Enemy AI Part1: Basics in GB Studio 3.2

2024 ж. 10 Мам.
127 Рет қаралды

How to set up an enemy with its own HP, Movement Patterns, and Death Animation.
These are the primary mechanics for all enemy types, so it would be best to get this stuff down before moving on to more complex enemy topics.

Пікірлер
  • Thank you!! Awesome tutorial as uusual!!

    @TC-mk1tc@TC-mk1tc11 күн бұрын
  • Great tutorial. Please make more content.

    @fallout187@fallout18711 күн бұрын
  • Solid man thank you

    @chuganoga1908@chuganoga19087 күн бұрын
  • Lets go! Love me some gbstudio tutorials! Hopefully we can see a more advanced guide on making complex mechanics if possible

    @rockman2905@rockman290511 күн бұрын
    • What advanced mechanics do you have in mind?

      @kalanakila@kalanakila11 күн бұрын
    • @@kalanakila Like combat mechanics or turn based actions would be interesting.

      @rockman2905@rockman290511 күн бұрын
    • @@rockman2905 until I get around to making a video explaining how to make it, you can check out my itch.io page for a turn based battle example and template

      @kalanakila@kalanakila10 күн бұрын
    • @@kalanakila Oh cool! Thanks! :)

      @rockman2905@rockman290510 күн бұрын
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