't extremely valuable, actually, honestly the unstackability TAKES OUT their value, because for example, damage potions are almost never used in survival, and that's because it's impractical to use, since they are unstackable. Sure, if it stacked at 16 it would be extremely OP, but it could be only 5 or even 3 that it would honestly make it more practical to use and useful.

    @Lorcout@Lorcout5 ай бұрын
  • Make a bag that works like the chest but opens like a bundle

    @TheNarrator5@TheNarrator53 күн бұрын
  • i've never had a problem with inventory. i've only had a problem with unstackables like beds. when my inventory fills, it's usually because of junk that i dont need. my inventory is usually empty. tools from slots 1-4, food in 9th slot and water bucket in 8th slot(because hotkeys). everything else in my inventory is just silk pick, elytra, and torches, with shield or totem in my offhand. i think beds should stack to 16, but i do agree that trash like seeds should have more stack. same with signs and throwables. i think we should stop worrying about having less inventory, because it adds the aspect of sorting out inventory management in game. managing your inventory is rewarding, and i personally think shulkers are great because inventory DOES become an issue when gathering things in bulk. bundles i think will not be a faliure because when your inventory gets filled up with stuff that you dont have a lot of, but you need, you can chuck it in the bundle. i dont see an inventory issue here. just an issue with stacking items

    @thEultimateTide_Pod@thEultimateTide_Pod2 ай бұрын
  • 3:15 didn't see that coming

    @phunghieu7093@phunghieu70935 ай бұрын
  • 9:30 XD

    @MaulLerGamer@MaulLerGamer5 ай бұрын
  • 5:32 the laugh got me😭😭😭😭

    @jerikkbediot4301@jerikkbediot43013 ай бұрын
  • The encumbering stone in question

    @notkhamsim@notkhamsim2 ай бұрын
  • I never forgot about bundles. i was just talking about them the other day. y hope is they will still be added any way. It would help a lot because when you "beat" the game, while I know that isn't really the whole objective, for many it feels like the world is complete now and there's not any reason to continue, so only jut getting more inventory pace then is.... silly, honestly.

    @shadowdemonaer@shadowdemonaer4 ай бұрын
  • 6:07 geometry dash practice song

    @vladimirpetkovic9916@vladimirpetkovic99165 ай бұрын
  • I use one every time I play. You can see it in my live world. I LOVE THEM! I NEVER forgot and kept waiting, then found it could be added with experimental features and worked to get them into my existing world.

    @Coolshows101@Coolshows1012 ай бұрын
  • My solution for bundle problem: Add belt, which by itself gives you 1 slot. Placing bundle in the belt gives you 3 slots instead.

    @polishscribe674@polishscribe6745 ай бұрын
  • Terraria too faces inventory issues but theirs is way worse because they have 5078 unique items (Source: terraria.wiki.gg/wiki/Item_IDs ). They continuously increased stack sizes from 100x items per stack up to 250, 999 and most recently 9999. They doubled the size of all chests. They added vanity item slots for storing unstackable items as well as 3 equipment loadouts (basically triple the slots). They added ammo/coin slots. They added three "Ender Chests", two being easily accessible on the fly without "placing down" and one that fills automatically when your inventory is full. They made nearly all items stackable. But guess what: the inventory STILL fills up to the brim! This shows that resolving Minecraft's inventory issues requires at least similarly drastic changes, however this would destroy the way how Minecraft Survival feels. Bundles as "trash collectors"? An "Ammo" slot? Tools, weapons and armor become unbreakable? Increased max stack sizes for all items? An early game Ender Chest that is also more fluent to use? These things are clearly not gonna happen! I personally like the way how the inventory is very limited. It adds to the experience and makes you think twice on what items you REALLY need. It adds another level of "difficulty", which makes it fun to work with. I don't think it would need big changes, however I think it's sad the Bundles didn't make it because in some cases they can be useful, especially when exploring. Also, 9:33 you watch too much Peenix! 😂

    @Juschlan@Juschlan5 ай бұрын
    • Let's be honest, we are all inspired by that guy, he's great fun. But yeah, limited inventory is part of minecraft. by having such an inventory, players NEED to store things, and around those storages spots, they'll build structures that they can return to. It sort of feeds back into the game loop. The thing that people hate though, is when they have to do it far too frequently. As you showed with terraria, ReLogic just dropped a nuke on the issue whenever started rising, but minecraft definitely wants to be more careful about it. The real limitations of the bundle, their latest fix, is: 1) its crafting recipe 2) bedrock mobile controls (they need more players to use the new control scheme) 3) that it needs a partner item to exist: an item to compress unstackables The last clearly doesn't exist yet. but with the way Mojang has compartmentalized the issues of inventory, it is likely to come into existence eventually. With such an item, exploring can last an incredible amount of time, with the proper management of the inventory. Such an item would probably be limited to just a few slots, because it means that your inventory can be multiplied by that amount. Honestly, this items screams END GAME ITEM. It would need to be not TOO difficult to obtain, but still hard to get in bulk. Just imagine if each slot could store 8 unstackables, condensing the inventory would get ridiculous. Multiple sets of tools, armor, totems and other would be possible to carry with you with ease. Thinking about it, 8 might be too powerful. 4, then? I think an item carrying 4 unstackables could work...

      @RePorpoised@RePorpoised5 ай бұрын
    • And yet, Terraria still does it better than Minecraft.

      @SkollTheWerewolf@SkollTheWerewolf5 ай бұрын
    • I don't think terraria has a inventory issue imo, because you can use the flying pig vault thing and it's very easy to fill your chest (since theres TP potions/items unlike Minecraft). And yeah most of the "ender chests" are Pre hardmode so I don't see the issue

      @yorugua4377@yorugua43775 ай бұрын
    • @@yorugua4377 Good point, I forgor the TPs and quick stacking options.

      @Juschlan@Juschlan5 ай бұрын
  • This guy has a perfect chance at making his channel grow : -Fun content -Interresting to watch -Probably not boring/forced for him to make -Detailed -Good SFX -Good Animations -Great jokes -Understandable Good luck in your way! You have a talent!

    @mk19_117@mk19_1172 ай бұрын
  • Sadly I had to leave just when the countdown reached zero, but I watched it now that I have time. Really like your editing, keep up the good work!

    @Pato_aesthetic@Pato_aesthetic5 ай бұрын
  • You know what would help? Something like a "toolbelt", which would allow the player to store their tools until they are needed.

    @blockyuniverseproductions6587@blockyuniverseproductions65875 ай бұрын
    • pretty sure that's the hotbar

      @user-oy2zg3bt6n@user-oy2zg3bt6n4 ай бұрын
  • Honestly, this is why a Terraria (no hate intended to Minecraft) player has no inventory problems. You have 50 inventory slots, 10 of which are for the hotbar. And you also have 4 ammo and 4 coin slots. But the real deal is the junk slot. It gives the player the ability to dispose of trash. If you accidentally put a valuable item in there, don't worry, items are only disposed of when you put anorher item atop of former on the junk slot. From 1.4.4 forward, we have loadouts, to alternate between different loadouts, armors and accessories. You can have 3 loadouts at a time. We also have two ender chests, the safe and the defender's forge, and they have indipendent inventory from each other. Lastly we have two easily accessible handheld shulker boxes: the piggy bank and the void vault, which, again, have indipendent inventory from each other. Other than from the piggy bank and the void vault, i think Minecraft can also benefit from a junk slot to eliminate from your inventory useless junk, though I think trash isn't as much of a hassle in Minecraft. P.s.: i forgot about the encumbering stone, an item which stops you from picking up items from the ground. 27/12/23:Also i forgot to mention that most items in terraria except tools and stuff can be stacked up to 9999

    @ilbrasciolarochearrostelac8762@ilbrasciolarochearrostelac87625 ай бұрын
  • You hit the nail on the head. I only have one thing that makes me turn around when I'm exploring: Running out of inventory space. I really don't feel like pulling out dozens of shulker boxes.

    @agentx3@agentx34 ай бұрын
  • Terraria adding an extra digit and the void bag: 🗿

    @SweatierAcorn@SweatierAcorn20 күн бұрын
  • Inventory issue? You meant to say skill issue.

    @ieToastie@ieToastie2 ай бұрын
    • Let bro cook 🔥

      @r4ztm@r4ztm2 ай бұрын
  • Only issue i have with bundles is their craft and mechanic, would be cool to be able to scroll bundle contents While the favourite part of it is right click functional. Would be great to place chests in boats with right click, or maybe some upgrades on equipment.

    @syderotyko@syderotyko5 ай бұрын
    • It could become smoother yeah, not needing to be placed down already puts it ahead but having a scroll to empty function would be amazing

      @XayXayYT@XayXayYT5 ай бұрын
  • Bro thought he could use the practice mode music (stay inside me) and thought we wouldnt notice🔥💀

    @wwToggled@wwToggled5 ай бұрын
    • I actually used it on purpose because people would comment "omg geometry dash practice music" heh. (and also because the song is a banger)

      @XayXayYT@XayXayYT5 ай бұрын
  • A solution to the inventory problem bags , you could add up 5 per character and different types of bags could be equipped the early game ones would have about13 slots and the end game ones can have as much as a double chest they dont take up armor slots no visual indicator and drop with all the stuff in the bag upon death they have a special thing in the inventory when clicked on it will show your bags if you click the button next to the bag it will open it click the slot with the bag to remove the bag an put in the normal inventory and sandwiches that you can craft you take bites out of the sandwich if you take a bite it gives you a certain amount of hunger depending on what type of sandwich you eat it also varies on how many bites you get per type of sandwich

    @yhbujontg3dryh7u8iojwaerftgh7o@yhbujontg3dryh7u8iojwaerftgh7oАй бұрын
  • I think you were being a bit harsh on ender chests and shulker boxes, but you are right on the money about the inventory. In addition to an expanded inventory, I think Mojang should add backpacks to further increase the inventory size. I don’t personally mind if these occupy the torso armor slot, but if I had it my way, there’d be a new back slot for the backpack and potentially other back-worn items.

    @GGBlaster@GGBlasterАй бұрын
  • rip rick may

    @bacondise@bacondise5 ай бұрын
  • As I'm currently playing create above and beyond, that modpack has great inventory management. First you've got the create toolboxes, which has 8 inventory slots, but around 258 of each item in that slot. And you can access it remotely, and will always try and give you a stack of 32 in your hotbar when you select an item. Then you have the upgradable backpack, that goes from 9 slots to like 54 slots, which can first be upgraded with just leather, then gold, and finally diamond. Then you have the "surprisingly substantial satchel" which out the box has 72 slots, but needs some in depth exploration of it's mod pack to create. Then you have the occultism remote storage, which can easily get 1024 slots mid game, can be accessed anywhere in the world with just one item, and works with physical item movement in loaded chunks. And with the curios mod allowing you to wear most of these solutions outside your general inventory, I'm probably walking around with a good 2,000 slots ready to go at a moments notice. So I open inventory with E, then I do shift E for my occult storage. Then I press B for the backpack holding tools, and shift B for my satchel holding work blocks. And then hold alt to access my toolboxes holding my most used items. Now, obviously I don't expect vanilla Minecraft to go this extreme, but an upgradable backpack would fit the current upgrade to the smithing table. And then later when you unlock shulkers, its basically a final upgrade to the backpack, just by shulkers being themselves.

    @mickys8065@mickys80652 ай бұрын
  • They should add some sort of item that will reject certain items from ever coming into your inventory (i.e. rotten flesh, bones, flowers, etc.). I think that's at least part of the solution

    @ozmorfgamereviews@ozmorfgamereviews2 ай бұрын
    • Why make it an item when you could just make a filter button for the inventory

      @Titanhomemovies@TitanhomemoviesАй бұрын
  • a simple fix could be to make the modified inventry be a player option you can toggle when making the world like how you can toggle spawn chests and keepinventy on death, while also talking about it so people actually know it exists and gage player reactions from it while also keeping players from getting the big mad as its "just another optional toggle"

    @saunshilu@saunshilu5 ай бұрын
  • "Lower stack counts for more powerful items..." Crystals: Enchanted golden apples: Respawn anchors: ------------------------------------------------------- I think that bundles should open a GUI like chests so they are easier to use and can be used properly on mobile ------------------------------------------------------- Unstackables should take like half the bundle but not the whole thing and bundles should have more space in them

    @Vetrical@Vetrical5 ай бұрын
    • true

      @FoleqWasTaken@FoleqWasTaken5 ай бұрын
    • what if bundles can store 64 items, but ANY item? (like you can have a pickaxe, 16 ender pearls and the rest be filled with random flowers). (I think this would be hell to implement tho)

      @LucBlocker@LucBlocker5 ай бұрын
    • @@LucBlocker 1. It wouldn't, the items aren't even there 2. Nice idea but 64 totems IN A SINGLE SLOT does not sound balanced at all

      @Vetrical@Vetrical5 ай бұрын
    • @@Vetrical ok, I didn't think this through with that 2nd point ngl. In this case, let's just say that some items can't be put in bundles (although this would be unintuitive... gosh xD)

      @LucBlocker@LucBlocker5 ай бұрын
  • i have an idea for mojang they can make a kind of chest which are internally connected and when placed they share the same slots as ender chest(ONKY THE TWO CHESTA ARE CONNECTED AND NOT ALL CHESTS LIKE ENDER CHESTS) but one of the chest can placed in a hopper and one chest in the player's hotbar whenever the player is lacking inventory issues the player can just keep the chest and place the items in tit and the items will we stored throufgh the hoppers where the first chest was placed

    @harry20097@harry200972 ай бұрын
  • The limitations on inventory were made in an era of minecraft where the only way of healing was bringing unstackable food. And you didnt need food if you didnt take damage. That introduced a risk and reward element to preparing for a trip that was lost in the adventure update

    @wisemeowster@wisemeowsterАй бұрын
  • I've been playing with bundles enabled since 1.17 and I genuinely can't imagine playing the game without them now. Sure, there's more they could do (dyeable, dispenser functionality, loot table incorporation...) but the only real issues bundles have atm are with their accessibility and interface. Being locked behind an optional feature toggle - which itself is kinda tucked out of the way too - is bad enough already, but then these things are also a pain to get your hands on early-game (when the majority of players will find them the most useful) because rabbit hide isn't the easiest material to come across in large enough quantities for 1, let alone a couple of bundles to maximize the sheer variety items you can carry in your limited slots in 1 trip... To help fix this, I play with a custom data pack that lets you use rabbit hide or leather interchangeably to craft them - I'd highly recommend this to anyone willing to give bundles a 2nd chance. Touching on the "loot table integration" thing from earlier; it'd be great if they generated in some overworld structure chests too, already containing a few items to both increase their likelihood of being discovered/used by players that aren't familiar with/have forgotten about them while also conveniently demonstrating exactly what they're used for. As for the UI; I actually find it's current implementation for putting-in and taking-out items quite intuitive... the problem is when you have a full inventory (so no temporary dumping-slots) and the item you need is burried a few too many slots deep in the bundle. I think the easiest fix for this would be to just let us keep the bundle contents window open in the inventory while holding either shift or ctrl so we can hover over and select a specific item - closing the window when the desired item is grabbed, or shift/ctrl is released.

    @TheiBunny@TheiBunny3 ай бұрын
  • The shoulder boxes combined with the Enders chest is a go to on adventures

    @rileyswinney1036@rileyswinney10369 күн бұрын
  • woah how did you make the like button glow when you said that at 2:42 I'm on pc

    @justus4529@justus45292 ай бұрын
    • nvm its an ai thing

      @justus4529@justus45292 ай бұрын
  • Look, I walk everywhere, even to grocery shop, and I work construction. If Steve isn't able to carry enough items to satisfy you, yur friggin' crazy. You just don't when to let something go. Just take a book and quill, make a drop chest, and mark down the coordinates.

    @TarsonTalon@TarsonTalon3 күн бұрын
    • Me trying to build my late game megabase: The whole hotbar of tools, chestplate, 6 shulkers boxes, fireworkds, and food leaving me with 8 inventory slots:

      @vittoriovenetov9655@vittoriovenetov96552 күн бұрын
  • I like how when he says to press the like button the like button lights up in RGB lights

    @newturtle3@newturtle3Ай бұрын
  • I played a server that had a datapack with bundles, put allowed any unstackable item to be added to it, with 64 being the total number of items. This works.

    @eggbrow@eggbrow2 ай бұрын
  • Thanks to data packs I use bundles on Java all the time, they’re really fantastic for expeditions where you find a bunch of miscellaneous treasure items that would normally fill your whole inventory in just a couple chests.

    @Nadiki@Nadiki4 ай бұрын
    • And when you are mining, you Can put ore into block for them to take even less space in bundles !

      @Feu_Ghost@Feu_Ghost4 ай бұрын
    • @@Feu_Ghost yep, it’s pretty great! Instead of having several slots taken up by ores and ore blocks you can have everything in a single slot

      @Nadiki@Nadiki4 ай бұрын
  • the background music at 0:28.......my poor dogs.....those who dont know its from nintendogs when you take the dog for a walk very old game and this got me sad

    @multiTuturial@multiTuturial5 ай бұрын
  • I made a modded gui that has 105 inventory slots and from my experience playing with it, finding certain items is pretty confusing. More space in the inventory would be pretty useful, but like you also said having the number of items stack higher than 64 would make it even better.

    @purple_shiny@purple_shiny5 ай бұрын
  • I remember when i made a vault in Minecraft wii u edition. My brother broke through my security but in the vault was an enderchest. He was so mad

    @mlgman4330@mlgman43302 ай бұрын
  • Love the videos! do you think you'll ever do a vid on modpacks?

    @ExCRT@ExCRT4 ай бұрын
  • i just want bundles to sell bento boxes in my create mod train station for long train trips

    @Mugcat21@Mugcat212 ай бұрын
  • Here's an idea! Early game, you're gonna stay by your base often while youre farming wheat, raising cows and sheep, and mining for diamonds. Inventory isn't that big of a problem because you have easy and convenient access to mass storage. After this though, you'll start running into the inventory issue. With 4 strings in the corners, iron ingots to the left and right, leather top and bottom, and a chest in the middle, you could craft a backpack. This backpack would be worn in place of your chest plate like the Elytra is. Trade protection for mobility, or trade protection for carry capacity. If you take off the backpack, you drop all the items it was carrying (since bundles seem more than happy to throw your stuff on the floor anyway). When it comes to late game, you'll start replacing your backpack with elytra, shulker boxes, and your faithful ender chest. 27 shulkers in an ender chest is a massive upgrade in carry capacity, sacrificing some convenience. It's not that bad tbh. In addition to this backpack, you could have your increased item capacity numbers and higher capacity bundles as well. Bundles should be able to hold up to 18 unstackable items, or up to 256 stackable items. Seeds could be bumped to 256, while common blocks like stone, dirt, gravel, grass, netherrack, basalt, blackstone, deepslate, etc could stack to 128. Resource blocks, like diamond, gold, emerald, etc, could stay at 64 since most people wont have many of those available, and for those that do have them it's a trivial issue storing those blocks. Additionally, who said chests had to be 3x9 slots? Why not make chests 6x9, and double chests 12x9 with a scroll bar? It would certainly help lag issues for the industrious folk who build massive redstone storage machines like myself

    @fosstera@fosstera2 ай бұрын
  • how did i already forget

    @zekeggy@zekeggy5 ай бұрын
  • A sorting button is much more important than increase capacity. Increased capacity is a bandaid solution that will also eventually "need fixing"

    @Ahmadabdal_@Ahmadabdal_Ай бұрын
  • Ive been waiting for bundles for years! As someone who always has random crap in my inventory bundles would be so useful for inventory management of my random 💩

    @Catathyst@Catathyst2 ай бұрын
  • Actually, shulker boxes are pre-dragon _because_ of the ender chest.

    @amthystxx@amthystxx2 ай бұрын
  • or they can make the thing that all te moders did 10 YEARS ago, add backpacks, small backpacks, maybe only 9 slots. sometimes the simplest solution is the best

    @Jzoldyck@Jzoldyck5 ай бұрын
    • The simplest solution already exists, better organization and shulker boxes

      @EmperorPenguin1217@EmperorPenguin12175 ай бұрын
  • i’m not dealing with this issue because of my donkey with a chest on it i take everywhere except caving

    @bungaboy-ne4ll@bungaboy-ne4ll2 ай бұрын
  • You underestimate my ability to have inventory issues in Stardew Valley

    @tnt_xxx_tntvods@tnt_xxx_tntvods5 ай бұрын
  • 3 simple solutions to the inventory problem: 1. Make chiseled bookshelves silk-touchable, which will allow for multiple enchanted books and/or books and quills to be held in one inventory slot. When a chiseled bookshelf is mined with silk touch, it keeps the books inside it as nbt data. 2. Make bundles store items logarithmically. Basically, items which are worth 4 items (items stackable as 16) are now worth 2 items and items that are 64 items (unstackable items) are now worth let's say 6 or 8 items. Also make them far easier to obtain, as rabbit hides are an incredibly obscure item and getting the necessary 6 hides for a bundle requires players to kill on average 12 rabbits (without looting), which is a big issue as rabbits only spawn in really obscure biomes. 3. I once saw a suggestion for a "copper crate" - a toolbox type of item that let's you store a certain number of certain items, e.g. 4 pickaxes, shovels, swords, etc.

    @JustAnotherYouTubeCommenter@JustAnotherYouTubeCommenter5 ай бұрын
  • Useful backpacks mod is a really great solution to inventory solution. Backpacks has 3 lvls with bigger capacities each time you upgrade them. Also why dafuq mojang still didn't make an infinite inventory with weight as a limit if they're so afraid of backpacks

    @Mag1ckan@Mag1ckan4 ай бұрын
  • i remember ages ago playing modded, i decided to add an absurd backpack mod that let me put backpacks in backpacks in a few real world days i had like an 18x24x9 multipage inventory and wow yeah it was really nice basically not having to worry about space and finally feeling like i can breath, while still somehow completely filling my super inventory anyways given the chance i would far prefer this but i can see pretty easily why having a functionally infinite inventory is a turn off for alot of people i'm relatively okay with the inventory as is, throwing away anything that's not critical to me, but i'd definitely love an update to it

    @X-3K@X-3K5 ай бұрын
  • Leather pouch; adds 3 inventory slots Leather backpack; adds 6 inventory slots Expanded leather backpack; adds 9 inventory slots Tool belt: can put up to 4 tools (pickaxe, trident, shovel, shear, etc) on the belt and hot swap them into its own special slot via a button press, cycle between them with scroll wheel after holding the tool belt button.

    @RematodeRanger@RematodeRanger2 ай бұрын
  • 0:59 - Unbelievable, I can't fathom this reaction. Doesn't cost enough? You need a ender chest and then- ANOTHER ENDER CHEST just to use it, you will be carrying this goofy thing around with you to use on the go assuming it dropped itself on use, and would need one anytime you wanted to access your permanent ender chest.

    @Barquevious_Jackson@Barquevious_Jackson5 ай бұрын
  • i have few ideas, but whatever; in Minecraft in an adventure we pick up multiple drops(not same item and they are multiple. that's why inventory is an issue) I imagine clicking one slot and then clicking on the bundle will transfer an item from our inventory to the bundle's inventory. and clicking on the bundle will open the inventory similar to a 4x4 crafting grid with the difference that I can scroll it like a recipe list and small (3 inventory in a row) convenient. now it seems way harder.

    @user-tw9vq4od7p@user-tw9vq4od7p2 ай бұрын
  • I hate shulker box since I lost 1 important Shulker box in cave mining tunnel some where, and I can't remember where I put it down.

    @VienDuHoang@VienDuHoang12 күн бұрын
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