How to set up an enemy with its own HP, Movement Patterns, and Death Animation.
These are the primary mechanics for all enemy types, so it would be best to get this stuff down before moving on to more complex enemy topics.
How to set up an enemy with its own HP, Movement Patterns, and Death Animation.
These are the primary mechanics for all enemy types, so it would be best to get this stuff down before moving on to more complex enemy topics.
Thank you!! Awesome tutorial as uusual!!
Great tutorial. Please make more content.
Solid man thank you
Lets go! Love me some gbstudio tutorials! Hopefully we can see a more advanced guide on making complex mechanics if possible
What advanced mechanics do you have in mind?
@@kalanakila Like combat mechanics or turn based actions would be interesting.
@@rockman2905 until I get around to making a video explaining how to make it, you can check out my itch.io page for a turn based battle example and template
@@kalanakila Oh cool! Thanks! :)