All planets would be fully liberated by now if the spear would lock on like it is supposed to.
@gibster9624Ай бұрын
Why is it have to be Auto lock on at all? Let us lock on manually damnit
@0bserver00Ай бұрын
@@0bserver00 I'll do you one better, let me dummy fire it. So long as it has a consistent travel trajectory when fired without a lock, that trajectory can be memorized and accounted for.
@michaelbowman6684Ай бұрын
@@0bserver00 it was supposedly be the mimic of the real anti tank weapon javelin thats why you need to lock on to targets and good with positioning
@karlodelrosario5286Ай бұрын
I assure you, the rocket is NOT smarter than the operator. Wherever I point, that's where the rocket goes. Got it? Good.
@GreyMariaАй бұрын
@@karlodelrosario5286 Obviously, doesn't make it any less shit if a slight amount of fog in this game ruins the lock.
@SuperCatacataАй бұрын
"If you lie down, the shrieker can't hit you" Random charger: "what's happening here?"
@Chief--LegendАй бұрын
"what are we hiding from?"
@aasherahmed4389Ай бұрын
Funfact: shriekers actually do very little damage, but the reason they can somehow take us out is because of their velocity, if their bodies collide with us then we get taken out just like when a bile titan lands on top of us when it goes down. One solution is to simply duck and dive, making it impossible for them to body us. Another way to simply run away from them while firing back, if you do this then you'll start to group them up in single file and make them much easier to deal with. Running towards them all but guarantees that you will get bodied by them, running away from them makes them miss you when they dive.
@chloekaftanАй бұрын
flying chargers can't hurt you. they're not real.
@manboy4720Ай бұрын
Burst out laughing reading this
@PixelbendrАй бұрын
@@manboy4720 report to your nearest democracy officer for inspiring dissident misinformation.
@MalphorusАй бұрын
I find the idea of a bug that lives in a bug house in a bug neighbourhood offensive
@Gaelic-SpiritАй бұрын
We humans can barely afford our own houses in modern society
@GquainАй бұрын
Would you like to know more?
@thewyvernripperАй бұрын
This is hilarious lmao
@SoFCeOАй бұрын
it's social housing, the polar opposite of democracy
@Eli-uo7njАй бұрын
You also didn’t see the hotels they live in 😂
@Lv1JolteonАй бұрын
shrieker's actual attack: like 1/5th of your hp shrieker's corpse: literal 1 shot through shield you can't make this shit up
@BigDBrianАй бұрын
Like that scene in starship troopers
@92bagderАй бұрын
I don’t mind enemy bodies having actual weight so that just touching you even if dead can hurt. I do think its fucking janky as hell and a little over tuned when you shoot a flying bug, that’s assumedly pretty lightweight to support their ability to fly, and their bodies pearl harbor the fuck out of you.
@ExInfamousАй бұрын
I once killed three teammates with a single shrieker corpse. They're so pissed off they nuke the nest even though it's already destroyed for four times before logging off.
@unknownbenefactor8029Ай бұрын
ive been getting one shot by there actual attack could just be a collision bug tho
@t900HAWKАй бұрын
what would hurt more? a tiny claw going fast or its entire weight + speed hitting you full force in the chest
@geronimogazzo909Ай бұрын
I lost it when it locked onto the Shrieker over the nest. SPEAR OP 😂
@spartanlemon9397Ай бұрын
It's the funniest thing that the _corpse_ of a shrieker hurtling towards you is more dangerous than the same bug alive
@user-rv8yv4yh9nАй бұрын
Once it happened to me that one shrieker body killed three players at once who happen to be walking in a line
@GquainАй бұрын
My granddad described the Japanese pilots of WW2 the same way 😂
@AdamEdnАй бұрын
There’s a difference between someone running by and slapping you with their hand and someone slamming their body into you from 20ft in the air. Crazy idea to try to wrap your head around I know
@fahqkiddz2052Ай бұрын
That made me altf4, game went ham and these birds were the last straw
@simon_liferАй бұрын
The fliers also insta kill bile titans if their corpse goes within 20 feet of them. Your point? Just admit that there is an issue with the corpse physics and call it a day. You're running around comments being sarcastic for no reason@@fahqkiddz2052
@kratosdertoten4035Ай бұрын
I laughed so hard at the spear targeting the shriekers but not their nest. How do they make a real-life weapon so utter dogshit.
@AkantorzАй бұрын
Better off just using the hellbomb when at the nest.
@MixMeister5000Ай бұрын
Yeah i really like to use the Spear. But the amount of times that lock-on goes to shite and i can't hit the broad side of a barn at point blank range is insane.
@SuddenFoolАй бұрын
The developers continue to shit in our mouth without offering a napkin…
@FlankinspanKАй бұрын
TBH i'm more amazed that the spear locked on at all, the number of times i'm on a mountain, aiming down at a bot-factory or charger and the lock on simply refuses to appear or goes yellow, shrinks ALMOST to green, then expands never-to-reappear is uncountable. At this point i'd rather just have a proper wire-guided TOW missile system system.
@IRMentatАй бұрын
@@MixMeister5000 except when it messes up and lands on top of the mushroom so you cant arm or shoot it lol
@MEGABUMSTENCHАй бұрын
The way he says shrieker really churns my gourd
@devonmcmanus7744Ай бұрын
he accidentally pronounced it correctly once. D;
@monsterbash9758Ай бұрын
Man.. I'm screamin "SHREE-KER" at the screen like an idiot..
@BoxxcutterАй бұрын
Noticed alot of streamers doing it lately so that people leave a comment to correct them 😂 it's all for the algorithm guys
@TrevgaffАй бұрын
I lost it at "Nokia flip phone."
@HeyItsMrEАй бұрын
One big thing I think people are often missing with Shrieker nests, distance. This may need more testing, but everytime we've done an EAT or Recoiless from far away, you can kill the nests before any spawn. There's a range before they start blocking the skies full of wings and hell. So, if you spawn in, you see it in the distance, kill em from afar. No point in running up risking strikes if you have Anti-tank stuff that can snipe em from miles away.
@KimchiKommanderАй бұрын
~127 meters is when they start spawning
@OhDoughАй бұрын
LASER CANNON
@ostarakonrad9907Ай бұрын
@@ostarakonrad9907 or maybe autocannon lol
@taylorgarrett793Ай бұрын
biggest problem with that is how tanky the nest structures are, that combined with the range (higher chance of missing) means you are expending a lot of resurces to take them down
@paths7969Ай бұрын
@@paths7969It's show in the video it only takes 2 EAT's or recoiless. It's really not as difficult as it seems, you get a lot of leeway with where you can hit the towers.
@KimchiKommanderАй бұрын
Hey. Thanks for actually testing stuff and showing clear evidence/data. The amount of misinformation the community likes to throw out in this game is insane.
@HK-417-Ай бұрын
Dissidents against freedom and [managed] democracy...
@aziouss2863Ай бұрын
Always love how comedic these test vids sometimes. The Spear part is peak.
@kawatikaАй бұрын
I like your username and pfp, they're really cute!
@rinshotin2521Ай бұрын
Thanks for the testing. At work for 11 hours today, breaking necks and writing checks. But you’re giving me needed intel for tonight’s operations. SP time 2000 for me boys.
@SO-if3ynАй бұрын
The 380 and 120 would be a lot nicer if they came with a single guaranteed hit on the exact location of the beacon somewhere in the barrage. That way if you want to use it you can all but guarantee a hit against atleast one target and everything after is a nice bonus.
@sarbe6625Ай бұрын
This 100%
@NinjaMonte1990Ай бұрын
Or at least target the big ass objects we are trying to hit. Like, does the destroyer crew not have a zoom function on their optics? Artilleryman "Hey I see the red light" Artilleryman Commander "Yeah, just fire at it and hope for the best"
@EndSchneiderАй бұрын
@@EndSchneidermybe the ship was too cheap to get rifling for the 120/380mm and the rounds just tumble down 😂
@aasherahmed4389Ай бұрын
Or have the radius of the barrage decrease with each successive strike as they make targeting adjustments after each round.
@zotaninoron3548Ай бұрын
@@EndSchneider The destroyer crew were probably those unfit to be Helldivers... So it makes sense
@SuperCatacataАй бұрын
My first experience with shriekers was shooting one while 2 teammates were waiting for a resupply and watching its corpse drop on them for a double kill. Love that something light enough to fly is somehow also heavy enough to one shot you via gravity
@silence433Ай бұрын
What's the gravity on the planet you were on? Have you calculated HOW heavy one is and how fast it's moving via gravitational pull? Smh
@gogeta667Ай бұрын
The gravity is the same on all planets. You dive the same distance when in boot camp on Super Earth as you do on any mission planet.
@SkellyHertzАй бұрын
Out of curiosity, I threw "largest flying animal ever" into Google and got Quetzalcoatlus northropi, an extinct pterosaur that was estimated to weigh up to 200kg. That's basically an upright piano, and while Helldivers IS very Looney Tunes at times, I'm still pretty sure a falling piano can kill you.
@temtempo13Ай бұрын
@@gogeta667gravity is literally the same, u dive the same distance on any planet, what are you on about. and if a charger charging at me full tilt doesn’t kill me, a flying bug will? make it make sense
@KailoVTАй бұрын
@@temtempo13 Also getting clipped by a toenail will kill you. I'd prefer them to be hollow paper kites, but I'd also settle for them just not one-shotting you though a full-health bubble shield.
@michaelbowman6684Ай бұрын
"Why can the autocannon do it but not the grenade launcher" Unless I'm wrong I thought the autocannon had some penetration ability. The armour on these nests just proves that armour penetration is on a scale rather than simply light-med-heavy. The MG support weapon doesn't penetrate but the HMG emplacement does. So it's in between charger armour and hive guard armour.
@TheTechDwellerАй бұрын
Did grenade launcher actaully ever penetrate armor? I thought all they did was do explosive damage which bypasses armor
@GameFuMasterАй бұрын
the AC is med-pen, the GL is light/no-PEN but if you land them under or next to something armoured their explosion can do some damage, the GL projectiles will BOUNCE off pretty much everything including the floor . it needs a little love like an unsafe mode (no minimum range fuse) or to at least detonate when within 10-15 degrees of the perpendicular to a surface (tho an extra reload wouldn't go amiss either).
@IRMentatАй бұрын
Comparing HMG emplacement with MG is a bit of an apples vs oranges case. HMG emplacement stats are actually pretty close to anti-material rifle. Two shots hulks in the face for example.
@SuomiwimbulaАй бұрын
A lot like how the autocannon turret is quite a bit more powerful than the support weapon autocannon. The turret will just blast chargers to dust.
@ThenlarАй бұрын
that HMG emplacement was actually pretty effective
@ShadowofProvidenceАй бұрын
Shriekers feel like the developers' not-so-subtle way of telling us, "you should be diving/going prone more"
@WELLbethereАй бұрын
Yeah, those 20 hunters, 3 stalkers, 2 chargers and a bile titan 2m behind me would agree
@polskipolak9073Ай бұрын
A hunter wrote this comment
@daveash9146Ай бұрын
live hunter reaction
@TomboySnowАй бұрын
I assume the devs modeled the Autocannon ammo as a High Explosive Dual Purpose where the grenades have less explosive mass but has some armor penetration capabilities, where as the Grenade Launcher has pure High Explosive grenades where they have larger explosive radius but cannot penetrate armor at all.
@Mister5597Ай бұрын
That is exactly it, the grenade launcher has next nothing for AP.
@Ashen_Night116Ай бұрын
Either APHE or SAPHE or MPHE
@user-it3xy2cw1tАй бұрын
Grenade launchers traditionally bounce off walls and structures in video games.
@cattysplatАй бұрын
Worse the GL projectiles BOUNCE off ANY enemy armour so even a hit directly perpendicular to the armour is likely to end up back at your own feet. The GL really needs a little love in terms of its ricochet characteristics, damned thing is a menace to the user more than the enemy.
@IRMentatАй бұрын
It's dumb. Anything that works on bug holes should work on this too. Also the flamethrower realistically should work on it.
@SuperCatacataАй бұрын
The gist basically They start spawning from when you reach within 127m from them Robot: 2 rockets Recoiless: 2 rockets EAT: 2 rockets Impact grenades: 5 grenades Combos: Recoiless & 4 Autocannon shots 2 Gas strikes & 2 grenades 1 EAT & 6 full charge rail gun shots 1 EAT & 3 grenades Hellbomb: Clears all but must be deployed at center HMG Emplacement: Around 7 seconds of continuous shooting Laser cannon: around 8 seconds of sustained fire (or an entire charge) Anti-material: 3 mag rounds (as shown in video, tho inconclusive) Spear: Goodluck 😂 Eagle and orbital, yes if it hits (only for ones that destroy buildings) Dropping supplies/reinforcements: Results may vary from 1-3 pods
@uex6317Ай бұрын
I think the nests are a bit too tanky, when you can kill the Spore launcher with just one EAT or two grenades. You're having to deal with at least 3 nests at a time, with all the shriekers which can all rapidly converge on your position and one-shot you. I think swapping the Spore launcher's durability with the Shrieker's would be fair, as if anything one solitary objective should be a little sturdier. And these things could be devastating if they're already covered by spores, I don't even know if they can spawn together.
@BlakobnessАй бұрын
TBH i'd happily see the spore next a tad tankier, it's easier to kill than the broadcast tower RN as it's big n super fragile. As to the shrieker nests they take a little too much ordinance given they start spamming waved of 1-shot kill fliers (dead mores so than alive) from 2-3 times the range most orbitals can be thrown from. that would be like not allowing people to hurt the stalker until it decides to make itself visible.
@IRMentatАй бұрын
Same, I'd want the spore tankier. A single missile from any distance shouldn't clear a subobjective like that. There's already the fascist tower you can destroy with a single grenade (or by baiting a charger into it), we don't need more toddler objectives. People don't realize that struggling creates more engaging/fun situations than stuff you can clear in one click.
@ipatchymakouli415Ай бұрын
@@ipatchymakouli415 if you want to struggle, go on automatons, at least expert diff and try getting any sample.
@commanderkris93Ай бұрын
I've encountered both spore spewers and shrieker nests on the same map, but pretty far away from each other.
@FreelocybinАй бұрын
@@ipatchymakouli415 Oh yeah, because we don't have enough things to shoot at.
@beakwooda.k.aadregallus8788Ай бұрын
Person: Is it pronounced shree-ker or shry-ker? Dough: Yes.
@JoeleyMoley98Ай бұрын
They really gotta fix the collision damage, the dead bodies are more of a threat than the actual enemy
@CaliburnzАй бұрын
On a bile titan or a charger it makes sense, on a flying bugs not so much
@nicolaspeigne1429Ай бұрын
@@nicolaspeigne1429 i mean the bug could weight 150kg, there were once flying animals above the 200kg threshold, so when falling it could certainly kill you, while they are alive they won't try to collide with you directly so they deal less damage
@Tom199904100Ай бұрын
@@Tom199904100 it should deal damage, but you should survive at least some of the time
@nicolaspeigne1429Ай бұрын
@@Tom199904100and yet a charger hitting you full speed won't kill you, the problem here is consistency
@daveash9146Ай бұрын
@@daveash9146 I don't think so, the charger goes maybe 1/3 of the speed of a fully thrown Shrieker, so it is logical that it only does half HP Let's not forget that it is only a game, and that even if it is not following the IRL physics exactly it is something along those lines but with the need of making things balanced The pigeon can be killed in 2 shots with almost any weapon, you can crawl so they will always miss you, or destroy their colonies from very far away with any rocket launcher type of weapon or the laser beam one, that I find pretty effective
@Tom199904100Ай бұрын
3:10 Sums up the SPEAR god damn I can't traget that stationary building but I can target flying mobs?
@Breakingfasst88Ай бұрын
These testing videos are great! The included deaths and other funny moments are a great addition 😂
@enem1Ай бұрын
OhDough i was in d9 helldive, and omg 9 shrieker hotels all right next to each other, we got slaughtered we couldn't get to them since none of us were kitted to take em on, ended up w/ 40+ shriekers in the air, ~30ish hunters (they came in droves it was so weird), basically 50+ enemies on the ground, the sky was covered in shriekers each of us had at least 4-5 diving on us at any given moment and the sky was still covered with em
@michelchaman6495Ай бұрын
Yeah my opinion the game is fucking ruined
@AdornByFireАй бұрын
@@AdornByFire why does that ruin the game for you? I think this is way better than just getting 10 bile titans spawned on you in every bug breach. Now, Helldive difficulty feels like you're actually getting swarmed by bugs and it makes the gameplay way more rewarding IMO. It feels epic when the whole screen is filled with bugs of all sizes and you just mow' em down with the democracy-spreading implement of your choice. You need people with anti-armour and anti-infantry support weapons now, it's all good. They just need to fix some balancing and stability issues, otherwise this game is damn near perfect.
@FreelocybinАй бұрын
Sounds just like a tyranids invasion in 40k. Gosh I love this game xD
@duongtieuta223Ай бұрын
@@AdornByFire Why? Because charging into them with no plan ends up screwing you over? Dealt with a bunch the last few days... a couple people dropping with EATs or one guy with Recoilless and you are fine. Hell, drop a resupply next to the Recoilless guy, wear his backpack for a second, and you can take out 2 full nests (6 homes) in about 30 seconds with no spawns at the cost of one resupply drop.
@stephenm8107Ай бұрын
@@AdornByFire No its quite fun, and more so w/ the new challenges. Solo shriekers are priority 1 over stalkers (for me). anti tank, recoilless are good options take 2 shots to bring em down. Don't get within 130m of shrieker nest and u should be fine, snipe em at range. My squad and I engaged shrieker nests last night at 500m and pushed closer to them completing objectives last one we took out was around 280m ez to deal w/ but a time waster unless ur making ur way to other targets and sparing any extra shots on the nests. The cure is prevention not engagement.
@michelchaman6495Ай бұрын
love your testing vids makes it really easy to see a bunch of interactions
@Rat_DessertАй бұрын
One thing that's been working pretty well for me is the walking barrage, don't need to get too close, just line up your throw with the nest and let the arty do the rest. It's far more accurate than the 380mm
@Alex-DMLАй бұрын
This is the most important Helldivers video right now. Thank you for your service!
@onetruescottieАй бұрын
the corpses being insta kill rockets is a serious blunder, I could hardly believe it when I first encountered it.
@SlanderbotАй бұрын
I thought it was super funny the first time it happened. It quickly became annoying when it lead to 7 deaths through out the mission.
@Deadsnake989Ай бұрын
It's excessive the ragdolls are functioning like a physics object that does a crush death at even the slightest brush, given the quantity of them it spits out. Imagine if Hunter ragdolls instantly killed you for shooting them out of the air midjump when they want to spawn 20 of them on us each enemy wave. It's funny the first time, frustrating when it happens 4 more times after that from teammates 'saving you' by killing ones trying to go at your blind spots- this game gets you into unrecoverable death cascades so easily. I'd be fine with it being the same damage as a normal attack mind you, it's still you getting hit by a flung physics object after all but it also just doesn't feel fair or fun when the thing is slowly rolling on the ground and the tiniest tip of a wing grazes your foot so you just explode instantly from it.
@gtf234Ай бұрын
Another banger of a vid dude! The shriekers are terrifying lolol
@bigchil1in224Ай бұрын
It's not that they are terrifying. It's that they have shitty mechanics and bad design along with dog shit mechanics of player headshots
@mrmeaty5619Ай бұрын
@@mrmeaty5619 real
@noxieboboАй бұрын
One of the most enjoyable testing videos for any game I've seen. Really could use a table comparing all of the options and how they equate though.
@zhaochongzheng3875Ай бұрын
Amazing video, clean and clear. Thanks you lots for your efforts making this video and recording!
@XcrazyjapaXАй бұрын
okay im so glad i found your other content. I got some time over spring break to look through it. You are so funny editing is hilarous
@roxasiii9320Ай бұрын
So what i’ve effectively learned from this video is, apart from the obvious ofcourse, you can just prone and the shriekers cant get you. Doesnt matter on top of their nests or on the flat ground 😅
@mohamedaanishАй бұрын
They can still hit you but less frequent + less dmg. I stayed flat on top of a rock next to extract throwing down airstrikes and grenades for straight up 3 minutes while 10+ of them constantly swoop down and attack me. I figure if I ran out of stims then that will be it. Would still be alive if my mates had not nuked my position though 😂
@duongtieuta223Ай бұрын
@@duongtieuta223 its baffling how many nukes it takes to take the shrieker’s nest down
@mohamedaanishАй бұрын
I like that you're saying it 2 different ways just in case 😂 gave me a good chuckle, soooo. Liked and subbed.
@dubbmoonАй бұрын
Can confirm hitting all 3 with an airstrike, can also confirm hitting none of them with an airstrike. Also Orbital Laser can take atleast 2 but i havent tested 3, and the Walking has the same problem as the 380 but if it hits it works.
@slimslimonstar8454Ай бұрын
I think the nests have vehicle armor. It's like the riot shield which is also classed as vehicle armor. It's pretty much the same armor value as heavy but certain weapons can't hurt it. Tanks turret's have vehicle armor so the auto cannon doesn't bounce but the JAR will. Even though they both will bounce off a charger's armor. All energy weapon's minus the ARK shotgun will damage this as well. They might take forever but they will still be able to damage shreaker nests
@LordRazer3Ай бұрын
Honestly, the effort for this video; thank you for your patience and your service!
@metakitkatАй бұрын
stopped caring about how many hmg shots it would take to kill a nest and kept watching cuz this dudes a damn comedian , take my sub
@bee-zi8edАй бұрын
Condensed video, proper testing, made me giggle. Subscribed. Super Earth thanks you.
@MrCandy422Ай бұрын
Something eerie about seeing those nest in the distance
@siradg_historyАй бұрын
Yeah... Not very natural to have aerial oil factories...
@ipatchymakouli415Ай бұрын
awesome video thanks for testing everything out, entertaining to watch
@jkm242Ай бұрын
The autocannon stonks keeps going up. 😂 Making it the most versatile weapon in the game.
@Sayon1337Ай бұрын
That, but also lascannon best in class for something? Holy crap!
@yeffaros8419Ай бұрын
Thank you so much for this in-depth weapons test. I've also found that the Autocannon can ricochet if you hit the sides of the hotels, so wait for the aim to cycle back to the dead center when sniping.
@mizark3Ай бұрын
i love the edition of the video, specially the cuts mid scream
@zarasrage5667Ай бұрын
I think the autocannon wins, it has the range to hit from outside their spawn radius, and the ammo to take down the whole lair. Sure that is quite some time reloading, so it isn't going to be a great plan if you aren't in control of your immediate area, but since you can do it from range, you can get away from all threats, kill any bugs that follow you, and then take the minute to get it done. If you get close, any air strikes that are good for killing buildings will do, air strikes, 500kg, precision strikes etc. will do.
@TheReykjavikАй бұрын
With a buddy help reloading..
@icekiritoАй бұрын
daang, this is some quality content my guy, keep it up.
@AdvayBasavarajuАй бұрын
Good man, been looking for some lstuff like this.
@MalphorusАй бұрын
The shrieker nests take way too much ammo to destroy, considering they are clumped in 3s all the time. A rocket each would still require 2 people or an additional EAT drop to clear, and that's just if you have the luck to be on a map where you can see them from beyond 127m where they start spawning mobs that onehit-kill you THROUGH SHIELD with their dead bodies.
@TimbavatiLionАй бұрын
Each nest I think takes a full mag, or close to with auto-canon. So about 30ish rounds
@casualnerd461511 күн бұрын
Thank you ao much for your sacrifice for these studies ❤️
@jaredlalalАй бұрын
This video is great, not only for the research but the entertainment also. 😂
@BrunoBarata78Ай бұрын
I haven't subbed to anyone in like a year, but ur info is actually baller.
@fashionbeard9731Ай бұрын
I ddnt know these were added untill i did a solo dive and saw a mushroom thinking it was a cloud shroom so i aimed my pod for it. Best welcome suprice ever!😂
@Exil3doneАй бұрын
Sweet Liberty! Thank you for your sacrifice to make this video. You've just assisted a fellow Helldive Team. We'll make them pay! FOR DEMOCRACY!
@camoga9817Ай бұрын
Been rocking the autocannon for a lot of missions. When I saw that you can eliminate the nests with that, that's exactly what I did the next day from a very long distance.
@BleedForTheWorldАй бұрын
I like that the safest place to stand during the 380 is right under it
@YeetMachinenАй бұрын
Thank you for experimenting
@yoxhi5044Ай бұрын
One thing when using the mech missles to or EAT or recoiless make sure you don't have a shrieker diving at you from behind for whatever cursed reason they trigger sometimes early such explosive weapons died twice crouched with an EAT once on a mech and once as one of the flying pests dove right at me from the side with a recoiless.
@jomaripalado1825Ай бұрын
This video was hilarious 😂
@dlo2909Ай бұрын
The spear can lock onto them but I think it has to be a specific angle. I picked up a dead teammates spear yesterday and it easily locked onto one of them. Killed it in one shot.
@tortol4847Ай бұрын
I could have sworn i got a lock the other day with the spear but now i cant replicate it. Its weird with the spore spewer as well. Might be a charger outside of render distance who knows. Honestly the biggest threat is that the Shreikers can call in breaches on you, so they auto-detect you from 125m away and then when they get close instant breach with no pheramones so you are just instantly in hot water. But yeah every stratagem i've used that can kill armoured targets can kill them - but because theres 3 nests you normally need multiple stratagems and if you are getting that close you might as well just hellbomb.
@drunkbunny94Ай бұрын
I jumped into a SSSD transfer run and another guy and myself took EATs. We both saw and pinged the Shrieker nests in the distance and called down our EATs at the same time. Since we both already had one on our backs, we were able to kill all 3 towers with a total of 6 EATs from half a km away. We EATin' good.
@KingKamor2Ай бұрын
Nice thanks for the intel fellow helldiver!
@ishamtacticalАй бұрын
recoilless rifle hitting the stalk kills it in one, 2 if hitting the top blooms.
@twentieth_rАй бұрын
The 380 barrage is really consistent in taking down all three nests it makes it easy
@MoonNooodlesАй бұрын
I do not understand the design logic behind shieder nest. 5 grenade? 2 rockets? grenade launcher does no damage? What the fuck is this bullshit.
@samuelju2Ай бұрын
So the Spear can lock on to the nest but the issue is it needs to have a clear LoS to the base of the tower. Obviously this isn't always possible but there are some cases where that part shows.
@itsbuttercupyАй бұрын
I does take a lot of ammo, but yeah, Recoilless and Autocannon are both pretty great at clearing those out. You do prefer having someone helping you reload tho.
@akirachisaka9997Ай бұрын
Yeah, that's something unique about Fori Prime. Atmospheric interference is going to make your orbital strikes land in a different fucking zip code from where the beacon lands.
@ZeraSeraphimАй бұрын
Thank you for research sir Salute 🫡
@lingzajrsАй бұрын
the HMG is an example of the differences between weapons that are technically the same but functionally different. I imagine the new Mech when it comes out with the two auto-cannons will have even better dmg than the standard AC, just as the Sentry version can kill chargers and even Titans.
@rhett3185Ай бұрын
My favorite current loadout is EAT and Autocannon anyway, Looks like I'm good to go then :)
@teukehАй бұрын
It's so hard to pick a favorite clip out of this but I think I have to go with where you were laying down and the charger tossed you into the air 😂
@dremodicus7392Ай бұрын
I've gotten the impression there are more tiers to enemy armour than only light, medium, and heavy. Some in between stuff going on. Do you know if the slugger can take out a hulk with headshots? And what about Scorcher and Dominator? And MG-43? Slugger has a listed light armour pen but can pen most medium stuff we know of. Maybe there's a reason it has that label. Same with the senator too. I have no idea tbh. This is a very good video. Very extensive testing. And your editing is great. Love the style.
@GingerNinja__Ай бұрын
Because the devs bragged there's a lot more stats and values they're hiding from us so "we should just use whatever".
@gtf234Ай бұрын
My friends and I were trying out the new update and were excited when we encountered shriekers for the first time (bats was the callout I dubbed them) You can imagine our surprise and disbelief when we were getting one shot through our shield backpacks...which honestly I feel is a bug with the games physics. They're spawn numbers are similar to hunters and hunters aren't able to oneshot you, let alone with a shield. Even bile titans and spewers need to get through the shield before they can "one-shot" you. Hopefully their damage gets fixed soon if it is a bug, or they get a nerf to either their damage or their nests aggro range if it isn't
@eeveeman5659Ай бұрын
Pretty sure it's a bug. Dead shriekers hit harder than live ones. That can't be intentional.
@kathrynckАй бұрын
Thank you for this! I gave up shooting it with the autocannon after 5 shots! 😂
@razorctzАй бұрын
velocity gives the autocannon the edge over GL for structures i bet theyre made like a beehive out of thorax muccuses so penetration is needed over fragmentation
@tarandfeatheremАй бұрын
i mean EVERYTHING (except the pack) gives the AC an edge over the GL. the GL feels great until you have access to literally any other support weapon available, as it's reload on the move is the primary benefit over the default MG.
@IRMentatАй бұрын
@@IRMentat The way I see it, the GL is pretty much just a bad Autocannon, but in return it doesn't require a backpack and can reload on the move. (And deals slightly better splash for clearing out light-medium waves of enemies, but that's generally not the first-order problem that you need a support weapon for)
@BackwardsPancakeАй бұрын
If you get called in and land on top of the nest, you can stay standing on the pod even after the nest is destroyed and you will be standing/floating in mid-air until you die or fall to your death. It's a helluva vantage point though. Well at least you could yesterday. Not sure if they fixed that yet.
@Six6SicksАй бұрын
best i'd say auto cannon, crouch down and dump 1 and a half mag (reload before it completely runs out to lessen reload time) and move on to the next one. You can do this from range as well
@jasper9762Ай бұрын
Cost-effective wise, EAT-17s are the way to go. Fast cooldown means you just gotta find a good elevated position and fire away. Also, only takes up Support Weapon slot, giving you space for Backpack Shield or Rover to keep the mob off of ya. Alternatively, like shown here, Autocannon is doable if you are engaging it at longer range.
@sushimuncher282Ай бұрын
“Is that a Bile Titan?” And we know what comes next . 😂
@LiminalSpaceGhostАй бұрын
* single second of silence * *AEUGHHHH*
@aguspuig6615Ай бұрын
The best way to deal with them is staying far away and using EAT or Recoiless, the hellbomb is way to risky. Usually 2 people per team take these so it took a minute twenty. The main thing is getting a clear line of sight and that's sometimes difficult
@rdq2588Ай бұрын
Hahaha, The new flying monsters are so annoying.
@Target_Helldivers2Ай бұрын
0:49 Missed you by like a foot lol, the hitboxes are crazy
@Adeon55Ай бұрын
Orbital Laser Strikes works too, and it will move to next to tower previous one destoryed.
@QAnswerАй бұрын
I enjoyed this hahahahaha! We have the same first reaction on the armor and grenade launcher. Now, I'm really sure they don't test their stuff enough before releasing to the wild.
@MarcSyАй бұрын
Grenade launcher never could do shit to armor, it has zero penetration. You can't destroy tank or laser cannon with it either
@gorgeousgeorge7104Ай бұрын
@@gorgeousgeorge7104 I agree! There is just a bunch of counterintuitive stuff here on HD2
@MarcSyАй бұрын
Maybe the reason the Spear locks onto them is the same reason they kill you with their corpses. Maybe they're "heavy" enemies, according to the game.
@--.--.--.--.--.--Ай бұрын
shriek /SHrēk/ verb utter a high-pitched piercing sound or words, especially as an expression of terror, pain, or excitement. How to pronounce Shrieker: kzhead.info/sun/ppmOopZreYWZbGw/bejne.html
@Narsty_BoyАй бұрын
for some reason, their nest looks beautiful up close
@reeddragon5250Ай бұрын
Spear wants to see the whole nest top to base if you want it to lock. Devs currently have it so that if it doesn't get a full picture, even if you know what it is from the top half of it, Spear doesn't recognize it. Of course you might hate it for making you work to find a good angle, but it still clears it from halfway across the map.
@kitsunehouse350413 күн бұрын
Can tell this must've taken many many hours*days of testing, really well done!
@novitrix9671Ай бұрын
I can confirm being on the ground is safest. Just today I ran what felt like miles just diving constantly with 1 health to survive like 20 of them and it worked.
@ScrawnyClownSnatchАй бұрын
I ran two OPs today, had shrieker nests in at least 3 missions. They were always somewhat near the edge of the map
@QuestioningLogicАй бұрын
9:03 Charger: Looks like a pre-occupied human laying down right next to those inflataballs... Just gonna send it!
@CedreekyKunАй бұрын
This was funny and good!
@mrosck1Ай бұрын
The orbital laser too is one of the best tools to do it
@heshamsobhi2197Ай бұрын
My entire squad got single hit wiped by a single shreiker. IT just somehow lined us all up and got us in 1 swoop. was actually nuts.
@TheDennyBrosАй бұрын
also ive done it with the grenade laucher after a team mate soften it up. all though it could have just been something else tbh
@t900HAWKАй бұрын
I kinda wish the special nests had a tiny chance to spawn on lower difficulties (maybe if other special spawns are lowered like bile/nursing spewers and hunters….. which both spawn way too often in largish groups compared to their damage output). I usually play on medium because I kinda have to play solo for now. Highest I have played was hard but we had technical difficulties so I couldn’t beat all 3 missions (last mission when we approached the sub objective the game would crash every time on PC… laptop and PS5). Also autocannon is the best. Destroys spore spewers in a few shots, illegal broadcasts in one shot, nests (shooting the weak point once blows them up) and it comes with a ton of ammo.
All planets would be fully liberated by now if the spear would lock on like it is supposed to.
Why is it have to be Auto lock on at all? Let us lock on manually damnit
@@0bserver00 I'll do you one better, let me dummy fire it. So long as it has a consistent travel trajectory when fired without a lock, that trajectory can be memorized and accounted for.
@@0bserver00 it was supposedly be the mimic of the real anti tank weapon javelin thats why you need to lock on to targets and good with positioning
I assure you, the rocket is NOT smarter than the operator. Wherever I point, that's where the rocket goes. Got it? Good.
@@karlodelrosario5286 Obviously, doesn't make it any less shit if a slight amount of fog in this game ruins the lock.
"If you lie down, the shrieker can't hit you" Random charger: "what's happening here?"
"what are we hiding from?"
Funfact: shriekers actually do very little damage, but the reason they can somehow take us out is because of their velocity, if their bodies collide with us then we get taken out just like when a bile titan lands on top of us when it goes down. One solution is to simply duck and dive, making it impossible for them to body us. Another way to simply run away from them while firing back, if you do this then you'll start to group them up in single file and make them much easier to deal with. Running towards them all but guarantees that you will get bodied by them, running away from them makes them miss you when they dive.
flying chargers can't hurt you. they're not real.
Burst out laughing reading this
@@manboy4720 report to your nearest democracy officer for inspiring dissident misinformation.
I find the idea of a bug that lives in a bug house in a bug neighbourhood offensive
We humans can barely afford our own houses in modern society
Would you like to know more?
This is hilarious lmao
it's social housing, the polar opposite of democracy
You also didn’t see the hotels they live in 😂
shrieker's actual attack: like 1/5th of your hp shrieker's corpse: literal 1 shot through shield you can't make this shit up
Like that scene in starship troopers
I don’t mind enemy bodies having actual weight so that just touching you even if dead can hurt. I do think its fucking janky as hell and a little over tuned when you shoot a flying bug, that’s assumedly pretty lightweight to support their ability to fly, and their bodies pearl harbor the fuck out of you.
I once killed three teammates with a single shrieker corpse. They're so pissed off they nuke the nest even though it's already destroyed for four times before logging off.
ive been getting one shot by there actual attack could just be a collision bug tho
what would hurt more? a tiny claw going fast or its entire weight + speed hitting you full force in the chest
I lost it when it locked onto the Shrieker over the nest. SPEAR OP 😂
It's the funniest thing that the _corpse_ of a shrieker hurtling towards you is more dangerous than the same bug alive
Once it happened to me that one shrieker body killed three players at once who happen to be walking in a line
My granddad described the Japanese pilots of WW2 the same way 😂
There’s a difference between someone running by and slapping you with their hand and someone slamming their body into you from 20ft in the air. Crazy idea to try to wrap your head around I know
That made me altf4, game went ham and these birds were the last straw
The fliers also insta kill bile titans if their corpse goes within 20 feet of them. Your point? Just admit that there is an issue with the corpse physics and call it a day. You're running around comments being sarcastic for no reason@@fahqkiddz2052
I laughed so hard at the spear targeting the shriekers but not their nest. How do they make a real-life weapon so utter dogshit.
Better off just using the hellbomb when at the nest.
Yeah i really like to use the Spear. But the amount of times that lock-on goes to shite and i can't hit the broad side of a barn at point blank range is insane.
The developers continue to shit in our mouth without offering a napkin…
TBH i'm more amazed that the spear locked on at all, the number of times i'm on a mountain, aiming down at a bot-factory or charger and the lock on simply refuses to appear or goes yellow, shrinks ALMOST to green, then expands never-to-reappear is uncountable. At this point i'd rather just have a proper wire-guided TOW missile system system.
@@MixMeister5000 except when it messes up and lands on top of the mushroom so you cant arm or shoot it lol
The way he says shrieker really churns my gourd
he accidentally pronounced it correctly once. D;
Man.. I'm screamin "SHREE-KER" at the screen like an idiot..
Noticed alot of streamers doing it lately so that people leave a comment to correct them 😂 it's all for the algorithm guys
I lost it at "Nokia flip phone."
One big thing I think people are often missing with Shrieker nests, distance. This may need more testing, but everytime we've done an EAT or Recoiless from far away, you can kill the nests before any spawn. There's a range before they start blocking the skies full of wings and hell. So, if you spawn in, you see it in the distance, kill em from afar. No point in running up risking strikes if you have Anti-tank stuff that can snipe em from miles away.
~127 meters is when they start spawning
LASER CANNON
@@ostarakonrad9907 or maybe autocannon lol
biggest problem with that is how tanky the nest structures are, that combined with the range (higher chance of missing) means you are expending a lot of resurces to take them down
@@paths7969It's show in the video it only takes 2 EAT's or recoiless. It's really not as difficult as it seems, you get a lot of leeway with where you can hit the towers.
Hey. Thanks for actually testing stuff and showing clear evidence/data. The amount of misinformation the community likes to throw out in this game is insane.
Dissidents against freedom and [managed] democracy...
Always love how comedic these test vids sometimes. The Spear part is peak.
I like your username and pfp, they're really cute!
Thanks for the testing. At work for 11 hours today, breaking necks and writing checks. But you’re giving me needed intel for tonight’s operations. SP time 2000 for me boys.
The 380 and 120 would be a lot nicer if they came with a single guaranteed hit on the exact location of the beacon somewhere in the barrage. That way if you want to use it you can all but guarantee a hit against atleast one target and everything after is a nice bonus.
This 100%
Or at least target the big ass objects we are trying to hit. Like, does the destroyer crew not have a zoom function on their optics? Artilleryman "Hey I see the red light" Artilleryman Commander "Yeah, just fire at it and hope for the best"
@@EndSchneidermybe the ship was too cheap to get rifling for the 120/380mm and the rounds just tumble down 😂
Or have the radius of the barrage decrease with each successive strike as they make targeting adjustments after each round.
@@EndSchneider The destroyer crew were probably those unfit to be Helldivers... So it makes sense
My first experience with shriekers was shooting one while 2 teammates were waiting for a resupply and watching its corpse drop on them for a double kill. Love that something light enough to fly is somehow also heavy enough to one shot you via gravity
What's the gravity on the planet you were on? Have you calculated HOW heavy one is and how fast it's moving via gravitational pull? Smh
The gravity is the same on all planets. You dive the same distance when in boot camp on Super Earth as you do on any mission planet.
Out of curiosity, I threw "largest flying animal ever" into Google and got Quetzalcoatlus northropi, an extinct pterosaur that was estimated to weigh up to 200kg. That's basically an upright piano, and while Helldivers IS very Looney Tunes at times, I'm still pretty sure a falling piano can kill you.
@@gogeta667gravity is literally the same, u dive the same distance on any planet, what are you on about. and if a charger charging at me full tilt doesn’t kill me, a flying bug will? make it make sense
@@temtempo13 Also getting clipped by a toenail will kill you. I'd prefer them to be hollow paper kites, but I'd also settle for them just not one-shotting you though a full-health bubble shield.
"Why can the autocannon do it but not the grenade launcher" Unless I'm wrong I thought the autocannon had some penetration ability. The armour on these nests just proves that armour penetration is on a scale rather than simply light-med-heavy. The MG support weapon doesn't penetrate but the HMG emplacement does. So it's in between charger armour and hive guard armour.
Did grenade launcher actaully ever penetrate armor? I thought all they did was do explosive damage which bypasses armor
the AC is med-pen, the GL is light/no-PEN but if you land them under or next to something armoured their explosion can do some damage, the GL projectiles will BOUNCE off pretty much everything including the floor . it needs a little love like an unsafe mode (no minimum range fuse) or to at least detonate when within 10-15 degrees of the perpendicular to a surface (tho an extra reload wouldn't go amiss either).
Comparing HMG emplacement with MG is a bit of an apples vs oranges case. HMG emplacement stats are actually pretty close to anti-material rifle. Two shots hulks in the face for example.
A lot like how the autocannon turret is quite a bit more powerful than the support weapon autocannon. The turret will just blast chargers to dust.
that HMG emplacement was actually pretty effective
Shriekers feel like the developers' not-so-subtle way of telling us, "you should be diving/going prone more"
Yeah, those 20 hunters, 3 stalkers, 2 chargers and a bile titan 2m behind me would agree
A hunter wrote this comment
live hunter reaction
I assume the devs modeled the Autocannon ammo as a High Explosive Dual Purpose where the grenades have less explosive mass but has some armor penetration capabilities, where as the Grenade Launcher has pure High Explosive grenades where they have larger explosive radius but cannot penetrate armor at all.
That is exactly it, the grenade launcher has next nothing for AP.
Either APHE or SAPHE or MPHE
Grenade launchers traditionally bounce off walls and structures in video games.
Worse the GL projectiles BOUNCE off ANY enemy armour so even a hit directly perpendicular to the armour is likely to end up back at your own feet. The GL really needs a little love in terms of its ricochet characteristics, damned thing is a menace to the user more than the enemy.
It's dumb. Anything that works on bug holes should work on this too. Also the flamethrower realistically should work on it.
The gist basically They start spawning from when you reach within 127m from them Robot: 2 rockets Recoiless: 2 rockets EAT: 2 rockets Impact grenades: 5 grenades Combos: Recoiless & 4 Autocannon shots 2 Gas strikes & 2 grenades 1 EAT & 6 full charge rail gun shots 1 EAT & 3 grenades Hellbomb: Clears all but must be deployed at center HMG Emplacement: Around 7 seconds of continuous shooting Laser cannon: around 8 seconds of sustained fire (or an entire charge) Anti-material: 3 mag rounds (as shown in video, tho inconclusive) Spear: Goodluck 😂 Eagle and orbital, yes if it hits (only for ones that destroy buildings) Dropping supplies/reinforcements: Results may vary from 1-3 pods
I think the nests are a bit too tanky, when you can kill the Spore launcher with just one EAT or two grenades. You're having to deal with at least 3 nests at a time, with all the shriekers which can all rapidly converge on your position and one-shot you. I think swapping the Spore launcher's durability with the Shrieker's would be fair, as if anything one solitary objective should be a little sturdier. And these things could be devastating if they're already covered by spores, I don't even know if they can spawn together.
TBH i'd happily see the spore next a tad tankier, it's easier to kill than the broadcast tower RN as it's big n super fragile. As to the shrieker nests they take a little too much ordinance given they start spamming waved of 1-shot kill fliers (dead mores so than alive) from 2-3 times the range most orbitals can be thrown from. that would be like not allowing people to hurt the stalker until it decides to make itself visible.
Same, I'd want the spore tankier. A single missile from any distance shouldn't clear a subobjective like that. There's already the fascist tower you can destroy with a single grenade (or by baiting a charger into it), we don't need more toddler objectives. People don't realize that struggling creates more engaging/fun situations than stuff you can clear in one click.
@@ipatchymakouli415 if you want to struggle, go on automatons, at least expert diff and try getting any sample.
I've encountered both spore spewers and shrieker nests on the same map, but pretty far away from each other.
@@ipatchymakouli415 Oh yeah, because we don't have enough things to shoot at.
Person: Is it pronounced shree-ker or shry-ker? Dough: Yes.
They really gotta fix the collision damage, the dead bodies are more of a threat than the actual enemy
On a bile titan or a charger it makes sense, on a flying bugs not so much
@@nicolaspeigne1429 i mean the bug could weight 150kg, there were once flying animals above the 200kg threshold, so when falling it could certainly kill you, while they are alive they won't try to collide with you directly so they deal less damage
@@Tom199904100 it should deal damage, but you should survive at least some of the time
@@Tom199904100and yet a charger hitting you full speed won't kill you, the problem here is consistency
@@daveash9146 I don't think so, the charger goes maybe 1/3 of the speed of a fully thrown Shrieker, so it is logical that it only does half HP Let's not forget that it is only a game, and that even if it is not following the IRL physics exactly it is something along those lines but with the need of making things balanced The pigeon can be killed in 2 shots with almost any weapon, you can crawl so they will always miss you, or destroy their colonies from very far away with any rocket launcher type of weapon or the laser beam one, that I find pretty effective
3:10 Sums up the SPEAR god damn I can't traget that stationary building but I can target flying mobs?
These testing videos are great! The included deaths and other funny moments are a great addition 😂
OhDough i was in d9 helldive, and omg 9 shrieker hotels all right next to each other, we got slaughtered we couldn't get to them since none of us were kitted to take em on, ended up w/ 40+ shriekers in the air, ~30ish hunters (they came in droves it was so weird), basically 50+ enemies on the ground, the sky was covered in shriekers each of us had at least 4-5 diving on us at any given moment and the sky was still covered with em
Yeah my opinion the game is fucking ruined
@@AdornByFire why does that ruin the game for you? I think this is way better than just getting 10 bile titans spawned on you in every bug breach. Now, Helldive difficulty feels like you're actually getting swarmed by bugs and it makes the gameplay way more rewarding IMO. It feels epic when the whole screen is filled with bugs of all sizes and you just mow' em down with the democracy-spreading implement of your choice. You need people with anti-armour and anti-infantry support weapons now, it's all good. They just need to fix some balancing and stability issues, otherwise this game is damn near perfect.
Sounds just like a tyranids invasion in 40k. Gosh I love this game xD
@@AdornByFire Why? Because charging into them with no plan ends up screwing you over? Dealt with a bunch the last few days... a couple people dropping with EATs or one guy with Recoilless and you are fine. Hell, drop a resupply next to the Recoilless guy, wear his backpack for a second, and you can take out 2 full nests (6 homes) in about 30 seconds with no spawns at the cost of one resupply drop.
@@AdornByFire No its quite fun, and more so w/ the new challenges. Solo shriekers are priority 1 over stalkers (for me). anti tank, recoilless are good options take 2 shots to bring em down. Don't get within 130m of shrieker nest and u should be fine, snipe em at range. My squad and I engaged shrieker nests last night at 500m and pushed closer to them completing objectives last one we took out was around 280m ez to deal w/ but a time waster unless ur making ur way to other targets and sparing any extra shots on the nests. The cure is prevention not engagement.
love your testing vids makes it really easy to see a bunch of interactions
One thing that's been working pretty well for me is the walking barrage, don't need to get too close, just line up your throw with the nest and let the arty do the rest. It's far more accurate than the 380mm
This is the most important Helldivers video right now. Thank you for your service!
the corpses being insta kill rockets is a serious blunder, I could hardly believe it when I first encountered it.
I thought it was super funny the first time it happened. It quickly became annoying when it lead to 7 deaths through out the mission.
It's excessive the ragdolls are functioning like a physics object that does a crush death at even the slightest brush, given the quantity of them it spits out. Imagine if Hunter ragdolls instantly killed you for shooting them out of the air midjump when they want to spawn 20 of them on us each enemy wave. It's funny the first time, frustrating when it happens 4 more times after that from teammates 'saving you' by killing ones trying to go at your blind spots- this game gets you into unrecoverable death cascades so easily. I'd be fine with it being the same damage as a normal attack mind you, it's still you getting hit by a flung physics object after all but it also just doesn't feel fair or fun when the thing is slowly rolling on the ground and the tiniest tip of a wing grazes your foot so you just explode instantly from it.
Another banger of a vid dude! The shriekers are terrifying lolol
It's not that they are terrifying. It's that they have shitty mechanics and bad design along with dog shit mechanics of player headshots
@@mrmeaty5619 real
One of the most enjoyable testing videos for any game I've seen. Really could use a table comparing all of the options and how they equate though.
Amazing video, clean and clear. Thanks you lots for your efforts making this video and recording!
okay im so glad i found your other content. I got some time over spring break to look through it. You are so funny editing is hilarous
So what i’ve effectively learned from this video is, apart from the obvious ofcourse, you can just prone and the shriekers cant get you. Doesnt matter on top of their nests or on the flat ground 😅
They can still hit you but less frequent + less dmg. I stayed flat on top of a rock next to extract throwing down airstrikes and grenades for straight up 3 minutes while 10+ of them constantly swoop down and attack me. I figure if I ran out of stims then that will be it. Would still be alive if my mates had not nuked my position though 😂
@@duongtieuta223 its baffling how many nukes it takes to take the shrieker’s nest down
I like that you're saying it 2 different ways just in case 😂 gave me a good chuckle, soooo. Liked and subbed.
Can confirm hitting all 3 with an airstrike, can also confirm hitting none of them with an airstrike. Also Orbital Laser can take atleast 2 but i havent tested 3, and the Walking has the same problem as the 380 but if it hits it works.
I think the nests have vehicle armor. It's like the riot shield which is also classed as vehicle armor. It's pretty much the same armor value as heavy but certain weapons can't hurt it. Tanks turret's have vehicle armor so the auto cannon doesn't bounce but the JAR will. Even though they both will bounce off a charger's armor. All energy weapon's minus the ARK shotgun will damage this as well. They might take forever but they will still be able to damage shreaker nests
Honestly, the effort for this video; thank you for your patience and your service!
stopped caring about how many hmg shots it would take to kill a nest and kept watching cuz this dudes a damn comedian , take my sub
Condensed video, proper testing, made me giggle. Subscribed. Super Earth thanks you.
Something eerie about seeing those nest in the distance
Yeah... Not very natural to have aerial oil factories...
awesome video thanks for testing everything out, entertaining to watch
The autocannon stonks keeps going up. 😂 Making it the most versatile weapon in the game.
That, but also lascannon best in class for something? Holy crap!
Thank you so much for this in-depth weapons test. I've also found that the Autocannon can ricochet if you hit the sides of the hotels, so wait for the aim to cycle back to the dead center when sniping.
i love the edition of the video, specially the cuts mid scream
I think the autocannon wins, it has the range to hit from outside their spawn radius, and the ammo to take down the whole lair. Sure that is quite some time reloading, so it isn't going to be a great plan if you aren't in control of your immediate area, but since you can do it from range, you can get away from all threats, kill any bugs that follow you, and then take the minute to get it done. If you get close, any air strikes that are good for killing buildings will do, air strikes, 500kg, precision strikes etc. will do.
With a buddy help reloading..
daang, this is some quality content my guy, keep it up.
Good man, been looking for some lstuff like this.
The shrieker nests take way too much ammo to destroy, considering they are clumped in 3s all the time. A rocket each would still require 2 people or an additional EAT drop to clear, and that's just if you have the luck to be on a map where you can see them from beyond 127m where they start spawning mobs that onehit-kill you THROUGH SHIELD with their dead bodies.
Each nest I think takes a full mag, or close to with auto-canon. So about 30ish rounds
Thank you ao much for your sacrifice for these studies ❤️
This video is great, not only for the research but the entertainment also. 😂
I haven't subbed to anyone in like a year, but ur info is actually baller.
I ddnt know these were added untill i did a solo dive and saw a mushroom thinking it was a cloud shroom so i aimed my pod for it. Best welcome suprice ever!😂
Sweet Liberty! Thank you for your sacrifice to make this video. You've just assisted a fellow Helldive Team. We'll make them pay! FOR DEMOCRACY!
Been rocking the autocannon for a lot of missions. When I saw that you can eliminate the nests with that, that's exactly what I did the next day from a very long distance.
I like that the safest place to stand during the 380 is right under it
Thank you for experimenting
One thing when using the mech missles to or EAT or recoiless make sure you don't have a shrieker diving at you from behind for whatever cursed reason they trigger sometimes early such explosive weapons died twice crouched with an EAT once on a mech and once as one of the flying pests dove right at me from the side with a recoiless.
This video was hilarious 😂
The spear can lock onto them but I think it has to be a specific angle. I picked up a dead teammates spear yesterday and it easily locked onto one of them. Killed it in one shot.
I could have sworn i got a lock the other day with the spear but now i cant replicate it. Its weird with the spore spewer as well. Might be a charger outside of render distance who knows. Honestly the biggest threat is that the Shreikers can call in breaches on you, so they auto-detect you from 125m away and then when they get close instant breach with no pheramones so you are just instantly in hot water. But yeah every stratagem i've used that can kill armoured targets can kill them - but because theres 3 nests you normally need multiple stratagems and if you are getting that close you might as well just hellbomb.
I jumped into a SSSD transfer run and another guy and myself took EATs. We both saw and pinged the Shrieker nests in the distance and called down our EATs at the same time. Since we both already had one on our backs, we were able to kill all 3 towers with a total of 6 EATs from half a km away. We EATin' good.
Nice thanks for the intel fellow helldiver!
recoilless rifle hitting the stalk kills it in one, 2 if hitting the top blooms.
The 380 barrage is really consistent in taking down all three nests it makes it easy
I do not understand the design logic behind shieder nest. 5 grenade? 2 rockets? grenade launcher does no damage? What the fuck is this bullshit.
So the Spear can lock on to the nest but the issue is it needs to have a clear LoS to the base of the tower. Obviously this isn't always possible but there are some cases where that part shows.
I does take a lot of ammo, but yeah, Recoilless and Autocannon are both pretty great at clearing those out. You do prefer having someone helping you reload tho.
Yeah, that's something unique about Fori Prime. Atmospheric interference is going to make your orbital strikes land in a different fucking zip code from where the beacon lands.
Thank you for research sir Salute 🫡
the HMG is an example of the differences between weapons that are technically the same but functionally different. I imagine the new Mech when it comes out with the two auto-cannons will have even better dmg than the standard AC, just as the Sentry version can kill chargers and even Titans.
My favorite current loadout is EAT and Autocannon anyway, Looks like I'm good to go then :)
It's so hard to pick a favorite clip out of this but I think I have to go with where you were laying down and the charger tossed you into the air 😂
I've gotten the impression there are more tiers to enemy armour than only light, medium, and heavy. Some in between stuff going on. Do you know if the slugger can take out a hulk with headshots? And what about Scorcher and Dominator? And MG-43? Slugger has a listed light armour pen but can pen most medium stuff we know of. Maybe there's a reason it has that label. Same with the senator too. I have no idea tbh. This is a very good video. Very extensive testing. And your editing is great. Love the style.
Because the devs bragged there's a lot more stats and values they're hiding from us so "we should just use whatever".
My friends and I were trying out the new update and were excited when we encountered shriekers for the first time (bats was the callout I dubbed them) You can imagine our surprise and disbelief when we were getting one shot through our shield backpacks...which honestly I feel is a bug with the games physics. They're spawn numbers are similar to hunters and hunters aren't able to oneshot you, let alone with a shield. Even bile titans and spewers need to get through the shield before they can "one-shot" you. Hopefully their damage gets fixed soon if it is a bug, or they get a nerf to either their damage or their nests aggro range if it isn't
Pretty sure it's a bug. Dead shriekers hit harder than live ones. That can't be intentional.
Thank you for this! I gave up shooting it with the autocannon after 5 shots! 😂
velocity gives the autocannon the edge over GL for structures i bet theyre made like a beehive out of thorax muccuses so penetration is needed over fragmentation
i mean EVERYTHING (except the pack) gives the AC an edge over the GL. the GL feels great until you have access to literally any other support weapon available, as it's reload on the move is the primary benefit over the default MG.
@@IRMentat The way I see it, the GL is pretty much just a bad Autocannon, but in return it doesn't require a backpack and can reload on the move. (And deals slightly better splash for clearing out light-medium waves of enemies, but that's generally not the first-order problem that you need a support weapon for)
If you get called in and land on top of the nest, you can stay standing on the pod even after the nest is destroyed and you will be standing/floating in mid-air until you die or fall to your death. It's a helluva vantage point though. Well at least you could yesterday. Not sure if they fixed that yet.
best i'd say auto cannon, crouch down and dump 1 and a half mag (reload before it completely runs out to lessen reload time) and move on to the next one. You can do this from range as well
Cost-effective wise, EAT-17s are the way to go. Fast cooldown means you just gotta find a good elevated position and fire away. Also, only takes up Support Weapon slot, giving you space for Backpack Shield or Rover to keep the mob off of ya. Alternatively, like shown here, Autocannon is doable if you are engaging it at longer range.
“Is that a Bile Titan?” And we know what comes next . 😂
* single second of silence * *AEUGHHHH*
The best way to deal with them is staying far away and using EAT or Recoiless, the hellbomb is way to risky. Usually 2 people per team take these so it took a minute twenty. The main thing is getting a clear line of sight and that's sometimes difficult
Hahaha, The new flying monsters are so annoying.
0:49 Missed you by like a foot lol, the hitboxes are crazy
Orbital Laser Strikes works too, and it will move to next to tower previous one destoryed.
I enjoyed this hahahahaha! We have the same first reaction on the armor and grenade launcher. Now, I'm really sure they don't test their stuff enough before releasing to the wild.
Grenade launcher never could do shit to armor, it has zero penetration. You can't destroy tank or laser cannon with it either
@@gorgeousgeorge7104 I agree! There is just a bunch of counterintuitive stuff here on HD2
Maybe the reason the Spear locks onto them is the same reason they kill you with their corpses. Maybe they're "heavy" enemies, according to the game.
shriek /SHrēk/ verb utter a high-pitched piercing sound or words, especially as an expression of terror, pain, or excitement. How to pronounce Shrieker: kzhead.info/sun/ppmOopZreYWZbGw/bejne.html
for some reason, their nest looks beautiful up close
Spear wants to see the whole nest top to base if you want it to lock. Devs currently have it so that if it doesn't get a full picture, even if you know what it is from the top half of it, Spear doesn't recognize it. Of course you might hate it for making you work to find a good angle, but it still clears it from halfway across the map.
Can tell this must've taken many many hours*days of testing, really well done!
I can confirm being on the ground is safest. Just today I ran what felt like miles just diving constantly with 1 health to survive like 20 of them and it worked.
I ran two OPs today, had shrieker nests in at least 3 missions. They were always somewhat near the edge of the map
9:03 Charger: Looks like a pre-occupied human laying down right next to those inflataballs... Just gonna send it!
This was funny and good!
The orbital laser too is one of the best tools to do it
My entire squad got single hit wiped by a single shreiker. IT just somehow lined us all up and got us in 1 swoop. was actually nuts.
also ive done it with the grenade laucher after a team mate soften it up. all though it could have just been something else tbh
I kinda wish the special nests had a tiny chance to spawn on lower difficulties (maybe if other special spawns are lowered like bile/nursing spewers and hunters….. which both spawn way too often in largish groups compared to their damage output). I usually play on medium because I kinda have to play solo for now. Highest I have played was hard but we had technical difficulties so I couldn’t beat all 3 missions (last mission when we approached the sub objective the game would crash every time on PC… laptop and PS5). Also autocannon is the best. Destroys spore spewers in a few shots, illegal broadcasts in one shot, nests (shooting the weak point once blows them up) and it comes with a ton of ammo.
Good to know the laser cannon can do the job.